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Posts
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Quote:Except walk was something fairly simple, that BaBs worked on in his spare time because he felt like it. Not something that would frankly require quite substantial Dev hours put into it. That was the best bit about Walk, it was done on the side as a little bonus.About as much point as there is to [Walk]
Which I never use.
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/Unsigned. -
This is my verdict on these apps, and taking up development time;
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Quote:Yeah, I did a double take last night when I noticed that. It was like "Wait...wheres the crash?...Oh. Oooooh. Nice."Incidentally, regarding making Blaster nukes crashless, it seems to work fine on Fortunatas. Psychic Wail is a full scale nuke (albeit on a Fort's damage scalar) with no crash. It's very much a "use whenever it's up" power, but unless you've got ridculous amounts of +rech, then it's not up often enough to make it truly unblanced IMO.
And Shield Stalkers make as much sense as...y'know...Electric armour stalkers.
"I'm glowing so brightly you can't see me! Mwahahaha!" -
Yup, sorry Saist, but not with ya on this one. Amen to what the others have said. I, for one, refuse to just let the EU side of things fade away without a fight.
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Quote:Four hours IS fast! Even if its spread a little, it doesnt take you a couple of weeks just to finalise a drawing then scan it in...I then take about three times as long colouring -_-Thanks Techbot Alpha!
I'm not working quickly either. I mean... this drawing..took me in total about 4 hours I asure you. (and I didn't work on it 4 hours straight
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Gods damn you, motivation... -
Hmn. Are you sure the costume parts come with I18? I was under the impression they were part of Going Rogue as well? After all, it makes no sense for someone who has never been to, nor can get to Praetoria, to be sporting a load of Praetorian based costume parts...
*shrug* Doesnt bother me, just trying to make sure we dont get swamped with a ton of rage threads if they are GR only. -
Bah! I have one for the animation section that would make peoples minds melt. But Im not on your list. So nyaaah, all mine
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Quote:One the one hand im thinking 'To Hell with that!' Because I like being able to slot Nukes for recharge while doing insane damage. I hate, HATE powers with unenhanceable recharge. Its like 'Whats the damn point in giving me this and balancing the set around it, if the damn thing is only up so much of the time?' Im looking at WPs semi godmode, mostly. Sure, it doesnt crash so hard as, say, Unstoppable. But at least I can slot Unstoppable so that, should I happen to need it again sharply, I can use it.Agreed. But IF this were to ever happen (highly doubtful), I am sure the damage would be adjusted downward and/or the recharge made "unenhaceable".

On the other hand...we have Rain of Arrows. Now, yes, sets arent balanced against each other, only internally. Even so, RoA is in a decent AoE and ST set, which then crowns it off with a crashless nuke. Because thats what it is. Not Full Autos 'Viscious Cone' as I call it, but a full on large AoE 'Stand in this and your dead' nuke.
While I love high damage, there CAN be too much of it, in a way. I mean, with Build up and Aim its possible to put a vanilla slotted Fire Blasters Inferno into the 1000 damage figures. Does any basic mob even have that much HP? That leaves the minions as piles of ash, the LTs dead or very nearly, and only the Bosses left as any threat. Oh, and you have no End. And its on a large recharge.
While Rain of Arrows...can do just that, without end crash, and on a fiendishly quick recharge, usable nearly every spawn.
So....thats even? Uhm....riiight. Sure.
Hmn. -
Ar'Got Bur'Wot. That was the name. And yeah, Montague's arc comes in fairly early on. So maybe its at least known that some of the Rikti are ok. In what capacity isnt probably common knowledge. It still fairly obvious that; Majority of Rikti on Earth = Evil.
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For me, the Rikti war is still an ongoing problem. To my mind, the Traditionalists truce with Humanity is in effect, albeit with its ups and downs. Case in point; the Rikti in the Atlas Park DPO (Name, name, forgotten his name...) They haven't, however, revealed what the Rikti are, yet. Not in public anyway. But a chunk of the Vanguard affiliated Meta-populace know. Omega level security clearance, and all that.
The Lineage of War is still very much an active threat. New recruits from the Lost, backup from whatever portals they can open from the homeworld, drone production, etc etc. Until we get official closure on it, the war and Rikti civil war rage on
Faultline is, indeed, done and dusted. Id say that running those missions is either non IC, some sort of flashback, or maybe even Doc Delilah giving History lessons. Whatever works, but the Psychochronometron was destroyed by Penny Yin. Doesn't mean the zones been cleaned up, and Arachnos are still there. Why wouldn't they be; its still a perfectly good entrenchment in Paragon City. Why give that up, given their eventual goal is its conquest?
Not sure about stuff like Frostfire and Atta. Or the Freakshow leaders, etc. One very good article when CoX first came out nailed it spot on as to why CityOf and Heroes are such good choices for an MMO. Fantasy worlds and such tend to be about change; Super Heroes fight to maintain the status quo. They fight to make sure tommorow happens at all. While the Villains fight for whatever they fight for. Heroes vs Villains perfectly suits the status quo that MMOs usually suffer for, because thats excatly what they achieve in comics too. The Joker will always break out of Arkham again, Magneto will always rise again to challenge humanity and the Xmen, etc etc.
The Heroes put them in jail. The Villains bust or are busted back out again. The cycle repeats so that tommorow may happen
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Quote:^ This.Not necessarily. Case in point: Tarantulas. They've got humans inside (horribly mutilated humans, but still), yet we have them explode in cool ways rather than arresting them.

It's easier to repair a robot than a human. Its that simple.
In the same way that, when it gets too dangerous for the PPD, who do they call? Thats right, Super Heroes. Robotic or not. Scaling response to a situation. -
I think a lot of AIs, certainly on the Primal Earth of Paragon (Unsure in Praetoria, less likely) already DO have their own rights. Look at Citadel and Luminary; both AIs, both prominent members of the Phalanx and very much not limited or coming second place in rights or recognition.
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Oh GOD /Signed
The Redding Rifle even HAS a god-damned bayonet! The ONLY weapon in ga- Correction, one of only TWO weapons in game (Nemesis Rifles) that have an actual bayonet! Even the Arachnos rifles, which have a POWER called bayonet...dont have one! Its idiotic.
Even Widow claws make NO sense. Leave the projective and hit 'costume part' the same, but allow them to use different claws. If not on the Uniform costume slot then at least on others, for the love of pete...
Equality for VEATS damnit! -
Just let em keep working on Pet customisation. That'd solve two problems with one awesome
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This reminds me just how damn slow I am at drawing, and how I need to get my last bit of uni work done so I can start random doodling again X3
Nice stuff, keep it up! -
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Gods DAMNIT, why cant I be a few more years down the line and living in the US? That job could be mine! MINE!

Seriously. I'd give my eye teeth to work at Paragon Studios... -
Ok. Not a Rangers fan myself...but THAT? That was epic winsauce
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Want to see what Upgrade Anti-Matter gets. I hope its good
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I cast Summon Bigger Fish!
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Quote:Its still ONE power. One hit, one power, one shot. You can argue semantics all you want, but you make one hit check for that power, if that kills you its a one shot kill. End of.You mean ... the sword attack that does Lethal Damage AND Energy Damage? That's effectively "two ticks" of damage delivered by a single attack action. But it's still TWO and not a ONE shot.
I dont have a problem with it, per se. Its annoying, sure, but a Boss is a Boss. Saying that 'Theres no one shot kills' is a very obvious falicy, however.
