_Dawun_

Cohort
  • Posts

    92
  • Joined

  1. I can't see the Dev's altering recharge/damage values on Peacebringer attacks without doing similar changes to Warshades. The base recharge/damage for all common attacks between the AT's is the same so it wouldn't be fair to Warshades. If they increased the damage on both AT's I would be happy, but it wouldn't balance the damage output between them. Warshades win on damage output because of the mires so I think the solution would involve a buff to PB build up.

    They could raise the damage buff from 72%, increase the build up duration, and/or lower the recharge. I don't know what magic numbers for dmg, duration, and recharge would be but I think the idea would work.

    Does anyone remember the sprites from Lord Winter's Realm?

    They looked like photon seekers with PB blasts. I wish photon seekers could be more like those sprites. They could attack for their duration and then detonate so the cottage rule is maintained. Seekers would have to become vulnerable to attacks to be fair but I think it would be a great upgrade. I would still want to see their recharge decreased.
  2. Quote:
    Originally Posted by LugNut View Post
    There will be no participation until the 2010 awards are posted.
    Better tally them results....
  3. Quote:
    How about AVs with ambushes? Say, for instance, in the Ice Mistral SF, Apex TF, Barracuda SF, LRSF, Lady Gray TF, and even STF just to name a few.
    You left out the fight with Romulus at the end of the ITF. I already considered this when I made the statement. Okay, Final AV of Ice Mistral, BM during Apex, Stinger during LRSF, Reichman during Barricuda, and you only get ambushes if you kill the Gens before the AV's during the LGTF. So 6 examples vs how many instances where this is not the case Dech's? Count that massive number up and compare to this 6. You haven't proven me wrong.

    Quote:
    I've already demonstrated that even though all my awesome fuel is gone, my WS still contributes more to an AV fight than your PB. My Sunless Mire gives me more damage over time than your build up.
    Hmm, If you reread my post I said your WS did more dmg over time with the mire? Why are you stating this again? I can heal my team mates keeping other damage dealers alive, you can't. +1 to the Peacebringer.

    Quote:
    Correction: Radiation Infection is auto hit, along with plenty of other AoE debuffs (see what I did there?) that are persistent.
    I said autohit and I was talking about attacking. Name some significant autohit damage attacks before you correct me again. I did not say autohit debuff. Even with other debuffs when have you ever been on a team that has a tank where someone said "hey man, we have too many debuffs, we really can't use anymore debuffs, lets turn that person away and get something else." There is nothing in this game that does not melted by debuffs + attacks regardless of the source. Quote the part where I said PB's were the only form of debuffs in the game and where I said I would substitute them for an actual debuffer. I just said PB's can add this effect and a Warshade can't. I compared Warshades to Peacebringers and you can only counter with other AT's. My point still stands. +1 for PB's again.

    Quote:
    Listen kid, I've fought the level 54 Captain Mako, and I'll tell you that -def requiring a tohit check is completely worthless, especially when compared to tohit buffs that are so common amongst support teammates.
    Listen kid, I killed level 54 Captain Mako, I've hit through Posi's Overload as well on a LRSF, and fought every single AV in this game with a PB and the -def continues to stack and be useful. Teams with stacked tactics do occasionally miss Mako in Elude on STF's. Maybe your -def with a tohit roll is worthless. They have these powers called build up and tactics you might be able to hit past high defense with them. I don't have a problems hitting anything maybe you should try using them sometime. Every player we team with is not going have an awesome build. Who in their right mind would argue that a debuff is worthless because people CAN saturate themselves with buffs, really Dechs? Remember I am comparing Warshades to Peacebringers tell me how your Warshade boosts your teams ability to hit targets. Or continue you to give me examples of how things other than Warshades beat Peacebringers and ignore my comparison.

    Quote:
    Just to be thorough, I've done the Master of Apex without defense debuffs on the team. Never missed them.
    Good for you Dech's you didn't miss. It's too bad you don't represent the rest of the playerbase that misses from time to time. Go tell those people the shouldn't bother with extra -def because all of them should hit everything at all times. The fact that you didn't use -def does not make defense debuffs any less useful and it doesn't give a Warshades an edge at all.

    Quote:
    Unless anyone else on the team has those IOs. They don't stack at all. I'd rather have a sonic blaster in your place if that's all you have to offer.
    A sonic blaster is not a Warshade. Tell me how your Warshades increases TEAM damage more than a proc'd PB? The possibility of -res on top of increasing tohit rolls is more useful than.....nothing. (-rech does not equal more damage.) Wanna compare Rads to a PB now? or some other powerset that is obviously better than a PB since your WS isn't?

    Quote:
    -Recharge isn't offensive? Really? So when I'm making Honoree's godmode recharge slower, I'm not helping us do more damage?
    No, -rech is useful but it does not equal more damage. When you cause enemies to stop or slow their offense we call this concept defense. So your helping with defense and I'm not saying Warshades aren't doing that. I like -rech but thats not what I'm talking about here. Even if you were right thats, Warshades + 1 instance : Peacebringers + the rest of the game.

    Quote:
    When I'm making Reichsman fire off his deadly 100 mag stun AoE less often and keeping more people alive to do more damage, I'm not helping us do more damage?
    No. See above. You slow Reichsman's stun down to some really small degree, cool beans. He still fires the stun and while you're mashing buttons (because thats all you can do if your not stunned), a PB can heal their stunned team members while they continue to fight. Thats a greater contribution than a minor slow. Even if this was a true example of how WS's outshine PB's... Warshades + 2 instances : Peacebringers + the rest of the game again.

    Quote:
    You almost win here, except that my WS has just as many holds as your PB
    Equal is not better. Thats why we call it equal. You don't win here either because your stuns don't matter.

    Quote:
    As stated, my Warshade is just as good against an AV as your PB. So we go from awesome to "as good as a PB" when we get to the AV. Thanks for the insult.
    It's not, I gave you examples of why the PB has the edge go reference them.

    Quote:
    One foe is easy to tank and spank. Large numbers that exceed the aggro cap and multiple ambushes of debuffing minions, not so easy.
    Welcome to City of Heroes. This game has been Tank and Spank since 2004. Decent teams don't die the moment the aggro cap is exceeded. A team that can kill lots of mobs is still a team that can Tank and Fail to defeat an AV. This means failing to finish a mission or task force. A team that is capable of defeating AV's isn't going to have trouble with extra uncontrolled mobs. Could this mean defeating large groups of mobs is easier than taking AV's? hmmm it just might. Can you think of one team line-up with the powersets to take an AV that would wipe against large groups of mobs? I'd like to pick that apart too. How many times have you heard of a team failing a mission that has no boss? How many times have you heard of a team failing to defeat an AV? I bet I know which number is higher....

    Quote:
    I've got one for you, please list the amount of time you spend fighting through the missions in all those task forces compared to the amount of time you spend fighting the AVs in those task forces. I'll wait.
    You've got nothing for me. You're talking about a player that runs 19 minutes ITF's regularly and speed Master TF's without trying. Teams I join melt AV's in under 5 minutes, spend no time on mobs, and move on. The majority of my time spent on a TF is travel time. If I ever have to deal with mobs (like on an ITF) I bring a kin or aoe debuffs and they still go down in less time than an AV.

    Quote:
    Hundreds of hours of playtime later and this has yet to be a problem.
    Good for you Dechs. The guy that writes a warshade guide doesn't have problems with them? No Way!

    Quote:
    For tanking, maybe, but a PB tank is still no where near as good as a real tank. Likely, if your team needs a tank, they don't want a kheldian for that role, and they'd be right. I wouldn't want a PB or a WS to tank for my team (assuming we felt we needed a tank) because that gives us a crappy tank and hamstrings what the PB can do.
    Did I say PB tanks were better than real tanks? Please quote the part where I said this. If you read through my posts you'll see where I said khelds will never be better than the AT's they mimic. I've outperformed Tanks on more than one occasion on TF's and I know other Kheld players that have done the same. Those tankers were not on optimum builds there are plenty of other tanks that honestly suck out there. Have you seen the number of AE babies floating around on melees in this game lately? So, the idea of grabbing a Kheld tank for a TF isn't crazy at all. For someone that supports Kheldians so much I expected more optimism.

    Quote:
    You must not have ever played a Warshade if you say something like this. Not only does Black Dwarf have one more attack than the White Dwarf, saturated mires push damage way into awesome. Against an AV, the tank isn't expected to do much damage, and anyway, the kheldian should not be the tank for the team. If it's a tankless team that just wants a beefy guy to taunt the AV, then fine. Both my warshade and your PB will perform the task equally well.
    I play a WS, Dwarf damage numbers suck mired or not. Period. A Kheldian should not be a tank for the team if they can find a decent tank. Its nice to be able to step up to the plate for awhile while a tank is recovering from a defeat or a tier9 crash. A PB Dwarf has better survival tools than a WS dwarf. The WS minor heal and -rech does not outweigh the massive heal of the PB.

    Quote:
    Wait, a WS dropping to eclipse is silly, but a PB dropping to heal is safe?
    I don't do this and would not recommend it. That's why I said it was silly. I said that both the WS and PB can drop out of the form but the PB can do alot more healing. This would be in a situation where either dwarf was overwhelmed both of them could TP away. In this situation when the PB was out of danger it could recover instantly and jump back in the fight. The WS could not pull this off because they need to remain in a threat area to get their buffs.

    Quote:
    Excuse me, but BWAHAHAHAHAHAHAHAHAHAHA.

    Ok, Nova form has a higher damage modifier than a blaster. You even have a damage buff. The blasters attacks still all do more damage. Don't forget defiance either.
    Hey, the majority blasters are better than Peacebringers. Something else I already stated. You deleted a PB for a Rad blaster and I just wanted to point out that PB's are slightly better to highlight the fact that Rad Blast sucks. That is all. Go ask the other blasters on the blaster forums what they think. They will agree rad blast lags behind the other blaster primaries.

    Quote:
    I beg to differ. A blaster can reach levels of survivability via softcap that a PB cannot reach as easily.
    Is "it's easier to soft cap" your only defense? Sure you could do it easier with Ice Armor. You could softcap a PB too. At the end of the day you have more tools of survival after softcap which I already mentioned.

    Quote:
    Survival means nothing if you can't kill what you're fighting. If a blaster survives against a larger group of enemies because he can defeat them all before they kill him, and a PB cannot, who was more survivable?
    First of all, show me something a blaster can kill that is impossible for a PB to kill over time. Blasters do spike damage, its part of their AT concept. I like blasters, I understand this. Again Dech's, I am talking about the PB's ability to survive incoming dmg vs a blasters ability. You can't create a blaster with more survival tools than a PB. Period. Drop it.

    Quote:
    Except you're wrong here. Ok, my WS can't PvP very well, but PvP is broken anyway. When it comes to AVs though, as I have demonstrated, we're on equal ground. If one AT does 70% of the game better than another AT, 20% as good as that AT, and 5% worse, don't you see a problem?
    You have demonstrated nothing. Saying pvp is broken does not defend the fact that Warshades sucked before i13 and they still suck at pvp today. I would only consider fighting a MM as their only possible moment of glory. Where is the 70% estimate coming from? I already stated in a prior post that the majority of mission maps are mobs. My point was the majority of the challenges of the game of players and AV's. Peacebringers are better suitted to take on these greater challenges. The 70% of the game you describe is a cakewalk. Who cares what AT you choose to deal with things that are not challenging? ... oh noes... exceeding the aggro cap.... woooo.... scary...

    Quote:
    Where was I asking for PBs to be more AoE-centric? I think they are plenty AoE capable, meaning they have the powers. I just want to see them do more damage. Right now it's downright anemic.
    You DID say Warshades were vastly superior and you wished PB's were on par with them. Joe said this was an AOE-Game. I merged those 2 themes. I even said Warshades are better with aoe's. The main difference between the 2 is Warshades are aoe monsters and PB's are better at dealing with single targets. If you want Peacebringers to be on par with your idea of "Vastly Superior" how else would they be changed? A second build up? A mire? Even with a damage buff you guys would complain about how your Warshade rolls around destroying groups of mobs in 70% of the game, while PB's aren't, and how that fact makes them subpar.

    Quote:
    Actually it does. As soon as you said fast TFs, you need to be able to clear large spawns
    I don't know what your idea of a fast TF is but I run them all the time and I kill minimal mobs. I'd rather have a clutch heal and a team member that can keep themself alive without lots of aggro and aoe's everywhere. What Speed TF do you do that requires you to kill large groups of spawns other than the ITF which has a kill counter? That is the one TF where I really like inviting Warshades and one where I would play my own specifically to make it go faster.

    Quote:
    And do you expect us to believe you're going to walk right up to that AV mob and start pounding on the minions? A warshade will do what any other player does: start damaging the AV, and with those minions standing around to saturate eclipse and the mires, and with bodies to saturate stygian circle when they die, a warshade will have done more damage by the time there's just one AV left than a peacebringer would, would have a persistent pet or two to do even more damage and would have more health with which to continue the fight.
    No, I ignore the minions and start pounding the AV to death. This is completely normal. Please highlight the part where I lead you to believe I would go pounding on minions... ever. I can't seem to find that part where I said this or your point. So the WS is good for one whole mob....great. Your really going to "TRUELY OUTSHINE" and dazzle me with your buffs off a single mob? or terrible Dwarf damage? I think not. What are you smoking? The mob goes down now what. We go right back to what I was saying.

    Quote:
    People have fought lvl 54 foes long before there was incarnate content and hit pretty consistently. In a game where two level 50 Accuracy IO enhancements put you at the tohit cap no one on a team running incarnate level content is going to be below that cap, a defense debuff isn't going to help you that much.

    And as far as helping your team goes, debuff set powers like freezing rain, sleet, radiation infection and melt armor are going to do far more than your attacks, making your secondary effect rather redundant, don't you think? Never mind the fact that your team is likely not going to have much problem hitting them, either, because they're 99% of the time also slotted to the tohit cap.
    Go find the wiki link that states Warshades are affecting team tohit from their powers. I am comparing Warshades and Peacebringers not other AT's. While your there go look up Accuracy. I'm sure there is some cool info pulled from an Arcanaville post that explains the difference between acc, tohit, and defense. An ACC IO buffs accuracy, it is not the same as a tohit buff, it does not negate the usefulness of a -def debuff.

    Quote:
    Going through with my calculater, I find roughly 50 missions (give or take) that contain archvillains. I count just under 450 missions that don't, and that doesn't count talk missions and patrols.There's more to this game than task forces, although to read the forums you'd think that's all that people ran. If that were true, it wouldn't take so long to assemble them, would it?
    Go calculate the time that players spent on those missions that are not EB/AV free that are not tip or AE missions. I would be willing to bet that most of those missions that are played only get one or 2 runs per character because they are mandatory missions to unlock content, epics, or accolades. Lets be honest here, the only time players are willing to go kills tons of mobs is on a farm map or when they level. Once they hit 50's the game is TF's, trials, AV's, and other challenges that do not involve killing large numbers of mobs unless you are farming for something specific. I know people are farming for shards but most of them are doing this on a TF. If there was some other more effective way we would know about it and lots of people would be doing it instead. You only need to hit the objectives on a Tip mission there are tons of ppl speeding to objective for merits or alignment changes instead of killing a ton of mobs. Do you really believe players spread their time evenly on the content available in the game? I read the forums and play the game.... Joe... there really are alot of people spending their time running TF's, trials, and raids to get get Shards and incarnate salvage. I'm not thinking about it, its reality. The time spent assembling a team depends on the time of day, the availability of players on your server, and the time/difficulty/player eligibility of the TF you are trying to form. What does forming a TF have to do with anything?

    Quote:
    You're not going to make a nova form that's sitting on 2200 HP, because that 2400 HP cap is there to give Dwarf Form more hit points. The White Dwarf power acts like a toggle-based essence boost, giving you 800 more hit points. Fully slotted, Essence Boost is going to give you just under 700 more hit points than you had before. This, added to the 1070 base hit points you already had, brings you right up to that 2400 cap (and a bit past).
    Damn Joe, I though you would have considered perma essence boost and IO bonuses as the reason for that HP number. The character I describe is my own. Its not some idea, its real.

    Quote:
    Warshades are demonstrably not inferior to Peacebringers in those areas where you claim they are weak, and no one is saying that AV's and PvP aren't important. Well, no one is saying that AV's aren't important, anyway. What we're saying is that they're such a small part of the entirety of the game that it makes little sense to leave a fantastic archetype like Peacebringers falling short in every other way because they are only adequate at those parts you enjoy.
    They fall short in some areas and excel at others. One kheld is not better than the other because they excel in opposite areas. That's the sum of the first post I put in this thread. A character with self buffs has an edge on a character that needs to go in melee to buff themselves off of an AV for survival. Why can't you understand this?

    Big Self heals > Smaller heals possibly negated by incoming damage or failure to hit.

    AV's and all content that contains them and PvP may represent a smaller portion of the overall content available to players. Players don't spread their time evenly around all the content. People are playing content involving EB/AV's more often than all that other content. You said it even seems that way. Since there are alot of players engaged in content involving AV's you can't say that PB's fail over half of the game. Another thing, I'm not saying Warshades are worthless but they are less useful for that specific situation. They are pretty worthless in pvp though, lol. They were never designed for it and never adapted for it.

    Quote:
    No one in this thread thus far has argued that Peacebringers need to be more AOE centric. In fact, I would argue that they are JUST AS AOE CAPABLE as Warshades. Solar Flare, White Dwarf Flare, Two AoE blasts in Nova, two AoE blasts in human, Photon Seekers and Dawn Strike make for enormous AoE potential. The only people mentioning AoE has been in the context of the Warshade depending on it.

    It's not a matter of AoE verses Single Target - it's a matter archetype balance that covers everything from recharge to damage types to the degrees of effectiveness of certain powers (like stygian circle, for example) contrasted with the price for that effectiveness (or the lack thereof, in the stygian circle example).
    On paper they have they might have this capability. PB AOE's just scatter mobs and piss off teams. That one AOE stun is a horrible power. Photon Seekers have retarded AI and you know this. They work more often on single targets then multiple targets. I know you had to have experiences with Seekers just idling around and unsure of which target they should hit. At least WS AOE's have a mez and slow added to them making them more useful for any AOE-centric activities. Being able to hit build up, pull out seekers, or hit light form and strike a target before its aggro'd and dealing damage gives PB's the upper hand on single targets. Having access to 3 Heals that never miss or fail help too.

    Look, I'd like to see upgrades to Kheldians as a whole and improvements to some of the powers as much as any other poster. I play both Khelds so why wouldn't I want to see that? PB powers need improvements but there are some Warshade powers that could be better too. I do not share this view that Warshades are "Vastly Superior" at the majority of the game. I do not believe PB's were ever meant to be great at dealing with large mobs like Warshades can. Unless someone has some real good evidence of this other than, "Well, there are lots of groups of mobs in the game, like 70% of it, therefore they are teh Uber and PB's are horribad", I am done here.
  4. PvP is a fraction of the game but Kheldians as a whole represent another fraction. A fraction of the game is still a part of the game. PvP is single target based not aoe based and thats a fact. AV's are single targets. After the initial mobs standing by the AV are gone there is nothing aoe based about an AV fight. Please tell me this isn't true.

    During an AV fight with a team all the things that make a Warshade awesome are diminished. Warshade buffs and aoe's are not as effective on a single target as they are on multiple targets. -Def is a debuff and other players and pets in this game do not autohit targets so you could never argue that -def isn't a useful debuff. If you've played the incarnate content you'll notice everything is lvl 54, but I guess its silly to think -def is a useless debuff for a teams facing that content. IO's are in the game and if I modify my PB to offer -40% resist as a secondary effect in an AV battle I am offering more to my team than my WS could. -Def and the possibility of -res are a bigger deal on a team than -spd on a target that isn't moving and -rech that isn't helping offensively. Stygian circle does not matter while the AV is alive and its the only mob in the room. A PB is more survivable than a WS and offers relevant debuffs in a AV fight. I know the WS has 2 stuns to offer. If someone else on the team isn't stacking stuns with the WS, then its not enough to shut off that AV's offense and those stuns don't matter.

    Minor debuffs that increase team offense > debuffs that don't in an AV encounter. Warshades are amazing BEFORE you reach an AV.

    Maps are filled with mobs therefore the majority of the game is easy to kill mobs. Got it. The greatest challenges of the game are AV's and players. PLEASE try to argue that large groups of lower ranked mobs are harder and more relevant.

    Joe, how can you say AV's aren't a major part of the game? Please list all the Task Forces and Trials you've been on where there wasn't an EB or AV to fight at the end? Compare this to the number of TF's and Trials that have them. I'll wait. You really think people care if you helped kill weak mobs that don't matter and offered less help at the AV? I say they don't matter b/c most of the maps in this game DO NOT require you to kill all mobs but they DO require you to kill a single target (or click a glowie) for completion.

    Dech's, I agree that the mire gives WS's the edge on dmg but that still comes with the risk of entering melee range of the AV to gain that dmg. A WS tank is not as good as a PB tank. Double-mired terrible damage is still bad damage. Lets not polish a turd here. If your tanking its for a team with a decent composition you're going to cap res on the PB or WS so eclipse is not a major factor. (The exception is vs Psi.) If your tanking an AV are you going to drop out of dwarf to hit eclipse and hit a mire? Sounds pretty silly so lets take that out of the equation. A WS is standing there with that minor heal and a buffing bad dmg. A PB is debuffing -def (and -res if they add procs) and healing for alot more than the siphon life clone on the WS. The PB still reserves the right to safely drop out of dwarf and phase for 2 more heals while retaining aggro. Your WS does not have this option. You could phase but your not healing. Also, if I make a Nova form that sitting on 2200 HP with a heal to spare, an 80% dmg buff thats almost guaranteed to increase with a team and I still have a build up available, is your rad blaster going to outperform it? Probably not and it will live longer too. Nova form + build up is 152% dmg and Aim and Build Up are 162% dmg buff. If my PB picks up 1 team member I'm beating your dmg buff and its more sustained because half of the buff is permanent. When your Aim and Build up are recharging the PB is still blasting away with perma build up. Remember Nova ranged dmg mod is higher than a blasters too. Does a rad blaster do more consistent aoe damage than a Nova PB? Your Nuke isn't up all the time so what do you have thats significant? Base dmg on the other rad blast aoe's is lower than Nova form aoe's and 2 of the rad aoe's are melee range. What's more efficient at killing large groups of mobs Dechs? Your blaster standing melee to aoe mobs with less damage, less HP, less heals, and getting hit more often or a Nova sitting on more HP, more dmg, and getting hit less often, hmmm. The Blaster damage cap is higher but your not going to see it without a kin on the team so you'll spend a fraction of the time outdamaging a PB with a Rad blaster.

    Give this one up guys. Nothing you said invalidates what I said. I never said I was killing AV's with a Kheld. You made that up. The assumption was I was on a team when I mentioned healing team members. I said that a blaster does more damage than a PB but a PB has more tools to survive. This is a fact. I understand a great offense is a good defense but survival is about..... surviving. Since I was talking about survival, I don't care about how many mobs you killed or died trying to kill. Like I said before I'm a fan of both AT's and buffs to either of them but I realize they were created for different purposes. I'd also like to see Photon Seekers changed so their AI is less retarded.

    The Point (so you guys don't miss it again):
    Warshades will excel at aoe-centric encounters and PB's will do the same vs AV's and PvP. This will never change as it is part of their design. Most people posting here have clearly identified this difference in design in multiple posts all over the Kheld forums. Warshades are NOT superior because you feel AV's and PvP aren't important. They are superior at the things you like to do in this game and inferior at the things you don't spend much time on. This is your bias, your opinion, not a fact.

    If I like to PvP, fight AV's, and run fast TF's all the time is this going to be an AOE-centric game for me? No.

    Are there alot of other players that enjoy the speeding/stealthing and activities that don't require alot of aoe's in this game? Yes, more than a small fraction.

    If they made PB's more aoe-centric while sharing the same forms and inherent with Warshades what would be the point of a separate AT?

    Please learn to read before you argue that I missed a point again and restate what I've already said.
  5. Quote:
    Originally Posted by Starcloud View Post
    On paper, and when the damage output isn't there, Peacebringers survive longer than blasters, this is true.

    However, another major form of damage mitigation is killing mobs quickly. Blasters are considerably better at this than Peacebringers. So are Scrappers. So are Widows, Banes, Crabs, Dominators, Corruptors, some Controllers, some Defenders...

    And Tankers are more survivable while still putting out similar damage.

    As a whole package, my Blasters feel like and are contributing more than my Peacebringer ever will. Peacebringers are NOT tanks. They have insufficient resistances to fill the role. Peacebringers are NOT scrappers; insufficient melee damage. They're not blasters: insufficient ranged damage.

    And that's my problem with Peacebringers. They're defined by what they're NOT, not what they ARE.
    Can your blaster tank a mob, Nuke that same mob, turn around and heal another team member then return to tanking or blasting? No, it can't but a PB can do all those things at the same time. Exploring the versatility is what makes Khelds special. They will never be better than all the AT's you mentioned. They would be overpowered and people playing those AT's would probably be unhappy. When Khelds were created I remembered the Dev's fear of tank mages as the reason for making sure they were weaker than the classes they mimicked.
  6. Peacebringers are not better than Warshades.
    Warshades are not better than Peacebringers.

    I have both Khelds at 50 and they excel at different situations. I don't understand why people (especially the vets) sit around comparing them in so many posts when its obvious from their design that their purposes are different. They have similar forms, copied animations, and the same inherent only inverted. This just makes them equally versatile, not equally suited to deal with the same tasks.

    Peacebringers are completely self-buffed and better at dealing with single targets like EB's/AV's and pvp. Warshades are aoe based with heals, mezzes, and buffs and their weakness is their dependancy on multiple mobs to sustain themselves. Its really this simple but I'll keep going:

    When you want AOE's the PB is going to be subpar and outshined by a fully-mired, slowing, perma-mezzing, perma-eclipsed WS nuking bodies and surrounded by pets. The moment that same WS gets to an AV, the pets eventually die out, the perma eclipse is less useful, the awesome aoe heal disappears and mires are less relevant on a single mob. This dependancy on multiple foes in melee and/or dead bodies for survival makes WS's terrible for pvp.

    When its time to hit a single target and survive the PB outperforms the WS. The PB can heal other team members and keep themselves alive while debuffing a target with -def and -res (if they use achilles heel and fury of the gladiator procs). They have 2 heals and a unstoppable clone to do this as well as the heal from Dwarf if they choose the form. WS's can get 2 Siphon Life clones that can miss and force them into melee range of the target that is giving them a reason to heal in the first place. The WS heals are not on par with 3 larger and risk-free heals the PB can get. In terms of survivability, PB's place just under regens and maybe 1 or 2 other sets in PvE and PvP. Do Warshades come anywhere close without Stygian circle? No. Not even close and they are far down on the totem pole of survivable powersets when that heal is unavailable.

    Also, people that believe rad/nrg blasters are as survivable than PB's obviously have no idea what they are talking about or they are brain donors. Blasters do more damage than PB's but PB have more tools to survive. What can a PB do that a Rad/nrg can't? Survive in a situation that would kill a blaster, duh. Are you people seriously debating this?

    -Essence Boost > Hoarfrost because Kheldian HP Cap is 2409 not 1606 so you end up with a larger heal and more HP.

    -Light Form > Force of Nature because Kheldian Max resist cap is 85 which is more than blasters at 75. Light Form provides Mez Protection and lasts a minute longer than Force of Nature. The HP crash sucks but you get 2 heals, Dwarf Form, a phase shift and a blinking warning so you can prepare to deal with this crash and recover.

    -Hoarfrost and Force of Nature are from different epics so you get one or the other as a blaster while Kheldians have access to better versions of both powers.

    -Reform Essence > Aid Self because a self heal beats a interruptible heal that requires 2 power picks to get and locks out another pool power choice. Aid Self recharges faster than reform essence but your not going to pull off aid self off while continuing to fight like a PB will. Hitting PFF to use aid self is way more time consuming than a self heal. A PB could hit a phase with no activation time and do the same thing faster. Reform Essence provides toxic resist Aid Self gives stun resist. A PB can hit dwarf form or light form for mez protection or use breakfrees so this effect isn't a big deal the dmg resist is more useful. Even if you wanted to argue that Aid Self is better... remember... PB's can have both.

    -PB Shields > Temp Inv or Ice Armor because PB's have this one thing called Incandescence that provides auto nrg/neg nrg resist. This gives them an edge even though the base for temp inv is 2% higher. You're not going to notice the difference in incoming damage with a 2% difference and consider the inherent adding at least 10% to this depending on the team. Ice Armor isn't saving you from anything, thats why they offer hibernate and a heal in the same epic. Sure 10% s/l defense is better than zero but unless you are stacking other bonuses to softcap its not enough to matter. The Cold resist is cool but think about all the mobs in the game that are doing serious ice damage after lvl 41? Minor dmg from CoT/Crey minions and LT's? If you plan on spending most of your time beating on CoT and Crey to get to 50 while depending on ice resist then Ice Armor is full of win. PB's can get shields for everything but psi plus the inherent buffs from team members. Blasters... not so much.
  7. Quote:
    Originally Posted by B_Samson View Post
    According to data obtained during beta testing, it's about 1 in 13.6. (reference)

    When a shard drops for a team, everyone on the team has an equal shot at being the recipient. So, if half of the Taunt team is attacking mitos while the other half is busy keeping Hami busy, those taunting Hami might still get random shards.
    This.

    It doesn't even have to be half of the team split between tasks. It's as simple as shuffling 1 person per team around so all teams get credit for every mito. For the green/blue teams, add 1 melee or if one of those team members is a Blapper or a mind/ill control character they can run around and deal some dmg with the yellow team. For the yellow team, you could toss in a ranged character that can land some hits on the greens while the rest of the team is busy. For the taunt team, when one of those brutes/tanks isn't actually taunting (or after the first yellow is down) they can run around and assist the other teams. Alot of melees have ranged dmg and holds from epics so this shouldn't be too complicated.
  8. Suggestions:

    -If you don't get enough members for one type of team you can try to fill them with any extra mind or ill control characters after your green team is done. They can hit all types of mitos at range.

    -Have players place a thumbtack on the south rock in their mini-map so they know where to run to after Hami blooms.

    -Shuffle veterans with assemble the team around so you have someone that can safely TP during the blooms. There is a hospital in zone for wipes but this would save time between blooms.

    -Form these teams then mix them to maximize the amount of shards gained by raid participants. If your taunt team is only healing taunters and the taunters only target Hami and thats 0 Shards for them. Your green/blue team(s) would not benefit from the yellow kills. Even if the yellow team is moving quickly they still miss out on 2-3 greens. The shard drop rate for mitos is awesome...trust me...do this.

    This is i19 and people want to get shards fast and efficiently. If you turn Hami into a shardfest (that takes less than an hour) like it is on other servers I guarantee there will be more participation. I would not attempt Cell Death until there are a few successful raids and people are confident in your ability to pull this off. Even then I would save it for the 25% bloom if there are enough taunters/healers to handle the yellows that would cause a wipe otherwise.
  9. Swap concealment pool for leadership. You have inherent phase so you really don't need concealment pool. The majority of players have perception if they didn't have it before i19 dropped so you aren't hiding from anyone unless you're a VEAT or Stalker. Even if you only took concealment to mule IO's, veng would benefit the forms and tactics would help for those moments when you choose to be in human form. You can move your IO's to maneuvers and veng, add the extra lotg to combat flight, and remove the Zephyr +travel from that power. I would also focus on +HP first, then balance +range, +dmg, +acc, +rchg like Dread said and remove ranged defense bonuses since they are a waste for a PB in PvP.
  10. I'm a little upset now. I saw all those useful links but nobody posted the AE arc number so I missed this event while standin in the AE building. I hope yall had fun.
  11. Quote:
    Originally Posted by Funda View Post
    Are any of the builds I find on the forum still viable? I'm finally doing the big push to get this toon pvp ready and I'd like to see what other ppl are successful with and see if I can adapt to it or adapt it to mine.
    People that pvp successfully with PB's do it with a variety of builds. I've never pulled ideas from this forum so I don't know if the builds you saw are viable. I'm not going to tell you that my way is the best because at the end of the day YOU have to pick the choice that fits your playstyle and pull it off. In order to help you adapt your build could you tell us the basic concept behind the build you're using now? Is it All-Human, Bi-form, or Tri-form? There are good ways to make any of those options work but they are going to look radically different in mids. We can avoid arguments over which method is best and focus on the most useful power/slotting choices for you this way.
  12. I agree with all the suggested changes. Changing IS into a stun would be nice for PvP. Raising the overall damage cap or giving PB's the dominator treatment like Geko suggested would be awesome and doable. I would also like to see a change to powers that are rarely used. For example, I'd like to see the group fly changed into a more useful team buff/leadership toggle. I don't encounter any players that enjoy group fly outside of a Hamidon raid so it has always seemed like a waste. All the recent power proliferation, changes to Epic and Patron powers, and the ability to swap out hero/villain epics with GR have made all other AT's even more attractive than Khelds. I think with a few more tweaks Castle could make PB's more appealing to majority of the playerbase that is still disappointed by our overall performance.
  13. Save me a slot. Gotta do this before the anti-nuke patch drops.
  14. Quote:
    Originally Posted by Otelo View Post
    what is this? are you guys trying to revive the dead server?

    HH, Havoc, Helmz, Soto, Firi, Monkey, also have return in the past 30 days.
    I might have to come back now...
  15. _Dawun_

    All Kheld STF

    Good luck with this....
  16. _Dawun_

    So yeah

    Typical. I'm not suprised at all.
  17. Welcome back man, I remember you. Alot of the people you might remember have moved to freedom or stopped playing. A few old timers are still lurking on triumph...
  18. Quote:
    Originally Posted by Firi_ View Post
    pot is to small to waste my time... personal record of 26:50 with some PE, DG, and friends back when it was fresh
    Indeed.

    120 mill is chump change. Definitely not enough to come back, assemble a team and run an ITF in less than 20 minutes.
  19. I knew Fanci would be back. Only a matter of time.
  20. If you have perma-eclipse the answer is no.
  21. _Dawun_

    The Fonz!

    Its cool to hear that Leelow is back, I totally missed the goodbye post.
  22. Your build looks fine to me Turbo. What role do you want to play on teams generally?
  23. It can be done and it is worth the effort but most people with builds and ideas don't post them here. Check out the pvp forums.