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Posts
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Can someone clear something up for me about the incarnates? The system, does it mean that we will be making new AT characters like VEAT, EATs, or we take an existing level 50, and level them through the incarnate levels, essentially like multi-classes in DnD? If so that means that we're raising the level cap, so to speak, without actually going beyond 50.
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Quote:That's not the part we were laughing about though.Guys, guys, cmon now, you know an elec dom is going to sap you better than an elec therm or kin could.
Edit: as a matter of fact the more I think about it, the more it has FOTM written all over it. Elec/Therm controllers, spaming all sorts of -end -recovery, Heat exhaust, and not one, but 2 little summoned electric gremlins doing more -end -recovery with every hit.
And of course the dominators elec/elec comes to mind as well, even with Voltaic sentinel's ability to drain in percentages is just mind blowingly good. -
3 of 4 nova attacks have a base of 100 range, with 3 range IO's it puts it to 158.5 ft, throw in PvP io's set bonuses to +range, and make it with like... I dunno, the equivalent of 4 range iO's in the powers, and yea I can see it happening, 200 feet.
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Oh I wouldn't be so sure about that. See MP sent me a 'Numina's Unique'... dress. Yea I get to wear Numina's outfit around the house now. On the downside, the neighbors and mailman don't wave hi anymore.
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Quote:What can I say, I'm an 80's kid. But seriously, what other archer can do this:Your avatar and your Movie reference is showing your age there good sir! :P
Chickenarchery/Devices -
One thing I hear about it too is that Weaken not only does the -special, but I believe in the process that reduces mez resist.
If someone can confirm that, it'd be great. Because a side effect is increasing mez durations against enemies.
One thing I know for sure though you may take for granted is if you have those enemies that can knock you back through acrobatics... Weaken's -special does -Knockback unlike powerboost. So therefore they won't be able to do knockback to you. -
Quote:Ok, please do. It's hard enough for melee characters as it is to keep up with someone kiting them.It would rely on getting taunt in before you get webbed, in which case they would be forced into range of taunt to attack and you keep that up whilst combined with hurl and your own web grenades. As mentioned above though, its not the most practical strategy, and was made as a choice from experience with my ranged charecters rather than melee, i will probably have to reconsider or do a second build to accommodate both SJ/SS.
Quote:Originally Posted by PredatoricIn all honesty there though, if the other guys have SS/SJ whats stopping them coming to me if they want protection? Yes its inconvienient I understand, but if there just willing to sit there and soak damage then its there own fault to begin with and no matter how much taunting is going to happen, there still going to die.
Standing still and expecting a brute, which isnt the most defencive charecter to begin with, to soak all damage up isnt exactly good team playing either. Its not a tank, as you mentioned its a disruptor/damage dealer.
I know you're not a tank. No one's gonna stand still and expect you to soak all the damage. That's unreasonable and unrealistic. What they are going to expect is for you to be pro-active, not reactive.
The entire point I'm trying to make is this... Were YOU doing everything you could, regardless of team deaths, to help with that disruption and damage play?
The brute that I want is the one that's front and center, even if everything and everyone is spread out. If the team wipes, can you say "Hey I taunted, and webbed, (so and so), and we killed (this many) guys." Or will you say "Sorry guys, got webbed and couldn't make it."
Quote:Originally Posted by PredatoricI wasnt aware it didnt slow at all to be honest, I always thought it slowed by a percentage of your total speed every hit of a slow power, so you gradually get slower and slower, and travel supression was applied over the top of that. Thus SS could still be nullified fairly easily. Maybe that was the old rules though.
This effectively makes speed buffers and debuffers pretty moot in pvp simply for super speed. While other powers get the web like Fly and Super Jump, Super speed is the fallback power that keeps your movement even with multiple applications of slow movements on you.
Having no super speed is the only reliable way to have slows work on you (And I mean those lingering slows, like glue arrow, or Lingering Rad). Otherwise there's hardly a noticeable difference in movement.
Quote:Originally Posted by PredatoricI understand that, I respect experience, im not completly new to pvp myself however and Ive seen the benefits it CAN have, im not saying it doesnt have massive drawbacks, it does.
I just dont like the flaming way comments were put above such as 'go farm behemoths' etc, theres no need for crap like that in a post where someone is asking for help. Its idiotic posters like that, that put people off pvp in the first place, along with the 'im leet i beatz you wit mi 250 bill slotz buildz nub' such as stuff thats already been posted on other parts of the pvp area.
Lets face it, no one likes being called a noob, even if they are one, and although im not by far, I do still make some noobish mistakes as do most people. We are only human, theres no need to abuse people because they pick a power you dont like. Feel free to explain why you wouldnt take it ofc, but telling them to 'go farm behemoths' and basically acting like there scum of the earth is just unneeded.
I wouldnt be here asking for help if i wasnt open to opinions, I just dont respect people who have the idea everyone must follow there build or you will fail at everything. Thats never the case with any build. If that was true by now everyone would be playing Psy blasters lol.
Issue 13 surely lowered the bar. Understanding why is a different story. Nowadays having the ZOMG 200billion dollar build!!!!1 actually DOES make a huge difference, where actual skill... not so much.
And everyone does play psy blasters. And everyone does do particular builds and sets for pvp. Issue 13 was not kind at all. I'm a fan of alternate builds myself, but even I have my limits on what I will and will not use in pvp. "Not FOTM" is not a rule I live by, "Does it work, and do I enjoy using it regardless if it's FOTM?" is more like what I follow. -
Predatoric, I like to think I'm the voice of reason for the most part. Yes I'll make stupid off topic posts at times but if you really want the truth, I'll give it to you straight.
It is not barrier's or any of our intents to flame you but the travel power issue IS a big deal for us.
Well everyone here has given you reasons not to take Fly, ONLY. We're not saying NOT to take fly, just do not take fly ONLY. Super Speed needs to be in there simply for movement.
Allow me to share a few ideas and subjective ideals why though.
#1. Your build is not team friendly.
I am primarily a support and disruption player, my point of view is for stopping the other team, not necessarily killing them. It is your role to ease the higher damaging AT's from getting spiked or teamed on by too much damage. You do this obviously through your taunt and absorbing the damage thrown your way.
Do you have taunt? Why yes you do. But tell me... how are you going to use it if you get single-handedly webbed, and grounded to snail speed and I have 3 attackers on me way out of your reach?
Well regardless of getting webbed, you and the 1 guy who's webbing you are going at it, meanwhile I'm outnumbed. Well Super speed comes into play where even IF you are webbed, you can still reach us and come do your job, pull taunts and webs on these multiple attackers.
But by choosing not to, you fall very far behind everyone and end up being dead weight on a team. It's not very considerate to team play.
#2, Travel Suppression: Just in case you didn't know it, Travel supression in pvp works as such; you get attacked, your jump, run, and fly speed get reduced to (x) ammount.
This (x) variable is no different for AT's, and remains a constant. If your current speed is OVER (x) ammount, the remainder is considered when calculating speed debuffs.
Example: I am running 100 mph, TS kicks in and brings me to 15 mph, the remaining 85 is still there.
Now I am stuck with a glue arrow, which, diminished and all takes away about 70 mph.
For the sake of example we'll just take the 70 from the 100, and your remainder is 30. The 30 is still higher than the (x) limit of 15, so you will not see a difference in speed.
Now I know this is NOT exactly how it works, but it is fairly similar. But the point of this math exercise is to say that super speed, even when you get stuck in patches like quicksand, caltrops, tar patch, ect... you will not get slowed. And can move in and out at normal Travel supression speeds.
However, NOT taking super speed results in a Travel supression AND you will get slowed to a crawl, and stuck inside nasty debuff patches.
#3. We are the voice of experience, make no mistakes or delusions about it.
No we are not trying to flame you in any way. Maybe you have this idea that we're all a bunch of snarling blue meanies
But we have been out there, playtesting the builds, finding out what works and why, testing the obscure builds and powersets.
And when a large majority says "Yes, this is going to be awful. Like... Having Bea Arthur trying to seduce you in a bikini kind of awful." Then it's probably a good idea to listen to the voice of reason.
We're asking you to be reasonable. Yes we realise that fly can go higher than jump. Big whoop. It also happens to be the slowest form of travel, have the lowest speed cap than SS and SJ, and it's Travel Suppression (x) factor is also the slowest. Piece all that together and it's not hard to see why it is not recommended in the slightest to use this ONLY. -
Super strength trumps claws in pvp anyday, anytime. PvP is not about DPS, it's about DPA (stay with me now, I've said DP a lot and know you're giggling like children.)
You need to output damage hard and fast, claws does follow up, and SS does rage, and that alone is good enough to NOT pick claws. And about attack speeds, claws is only slightly faster (we're talking only tenths of seconds here) on the low tier attacks. Not by enough to make it useful. As a matter of fact all the lower tier attacks still do less damage than super strengths lower tier attacks.
Let me give you a comparison... Claws has Eviserate as it's hardest hitting move, 2.33 animation time for a base of 96 damage in pvp... It's buffable by 30% damage with follow up.
Super Strength has knockout blow 2.23 animation time with a base of 167 damage, buffable by 80% to 160% with 1 or 2 stacked rages.
KB is slightly faster animating, for a whole buttload more damage. THAT is a move-by-move comparative you should be doing with pvp sets.
Let's not forget that stacked rage tacks on 20%-40% to-hit... and you don't need to first make the hit to buff yourself.
With that said, super strength is clearly the winner here. It's really no contest.
As far as secondaries, Invuln works, Fire aura works, Shield defense works, Electric armor works. WP is a little gimpy but you still have lots of HP... SR works kinda... just need to be in elude all the time. Energy aura, dark armor, stone armor just aren't pvp sets. -
Quote:This was the question I had too. I could be wrong but I don't believe it does. I haven't checked the numbers to be sure.so in question to the acid mortar doubling up, if you can get two out at once, would it be possible to get double the debuffs?
But I do know one thing for sure, traps is bad in pvp, especially now in pvp 2.0. Webnade and acid are the more useful things, and that's about it. It's simply because the debuffs have no mobility to it. Even if you tried to tp foe a player into a ton of trip mines, they get a split second of untouchable status. Meaning more than half of the bombs won't deal damage the second they trigger from the teleport.
Triage is not mobile and limits moving room, so no good.
Caltrops don't slow people with super speed, no matter if you slot it for slows. It simply triggers travel supression as normal attacks do. But I suppose you may once and a while reveal someone in invis if they accidentally move on it. And that's a stretch even if you color it like a gritty floor color.
Webnade is great still.
Acid mortar is immobile and you may get a hit or two in on a player who's nearby, but that's the extent of the range.
Poison trap is decent for the throwing up part. But luring a player into it is another story. The actual debuff is better if they stand in it... which most players will try and get out of it ASAP. And the debuff lasts 10 seconds after, not that long at all. And again, it's immobile and only in a small area. Players will be on the move constantly.
Drones aren't very useful against players, the tiny debuff just isn't enough to do anything meaningful. It does a blind effect... but it also does a damage as well, so it blinds then deals damage to reveal everything again.
The trip mine, well I mentioned this. Coaxing a player into it is harder now then it was before.
Time bomb... I'm pretty sure this has never hit a player since it was first made.
No for corrupters this is a turtling set, and that's more suited for the mastermind. -
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There is no Mez protection in pvp anymore. Only mez resist. So break frees aren't usefull anymore.
No you will not be locked down all the time, mez supression still works normally, and as a blaster you'll find isn't so bad. Remember Defiance? You can shoot through crippling mezes. Sleep, hold, stun, ect.
I should also mention that the moves that you CAN use while mezed, also happen to be your top 2 stronger moves anyway (and in some sets, the strongest moves).
Fire blast is good, fire manipulation.... not so much.
Devices is good for pvp, but someone who uses them more than I can explain in better detail.
Edit: I should add that Knockback and confuse are the only real worrysome problems. Knockback because you can't fire and and fall flat every time, and confuse because you can shoot, but just your teammates... -
/tom_servo Saaaayyyyy!
I like it.
Edit: It seems the link isn't working for me. -