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Posts
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It would be nice, but personally I'd liek to AR/Dev improved by giving them an option to fire Web/Smoke grenades from the rifle.
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Quote:Well, there's nothing to buy unless you decide to get into doing IO builds. You can easily spend over a billion Inf on a top end build if you want to although if you're happy with SOs then yes 28 mil is plenty.I was just curious about the cash, I definately don't need it. I think my tank has like 28 mil or something ridiculous like that and being 50, there's really nothing else to buy. Maybe I will go ahead and start a 2nd build and go around just collecting all the badges i can get. Wish me luck ...
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Try contacting customer support and asking them. It could be that the system is set to automatically reject a card being used on more than 2 accounts (as a defense against gold farmers) but if you talk to a service rep they can manually set it up.
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Quote:Soft cap means a cap where it is technically possible to go higher but there is no real point in doing so (either due to diminishing returns or because there is simply no benefit to doing so).So what's the difference between soft cap and hard cap? I never really understood the difference.
Hard cap means the point where the game mechanics will not let you go any higher.
For defense the softcap is 45% since going above that does not impact and NPC's chance of hitting (ignoring the possibility of defense debuffs or to hit buffs). I'm not sure what the defense hard cap is but it's high enough to be functionally irrelevant.
To answer the OP:
1. No, I have a high defense AR/Dev blaster but he isn't softcapped since I don't like the sacrifices required to soft cap a blaster
2. I'll probably try and soft cap but BS/SD Scrapper if I ever get around to finishing him
3. Not really -
Quote:It's a neat idea and I would love some better market tools but I see two problems. First it's impossible to make it non-reproducable since worse case people will take screenshots and share them. Secondly you end up with a rich get richer situation since better market tools would make it easier to make money through marketeeringI tell you what I'd shell out some serious inf for: Market reports.
Maybe for 10k inf per item on the market, you get a condensed yet complete report of one month's activity for that item, including average price, mean price, high/low (also for each day and/or time periods of the day), maybe a histograph, and a few statistical measures like standard deviation and volatility. I could come up with more ideas on what I'd like to see in a market report, but it's the concept I'm suggesting here to begin with. For 100k, you'd get all the reports for a class of items (e.g., defense set recipes, or common salvage, etc.). For 1m, you'd get yet a wider range of reports. For 10m per month, you'd get the full market report (visible only to you and non-reproducable), although for most folks that'd be overkill. -
Any power that deals either energy or fire damage will light the oil slick. The most amusing one I've seen was on a team with two TA defenders using one Oil Slick to light the second .
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Both of those do good AoE damage so you're going to want to increase the number of enemies rather than the level. For the MM you might also try increasing the level a bit since you have very good defense but as others noted beware the accuracy drops.
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It's also useful to bind the power to light the oil slick to the same key. This gives:
/bind [Key Here] "targetcustomnext Oil Slick$$powexecname [Power Name]"
This is particularly useful for Technology and Magic Origin characters since you can use your Origin Power here, allowing you to light your Slick without worry over whether a power has recharged or not. -
Again? *looks around* I know my asbestos suit is here somewhere.
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How do you sharpen a rifle? *confused*
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There is also the Architect channel which is server wide (although currently very few people actually use it).
EDIT: Curses, beaten to it -
Quote:I agree, the best Inf sinks are the ones that take money from players who have lots already but give very little benefit in return. Yes it will no doubt results in complaints from people that they can't have Cosmetic Item X which is ABSOLUTELY ESSENTIAL for their character concept but in terms of the economy it's the best way to destroy wealth.It's not the little things that get rid of inf... it's the big ones. Doubling my 100,000 inf cost to craft a little thing isn't going to do SQUAT to a billionaire's net worth, but it will make a big freakin dent in the net worth of the new kid who's trying to figure out how things work. On the other hand, a 100-million-inf "+10 salvage bag", or lottery tickets for 10 million inf each, or something like that, would seriously increase the cost of private jets while not affecting the cost of ford foci.
The problem that CoH runs into is that as a non-item based game it's hard to implement Inf drain rewards that are either highly visible or very useful without breaking game balance. One option is of course costume options, in particular capes since those can frequently be added to an existing costume without impacting the overall costume as much.
What I would really like to see is "vehicles" although I realize that it would be a major hassle for the devs so I doubt we'll see it. However I think that it could be made to work without to many disruptions to either the mechanics or the balance. Essentially the Vehicle would be a new inherent power that you acquire through some means (crafting, inf purchase, random purple recipe drop etc.). When activated it functions like a standard travel power except that your character is shown on the vehicle and you can't use any non-toggle powers (for animation reasons). For speed I'd say make them equivalent to normal travel powers with full enhancement slotting since these will be rare and the no powers thing makes them slightly worse than standard travel powers.
Possible ideas:
Motorbike
Flying carpet
Gyro-copter
Horse (or other large animal)
Winged Horse (or other large winged animal)
Miniature Hot Air Balloon (since otherwise people will realize I just listed all of the types of mounts available in WoW)
A platform with a rocket engine on the bottom that moves in long hops (because Super Jump should be represented on this list somewhere) -
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WoW does have faction changes but it's not an ingame function you have to pay real money for it (similarly to a server transfer). WoW seems to have put a lot of effort into it since everything gets switched to what it would have been if you'd rolled that faction from the start. In addition to changing your race everything, your flight paths, mounts, faction reputation etc gets changed to the equivalent for your new faction.
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Quote:So what? This exists in pretty much every MMO simply because it is good business sense. Different people want different goals to accomplish in an MMO and having different tiers allows MMOs to attract a wider audience than they would otherwise. For some people the acquisition of high end loot that is hard to achieve is a goal, they feel a sense of accomplishment upon attaining and using it. For some of them the fact that it "proves" their superiority over other players is a factor but for the majority the simple fact that it is hard to acquire and is proof of their skill/commitment is all the reward they need (witness the popularity of hard to obtain items of no utility in many games). If the devs increased the drop rate of Purples it would no doubt increase the enjoyment of those players who have no interest in working towards acquiring top end loot (but want it anyway) but other players like them rare since it increases the enjoyment that they get from working to acquire them.But it does kinda feel like there is a tier of this game that is simply off limits unless i want to funamentally change how spend my time in game. And i personally dont feel that is the best design to follow for a game that has so little to actually use that next teir of abilities agianst.
CoH is unusual amongst MMOs in that any activity that provides any rewards can be used to obtain top tier loot, the only variable is how long it will take to do so. There are no Bind on Pickup items so as long as your activities generate Inf (either through combat or marketeer activities) you can acquire the top tier loot.
Yes, certain activities do generate the Inf required faster than others but I really don't see that as a problem (although as others have noted the team drop rate probably could use a boost). There is no way the devs could make it so that all players obtained rewards at the same rate and I think that they are smart enough not to try and simply limit themselves to slapping down any cases where players are breaking the risk/reward ratio (i.e. Comm Officers). -
I haven't had any really bad ones although I have had a few arguments with people who believe that a Defenders blasts are only for use when solo (I've started using 2 stars as a shorthand notation for people who believe this).
Anyway one amusing, almost relevant story. I was on a team with my Warshade floating around blasting things. For some reason the teams defenders (one was a defender) decided to put me on follow without telling me (and I didn't notice). So in one spawn a Cyst appears and I used my normal tactic of dealing with these which is to call out a warning, shift into dwarf form and charge... Afterwords I rezzed one of them as an apology . -
Quote:*checks Wikipedia* I'll have to remember that oneI think the best answer to the 'purple question' is akin to the answer Lord Irvine suggested about the West Lothian Question.
Though I'm quite partial of citing Arkell v. Pressdram (1971) when people feel they should be able to get purples with little or no effort. -
Personally I love AR/Dev however it is not going to win the most powerful blaster of the year award. I think that either AR/Energy or AR/Mental are more powerful choices. However AR/Dev is a perfectly viable combination and is fun and thematic as well.
On the flip side AR/Dev is more powerful solo than in a group, since taking the time to setup a minefield is great solo but generally slows down a team. Overall I'd say if you want an AR/Dev for thematic reasons then go for it but if you're looking for a top tier blaster you may want a different secondary.
I think you pretty much hit the pros and cons of the set on the head. The only thing I'd add is that devices actually gives good passive mitigation, CJ/Hover + CD + Smoke Grenade gives a noticeable reduction in incoming damage for a Blaster and a solid base to build on with IOs if you get that far. -
I think for a lot of people (myself included) the problem with getting 1Bil Inf is not generating the cash it's refraining from spending it . When it comes down to it though you have to decide which do you get more enjoyment from, a decked out toon or a 10-digit Inf number. Personally I prefer the former (although I currently have the latter as well).
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Quote:I'm pretty much the same. I buy Globals at the lowest level possible (even if it means grinding out the merits for them due to low supply), and regular set IOs at the highest possible. The only ones that I don't care about are procs since the IO level doesn't matter.I bid on max level recipies because I refuse to make even negligible compromises on my build for mere cost reasons. I think it would gnaw away at me, "you could have had 0.1% better fire and cold resistance, but NO, you had to grab the recipe from the bargain bin." Yeah, I recognize that's more of a mental disorder than a good buying strategy. But there are probably a lot of people like me out there that have to have the best that's available, no matter how trivial the difference.
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Quote:It's the thought that counts .See the difference between you and me Chaos is that as a rep farmer, you shamelessly and artificially inflate a player-generated number for fun, thus disrupting and destroying the system for all the other uses.
While I as a harmless nice person am using my money on the market to artificially inflate a player-gen.....
....aww.....
.....CRAP! -
So with Defenders getting Traps I was thinking about how a Gadgets themed power set for Controllers might work. I decided on the theme of a grenade based control set primarily because I think that it fits thematically; grenades are used as an area control device in real life and this becomes even more true when you consider the wide variety of grenades available to different groups and powersets in the CoX universe. I'm generally assuming that the controller has a grenade launcher similar to those carried by some Council Archons although throwing them by hand would also work.
So powers:
1. Web Grenade: As the power in Traps/Devices but with a Lethal DoT component added
2. Cryo Freeze Grenade: Basically the same as Block of Ice from Ice Control just a different animation
3. Wide Area Web Grenade: As the Arachnos Soldier but with a Lethal DoT component added and a larger radius
4. Smoke Grenade: As the Devices power
5. Fragmentation Grenade: Minor Damage (Smash/Lethal), Knockback
6. Stun Grenade: AoE Stun, minor Smashing Damage
7. Tear Gas Grenade: AoE Hold, minor Toxic DoT
8. Thermite Grenade: Location AoE, minor DoT (Fire), Fear
9. No clue, some sort of robot pet maybe?
So what do people think? I wanted to include Flashbangs but they should really apply a to hit debuff and I felt that having two powers with a to-hit debuff might be a bit to good and overall I wanted smoke grenades more than Flashbangs. I also considered replacing Fragmentation Grenade with Sleep Gas Grenade but I'm personally not a huge fan of sleep effects so it got left out . -
The problem with this (to my mind) is that story arcs award merits. Most people don't bother to run all of the story arcs at a particular level range (since you pretty much have to disable XP to do so) but with this it would bre pretty easy to skip all of the missions in an arc except for the final one in order to get basically free merits. Even assuming that you disabled this functionality during flashbacks I can't see a good way to make it non-abusable during regular story arcs.
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Quote:Ultimately Required?Total and utter rubbish. How hard is it for the casual player to spam bids for Crushing Impact recipes at 200K and sell them for 1M? Sure, Purples and PVPIOs are pricey, but ultra-rares are, you know... I'll give you a hint.. two words... first one starts with 'u', second one starts with 'r'...