Ninja/Storm?


anonymoose

 

Posted

Hi everyone, I'm very new to Masterminds and want to create one with good potential and follows a specific theme. In this case the theme is a master of the five elements of Air, Fire, Water, Wood, and Metal.

Here's what I have so far, any help would be greatly appreciated:

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Ng Xing: Level 50 Natural Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Flight
Ancillary Pool: Heat Mastery

Hero Profile:
Level 1: Call Genin -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(3), BldM'dt-Acc/EndRdx:50(3), BldM'dt-Acc/Dmg/EndRdx:50(5), BldM'dt-Acc:50(5), BldM'dt-Dmg:50(7)
Level 1: Gale -- ExStrk-Dmg/KB:20(A), ExStrk-Acc/KB:20(7), ExStrk-Dam%:20(9)
Level 2: Aimed Shot -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Dmg/EndRdx/Rchg:50(9), Thundr-Acc/Dmg:50(11), Thundr-Dmg/EndRdx:50(11), Thundr-Dmg/Rchg:50(13), Thundr-Acc/Dmg/Rchg:50(13)
Level 4: Snow Storm -- P'ngTtl-Acc/Slow:50(A), P'ngTtl-Dmg/Slow:50(15), P'ngTtl-Acc/EndRdx:50(15), P'ngTtl-Rng/Slow:50(17), P'ngTtl-EndRdx/Rchg/Slow:50(17), P'ngTtl--Rchg%:50(19)
Level 6: Train Ninjas -- EndRdx-I:50(A), EndRdx-I:50(19), EndRdx-I:50(21)
Level 8: O2 Boost -- Dct'dW-Heal:50(A), Dct'dW-EndRdx/Rchg:50(21), Dct'dW-Heal/Rchg:50(23), Dct'dW-Heal/EndRdx/Rchg:50(23), Dct'dW-Rchg:50(25)
Level 10: Steamy Mist -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(25), RedFtn-Def/Rchg:50(27), RedFtn-EndRdx:50(27), RedFtn-EndRdx/Rchg:50(29), RedFtn-Def/EndRdx/Rchg:50(29)
Level 12: Call Jounin -- SCotMastermind-Dmg/EndRdx:50(A), SCotMastermind-Acc/Dmg:50(31), SCotMastermind-Acc/Dmg/Rchg:50(31), SCotMastermind-Dmg/EndRdx/Rchg:50(34), SCotMastermind-Acc/Dmg/EndRdx/Rchg:50(34), SCotMastermind-Rchg/PetAoEDef:50(34)
Level 14: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def/Rchg:50(36)
Level 16: Freezing Rain -- Ragnrk-Dmg/EndRdx:50(A), Ragnrk-Acc/Dmg/Rchg:50(37), Posi-Dmg/Rchg:50(37), Posi-Acc/Dmg/EndRdx:50(37)
Level 18: Smoke Flash -- EndRdx-I:50(A), EndRdx-I:50(39)
Level 20: Hurricane -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/EndRdx:50(39), DarkWD-ToHitdeb/Rchg/EndRdx:50(39), DarkWD-Rchg/EndRdx:50(40)
Level 22: Assault -- EndRdx-I:50(A), EndRdx-I:50(40)
Level 24: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33)
Level 26: Oni -- S'bndAl-Dmg/EndRdx:50(A), S'bndAl-Acc/Dmg/Rchg:50(31), S'bndAl-Build%:50(33), S'bndAl-Dmg/Rchg:50(33)
Level 28: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 30: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(40), GSFC-ToHit/Rchg/EndRdx:50(42), GSFC-Rchg/EndRdx:50(43), GSFC-ToHit/EndRdx:50(43)
Level 32: Kuji In Zen -- EndRdx-I:50(A), EndRdx-I:50(43), EndRdx-I:50(45)
Level 35: Snap Shot -- Entrpc-Heal%:35(A), Entrpc-Dmg/EndRdx:35(45), Entrpc-Dmg/Rchg:35(46), Entrpc-Acc/Dmg:35(48)
Level 38: Lightning Storm -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg:50(46), Thundr-Acc/Dmg/Rchg:50(46)
Level 41: Hover -- LkGmblr-Rchg+:50(A), Zephyr-ResKB:50(42), Zephyr-Travel/EndRdx:50(42)
Level 44: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(45)
Level 47: Fire Blast -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg:50(48), Thundr-Dmg/Rchg:50(48)
Level 49: Char -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Acc/Hold:30(50), BasGaze-Acc/Rchg:30(50), BasGaze-EndRdx/Rchg/Hold:30(50)
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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50's: Heroes: Ozmeth DB/WP; Black Decker DM/Regen; Shado-Strike DM/SR Scrapper (13 AV soloed); Desert-Shock Claws/Elec Scrapper; Shado-Shriek Dark/Son Def
Villains: Bokken Nin/Nin
Current project(s):

 

Posted

I hate to be discouraging, but if you're new to Masterminds Ninjas are not the place to start. They're extremely squishy and you're unlikely to enjoy playing them.

If your theme includes mastery of metal I'd consider Bots. They're much more survivable themselves, help keep you alive, and have some synergy with storm.


 

Posted

If you are new to MM, I would recommend against Ninja. Ninja is at the bottom of the barrel and it may discourage you.

Having said that, if you want to try the most challenging set first, you may get better sooner!

Some advice.

1. Don't take more than one personal attack. Archery has very low damage. Unless you are going for full set bonus of Thunderstrike, Archery can't take any fancy secondary sets for proc damage. You are better off just throwing Smoke Flash all the time. I see you took 3 personal attacks. That's too many IMO. You are not going to have a lot of time blasting yourself because your paper Ninjas will need to be babysit.

2. /Storm doesn't have self heal so I would highly recommend you take Tough and maybe even Weave. Ninja/Storm works better if you use bodyguard mode and you need to have extra protection you can get.

3. Oh and one huge mistake. Tornado is the only secondary available to MM that can take BOTH Pet and Pet Recharge sets. You definitely want to stick 4 uniques there. Those 4 unique will make a huge difference for your paper ninjas.

4. Jounins should have a mix of proc and damage sets. AH proc and Negative proc damage.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

There is many ninjas/storm around, they are a classic theme, and it's a challenge.
Don't let people discourage you. Ninja aren't bad, the problem is that people prefer easy mode and aren't uneable to adapt his tactics to be succesful.

I have a Ninja/dark and thug/Storm, it's a very powerful MM and have been able to solo GM,AV and many others challenges.

NInjas need a lot of micro manage, Goto command is your best friend. Storm is a Very end heavy but a power house if you can sustain all the powers.

Your biggest challenge will be to heal all you ninjas fast enough if there is too much AoE or such. But storm have many tool to support your pets. Again your tactics will be key to succes.

Sry for the typos, I'm sick


I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac

 

Posted

Thanks for the responses.
With regard to the theme:

Throwing Knife= Metal
Genin and Jonin= Metal
Archery= Wood
Oni and Fire Mastery= Fire
Gale= Air
Freezing Rain= Water

Taking any one of them out defeats the whole theme. I'm also flavoring my ninja's as they aren't called they're made of the 5 elements as she needs them.

I did play around with the build a little, I dropped grant invisibility...
here:

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Ng Xing: Level 50 Natural Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Heat Mastery

Hero Profile:
Level 1: Call Genin -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(3), BldM'dt-Acc/EndRdx:50(3), BldM'dt-Acc/Dmg/EndRdx:50(5), BldM'dt-Acc:50(5), BldM'dt-Dmg:50(7)
Level 1: Gale -- ExStrk-Dmg/KB:20(A), ExStrk-Acc/KB:20(7), ExStrk-Dam%:20(9)
Level 2: Aimed Shot -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Dmg/EndRdx/Rchg:50(9), Thundr-Acc/Dmg:50(11), Thundr-Dmg/EndRdx:50(11), Thundr-Dmg/Rchg:50(13), Thundr-Acc/Dmg/Rchg:50(13)
Level 4: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(15)
Level 6: Train Ninjas -- EndRdx-I:50(A), EndRdx-I:50(19), EndRdx-I:50(21)
Level 8: O2 Boost -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(21), Dct'dW-Heal/Rchg:50(23), Dct'dW-Heal/EndRdx/Rchg:50(23), Dct'dW-Rchg:50(25)
Level 10: Steamy Mist -- LkGmblr-Rchg+:50(A), Aegis-Psi/Status:50(15), ImpArm-ResPsi:40(17), ImpArm-ResDam/EndRdx:40(25), ImpArm-EndRdx/Rchg:40(27), ImpArm-ResDam/EndRdx/Rchg:40(34)
Level 12: Call Jounin -- SCotMastermind-Dmg/EndRdx:50(A), SCotMastermind-Dmg/EndRdx/Rchg:50(17), SCotMastermind-Rchg/PetAoEDef:50(19), SCotMastermind-Acc/Dmg/EndRdx/Rchg:50(29), SCotMastermind-Acc/Dmg:50(31), SCotMastermind-Acc/Dmg/Rchg:50(31)
Level 14: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def/Rchg:50(36)
Level 16: Freezing Rain -- Ragnrk-Dmg/EndRdx:50(A), Ragnrk-Acc/Rchg:50(37), Posi-Dmg/Rchg:50(37), Posi-Acc/Dmg/EndRdx:50(37)
Level 18: Snap Shot -- Entrpc-Heal%:35(A), Entrpc-Acc/Dmg:35(33), Entrpc-Dmg/EndRdx/Rchg:35(34), Entrpc-Dmg/Rchg:35(39)
Level 20: Hurricane -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/EndRdx:50(39), DarkWD-ToHitdeb/Rchg/EndRdx:50(39), DarkWD-Rchg/EndRdx:50(40)
Level 22: Assault -- EndRdx-I:50(A), EndRdx-I:50(40)
Level 24: Kick -- Empty(A)
Level 26: Oni -- S'bndAl-Dmg/EndRdx:50(A), S'bndAl-Dmg/Rchg:50(27), S'bndAl-Acc/Dmg/Rchg:50(31), S'bndAl-Build%:50(33)
Level 28: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(29), S'fstPrt-ResDam/EndRdx:30(33)
Level 30: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/EndRdx:50(34), GSFC-ToHit/Rchg:50(40), GSFC-ToHit/Rchg/EndRdx:50(42), GSFC-Rchg/EndRdx:50(43)
Level 32: Kuji In Zen -- EndRdx-I:50(A), EndRdx-I:50(43)
Level 35: Tornado -- EdctM'r-PetDef:20(A), ExRmnt-+Res(Pets):30(45), SvgnRt-PetResDam:25(46), C'Arms-+Def(Pets):30(48)
Level 38: Lightning Storm -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg:50(46), Thundr-Acc/Dmg/Rchg:50(46)
Level 41: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/EndRdx/Rchg:50(43)
Level 44: Fire Blast -- Apoc-Acc/Dmg/Rchg:50(A), Apoc-Acc/Rchg:50(45), Apoc-Dmg/EndRdx:50(45)
Level 47: Fire Ball -- Ragnrk-Acc/Dmg/Rchg:50(A), Ragnrk-Dmg/Rchg:50(48), EndRdx-I:50(48)
Level 49: Char -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Acc/Hold:30(50), BasGaze-Acc/Rchg:30(50), BasGaze-EndRdx/Rchg/Hold:30(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Intuition Radial Paragon
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Once again comments are greatly appreciated.


50's: Heroes: Ozmeth DB/WP; Black Decker DM/Regen; Shado-Strike DM/SR Scrapper (13 AV soloed); Desert-Shock Claws/Elec Scrapper; Shado-Shriek Dark/Son Def
Villains: Bokken Nin/Nin
Current project(s):

 

Posted

I may be off base on this, but I put together a build that maintains your theme (although it ought to be earth rather than air, to be honest) but approaches the build slightly differently.

First, I would recommend doing a home-base sort of play-style with this toon, In other words, cast freezing rain directly beneath yourself, spamming Thunderclap and Smoke Flash as your primary activity during battle, that and maintaining your /SS pseudo-pets. You want to increase your Rech as you can double your Tornadoes, Lightning Storms, and Freezing Rains, therefore Rech=Damage in a major way.

Caution= Tornadoes have two purposes and are very situational. If you are in over your head, cast them to increase mitigation. In this situation they may actually decrease your damage, but can save you from face-planting. On the other side of the coin Tornadoes are your most damaging power for KB resistant mobs. Greater Devoureds, AVs, GMs, etc. In normal situations you will not use this power.

Mitigation, I took a different approach to mitigation in this build, maxing out +Regen. Not sure how well it will work, but it may work for you.

Anyways, take a look, and comments are always welcome from those that run MMs more than I do.

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Ng Xing: Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Heat Mastery

Hero Profile:
Level 1: Call Genin

  • (A) Sovereign Right - Resistance Bonus
  • (3) Edict of the Master - Defense Bonus
  • (3) Soulbound Allegiance - Chance for Build Up
  • (5) Soulbound Allegiance - Damage/Recharge
  • (43) Commanding Presence - Taunt/Placate Resist
  • (43) Commanding Presence - Accuracy/Damage/Endurance
Level 1: Gale
  • (A) Accuracy IO
Level 2: Aimed Shot
  • (A) Devastation - Chance of Hold
  • (5) Devastation - Accuracy/Damage/Endurance/Recharge
Level 4: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (7) Luck of the Gambler - Defense
Level 6: Train Ninjas
  • (A) Recharge Reduction IO
Level 8: Fistful of Arrows
  • (A) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (9) Positron's Blast - Damage/Range
  • (13) Positron's Blast - Accuracy/Damage/Endurance
  • (13) Positron's Blast - Chance of Damage(Energy)
Level 10: Steamy Mist
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense/Endurance
  • (11) Aegis - Psionic/Status Resistance
Level 12: Call Jounin
  • (A) Achilles' Heel - Chance for Res Debuff
  • (15) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (15) Soulbound Allegiance - Accuracy/Recharge
  • (19) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (43) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (46) Dark Watcher's Despair - Chance for Recharge Slow
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 16: Freezing Rain
  • (A) Achilles' Heel - Chance for Res Debuff
  • (17) Touch of Lady Grey - Chance for Negative Damage
  • (17) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
  • (19) Touch of Lady Grey - Recharge/Endurance
  • (46) Touch of Lady Grey - Defense Debuff/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 18: Smoke Flash
  • (A) Recharge Reduction IO
Level 20: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 22: Spring Attack
  • (A) Obliteration - Damage
  • (23) Obliteration - Accuracy/Recharge
  • (25) Obliteration - Damage/Recharge
  • (25) Obliteration - Accuracy/Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 24: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense/Endurance/Recharge
Level 26: Oni
  • (A) Soulbound Allegiance - Damage
  • (27) Soulbound Allegiance - Damage/Endurance
  • (27) Superior Command of the Mastermind - Accuracy/Damage/Recharge
  • (29) Superior Command of the Mastermind - Damage/Endurance/Recharge
  • (29) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
  • (31) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
Level 28: Thunder Clap
  • (A) Absolute Amazement - Stun/Recharge
  • (31) Absolute Amazement - Accuracy/Stun/Recharge
  • (31) Absolute Amazement - Accuracy/Recharge
  • (33) Absolute Amazement - Endurance/Stun
  • (33) Absolute Amazement - Chance for ToHit Debuff
Level 30: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
Level 32: Kuji In Zen
  • (A) Recharge Reduction IO
Level 35: Tornado
  • (A) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (36) Expedient Reinforcement - Endurance/Damage/Recharge
  • (36) Expedient Reinforcement - Accuracy/Recharge
  • (36) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (37) Call to Arms - Defense Bonus Aura for Pets
  • (42) Achilles' Heel - Chance for Res Debuff
Level 38: Lightning Storm
  • (A) Decimation - Chance of Build Up
  • (39) Decimation - Accuracy/Damage/Recharge
  • (39) Decimation - Accuracy/Endurance/Recharge
  • (39) Decimation - Damage/Recharge
  • (40) Decimation - Damage/Endurance
  • (40) Devastation - Chance of Hold
Level 41: Fire Blast
  • (A) Devastation - Chance of Hold
  • (42) Devastation - Accuracy/Damage/Endurance/Recharge
Level 44: Fire Ball
  • (A) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Range
  • (45) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Positron's Blast - Chance of Damage(Energy)
Level 47: Rise of the Phoenix
  • (A) Stupefy - Chance of Knockback
  • (48) Stupefy - Endurance/Stun
  • (48) Stupefy - Accuracy/Recharge
  • (48) Stupefy - Stun/Range
  • (50) Stupefy - Accuracy/Stun/Recharge
Level 49: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Regenerative Tissue - +Regeneration
  • (7) Miracle - +Recovery
  • (34) Numina's Convalescence - Heal
  • (37) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (37) Performance Shifter - EndMod
  • (40) Performance Shifter - EndMod/Recharge
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Supremacy
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run



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Posted

I really liked Beelzy's strat; here's an alternate concept build to that end. The goal was too have the player in melee range with S/L def capped for standard play, followed by advancing recharge, then boosting max end and recovery where possible. Hurricane taps will further floor any other attack types and gives an added level of protection, as does flash freeze - for when everything goes to hell and you need to run .

Ice was substituted for fire seeing how the OP had the fire element covered with the Oni!

The purples tend to be the cheaper ones, and of course can be substituted out. Mainly will be sacrificing recharge by doing so, but that shouldn't be too awful with the two Force Feedback procs. I have not delved too deeply into optimal ninja pet slotting and would defer to other posters on this issue.

PS Hi everyone -- good to see many familiar names still posting!

Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Chill Mastery

Villain Profile:
Level 1: Call Genin -- SCotMastermind-Rchg/PetAoEDef(A), SCotMastermind-Acc/Dmg(3), SCotMastermind-Dmg/EndRdx(5), SCotMastermind-Acc/Dmg/Rchg(5), BldM'dt-Acc/Dmg(7), BldM'dt-Acc/EndRdx(7)
Level 1: Gale -- Acc-I(A), FrcFbk-Rechg%(50)
Level 2: O2 Boost -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(33), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34)
Level 4: Combat Jumping -- LkGmblr-Rchg+(A)
Level 6: Train Ninjas -- EndRdx-I(A)
Level 8: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def(9)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), EndRdx-I(11), LkGmblr-Def/EndRdx(11), LkGmblr-Def(50)
Level 12: Call Jounin -- Achilles-ResDeb%(A), BldM'dt-Acc/Dmg(13), BldM'dt-Acc/Dmg/EndRdx(13), LdyGrey-%Dam(15), CmdPres-Acc/Dmg(19), CmdPres-Acc/Dmg/EndRdx(21)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Freezing Rain -- LdyGrey-%Dam(A), Achilles-ResDeb%(17), LdyGrey-Rchg/EndRdx(17), LdyGrey-DefDeb/Rchg(19), UndDef-Rchg/EndRdx(33)
Level 18: Smoke Flash -- RechRdx-I(A), RechRdx-I(21)
Level 20: Hurricane -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(23), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-ToHitDeb(25), FrcFbk-Rechg%(33)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(25)
Level 26: Oni -- SvgnRt-Acc(A), SvgnRt-Acc/EndRdx(27), SvgnRt-Acc/Dmg/EndRdx(27), SvgnRt-Acc/Dmg(29), SvgnRt-Dmg/EndRdx(29), SvgnRt-PetResDam(31)
Level 28: Thunder Clap -- Amaze-ToHitDeb%(A), Amaze-Acc/Rchg(37), Amaze-Stun/Rchg(37), Amaze-Acc/Stun/Rchg(37), Amaze-EndRdx/Stun(40)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Kuji In Zen -- RechRdx-I(A)
Level 35: Tornado -- ExRmnt-EndRdx/Dmg/Rchg(A), EdctM'r-PetDef(36), ExRmnt-+Res(Pets)(36), C'Arms-+Def(Pets)(36), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-Acc/Rchg(48)
Level 38: Lightning Storm -- Decim-Acc/Dmg/Rchg(A), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Dmg/EndRdx(39), Decim-Acc/Dmg(40), EnManip-Stun%(40)
Level 41: Flash Freeze -- FtnHyp-Plct%(A), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Rchg(42), FtnHyp-Sleep/EndRdx(43)
Level 44: Frozen Armor -- RedFtn-Def(A), RedFtn-EndRdx(45), RedFtn-Def/EndRdx(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def/Rchg(46), LkGmblr-Rchg+(46)
Level 47: Hibernate -- Mrcl-Heal/Rchg(A), Mrcl-EndRdx/Rchg(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Mrcl-Rcvry+(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc(46)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run


Quote:
Originally Posted by Arcanaville View Post
...[I]t would be more proper to say this game is slooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooowly dying.

 

Posted

Leadership doesn't really do as much for MM's as you'd think. Different Archtypes get different bonuses from the different pools. For leadership, a Defender gets the biggest bonus and I think Corruptors get 2nd biggest. A mastermind's bonus is close to the bottom.

Also since you're /Storm, you're not going to have a lot of endurance to spare for those auras.


 

Posted

Nyghtmaire, interesting, but I don't really like hurricane for this type of build because it is self-defeating, it will push them out of FR and you won't get either debuff.

Also, I like keeping fire for Rise of the Phoenix, one of the best tertiary pool powers in the game. That and it stacks with Thunderclap, meaning that everything around you is frozen for half a minute while you start recasting.

Berserker, I mainly threw in Maneuvers as a mule that can add a little mitigation to the paper pets. It could be replaced with hover, but the toggle end on this build is already quite low, so shouldn't be a prob.


 

Posted

Quote:
Originally Posted by Beelzy View Post
(although it ought to be earth rather than air, to be honest)
D'oh! I blame Avatar... yes I know they did the 4 European elements but still.

I like the build though and will play around some more and see if I can get her up there.

@Nyghtmaire
You, ah, you seem to of taken the wooden aspect out completely.

as always thanks for the comments.

@Berzerker_NA
MM isn't at the bottom for leadership, true its not defender quality but it isn't that bad.


50's: Heroes: Ozmeth DB/WP; Black Decker DM/Regen; Shado-Strike DM/SR Scrapper (13 AV soloed); Desert-Shock Claws/Elec Scrapper; Shado-Shriek Dark/Son Def
Villains: Bokken Nin/Nin
Current project(s):

 

Posted

I have to agree with Yorukira, but i have to add one thing... if you know how to play a game, even if you don't you just know how to use abilities, IMO the first time I played Ninjas and storm WHICH was my first MM, it was like cake so sweet and simple. My ninjas would run in, use abilities fast, I would use abilities when avaliable, they would use range attacks, then run in and attack again. They did Marvels, much better than thugs and storm IMO, those are squishy and much worse than kittens fighting wolf dogs. Stick with fast ninja! IMO