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Posts
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Joined
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IIRC they have different rewards tables and therefore running them back to back Shards would be available for each. Hero and Villain TF/SFs are different so same for DKTF and BSF.
Timer is 18 hours I believe for DKTF and BSF but 20 hours for LRSF and STF. -
A couple of possibilities.
1 - Your first 15 members of the supergroup 'give' the supergroup 20K prestige each. This doesn't count.
2 - Someone spent Inf to buy prestige. This doesn't count.
3 - The badge tip showing 300k is broken. -
Go back to Nova Praetoria and wait for the zone event. You can get about 20 a crack during the event. Then just go around the zone picking up strays around the bridges.
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Often the near invisible GM is flying high overhead and you can't see him, even before you attempt to spawn him. Use a targeting bind and keep flying high to search for him as he is very very hard to spot.
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Check out the new Dev Thread by Second Measure. I20 will have Incarnate Trials to fill the slots.
http://boards.cityofheroes.com/showt...31#post3420931 -
Wait! Badge was there and mega-death didn't ensue? Impossible!
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I sell the first Luck Charm I get from a level 4 and put in bids for 3 Accuracy, 6 Damage and 4 End Red level 10 common IOs with the proceeds. And put them in play as soon as I hit level 7. Then I sell two Luck Charms and buy the same numbers of level 15 common IOs and put them in the empty slots at level 12. After that I frankenslot cheap sets or good drops I get until the upper 20s. At that point I start converting common IOs to good sets.
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Another note if you buy the Going Rogue version your very first character created will be started in Praetoria but any subsequent characters can be started as a Hero or Villain in the appropriate areas. You don't have to wait to start a second character just make the first one enter Praetoria log out and create a new character to start in the other areas.
And welcome to the game -
Addendum - First Hero or Villain Morality mission gives 50 merits. Thereafter you get 1 Alignment Merit
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I was a full villain at the time and leveled my 3rd build to level 5 and respec'd at Lupin.
I will have to look at what my badge text says. -
I usually log out in Cap in the building with two quartermasters.
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There are a set number of ambushes I think around 5.
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Well I burned through the freespec and 5 respecs (a couple of vetspecs were claimed earlier) at Lupin and got zip treebadges on my hero badger. If I recall correctly I only used freespecs on this character prior to this point. So it might not be consistently working.
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When the timer runs out the Malta ambushes occur without Director 11. The AV appears near the last glowie clicked and only after the last glowie not on a timer I do believe.
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The new Alpha Slot is a stand alone slot available through the Incarnate selection at the top of the powers window. Double click on the Alpha slot after you create a boost and all the available boosts will show on the right window. Double click the one you want to put in.
Only one boost can be used at a time but they can be swapped.
You get the new slot when you complete the Mender Ramiel arc -
I don't believe the canisters are located outside the map. It appears you have a marker set outside the boundaries. Look around for 55 gallon drums that should be glowing/humming. Those are the canisters.
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Buy six defense Inspirations and six red inspirations. Take 3 each before you start the fight, take 3 each when you see they are fading. Profit.
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Pshaw! Tthat is just a mechanical Tentacle created by Neuron to bolster Cole's fabricated Hamidon story.
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I find that happening if I use 3D sound. Did you change your sound settings lately?
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I would call them up and work through the issue that way. I had a problem earlier this month and had to work through the second tier guys into the Billing guys to get mine straight.
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So City of Data does have it. The info is just presented off my page to the right. Way off.
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As you enter the warehouse there is an open area to the left and that is where he appeared with some of his posse in the aisles between storage racks.
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Thanks guys. It seems to be 10 seconds duration. The power has a 6 second recharge-1 second cast , so that means I should be able to get in 3 attacks and then another dagger.