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Posts
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Joined
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Quote:I think the confusion is that Thunderous Blast is a scaling crash. It wipes out your recovery every time, but the actual endurance drain is based on the number of targets, so if you just use it on 1 target it doesn't seem like there's a crash.Thunderous Blast has a Crash.
The only crashless nukes currently are Rain of Arrows, Overcharge, Hail of Bullets, Geyser and Full Auto.
I think that Rain Of Arrows wins overall...with HoB second, Full Auto third, Geyser 4th and Overcharge 5th...I probably should switch Geyser and Overcharge but I'm not a fan of overcharge.
But yeah, it definitely has a crash. I can't wait to get to use it as an actual AOE now. -
Actually one note on the shadow shard, and it did sound like the Devs had considered it, is that since it's actually 4 zones and not just one, it would pretty much be a long haul project and require multiple issues spent revamping. Not that players objected to this, but it wouldn't be a simple "Touch up and done!" fix.
I agree though. I'm for seeing old blueside zones revamped to co-op. Personally I wouldn't mind Eden being redone, turned into more of a Devouring Earth 'paradise' and seeing the Hamidon raids merged. -
Quote:Is that the fault of the system or the person willfully ignoring it then? There are only so many incentives the Devs can drop in our lap before it's a simple "I win" button. I'm fine with letting the outliers that have no interest sit and do nothing with their 50s.... assuming they were actually interested in it in the first place.
I don't rush off to craft everything I have in Invention salvage, either, and that's more useful to me overall, IMHO. Same with the various forms of merits. I have some with hundreds (in the case of incarnate tickets, thousands) that have just been sitting there.
Being there is not a driver to use them. Being actually interested in the system attached to them is. -
Daddy says when someone gripes about the market an angel gets it wings!
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I would guess that SSAs get turned on the same time they go live in the market, and all market offerings now get 'switched on' tuesday morning, not midnight anymore.
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Quote:Mostly redside, honestly. Blueside has several story arcs, the earliest being in Faultline, that award the badge.Since they've lowered the level requirement maybe they should add the badge to some more low level missions.
Villainside has... Vincent Ross and Marshall Brass, the latter being pretty easy to miss.
On the other hand, you can -always- access it at 40 because you can just run into Recluse Victory and grab one of the exploration badges. -
I think they were imagining it to be something like having market locked power sets or ATs, the characters are locked when you go premium unless you buy the set/AT. Obviously it doesn't apply to incarnate content.
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Who is Kaiser Soze?!
Really, I'd like to know more about Lady Grey and the Primal Lady of the Lake.
Actually the Banished Pantheon too. We've seen their minions powered up to Incarnate Level and we found out a lot about Mot, but we still know very little about any of the other gods in the pantheon, from what they (or their avatars) look like to their domains. A lot of the other cults and pantheons have shown up in the game in one form or another (Tielekku, Lilitu, Heqet, the Leviathan, etc). I mean heck, the BP didn't even have any archvillains until Mot came along. -
They have been getting better. The new Cap Au Diable arcs were quite well done and done in the vain of A) A villain meeting a rube and taking total advantage of him and B) An arachnos agent letting you in on something and giving you free reign.
Dark Astoria as well is written pretty well. Still in the 'omgsave the world' vein but with several points where you can be a villain about it, ESPECIALLY the climax.
But yeah, most co-op content in the game is very Hero oriented. I'm kind of hoping the next co-op zone, be it Incarnate or whatever, is set up like Cimerora with both alignments getting to head in but each side having their own respective arcs (Though, hopefully arcs that actually take place IN the zone instead of running you all over ;p) -
There are no recipes for them.
You can buy them with Astral Merits and Reward Merits, or off the auction house, or pay real money to get super packs and have a chance of them. -
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Quote:I don't think it's a bad idea. part of the idea of DA is to repeat to get your incarnate gear if you don't want to do trials. Making 'the next arc' a higher base difficulty isn't the wrong way to go, it just makes it like any other part of the game where you need to gain levels before you can do the content.I agree that this is bound to happen someday. Once they do that, I'll have no objection to higher base small-team content. As it hasn't happened yet, though, I can't agree that 54s in solo missions is currently a good idea.
And I think with the Emperor's Sword arc we've seen that they will continue giving us goodies beyond DA for solo-incarnate stuff so by the time Battalion comes out we will likely have at least a couple more arcs to run with. And perhaps by that point they'll have started phasing out shards which should make lower end incarnate stuff even easier.
Now if they just suddenly kicked out a new incarnate zone that's 54 to whatever, yeah. But I don't think that'll be the case, there's probably going to be more inbetween stuff in there. -
Honestly I think the devs kind of jumped the gun on how many level shifted enemies they dumped our way. Cuz there's kind of a glass ceiling between how many level shifts we have/can get and how big a difference the enemies can be with us.
I was just thinking about that earlier though, if they do another incarnate zone that's intended to be 'bigger badder tougher" and all the enemies are 54+. -
I don't know if that specific change is coming but the devs have gone on record saying that as we get further along into the process lower stuff gets easier.
So yeah, Hybrid is very hard to unlock because it's a very specific niche needed to unlock it. That'll change as time goes by. We still don't know what Incarnate offerings that I24 is going to have, though since they haven't gone a single full issue without released some new trial or other content it's a safe bet we'll get -something-. -
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I think you are very confused in equating "Devs responding to the community and their desires" with "being able to accomplish goals realistically".
The simple fact of the matter is that they can promise you the world but practically they can do very little to the actual system. It's a cobbled together spaghetti mess of code where changing even the slightest thing could mean breaking not just the base system but the game.
They are being cute when they say things like jenga on fire but at the same time they're being brutally honest. This is a system with little to no documentation and while they're trying to reverse engineer it's been clear for YEARS that doing so is an incredibly intensive and laborious process and potentially not even the right way to go about it if it even CAN be reverse engineered.
So this isn't them being untrue to their word, this isn't them lying, this isn't them ignoring the player's wishes. They understand that we would LOVE to have new base stuff and a functional, working base system with new goodies added now and again. They're trying. They're working on it. But trying to pin it against them because they're having to work with a mess they inherited and paint it as if it's because they're not really doing their job and just ignoring what we want? That's just ridiculous. -
Quote:I'll agree there. Visually it's stunning. Though practically, it's kind of a pain in the ***. It's worth checking out once or twice, but contentwise there's no real reason to go there unless you're a total masochist.The shard is one of the coolest looking zones in the game and well worth the time to check out if you have never been there. If you ever watched the movie Avatar you can easily tell that at least one of their writers plays CoH (and has no ethical trouble ripping off ideas for their movie.)
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Quote:Actually it is clear. It's a higher level ability so it's gated behind higher end game content. It's that simple. You can disagree with it all you like but that's the nature of the beast.It's not clear at all. All the 'gating' accomplished was getting people to focus briefly on that single method that they made available. It didn't slow them down at all - if anything, the mass focus speeds up the process. At best, it prevented a few people with prodigious thread stores from unlocking the slot via thread conversion. Whoopti-doo. Way to go. A few more people had to farm the single avenue to the extraneous new XP a couple of times.
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Quote:See I have to disagree. Because while level range assumes a kind of timeliness with the storyline, character level does not explicitly express -age-. There's a difference between someone that's new to being a hero in Paragon and someone that's new to life. It's not just a simple case of "My character was born a god". It's as simple as, my character was a retired cop that gained powers or a teacher or the like. Or is a robot. Or an alien. The beautiful thing about the concept and costume creator is that it lets you create almost anything.And that's OK. You get access to the Twinshot arc at level 5, and lose it at level 10. If you flashback to run the arc later, you're taken back in time to level 9.
I guess I don't care what you say your backstory is; if you're a level 9 hero in a world with multiple level 50+ heroes, then you *are* a newbie. Anything else is like going into a fantasy MMORPG with the assumed backstory that 'I am the mortal incarnation of a god and the most powerful being in the world' and then complaining about why you can't solo all the endgame raids at level 6.
What Twinshot does is assume you're young and human and new to everything. What the original Origin arcs did was assume that you were of your noted origin and that was it. They explicitly left it out to fit in any kind of character concept, they didn't try to give you a voice and they didn't try to assume anything about your character except your powers were based around your origin and even in that matter they gave leeway be being ambiguous. Twinshot just pares down a -lot- of that ambiguity. I mean it feels like it was written if you're an 18 year old that just developed their powers.
And the difference in how they teach you about the game. Twinshot assumes you don't know anything, again, because you're completely green. The only origin arcs assumed you were completely green -to Paragon City-, again giving leeway that your character was more experienced but simply from out of town.
Like I said, there's just ways to do it that allow for a broader character concept and Twinshot does not do that. It's not about power gaming mary sues with God concept characters, it covers even simple stuff like the middle aged scientist that had a lab accident or the FBI agent that delves into the occult. Etc.
Quote:I'm not sure I'd go that far -- there are a lot of specifics about your role in the DA story arcs. It's just that many of those specifics are contained in the arcs themselves (for instance, your relationship with the Cimerorans, one in particular).
Nevertheless, one of the biggest reveals of the arc, the identity of the letter writer in the Ouroboros arcs, probably doesn't mean a whole lot to you if you've only ever done the basic arcs required to get your Ouroboros badge and never moved on to run the Ouroboros task forces.
Quote:I'll agree with you on the 'heroic content villains can do' point, because that's an issue for some folks that has nothing to do with making a Mary Sue or similar type of character. On the other hand, I don't mind so much having an assumed 'voice' in a particular mission arc, so long as there are options that involve being able to play a different arc if I don't like the 'voice' I've been assigned. Best example I can give is, ironically, on redside -- the Willy Wheeler arc. The first time I was assigned Wheeler as a contact came after my villain had failed a Mayhem mission, so being assigned to work with a self-deluded tool made sense. But if I had a villain that I didn't want to view in that light, being able to choose a different contact with a different 'voice' would be much better. The difference with First Ward and Dark Astoria is that the arcs are much longer and more involved, and the alternatives are fewer and, especially in DA's case, possibly much more difficult to accomplish. (DA, after all, is supposed to be for people who want a solo-friendly alternative to the iTrials.)
With that said, Katie is my favorite character in all of First Ward (with Master Midnight and his cartoon villainy a close second).
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Honestly I'd wait and see how ELB plays now that we'll have a non-crashing nuke. Thunderous Blast was always a decent nuke, especially for sapping, but because the crash was based off of how many enemies it hit it was largely used against single targets. Now that it can be leveraged against whole mobs like it was intended to I think they can become pretty functional sappers again even if you don't take Electrical Manipulation.
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That would probably be why the AT 'guide' when you select a character lists every value as ? for Khelds.
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Uninstall. No temptation to log in if you've got to sit and re-install everything.
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No, there are no repeatables that scale to 50.
You've got the basic Praetoria zones that range 1-20.
First Ward ranges from 20-29, this includes all story arcs and the -five- repeatable contacts.
Night Ward is 30-39. The initial contact, Mistress Maria, is 30-39. The following contacts in the chain are 31-39. The 2 repeatables, Atherton Cromwell and Sir Lionel, range from 30-39.
Fireball and Trilogy in Night Ward have a level range from 30 to 50. However, they are NOT repeatable contacts. They're what's called 'task pool' contacts. Rather than repeatables like Ephram Sha or Sir Lionel or Vickers who have about 3-6 different missions they give out randomly in pairs, Fireball and Trilogy have a list of missions they give out randomly. Once a mission is done it is -removed- from the pool so that you eventually empty the pool.
So, basically you can do repeatable missions in Nightward up to 39, then when you hit 40 you'll have Fireball and Trilogy left, but once you're done with their missions that's it. -
Quote:I can understand it a little. It doesn't necessarily have to be 'the most powerful psychic'. The way Katie is written pretty much assumes your character isn't psychic in any way. Or that you have a human, organic mind that -can- be read (remember we've got -robots- for example). It's written in a way that it puts your character in a niche, even if they wouldn't normally occupy it.Edit: Its also kind of aggrivating when people get angry at the game for not playing to THEIR rules. "I AM THE MOST POWERFUL PSYCHIC IN THE WORLD, YOU CAN NOT READ MY MIND PEASANT!" I get it, you made this character with this back story and these abilities. I just think its silly and a little self centered to expect everything in the game to comply with that.
Unlike say, the SSA1 finale where Lady grey says something along the lines of "I'm going to give you a spell to let you breathe in space, in case you can't already do that" (again, like, robots don't need to breathe, or you're a wizard already or whatever). There's ways to write this stuff that doesn't peg your character into any particular hole.
It's probably one of the biggest problems with some of the newer content. Twinshot/Graves arc tries to give you a 'voice' and treat you specifically as a young newbie. First Ward pretty much assumes you're a normal human that wants to help the Resistance/First Warders and Carnival of Light (and has never previously met Katie or Noble Savage) even if you're still a loyalist or villain or Resistance member that ran those very arcs.
Compare it to like Dark Astoria, which is a nice epic and magically oriented story but never tries to put your character into any specific cast except as the person that has to defeat Mot.
I definitely don't envy the writers though. it is a tough job and it can be hard to try to keep things accommodating to most (reasonable) character concepts. Generally they do pretty well, in fact Night Ward I think did a better job of leaving the player character more ambiguous, not trying to assign a particular voice or reactions [...well, except it continues on as heroic content villains can do, but that aside]. So it's not really an extreme problem to the power player RP'er folks or the guys that create Gods and Mary Sue characters, it can be a general kind of problem. It's generally pretty easy to handwave but it can break immersion when you -have- to handwave it.