Personal Lairs


Agent White

 

Posted

Well since ive never really seen a good use for a SG base, and no one ever goes in one cept for CoP. Whaddaya think of personal Lairs. Maybe 1-3 rooms you can decorate yourself. Maybe a storage box of some sort in there.

Something else to do, yeah?


 

Posted

I like it. Makes sense.
I do nothing in my bases but store shinys, get shines and tp places. If I have to move more than 15 ft to any of these..its too far.
Especially if we could INVITE ourselves..to our own lair.


 

Posted

How is this different from having a personal SG for your toons?


Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.

 

Posted

Quote:
Originally Posted by Bullet Barrage View Post
How is this different from having a personal SG for your toons?
What if Batman had to CHOOSE between having his bat cave and being in the Justice League?


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Posted

It would let them build a system from the ground up, to avoid the 'playing jenga on fire' mess that is the current base system....which is a good thing, right?

I'll /sign, every time.


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Originally Posted by Zwillinger View Post
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Originally Posted by Captain_Photon View Post
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Posted

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Originally Posted by Captain-Electric View Post
It prevents you from joining a super group. It's like if Batman had to CHOOSE between his bat cave and the Justice League.
Uh....why not have both? Batman has the cave AND the Justice League, so....why not let people have personal 'lairs'/bases w/e and still be able to join SGs? Having it be one or the other sounds naff to me.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Uh....why not have both? Batman has the cave AND the Justice League, so....why not let people have personal 'lairs'/bases w/e and still be able to join SGs? Having it be one or the other sounds naff to me.
Limited resources basically. Bases already take up a huge chunk of server resources, as admitted by the devs.

Now tack on the amount of being able to create a personal 'mini base' for every character anyone can ever make.

The resource drain is exponential.

The resources, however, are finite.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Uh....why not have both? Batman has the cave AND the Justice League, so....why not let people have personal 'lairs'/bases w/e and still be able to join SGs? Having it be one or the other sounds naff to me.
That was my point.


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Guide to AltitisA Comic for New PlayersThe Lore ProjectIntro to extraterrestrials in CoH

 

Posted

Agreed. If the current system is THAT fragile that it cant take any changes..meaning its mired never getting improved..
Hell, use single person 'Lairs' as a trial system for some, you know..not jenga on fire base systems.


 

Posted

Quote:
Originally Posted by Agent White View Post
Limited resources basically. Bases already take up a huge chunk of server resources, as admitted by the devs.

Now tack on the amount of being able to create a personal 'mini base' for every character anyone can ever make.

The resource drain is exponential.

The resources, however, are finite.
If small private lairs would have such an adverse effect on resources, I guess I'm surprised that hundreds of thousands of AE arcs and hundreds of concurrent active AE missions aren't causing the system to implode.


@Captain-ElectricDetective MarvelThe Sapien SpiderMoravec ManThe Old Norseman
Dark-EyesDoctor SerpentineStonecasterSkymaidenThe Blue Jaguar
Guide to AltitisA Comic for New PlayersThe Lore ProjectIntro to extraterrestrials in CoH

 

Posted

Quote:
Originally Posted by Captain-Electric View Post
If small private lairs would have such an adverse effect on resources, I guess I'm surprised that hundreds of thousands of AE arcs and hundreds of concurrent active AE missions aren't causing the system to implode.
Not the same kind of systems at all. AE uses pre-existing maps. If it had to create and store custom maps, yes, it'd probably be bad on resources. Why do you think AE tells you how much space you've used? There's a cap on how big an AE mission can be and a cap on how many arcs you can create.


 

Posted

Well couldn't they make pre exisiting lairs? Who says they need to be totally custom? Just a few templates..cave, office, warehouse lair, 3 rooms, done. No custom stuff at all.


 

Posted

Quote:
Originally Posted by MisterD View Post
Well couldn't they make pre exisiting lairs? Who says they need to be totally custom? Just a few templates..cave, office, warehouse lair, 3 rooms, done. No custom stuff at all.
No custom stuff besides all the details and decorations that'd have to be stored.

I'm not saying it couldn't be done, I'm just saying that realistically it'd be a pretty big undertaking and would probably have to be limited in some way.


 

Posted

Oh I am sure it would be limited..that is why i said..keep it at 3 or whatever preset rooms. And the rooms would be pulled out of exisiting map content..meaning no new stuff. Possibly.


 

Posted

Quote:
Originally Posted by Captain-Electric View Post
What if Batman had to CHOOSE between having his bat cave and being in the Justice League?
Batman can just join a coalition with the Justice League.


Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.

 

Posted

Quote:
Originally Posted by atomicdeath View Post
Well since ive never really seen a good use for a SG base, and no one ever goes in one cept for CoP.
  • Zone teleporters
  • Salvage storage
  • Alternate access to a crafting table
  • Inspiration storage
  • Enhancement storage
  • Empowerments
  • Alternate access to salvage vault


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Personal player housing puts more of a strain on the game than SG bases, as it creates more instanced maps - but it also opens up a major new area for market sales, and sidesteps the need to do anything with the current base system.


@Golden Girl

City of Heroes comics and artwork

 

Posted

We've been asking for personal lairs, apartments, etc for years. It would be great if we got them but don't hold your breath.


 

Posted

There are a couple of things in favor of this as a potential system.

1) All furniture pieces made as of Going Rogue are three-dimensional objects as opposed to two-dimensional decorations that you'd seen in older zones and maps. This means there is a large existing database of decorations, furniture, decorations and the like to draw upon. Three new templates for such a system exist in Manticore's mansion, the Halloween Haunted House, and pretty much all of Atlas Park.

2)These pre-existing resources means that instead of accounting for a conglomeration of multiple items in one location (such as stacking for stairs and even whole floors) database size goes down because well...it's all there. Stairs, ladders, the works. While this also means that the templates will dictate a certain pre-determined format, things like color, placement of items and so on are going to have a lot of room for customisation. It does mean a copy of the room/apartment/whatever would be generated for each user, but the amount of information in them would be far less than the amount of items in even an average size base. Additionally, making them available to the player means the actual data (say for argument's sake a 'small apartment') could be held client-side rather like files for costumes.

3)Implementation through the store becomes easy because of the mail system and is keyed to an account rather than a singular character, rather like how travel powers apply to all characters on the account instead of individual enhancements.

The question then becomes that of time and resources and available space. I'm personally okay with holding information for a personal house on my side of the fence because as data, it's not really that big. It's the server side that'd be the concern, ie how many clones of the 'house' could be stored.

I personally think it's a viable alternative seeing as all avenues regarding actual bases have been explored. They can't be fixed, they won't be fixed. We all know that as a bottom line now. It's how much commitment on both developer and player sides there'll be to exploring alternatives.



S.


Part of Sister Flame's Clickey-Clack Posse

 

Posted

Quote:
Originally Posted by SuperOz View Post
I personally think it's a viable alternative seeing as all avenues regarding actual bases have been explored. They can't be fixed, they won't be fixed. We all know that as a bottom line now. It's how much commitment on both developer and player sides there'll be to exploring alternatives.
Pretty much this. I believe the devs are hesitant to even begin touching on the possibility of creating a more efficient system for bases or personal housing due to extreme player investment. Super groups and bases are rather iconic to the setting, and social play is a huge (if not the largest) part of what keeps people in MMOs, so I'm considerably dumbfounded that more effort hasn't been put into expanding the perks that come with being in a group, and just a general exploration of the base system. Housing is a space that few games explore as well, but with such an emphasis on customization I'm also pretty surprised that more effort hasn't been put into it here too.

In the same way that issue 24 seems to be a "fix stuff" issue, I'd be perfectly fine if some future issue was devoted to revamp bases, add stuff for super groups, perhaps explore individual housing, and so on.


 

Posted

Quote:
Originally Posted by Android_5Point9 View Post
Pretty much this. I believe the devs are hesitant to even begin touching on the possibility of creating a more efficient system for bases or personal housing due to extreme player investment. Super groups and bases are rather iconic to the setting, and social play is a huge (if not the largest) part of what keeps people in MMOs, so I'm considerably dumbfounded that more effort hasn't been put into expanding the perks that come with being in a group, and just a general exploration of the base system. Housing is a space that few games explore as well, but with such an emphasis on customization I'm also pretty surprised that more effort hasn't been put into it here too.

In the same way that issue 24 seems to be a "fix stuff" issue, I'd be perfectly fine if some future issue was devoted to revamp bases, add stuff for super groups, perhaps explore individual housing, and so on.
As the devs have said many times, the main reason why the base system doesn't get more attention is simple -- the code is a tangled and uncommented spaghetti mess and anything they do to change it has a very high chance of breaking the entire thing. Remember how we got the new Hacked Teleporter base item a couple issues ago? It wouldn't surprise me at all if it were named that precisely because making a teleporter attach to 6 beacons instead of 2 was a dirty, inelegant hack because it was the only way it could be done. So consider yourself smartfounded.

As for bases, other people have said this, I think the current system should be left in place as a legacy system (obviously, way too many awesome bases to just invalidate them) and make a new one that can exist side by side with an old-style base. I like a lot of what SuperOz suggested, and I agree that with the tech the devs have to work with today, it shouldn't [Standard Code Rant] add a prohibitive amount of additional strain, especially when you take PvP constraints out of the picture.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

The devs haven't been putting resources into bases because

a. It's a fragile legacy feature whose creator doesn't work for the company anymore.

b. And players have shown themselves to be determined (for the past 6-7 years) to use SG's/bases as solo content which is contrary to how the devs intended them to be used as group content.