__Tru__

Rookie
  • Posts

    84
  • Joined

  1. __Tru__

    30,000

    I don't think 'estimated' and '~' are gonna cut it here..

    Seriously though thanks for all the time you have put into raising awareness and helping educate the masses. Cheers.
  2. __Tru__

    VIP to Free.

    You won't lose anything.

    Access to parts of the game will be limited or unavailable though still visable, taunting you to come back or at least unlock them through the market.
  3. Nice hijack...

    I have tried the presence pool and found it woeful. More damage might be your best option..
  4. nostalgia..... poor poor EM/RG how you broke the game.

    EMs punishment was cruel. You can still play it.. but it will never ever ever be as good as it was.
  5. Quote:
    Originally Posted by planet_J View Post
    Titan Weapons, hands down...
    At single target damage?


    Ultimus, stone/shield brute is effective and fun. Decent against large groups and really strong vs 1 or two targets. Knock up and knock down can really neutralize almost perma juggle bosses.
  6. Quote:
    Originally Posted by Arcanaville View Post
    I think you're going to want to refamiliarize yourself with how much damage Rain of Arrows does. And I'm going to want you to not compare base damage to damage capped damage.
    Hey, no problem. I will endeavor to be more clear and avoid mixing comparisions. I have edited the post for clarity.
    Hmmm, refamiliarize myself with how much damage Archery's Tier 9 attack does? You can't just give me the answer? Should that be per activation or over a peticular period of time?

    Actually, I did this last week and more, preparing a brutally long post with numbers from Mid's comparing all blaster T9 base damages, a list of approx peak personal buffed damge (aim BU IOs), a third comparision adding some temps and then mentioning other +dam options (inspir, SG & team buffs). Only to come to the conclusion that I had wasted 30-40 minutes. So I parsed it down.
    "The nukes that do have a crash are rather big per application." (per activation was pretty clear IMHO). Your own numbers for Nova show an approx endurance cost of 120. If I had 60 end at activation it makes sense I'd be completely out of endurance. Even if I was at 105%. I'm over simplifying it.

    I guess I could have added how Tier 9s fell into basically three categories.
    #1 - Lots of damage over a period of time with minor mitigations (-rech, scatter)(500-544 base dam)
    #2 - Lots of damage with decent mitigating effects (312-375 base dam)
    #3 - Faster recharge, crashless, lesser damage per activation, minimal if any mitigation (225ish base dam). The third type could be fired at will, endurance permitting.

    Yes, yes, yes, rain of arrows is more damage over an extended period of time, say two minutes. 6-7 activations for 225 (base damage) > 1 activation of 500 (base damage). I get that.
    However that makes at least two assumptions. 1) Targets will survive for at least the 2 minutes. 2) No other attacks are made during that time frame.

    A proper comparison would have to incorporate an optimum attack chain for each of the T9s as if there were no crashes to really be apples to apples. Frankly that makes me tired just typing it. (end, rec, buffs with timers, survivability, is the target moving, etc.)

    No need to examine down to decimal places to understand that in the most general sense, more damage = more cost in activation, rechage and/or endurance. And in some cases even a penalty (Many T9s, Energy Transfer, even Oppressive Gloom come to mind)

    Quote:
    Originally Posted by Arcanaville View Post
    I would like to see someone attempt to make this case objectively, as opposed to just matter-of-factly.
    ob·jec·tive - 1. Of or having to do with a material object. 2. Having actual existence or reality. a.) Uninfluenced by emotions or personal prejudices: an objective critic. b.) Based on observable phenomena; presented factually.

    Using the definition, 2b specifically, as per thefreeditionary-dot-com via google as published 04-June-2012AD.

    Blaster make big boom, use up all power. Exhausted, need rest.
  7. I was trying to over generalize I guess and be brief.
  8. Quote:
    Originally Posted by Fulmens View Post
    Is there a logical chain of deduction behind that sentence and I just overlooked it?
    The nukes that do have a crash are rather big per application. Maybe not DPS wise currently.

    If folks want T9s like Full Auto, Rain of Arrows and Overcharge. Faster recharging and unbuffed {base} damage of 200{+/-}. (178-234), (225), (219) {respectively}. Okay {with me}.

    If folks think they are getting Inferno or Blizzard with no crash. Thats just silly.
    Already without too much effort {using aim+build up+IOs}, up every two minutes, Inferno 2350+ or blizzrd 2040+. No procs, no incarnates, no temps, no outside buffs. With them, pushing 3000.

    A bit more mezz protection. Yay.
    Some more reliable single target mitigation. YAY!
    Sniper upgrade. YAY!
    Crashless nukes...
    Reworking them? Cool. Just seems unlikely beyond some adjustments and thats a bummer. Upgraded 'counter measures' would be great.

    edits in { }
  9. Quote:
    Originally Posted by Morgan78 View Post
    All blaster tier 9 power should not have the crash.
    Crashless nukes for all just isn't going to happen. Niether are massive damage increases on AOE's.
    Even slight bumps end up being huge at the higher performace edges of the game.

    300-400% damage buffs is quite a bit (500 is the cap). If a blaster is running around without a couple hundred points of damage buffs at least 1/3 of the time I don't think that is using what is available.

    Reworking them?? Or just letting them fade away... There is most likely something in the works.
  10. Arcanaville, I hear what you are saying.

    just to clarify
    Quote:
    Originally Posted by Arcanaville View Post
    Stalkers were never broken: they worked just fine.
    IMO stalkers were not broken, but they were improved. The same opportunity exists for blasters with the same mechanic that now exists. Make a extremely high damage, very long activation, interruptable power, instant.
    I do see how you (and others) feel blasters have been left behind and deserve to be looked at and possibly reworked. I totally agree they should have SOME top tier SINGLE TARGET damage powers.

    Quote:
    Originally Posted by Arcanaville View Post
    So the presumptive damage specialist does not have the highest damage modifiers, does not have the best damage self buffs, and doesn't even uniquely have the best damage-buffing inherent.
    Still they have them and they aren't the worst or terrible.

    I would ask - Is it possible the lack of blaster performance is perceived more in just the higher levels and end game? Or do they under perform even in the 1-45ish levels?
  11. Tweaked Black ***'s build to use Staff. Perm Hasten (w/kb proc) & AOE-ness.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1172;562;1124;HEX;|
    |78DA7D944B6FD34010C7D7894D9A17499A47D3B4699D1E29442DED1D154A10A8962|
    |A55E26AB9E9265D29A4A9EDA6496F1C38228E9C402D70E6C6FB33F046F01180038F|
    |2F80CC78679A1A596225EB37FBDF99D9D959DBC66035F5F8CACD0B4C495EEA588E6|
    |35EB4F75CAE19565B34993F62F054A4681ABCC3797DC3B55A2DB321DADBAEE8B6CB|
    |B8B4CA5BBCEBF07A43707B68AEECD9164BACEFEC74EA1B3DCEB752D25CE3560F223|
    |2C7932D6E3BDBA29793F3ABDDBE70C4A6E8087798BFDC13CDFA8ADD7445D3342CC7|
    |859C6528E32C3C6F6A8C86077501E654F6C49F2A5253D93218BACA220BC445A4BA4|
    |43C8F7CEA87604C44D967523B7583B88B7C0688D25E5143917BBD86FD35D234DAFF|
    |2D6831CA15232D31F32FDF814F1C7DB4F8AD88CC9FEAC3B40ADC479E1E1087C8EC0|
    |1720EEE2089B14A721EF3658925584BD3DEE9229E6DFC0FC68D17B0E61730CD904F|
    |86FA53A0FE14A83FEFA1BE1CFAB09C0783BD043B2FCFEF29F93B11DCED3656FE19B|
    |C8BD88568F11E76AB74882C1F11EF239F032628F3846F40655F207E12E3D5C93EFA|
    |55E8162A03E4F49078807C0598C2186DEA302AB59923E203E243A4FE08599327C94|
    |18FAA74FE2AF548CF626F74EA511A7C66E95E67C9C7FBEFF89118BD414C3987B7F1|
    |EB445394EB9865EC1AF267D05FD6F53BE87D173B3BA663A66935F09E4BEF3321652|
    |1A42C8694A590B21C521AEAE8FBF1D642ABEB2A2D8EEA8E6747DF85B799909ED2FE|
    |50C3DF856F7F0CD89F02F6D7D289FD2D607F0FD87F01DF32EBD7|
    |-------------------------------------------------------------------|
  12. I was just giving an alternate solution.

    A /kin could be very effective at getting tickets. Maybe not be super effective for them self but a boon to a more powerful character actually doing the work. Also, with a corruptor's damage increasing as a targets health gets lower it's a good fit to help the more powerful character finish off remaining bosses.

    "+spd +rech +rec is always appreciated." Stay 30 or 33 and buff 50s. Could get tickets faster this way vs trying to solo at 30.

    If you really want to solo with a brute, claw/fire or bs/fire and there are some counter intuitive ways (smaller maps, less targets) to leverage the game mechanics.
  13. The more I mull over the idea of a fix similar to the stalker improvement.

    It would be a big increase if sniper powers could be used like the new assassin's strike. More fun too.
  14. Warning: Semi-snarky response follows.

    Quote:
    Originally Posted by Comicsluvr View Post
    firmly believe that ALL sets in an AT should have some fundamental building blocks that make the AT viable.
    Like blasting stuff?

    Quote:
    Originally Posted by Comicsluvr View Post
    Blasters are supposed to do damage. Every Blaster Primary needs either Aim or Build Up.
    nah, can't make them all the same yet have them be different in ways other than skins.

    Quote:
    Originally Posted by Comicsluvr View Post
    In order to help balance the sets, all Blasters should have their first two ST attacks, one ranged AoE and one Cone. All of these attacks should start with the same range, Recharge, Damage and End cost.
    see above

    Quote:
    Originally Posted by Comicsluvr View Post
    All Blasters need a crashless Nuke.
    WHAT!?! Seriously? Oh Ice/Energy such dreams...

    Quote:
    Originally Posted by Comicsluvr View Post
    The enemy WILL eventually get into melee range so all Blasters need a way to deal with that. Either a melee attack that does relatively high damage or an attack that somehow mitigates damage like Power Thrust.
    OK, this I'd agree with. Don't they already have that.

    Quote:
    Originally Posted by Comicsluvr View Post
    All Blasters need to have a niche that separates them from other Blasters and makes the sets feel different. However this nich should also help the Blaster in some way and not just be reskinned power effects.
    Isn't this how it is?

    Quote:
    Originally Posted by Comicsluvr View Post
    I don't want all of the Blaster sets to be the same thing. But I DO want them to all have a minimum level of effectiveness.
    What would your minimum level of effectiveness be?
    All ATs should be able to engage 4 targets pretty early in the game and grow from there or a blaster should be able to go +4x8 kill everything and not get a scratch.

    IMHO if a blaster can't engage 4-5 mixed targets, they are doing it wrong. If a blaster is trying to build for defense and then doesn't think they are blasty enough, isn't that a choice? It's not difficult to get a perma 35-40% damage boost from IOs, +aim, +build up, +choke down a couple reds and possibly a random build up from a proc. That's pretty blasty.
  15. Quote:
    Originally Posted by Leo_G View Post
    The question was "What should blaster's role be?"
    Um blasters should blast. Is that too obvious?

    Blast stuff and try not to get killed.

    Hospital frequent flyer miles can be expected. The being mezzed or knocked around all the time, that could be rough. There are easy fixes available though. Break free, blast some more. Anything more should be available at the cost of the blastiness.

    As far as seamless chains and such. Really?

    I'd be in favor of a stalker AS like sniper ability mid fight. That'd be cool.
  16. Speed - Minimum required, 30+/- minute run.
    XP/Shard/Drop - At least including ambushes.
  17. /kin corruptor

    at level 30 you really aren't going to be burning through maps for max ticket drops. What might (would) be effective is to help someone else burn through maps more quickly. +spd +rech +rec is always appreciated.

    if you really mean to level lock at 33 to get the recipes that work at level 30 one of the corruptor primaries with a crashless nuke would pair well.
  18. Congratulations. "20 t4ed incarnates"

    "In about 3 hours we'd run every trial" is most definately not all of us. That is a dedicated group that someone would be lucky to fall in with.
  19. Doesn't that line read "Damage/Chance for Knockback/Knockdown to Knockdown" as well as being a unique set ???

    Bummer, you almost had me excited.
  20. So, can we have the old Energy Melee set back for PVE? Specifically Energy Transfer. You know since PVP isn't currently a major development factor.

    That would be like a whole new power set to a lot of folks with a fraction of the work. That should be okay with the dev team, right?
  21. You totally can.
    Just need to unlock that option using points at the paragon market.
    Or if you already have 13 reward tokens (months subscription or equivalent?) you won't need to do anything.

    Edit: I think.
  22. Quote:
    Originally Posted by Demon_Shell View Post
    I gave low markings for some things because I don't have enough information about them.
    Is there a description of the stuff in the survey somewhere?

    Some of us who'd like to take the survey but have no idea what some of the awesomeness is.

    At first glance, I thought chain mail was a power set.
  23. I would gladly give 800 points for just the old Energy Transfer back!

    The slow animations.. oh my it's just terrible to activate and watch a target get defeated before... over and over and over. On a big team em/ characters really don't get to participate.

    And this goes for lots of long activation single target attacks. They really are just wasted a lot of the time. Data mine that!
  24. This used to be a fast beautiful set [PVE & PVP]. Some folks made the argument it was too good [PVP].

    Without any AOE attacks a skillful EM/ stalker could take on 4-5 even 6 targets and barely get scratched [PVE].

    An EM/ stalker was an AOE, a 5-6 second AOE that could finish all but the boss.

    Pow Pow Nuance Pow Pow Pow Pow Pow Pow rest.


    Now it's slow.

    These days, it's okay to stand in one spot and spam attacks (mostly AOE) like crazy with little targeting, target prioritizing or thought, piling up kills. Where is the skill for melee sets (outside of acquiring expensive IOs and combining them efficiently)?

    Yes, this set may have been unfair in PVP for a brief moment. FOTM x6 maybe. It was really fun in PVE. The set was put down like a rabid dog.

    It never needed an AOE and is not likely to get fixed.


    What a dream these could be:
    Brute - Energy Melee / Radiation Armor
    Tank - Radiation Armor / Energy Melee