Basic MM questions


anonymoose

 

Posted

If there's a thread that I can find answers to the following questions, please let me know.

1) Relationships of different enhancements: procs, recharge, and endurance reduction, with MM pets?

2) How about the incarnate powers in relate to pets? (the aforementioned types and others)

3) Set bonus and pets?


 

Posted

1) Relationships of different enhancements: procs, recharge, and endurance reduction, with MM pets?

1a) Recharge: Doesn't work on the pets abilities, and I honestly cannot remember but I don't think you can even slot recharge in pet powers at all.

1b) Endurance reduction reduces the cast cost and the cost of pet abilities. I've heard it usually isn't a problem except on select pets like the tier 2 thugs because of the leadership skills.

1c) I'm fairly certain the way procs work(through asking others) is that pet abilities have certain flags and not all abilities on the same pet has the same flag. I only recently found this info on a guide on this forum who I can't for the life of me remember the name of the guy. But basicly lets take tier 1 robots, they can accept knockback enhancements, but only 1 ability of theres has knockbacks, the proc for +dmg thus only triggers off that one ability AND the other enhancements from a knockback set even with relvent stats WILL ONLY EFFECT the ability with the proper flag. That last part was from the guide I was completly oblivous of this till I read it.

2) How about the incarnate powers in relate to pets? (the aforementioned types and others)

I know very little of incarnate powers. I do however know that a large amount of them effect your pets. I even saw a video of the proc dmg from one of the incarnate passive proc powers trigger on someones pets attacks.

3) Set bonus and pets?

Set bonuses have no effect on pets.

There are however a couple IO's with unique benefits for pets, there are 2 seperate 5% defense auras(centered on you) and 2 10% resistance auras (centered on you) but 2 of those are only available to Necro(Soul extraction), Thugs(Gang war), Demon(i can't remeber which ability :\), or anyone with /Storm(tornado). The reasoning is its in a set category called "Recharge intensive pets" and normal pets aren't in this category and no dark miasma's pet isn't either. There is also a chance for build up on attacks proc that only effects the pet it is socketed in, there are a few others I believe also.


 

Posted

Ah Master Zaprobo, Thats the guide I read for a big chunk of the info I gave you. Credits to him.


 

Posted

Some quick tips:

Demons do need at least 1 end reduction each especially the Prince.

If you look closely at the pet damage sets you will see a couple special enhancements that give the player a defense aura or a dmg resist aura. Other then that set bonuses do not apply to pets. Its usually best to io out for your secondary ie healing, recharge (for the buffs) etc.

Leadership while small on an mm does stack with pet abilities like maneuvres from thugs.

For alpha and destiny abilities its the same deal think about your buffs/debuffs/heals instead of your pets (I almost always choose rebirth for destiny anyway). You can't really go wrong with the offensive Incarnate slots.


 

Posted

Thanks on the link and info. Much appreciated.


 

Posted

Quote:
Originally Posted by _Klaw_ View Post
That guide is a little bit out of date: The devs added auto tp to pets if they get too far away from you so you don't need to worry about what travel you get any more. And also all pets cycle all their attacks now so they will all run into melee range.
I think the guide updated that part.

Also, a question on endurance reduction: I've always added one for each of my pet but the guide says I should wait till I notice a high expense. I play Bots, they never had endurance problem AFTER I slotted the endurance reduction. Would they, if I remove the enhancements?


 

Posted

Quote:
Originally Posted by Cyberium_neo View Post
I think the guide updated that part.

Also, a question on endurance reduction: I've always added one for each of my pet but the guide says I should wait till I notice a high expense. I play Bots, they never had endurance problem AFTER I slotted the endurance reduction. Would they, if I remove the enhancements?
The protector bots can burn through a lot of endurance. I haven't noticed the drones or the assault bot using all their end. I most often six-slot my pets, all three classes. I also use the pet IO sets at level 25. With those sets you can usually max out acc, damage, and get a good bonus of end reduction. You can also max out your protector bots with 5 slots of a pet IO set and still have the sixth slot for a pure defense IO if you choose.

The regular IO pet sets are very affordable unless you are buying the defense and resistance bonus IOs.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Primia View Post
Demon(i can't remeber which ability :\)
The Demon Summoning Recharge Intensive Pet is Hell on Earth. An amusing side note to that power is that, since it's cast on one of your currently living combat pets, it can be cast on ANY currently living combat pets, whether it's from your primary, a Dark Servant, or even (as I have done for my own amusement several times) a combat veteran pet such as Dark Fairy.


Where to find me after the end:
The Secret World - Arcadia - Shinzo
Rift - Faeblight - Bloodspeaker
LotRO - Gladden - Aranelion
STO - Holodeck - @Captain_Thiraas

Obviously, I don't care about NCSoft's forum rules, now.

 

Posted

Quote:
Originally Posted by Psylenz View Post
The protector bots can burn through a lot of endurance. I haven't noticed the drones or the assault bot using all their end. I most often six-slot my pets, all three classes. I also use the pet IO sets at level 25. With those sets you can usually max out acc, damage, and get a good bonus of end reduction. You can also max out your protector bots with 5 slots of a pet IO set and still have the sixth slot for a pure defense IO if you choose.

The regular IO pet sets are very affordable unless you are buying the defense and resistance bonus IOs.
Do IO sets enhancements, which often are two or more bonuses (like damage/end), do they suffer diminishing return like regular IO enhancements? For example, a Damage, a Damage/End, and a Damage/Acc, does the third one receive less Damage bonus?

Above question was also related to the guide: It says Drones should have 2~3 Acc slotted to make sure it can hit high level mobs, but that would certainly reduces the slots for IO sets as you would use.


 

Posted

I believe what you are asking is would 5 of a pet IO set squeeze out more than 2 Acc and 2 Dmg. The answer is yes. You get some benefit of the enhancement diversification limit being filled with multi-aspect IO sets. Extra benefit for endurance and the sixth slot for an option is viable

You can slot 2 Acc IOs, 2 Dmg IOs, and a fifth slot with acc/dmg to maximize the acc and dmg enhancement leaving you with a free slot for extra end or resistance, etc.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Bloodspeaker View Post
The Demon Summoning Recharge Intensive Pet is Hell on Earth. An amusing side note to that power is that, since it's cast on one of your currently living combat pets, it can be cast on ANY currently living combat pets, whether it's from your primary, a Dark Servant, or even (as I have done for my own amusement several times) a combat veteran pet such as Dark Fairy.
Thanks for info. That is neat how you can cast it on pets other then your demons.


 

Posted

Quote:
Originally Posted by Psylenz View Post
I believe what you are asking is would 5 of a pet IO set squeeze out more than 2 Acc and 2 Dmg. The answer is yes. You get some benefit of the enhancement diversification limit being filled with multi-aspect IO sets. Extra benefit for endurance and the sixth slot for an option is viable.
How does diminishing return on enhancements work with IO sets, if one particular stats (damage, acc, etc) appear more than three times in the set?


 

Posted

Quote:
Originally Posted by Cyberium_neo View Post
How does diminishing return on enhancements work with IO sets, if one particular stats (damage, acc, etc) appear more than three times in the set?
Enhancement Diversification


Quote:
Originally Posted by Arcanaville View Post
...[I]t would be more proper to say this game is slooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooowly dying.

 

Posted

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 48 Natural Mastermind
Primary Power Set: Robotics
Secondary Power Set: Dark Miasma

Villain Profile:
Level 1: Battle Drones -- Acc(A), Acc(3), Dmg(3), Dmg(5), BriL'shp-Acc/Dmg(5)
Level 1: Twilight Grasp -- Empty(A), Empty(7), Empty(7)
Level 2: Tar Patch -- Empty(A), Empty(9)
Level 4: Darkest Night -- Empty(A), Empty(9), Empty(11)
Level 6: Equip Robot -- Empty(A)
Level 8: Photon Grenade -- Empty(A)
Level 10: Howling Twilight -- Empty(A), Empty(11)
Level 12: Protector Bots -- BriL'shp-Acc/Dmg(A), BriL'shp-Acc/Dmg/EndRdx(13), BriL'shp-Acc(13), BriL'shp-Dmg(15), EdctM'r-Acc/Dmg(15)
Level 14: [Empty]
Level 16: [Empty]
Level 18: [Empty]
Level 20: [Empty]
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)


I dummied up this robots/dark for discussion. I am not sure if the OP has Mids. Note I put a brilliant leadership acc/dam as the fifth spot in battle drones and an edict of the master acc/dam in protector bots fifth slot.

Working at four slots, battle drones have 66% accuracy and damage enhancement from SOs. On the protector bots at four slots you have 82% acc and dmg, AND 19% endurance cost reduction. The fifth slot puts you in the enhancement diversification range nicely over 90% and it is cheaper, but the SOs will expire and no IO set benefits. The fifth slot of edict (equal level to the brilliant leadership) puts your accuracy and damage deep into the enhancement limitation with the added IO set bonuses of regeneration, debt protection and confuse resistance.

None of the IO set bonuses are anything by themselves enough to write home about, but they are not bad perks. Both tactics leave your enhancing open for the sixth slot for IO set defense or resist aura slotting, or you could put a big defense IO in protector bots for better defense for the mastermind and pets.

Enhancement diversification is not limited so much by the count of enhancements appearing in a powers slotting as the percentage enhanced. The max green healthy SOs give about 33 % enhancement, while IOs are based on a cap >40%. This is of course speaking of Schedule type enhancements: accuracy, damage, health, endurance cost. Schedule B: enhancements cap out for diversification limits between 45 and 50 including defense, damage resistance, range, etc.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Nyghtmaire View Post
Oh, so the diminishing return is based on the % of your current bonus, not how many you've got. Since two Single Origin enhancement almost always raise you above the first threshold at 70%, it's an unwritten rule that three enhancement is the limit. Thx for the clear up!


 

Posted

True, and since IO enhancements, affect multiple aspects, cheaper sets, and generic IOs can often yield far better results than SO slotting without considering IO enhancement set bonuses with the added benefit that IOs don't expire.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.