Dark/Dark Corr Advice


anonymoose

 

Posted

So i was exploring the combos and i came across the Dark/Dark combo sooo i was wondering how would one person build this as a PVE toon. Im new to ranged characters..so this is new to me. Any help would be welcomed.. and would yall get the patron mastery or the other mastery? i dont no how to spell it lol well you help is very appreciated thanks

-brian


 

Posted

Dark Miasma is awesome, here's a guide you should read: http://boards.cityofheroes.com/showt...44#post2354744

If played properly dark/dark will be extremely safe and pack a punch. If you don't like the idea of constantly repositioning yourself to get the best coverage from your cone attacks, consider a different blast set.


 

Posted

Your focus should be to debuff the enemies tohit into the floor and control the enemies as much as possible with Fearsome Stare and Tar Patch. Don't go into thinking you're gonna be a damage king, but you can basically neuter anything you fight, making yourself and any team you're on extremely safe.

It's actually an extremely popular defender so you may even want to head over to the defender boards to ask for some advice from there.

Protip: Dark Pit and Oppressive Gloom can stack for a great AoE boss-level stun!


 

Posted

As someone with a lvl 50 db/dm/dm corruptor, I'd definitely agree that one way to build is for the -to hit emphasis. I mildly disagree with some of the "low-damage" comments I see about them, but a lot of that stems from the issue of needing to be adept at positioning your AoEs.

All of the powers in a db/dm build have -to hit, but I tend to focus on that aspect only with the AoEs and rapid-recharge s-t attacks. All the heavier s-t attacks focus on damage enhancement, which can go a LONG way when a) negative energy is poorly resisted, and b) you start seeing scourge kick in.

The Dark Mastery APP power Oppressive Gloom ends up being a massive "fluff" mitigation tool in that, once you have the tough targets effectively blinded, you can concentrate on burning them away while all the minions and lts stagger around in a stupor. Even before you reach that point, however, your AoE -to hit neutralizes the worst of most alphas thrown at you.

Oh, and...

Quote:
Originally Posted by Neogumbercules View Post
Protip: Dark Pit and Oppressive Gloom can stack for a great AoE boss-level stun!
Throw Howling Twilight in there, and you're nearly able to stagger an EB (total mag 6); once Oppressive Gloom pulses again, you've got him. I've taken down red-con Ballista (and various other EBs) this way, and been on the receiving end of maybe 3 successful attacks throughout the fight.

The ONLY power I skip in the blast side is Torrent, and mostly for aggro management reasons. I respecced out of that when I got tired of an 80 ft kb cone aggroing 3+ spawns because my chosen target picked that EXACT moment to run past me.


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Posted

Quote:
Originally Posted by Bloodspeaker View Post

The Dark Mastery APP power Oppressive Gloom ends up being a massive "fluff" mitigation tool in that, once you have the tough targets effectively blinded, you can concentrate on burning them away while all the minions and lts stagger around in a stupor. Even before you reach that point, however, your AoE -to hit neutralizes the worst of most alphas thrown at you.

Oh, and...
Quote:
Protip: Dark Pit and Oppressive Gloom can stack for a great AoE boss-level stun!
Throw Howling Twilight in there, and you're nearly able to stagger an EB (total mag 6); once Oppressive Gloom pulses again, you've got him. I've taken down red-con Ballista (and various other EBs) this way, and been on the receiving end of maybe 3 successful attacks throughout the fight.
There is however a problem when focusing your build around Stun. First off, all three Stun Powers (Howling Twilight, Dark Pit, Oppressive Gloom) have different limits to how many enemies they can hit. Howling Twilight can hit 255 targets, with the rez at least. I imagine the Stun at Mag 2 is the same. Dark Pit can only hit 16 targets, also mag 2. Oppressive Gloom however, can only stun 10 targets, and not only that but it drains your HP as we know and it's also only Mag 2.

Two of those Stun powers are also either close AoE or PBAoE, which relies on being pretty much right next to the enemies to work. Are you really wanting to risk standing next to all of those enemies and an Elite Boss in the hope that you 'might' stun all of them? Even so, you might need to revive someone with that Howling Twilight. Also if you get mezzed, even for a split second, that Oppressive Gloom will drop. Hah, not so oppressive now is it?

I discarded that power from my build, I don't think it's worth it at all. Slotting for Stun not only requires sacrificing potentially vital revive powers for your team but a revamp of your playstyle. Slot for damage, recharge and Heal instead. Get every Dark Mastery power except Oppressive Gloom. The -tohit will be enough when you use all of your attacks, and think of the damage output you can achieve with a maxed out Soul Drain + Damage Set Bonuses + Blackstar. This is what one of my builds is like on my corruptor and it is amazing.