Grenade Control


Adeon Hawkwood

 

Posted

So with Defenders getting Traps I was thinking about how a Gadgets themed power set for Controllers might work. I decided on the theme of a grenade based control set primarily because I think that it fits thematically; grenades are used as an area control device in real life and this becomes even more true when you consider the wide variety of grenades available to different groups and powersets in the CoX universe. I'm generally assuming that the controller has a grenade launcher similar to those carried by some Council Archons although throwing them by hand would also work.

So powers:

1. Web Grenade: As the power in Traps/Devices but with a Lethal DoT component added
2. Cryo Freeze Grenade: Basically the same as Block of Ice from Ice Control just a different animation
3. Wide Area Web Grenade: As the Arachnos Soldier but with a Lethal DoT component added and a larger radius
4. Smoke Grenade: As the Devices power
5. Fragmentation Grenade: Minor Damage (Smash/Lethal), Knockback
6. Stun Grenade: AoE Stun, minor Smashing Damage
7. Tear Gas Grenade: AoE Hold, minor Toxic DoT
8. Thermite Grenade: Location AoE, minor DoT (Fire), Fear
9. No clue, some sort of robot pet maybe?

So what do people think? I wanted to include Flashbangs but they should really apply a to hit debuff and I felt that having two powers with a to-hit debuff might be a bit to good and overall I wanted smoke grenades more than Flashbangs. I also considered replacing Fragmentation Grenade with Sleep Gas Grenade but I'm personally not a huge fan of sleep effects so it got left out .