Adeon Hawkwood

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  1. Also, both the 5th Column and Axis America use knockback, do we really want them as role models for young heroes?
  2. Well the obvious one is to make him a Tech Origin Power Armored villain. You can then make his combat costume significantly bigger than the non-combat costume. There also the Samus route where you have a female character and use the male (or huge) body types for the power armor.

    For a science origin character, I'd say he has shapeshifting powers and can change his body almost at will (or at least 5 times ). There are plenty of ways you could do that, but my inclination would be some variation on nanobot experimentation gone wrong. That allows you to tie both powersets into his origin easily, he uses the nanobots as a power source to superheat the air for Fire and also releases some of them to scavenge the materials to make the Traps. Obviously this makes no sense for real science, but it fits well with comic book Science! (with an exclamation mark).
  3. Quote:
    Originally Posted by Arcanine View Post
    Say I put something like Furry of the Gladiator : Chance for Res Debuff in something like Blazing Aura. Since Blazing Aura is a toggle, would the -Res Chance affect ME or the Mobs that Blazing Aura does damage to?
    It will effect the mobs not you since they are the target of the power. (Also, Furry of the Gladiator makes me think Catgirl in Roman armor )
  4. Quote:
    Originally Posted by Miyabi View Post
    Of course, I've killed myself with it a few times, but I'm trying to remember if Regen Aura counters the -Heal to Self effect...pretty sure it does. Don't quote me on that (Derp :B)
    Absorb Pain has two negative effects, a -Regen and a -Resistance to Heal. Regen Aura will counter the -Regen (meaning that you'll regain Health due to Regeneration) but not the -Resistance to Heal (so Healing Aura won't help you).
  5. Adeon Hawkwood

    Vanguard Pricing

    you only have until the game becomes unprofitable and the servers shut down
  6. Here's my Blaster (both with and without helmet)



    30-second summary:
    An ex-portal corp employee who saw to many dimensions where humanity had gotten wiped out for one reason or another and became determined to ensure that the same thing does not happen to this dimension.
  7. Adeon Hawkwood

    Set bonuses

    Even with the same powersets there are often different things to aim for depending on how you play.

    For example a solo oriented Blaster might focus on Ranged Defense to up his survivability and allow him to take on more enemies at once whereas a more team oriented Blaster might choose to focus on recharge to try and get perma-hasten for more AoE goodness on teams.
  8. Quote:
    Originally Posted by Zander_NA View Post
    You know, what disappointed me about Ninja Run is the fact that there isn't any stealth element. I would think that , you know, ninjas might learn to run stealthily.
    I suspect that mostly a balance issue. Currently if you want full PvE stealth you have to dedicate at least one power slot to it (and place a Stealth IO somewhere, normally Sprint). If Ninja Run had a stealth component it would basically mean you could get PvE stealth with just that and a Stealth IO which would basically mean that everyone who bought the back gets PvE stealth for free on all characters (free in terms of powers at least, obviously it's not actually free since you have to pay $10 for the pack and some amount of inf/merits for the IO)
  9. I would say Batman is either MA/SR or MA/WP.
  10. Quote:
    Originally Posted by SilverAgeFan View Post
    Any word if Assault Rifle and Ninja Run will eventually get a modification? That's the only weapon set I currently see as goofy with this animation. If there was a means to keep the rifle in both hands during the run, jump and roll animations, I think it'd look the most natural... right now it just looks rather mutated.
    They've improved it a lot, it no longer points backwards at least.
  11. I doubt it but at the same time I've never heard of anyone doing this. You might want to try contacting support and asking them.

    http://help.ncsoft.com/cgi-bin/ncsof...nduser/ask.php
  12. Quote:
    Originally Posted by psycheout View Post
    Edit: Looked at CatWhoorg's link you can get up to 195% in Knockback.


    What about Knockback? I wanted some cheap +recharge and -end and the set bonuses were nice so grabbed a few knockbacks out of a set and ended up with +133%.

    How high can go with it? any others that go this high?
    ED doesn't kick in with a vengeance on Kb until you get to about 180 pre ED (165 post ED). It is the only enhancement that follows this schedule. Interrupt is also an odd one, it is lower than knockback but still slightly higher than all other enhancements.

    Basically ED really kicks in once you're got the equivalent of three even level SOs slotted into the power (it starts having an effect at or just above 2 even level SOs). Since SOs have one of four different values (20%, 33.3%, 40%, 60%) ED kicks in at different points.
  13. In general you'll want to run them both at once (along with Against All Odds once you get it). Due to the need for them to recharge after being switched off trying to toggle shift rapidly in combat is pretty much impossible. Having both running at once means you'll get your defense bonus against all attacks (excluding a few from exotic enemies such as Hamidon).

    However at lower levels (until you can get stamina and/or slot some end redux in your attacks) you may find yourself short of endurance trying to run both at once. If that happens you will probably want to turn one of them off in which case you have to look at your opponents and decide which one is more useful (it's normally Deflection since melee attacks are more powerful and Deflection also provides some resistance to protect agaisnt non-melee attacks).
  14. Quote:
    Originally Posted by PuffCat View Post
    For a tank maybe, but for a blaster the 3% to all from the power & enhancers, boosted up to 6% ranged from the 6th red fortune is kinda a big deal.
    Except that Blessing of the Zephyr gives a better bonus for only two slots.
  15. Quote:
    Originally Posted by BackAlleyBrawler View Post
    Head's up, I've had to retract my previous statement. I've run into a complete roadblock related to shields and weapons that makes this method I was using un-workable. So it's back to the drawing board with the whole thing.
    Curse your sudden but inevitable betrayal! Seriously though I'm sorry to hear that, but i'm very glad to hear that it's something you're looking at.
  16. Quote:
    Originally Posted by Doctor_Kumquat View Post
    Ahhhh, you're approaching it from a defender standpoint. In that case, yes, you do want as much recharge in RoA itself as humanly possible. On a TA/A you likely wouldn't open the battle with RoA, you would bust it out after laying down some debuffs to cripple the spawn and boost your damage, and it's far and away your best attack. On a blaster, at least in my experience, it's much more effective to wait for Build Up and Aim to recharge, and pop both before unloading RoA / Fistful / Explosive, because it packs enough burst damage that way to kill almost everything it hits unless you're against +3s or +4s. In that case, you don't need as much recharge in RoA itself, as its own recharge is no longer the limiting factor in its use.
    Fair enough, as you say for a defender it's different. It probably doesn't help that my only Blaster is an AR/Dev either .
  17. Sounds fun, I'll give it a go.

    Quote:
    Tomorrow the fate of the world will be decided. I know that sounds pretentious but it is also true, Statesman and Hero 1 have decided to risk everything on one last throw of the dice. If it succeeds the Rikti threat will be greatly reduced, but if it fails Paragon City will have lost many of the Heroes best equipped to fight the invaders.

    I am not included in that number, I'm not a mage and I can't even use enchanted bullets to augment my own equipment (the results of that experiment are something I'd rather forget). So why am I going with Omega team? If the plan goes off without a hitch I will be almost superfluous and will no doubt die covering the magicians as best I can. In that event I would have been better employed with Alpha team attempting to hold back the Rikti instead.

    However if things go wrong I have one skill few members of Omega Team possess. Unlike them, I've worked with portal technology and I understand it. I've also examined a few pieces of captured Rikti technology in what little free time has been available and I'm confident that if all else fails I can figure out how to overload their portal generators.

    With any luck this skill will not be needed, but when gambling with the fate of the world you do everything you can to stack the deck.

    Once more unto the breach, dear friends, we few, we happy few, we band of buggered.

    -Adeon Hawkwood
  18. Adeon Hawkwood

    I-16 and Mids

    It's a known issue. You need to unistall your existing Mids installation and reinstall the new version from scratch.

    If that doesn't work you may need an updated version of the .Net framework
  19. Quote:
    Originally Posted by Eva Destruction View Post
    As for people complaining about weapons appearing out of thin air, where exactly are you stashing that giant gun/sword/battleaxe in your skintight spandex?
    Tech (and some natural) origin characters use Portal Corporation Extra Dimensional Storage technology.

    Magic origin characters use either a Bag of Holding or a spell with similar effects

    Everyone else uses Hammerspace
  20. Quote:
    Originally Posted by Necrotech_Master View Post
    from what i have heard from other people who have talked to the devs about fixing CoP, the devs said they have tried multiple times but cuold not fix the issue, they said they would have to redo the entire trial and the background equipment for it, they prolly will fix it, but this is a very low priority issue, so i wouldnt expect this to be back for quite some time.
    I stand corrected. It seems to me like it would be a simple fix but I guess it uses enough new mechanics that it isn't.
  21. Quote:
    Originally Posted by Rajani Isa View Post
    You might want to add the speculation came from misunderstanding the anti-nazi-propaganda laws in Germany (and the rest of Europe?) (which basically forbid portraying the Nazi part/ideology in a positive light, which this game doesn't do, as I recall.)
    I toyed with adding something like that but it's basically speculating about the speculation which is outside the scope of the wiki. I'd actually prefer the remove the paragraph entirely since it serves no real purpose except to start threads like this one but in general I prefer to avoid major changes to the content of historical pages.
  22. http://wiki.cohtitan.com/wiki/Attack_Mechanics

    Your base to hit chance against +2/+3/+4 NPCs is 56%/48%/39% so to simply it greatly you'll want Acc * (ToHit + Base Chance) to be 95% or greater. If the boss in question has defense buffs or you're using defense debuffs you'll need more or less ToHit/Accuracy but that's dependent on the boss in question.
  23. Well believe it or not the wiki is primarily edited by human beings, and that quote was reporting a prevalent rumor rather than any official statement by NC Soft. In fact you should note that it includes the fact that the developers denied that being the case at the time.

    I'll clean up the wording on the wiki to make this clearer.
  24. Quote:
    Originally Posted by Code_Red View Post
    Let's look at the Invuln powers. It has TWO powers focued on Defense. Invincibility, and Tough Hide. That's it, and ONE of those can only take 3 slots without getting mauled by Diminishing returns.

    The other SEVEN powers are Resistance exclusively? That strikes me as a pretty massive freaking screw up in the design department.
    This isn't a weakness, this is a strength. Many sets focus on defense or resistance almost exclusively but what a lot of people forget is that Defense and Resistance effectively multiply when they stack rather than add. Invulnerability provides both Defense and Resistance which is better than providing one alone. There's also the advantage that enemies tend to be able to counter one of these but not both. For example Overseers in the Shadow Shard have a HUGE To Hit buff that basically renders defense irrelevant so defense based powers sets are useless against them (a Shield tanker would need buffs from at least two FF defenders to make a noticeable difference against them). Conversely Invulnerability has both defense and resistance so if one is countered it can still fall back on the other. in your particular case Cimeroans are countering your defense and your resistance alone is not enough. There are plenty of ways you can deal with this, the simplest is to take along a Defender with some Defense buffs to boost your own abilities but as others have noted it is perfectly possible for an Invuln tanker to tank ITF without the fighting pool or IOs.

    Quote:
    Yes, I'm pretty bloody agitated by this, mostly due to the fact that I have closing on 6 years worth of RP, playtime, and thought invested into something that doesn't apparently matter for anything. ...starting to wonder why I should bother playing, let alone making an alt that most likely will end up in the SAME situation somewhere down the line...
    You noted in your first post that you've been away for a year and half, well a lot of things change in that time. Invulnerability has been rebalanced at least once since then (sometime around I13 IIRC) and your build is undoubtedly not configured to take full advantage of the changes. Well, so what? This is why we have respecs, an MMO is always going to be in a state of change and a build that worked fine a year and a half ago may no longer be any good today. This is a good thing, it shows that the devs are still attempting to catch that elusive thing known as balance. You probably need to fix your build, if you need advice ask (probably in the tanker forum) but complaining that you aren't effective when you're using a build you haven't looked at for a year and a half for a set that has been rebalanced at least once in that time makes you look like a whiner.