Question about PVP sets


Adeon Hawkwood

 

Posted

I had been hoping to find this information out on my own, but after a long period of research, I finally decided to cave in and ask our wonderful and knowledgeable CoX community, so here goes:


All the pvp sets (Javelin Volley, Fury of the Gladiator, ect) seem to have normal set bonuses which I assume are active even in pve and extra set bonuses that are activate in only pvp. What I am wondering is, is the above assumption correct, and if so, do you get both sets of set bonuses when in pvp or do the set bonuses switch over to the 2nd set of bonuses (nullifying the first) when in pvp?

You get bonus points if you use an example in your answer.


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Posted

You get the first set of bonuses while doing PvE, and both sets of bonuses during PvP.

And I have more than enough bonus points to have need of yours .


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Posted

Hmm Thanks for the answers guys.

This brings up another question though:

Say I put something like Furry of the Gladiator : Chance for Res Debuff in something like Blazing Aura. Since Blazing Aura is a toggle, would the -Res Chance affect ME or the Mobs that Blazing Aura does damage to?


If I can still hit it, I'm not getting enough xp!

Quote:
Originally Posted by Twoflower View Post
You'd need a scanning electron microscope to find me a violin small enough to play an appropriate song of pity for farmers, exploiters, or anyone else who gets caught bending the design intention of the game past the breaking point by MARTy.

 

Posted

Procs in toggles roll once every pulse on the power. They aren't usually as useful in toggles because of how much more unpredictable this makes it. Usually, they are more handy in click-based powers.


 

Posted

Quote:
Originally Posted by Arcanine View Post
Say I put something like Furry of the Gladiator : Chance for Res Debuff in something like Blazing Aura. Since Blazing Aura is a toggle, would the -Res Chance affect ME or the Mobs that Blazing Aura does damage to?
It will effect the mobs not you since they are the target of the power. (Also, Furry of the Gladiator makes me think Catgirl in Roman armor )


 

Posted

Quote:
Originally Posted by Arcanine View Post
Hmm Thanks for the answers guys.

This brings up another question though:

Say I put something like Furry of the Gladiator : Chance for Res Debuff in something like Blazing Aura. Since Blazing Aura is a toggle, would the -Res Chance affect ME or the Mobs that Blazing Aura does damage to?
There are two types of Procs.

"Affects Target" and "Affects Caster" - while the beneficial procs can be either, debuffs are the former (Affects Target) only. You are not the target of your Blazing Aura, so would be fine.


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Posted

Quote:
Originally Posted by Tonality View Post
Procs in toggles roll once every pulse on the power. They aren't usually as useful in toggles because of how much more unpredictable this makes it. Usually, they are more handy in click-based powers.
Not every pulse - every 10 seconds. Sticking procs in toggles is usually a waste unless you absolutely don't need the slots elsewhere.


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Posted

Quote:
Originally Posted by Rajani Isa View Post
There are two types of Procs.

"Affects Target" and "Affects Caster" - while the beneficial procs can be either, debuffs are the former (Affects Target) only. You are not the target of your Blazing Aura, so would be fine.
...So I could potentially buff my target foe (a la Performance Shifter:+ for end) but I never have to worry about debuffing myself? That's almost good to know.

Again thanks for your help guys.


If I can still hit it, I'm not getting enough xp!

Quote:
Originally Posted by Twoflower View Post
You'd need a scanning electron microscope to find me a violin small enough to play an appropriate song of pity for farmers, exploiters, or anyone else who gets caught bending the design intention of the game past the breaking point by MARTy.

 

Posted

Quote:
Originally Posted by Arcanine View Post
...So I could potentially buff my target foe (a la Performance Shifter:+ for end) but I never have to worry about debuffing myself? That's almost good to know.

Again thanks for your help guys.
Correct.

The reason you have targeting buff procs is because that can also be slotted in powers like speed boost to buff your friends with the +End. Don't recall if it works on the healing targets of the Kin heal, though.


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Posted

Quote:
Originally Posted by macskull View Post
Not every pulse - every 10 seconds. Sticking procs in toggles is usually a waste unless you absolutely don't need the slots elsewhere.
Not always. Putting procs in low damage powers like a coercive proc in arctic air and damage procs in choking cloud work as long as the set bonuses make sense too.


 

Posted

Quote:
Originally Posted by Arcanine View Post
...So I could potentially buff my target foe (a la Performance Shifter:+ for end) but I never have to worry about debuffing myself? That's almost good to know.

Again thanks for your help guys.
Makes me remember before they fixed the chance for stun in Energy Manipulator. Had lots of fun with that slotted in SB.


 

Posted

Thanks for all your help. Got another question now,

Lets say I want to put Panacea: +Hp/End into a power like Transfusion...would the +HP/End apply to me/my team...or the enemy I was using it on (to my dismay)? ....And what if I chose to use Touch of The Nictus: Chance for Negative Energy Damage instead (or in addition, as Transfusion can take both)? Would the same person (me or my team or the target) "benefit" from the proc as if it went off as in the Panacea set?

How would theses enhancements work in a power like Transfusion?


If I can still hit it, I'm not getting enough xp!

Quote:
Originally Posted by Twoflower View Post
You'd need a scanning electron microscope to find me a violin small enough to play an appropriate song of pity for farmers, exploiters, or anyone else who gets caught bending the design intention of the game past the breaking point by MARTy.

 

Posted

For a second there I thought the OP was Arcanaville, and was asking a question about PvP sets, and I was like "Say whaaaaaaaaaaaaaaaaaaat."


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Posted

Quote:
Originally Posted by Arcanine View Post
Lets say I want to put Panacea: +Hp/End into a power like Transfusion...would the +HP/End apply to me/my team...or the enemy I was using it on (to my dismay)? ....And what if I chose to use Touch of The Nictus: Chance for Negative Energy Damage instead (or in addition, as Transfusion can take both)?
Both of those affect ONLY YOU.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
Both of those affect ONLY YOU.
Well, the Touch of the nictus wouldn't affect you (the caster) as it wouldn't make sense to add a damage proc to a set for healing powers if that was so.

According to the wiki, Pancea "targets" - so that should affect the targets of the heal, not you... but that sounds like sloppy translating.


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Posted

...It'd be nice to find out for sure...

Why I'm at it, same question for Siphon Life (Dark Melee). Does Touch of The Nictus: Chance for Negative Energy Damage run the risk of doing damage to you?


If I can still hit it, I'm not getting enough xp!

Quote:
Originally Posted by Twoflower View Post
You'd need a scanning electron microscope to find me a violin small enough to play an appropriate song of pity for farmers, exploiters, or anyone else who gets caught bending the design intention of the game past the breaking point by MARTy.

 

Posted

Quote:
Originally Posted by Rajani Isa View Post
Well, the Touch of the nictus wouldn't affect you (the caster) as it wouldn't make sense to add a damage proc to a set for healing powers if that was so.

According to the wiki, Pancea "targets" - so that should affect the targets of the heal, not you... but that sounds like sloppy translating.
Crap, I was thinking of the OTHER Accurate Heal proc, the one that grants +End.

Quote:
Originally Posted by Arcanine View Post
...It'd be nice to find out for sure...

Why I'm at it, same question for Siphon Life (Dark Melee). Does Touch of The Nictus: Chance for Negative Energy Damage run the risk of doing damage to you?
No.


@Roderick

 

Posted

Panacea grants the target of the power its bonus. Meaning if you slot it in Healing Aura, all allies standing in it get a chance (including you). If you slot it in Heal Other, your target gets a chance (but not you). If you slot it in Transfusion, your enemy target will get a chance, not you or your allies (because the heal in Transfusion is a spawned pseudo-pet).

edit: The PVP damage procs are all flagged enemy only, so only work on targeted enemies (including Player Characters).


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Posted

Quote:
Originally Posted by Aggelakis View Post
Panacea grants the target of the power its bonus. Meaning if you slot it in Healing Aura, all allies standing in it get a chance (including you). If you slot it in Heal Other, your target gets a chance (but not you). If you slot it in Transfusion, your enemy target will get a chance, not you or your allies (because the heal in Transfusion is a spawned pseudo-pet).

edit: The PVP damage procs are all flagged enemy only, so only work on targeted enemies (including Player Characters).
Thanks. Couldn't look it up in-game because the connection here at work is choking the download slow enough that I still have ten hours to go...


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