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Posts
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I like the medicine pool, you've got enough defence that interrupts shouldn't be a problem.
I consider hasten mandatory.
Take seeker drones at lvl 28, they're a 100% safe alpha-strike soaker. Slot 'em for recharge.
What's your playstyle?
1) Summon seekers into the edge of the crowd.
2) While mobs are distracted run into the middle of the crowd and drop PGT.
3) Now mobs are distracted and choking, drop acid mortar.
4) By this time your pets will be attacking and the fight is mostly over. Spam caltops and later on tripmine.
You should be able to run +0x5 with this style, and won't be lvl 30 for long. -
Have you ever run the villainous tip mish where you have to rescue a bunch of Wailers? The Wailers are squishy but if you're running a toon with +DEF or heals etc. you can get to the end of the mish with all 3 Wailers still alive.
It's hilariously OP, they'd never let us have pets like that. -
Oh, you're playing Ninjas, 'nuff said!
The only way I could make ninjas work was fighting small #s of high-level enemies, so I could be very exact with my debuffs and make sure they had optimum coverage.
On the bright side, if you're good enough to get anywhere at all with ninja/dark, you'd be incredibly successful with less squishy pets. -
Quote:You've actually got a couple of nasty damage powers in /traps.Can a MM become a melee damage dealer persay?
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I am in battle sooo much I have somewhat wondered what is the melee capabilities of the MM.
Caltrops does about as much damage as fireball, believe it or not. Throw a few procs in there and it gets even better. Obviously critters try to run away, but not if they're locked down with PGT or web-nade.
In the late game, once you've got good defence you can toe-bomb trip mine, i.e. you're not getting hit so you lay trip mine right in the middle of a crowd where it will immediately detonate.
Your pets will still be doing most of the damage, but you can speed things up. -
Quote:DN pull to bunch 'em up a little.Or how about those big groups on officemaps, where the enemies are spread out over like 2 rooms and a floor? Yeah good luck with FS hitting all of them, you know which one won't get hit? The Boss. He'll come around some corner and nuke half your pets with some AoE before you can slap DN on him.
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A couple of thoughts, don't know how helpful they are :P
You've got a tool for runners - spam web grenade. It recharges quickly, you can even lock down EBs... eventually.
I really like recharge on /traps, you can never have enough acid mortars.
I don't find mez a problem on traps, you're not getting hit much and I believe FFG has some mez protection. -
Quote:That's a great AT and powerset combo, sounds like a lot of fun. You've nicely compensated for the lack of safety in /poison.I have a lvl 40 plant/poison I duo with a (willpower/street justice?) tank, and we run at +1/x6 just fine.
But as a random example, my plant/storm solos at 0x8. If I was going to duo I'd pick another troller or maybe a corr, because I'd be looking for mostly AoE damage with maybe a bit more safety. -
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I hate to be discouraging, but if you're new to Masterminds Ninjas are not the place to start. They're extremely squishy and you're unlikely to enjoy playing them.
If your theme includes mastery of metal I'd consider Bots. They're much more survivable themselves, help keep you alive, and have some synergy with storm. -
The first thing to understand about poison is you have very few powers to keep you safe. Poison is essentially a blaster set, killing the other guy first is the only way to stay upright.
My ninja/poison MM is a ton of fun and extremely effective, even before the poison buffs, IN CERTAIN SITUATIONS. It's the squishiest, most damaging pets paired with the squishiest secondary, and DPS is your best mitigation.
Soloing small numbers of tough critters, A+, I did most of my levelling at +3x1.
Against large crowds of even weak enemies, F-
Once you get Barrier it's safer, but you'll darn well have earned your salt getting there.
I haven't tried it on a troller. On the plus side controller primaries have tools to keep you safer. But you'd lose bodyguard mode, my whole strategy relied on tanking for my pets while they maniacally chopped everything down. Also, the heal is superfluous for a 'troller, and you'd have to stick your own nose in the fight to get any mileage out of VG, yeesh. Another nice thing about MMs is you concentrate on spamming debuffs and the pets worry about the DPS.
It might be fun to on the most offensively minded 'troller set, presumably fire?
I love playing my ninja/poison MM, but I expected a challenge, actually I expected it to be completely gimp and unplayable. When I found that I could thrive in certain situations if I did everything exactly right, it became a lot of fun.
One last comment about poison - when teaming with people who provide safety (bubblers, trappers, dark, 'trollers, etc) it's very blaster-like, just concentrate on damage and evil laughter. -
Quote:Master Zaprobo's guide is pretty awesome:If there's a thread that I can find answers to the following questions, please let me know.
http://boards.cityofheroes.com/showthread.php?t=179053
Happy masterminding! -
At the risk of extreme off-topic-ness:
Fire/Storm corr.
The scourging goodness of fire, oh my.
Bots/Storm MM.
Happiness is Assault Bot burn patches + freezing rain.
Ninja/Storm MM
Ninjas are known as extremely damaging but extremely squishy. If you're really really good with storm, you'll be able to keep those squishy ninjas alive and enjoy the extreme damage. Plus, the ninja animations are utterly badass. -
Ninja/TA is one of the least powerful MMs. If you skip Oni you'll be completely gimped. Oni is ST damage, most of your AoE damage, and has good control. He's undeniably ugly as hell, but that's just the way it is.
If you take Oni and take/slot your powers appropriately, and play skillfully, ninja/TA is not completely terrible. Ninja/TA is the kind of thing you may want to try as your 5th or 6th MM, as a challenge. -
Quote:Honestly it's a lot of work to add a new MM set, I wouldn't hold my breath.After Freedom hits, we'll have heroic MMS's at level 1. How about some classes to go with that?
Maybe a Police set? Longbow set? Faerie set?
The ones we have now are more geared for villains, with a few that could fit heroicly.
Anyone else agree?
And while I am intrigued by the prospect of hilariously overpowered PPD/traps or longbow/anything, I hope they balance ninjas and mercs before adding more sets. -
Don't think there is a guide yet, sorry.
Here's some advice off the top of my head-
Demons seem like a well-balanced set. The pet AI is decent, they have a good mix of damage and survivability. About the worst people have to say about demons is complaining about the howling sound effects.
The pets burn endurance quickly, you really need to slot some endurance reduction.
Hell On Earth will take both the Pet procs and the Recharge Intensive Pet procs, which gives a constant bonus to all your demons.
Most MM attacks are junk, but the whip powers have -resist so the cone attack at least is arguably worth taking and using.
Read the guides for your secondary, it's at least as important as your primary. -
Honestly, bots are better then ninjas in almost every way, so bots/storm is going to be much more survivable and damaging then bots/ninja.
OTOH /storm has more synergy with ninjas then most other secondaries, so ninja/storm would suck less then most other ninja MMs. You've got KB survivability tools, lots of -tohit, a defence/resist aura, can slot the recharge intensive pet procs, and you have a heal to spam.
If you're looking for something awesome I'd go bots or thugs or demons. If you're an experienced MM looking for a challenge I think ninja/storm played carefully and well IO'd would be pretty decent.
I've sworn off creating new alts until I get a couple more existing toons to 50, but Ninja/storm is next on my list -
Concepts aside, poison is arguably the weakest powerset of any AT in the game. They're going to buff poison but from what I see it'll go from "horrible" to "average".
Pain is said to be good but I have no direct experience with it.
Dark miasma is one of the top-tier MM sets. Necro/dark is a classic combo that's easy to get started with, and stays good right to 50.
summary - avoid poison on your first MM, you can go back to it for a challenge after you run out of other MMs to try -
Dark Miasma is awesome, here's a guide you should read: http://boards.cityofheroes.com/showt...44#post2354744
If played properly dark/dark will be extremely safe and pack a punch. If you don't like the idea of constantly repositioning yourself to get the best coverage from your cone attacks, consider a different blast set. -
Quote:Heh, find a TF where somebody has one of the shield powers that are now AoEs. The newfound ninja survivability will make you a happy MM.Will do. Ninja/Poison was my very first lvl 50 villain so I will definately be checking out any changes to this to see if its viable for teaming which is where this set falls apart on the huge spawns. I was hoping though for some changes to ninja survivability.
Even better, upright ninjas are damaging ninjas, you'll feel like a fully contributing member of the team. -
I might have to try this. If I can play a ninja/poison then ninja/sonic should be a piece of cake. Violent, bloody, high dps cake, admittedly.
It's probably not going to be as good on MMs as /traps or /dark, but what is, really :P -
Quote:Yeah that's the first thing I thought of too.I am curious about the splash in envenom/weaken. Wonder if the splash will stack with the primary effect. For instance, two targets (A and B) standing near each other. You hit A first and B gets splash, but then you hit B and A gets splashed.
If you could stack like that envenom/weaken might actually end up better then freezing rain or tar patch, at the cost of extra clicks and end. -
Maybe I'm weird, but my ninja/poison/mace does a large fraction of her damage via caltrops and rain of fire.
I open with the slow cone and follow with the web immob aoe. 2 sets of caltrops and a RoF can lay down a lot of damage.
Now often the target dies almost immediately which is a waste but on an ITF or something the DoT can be significant. The nictus ambush has a lot of hard targets packed tightly together, or the nictus dudes guarding the shards packed tightly in those tiny rooms. -
My ninja/poison ran an ITF last night with a bubbles defender. This is the first time I've teamed with a bubbler since they made the shields an aoe, I was impressed with the staying power of bubbled ninjas.
So if you're starting a TF and notice some bubbles or cold shields etc. on the team, switch out to that neglected old ninja MM and give them another shot -
Cardiac is awesome. Incredibly unbalancing, all those goodies you used to have to think before using are suddenly available whenever you want, as much as you want.
In my experience on several toons now, the bottom tier cardiac is enough to keep my end bar happy, and you can probably get that from a single kill-most ITF. Then I grind out the 3rd tier musculature with damage/end mod which still keeps the blue bar happy but with bonus damage.