Alphja Slot Rare and Very Rare Requirements


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Posted

I haven't seen them, and maybe they're not available yet, but does anyone know the requirements for Rares and Very Rares yet?

I can guesstimate how much I need to save up in shards, but I'm speaking specifically about components required to make Rares and Very Rares. I figure I can pretty much do all the component contact over and over for a while and still not have enough, but it would be nice to know.


 

Posted

Well, from the website, we see the note that the Very Rare boosts will require 2 rares.

That's all we really know at this point.


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Posted

Quote:
Originally Posted by Rajani Isa View Post
Well, from the website, we see the note that the Very Rare boosts will require 2 rares.

That's all we really know at this point.
The website and the in-game Alpha tree disagree with each other, so I would advise people not to make any plans based on either of them. We don't know anything beyond the common and the uncommon. Rare and very rare are still a complete mystery.


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Posted

Not really - they seem to have been drawn different, but the in-game tree would match the "Any Two Rares" discription on the website.

Of course, it's not live yet, subject to change, etc.


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Posted

Even though we have little real data yet I think we can speculate with a reasonable degree of certainty. It's quite likely that given what we do know that Rares will take the equivalent of many dozens of shards and Very Rares may take upwards to a few hundred shards total.

I'm not going to go crazy farming for as many shard as possible, especially before we get more precise info on this. But I really don't think it's going to hurt anyone to have several hundred shards racked up and waiting for Issue 20.


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Posted

Quote:
Originally Posted by DumpleBerry View Post
The website and the in-game Alpha tree disagree with each other, so I would advise people not to make any plans based on either of them. We don't know anything beyond the common and the uncommon. Rare and very rare are still a complete mystery.

Agreed I am not assuming anything with my main. She has her uncommon slotted and what I have been doing is just accumulating shards and basic components for when I find out exactly what I need. Currently she has close to 150 shards and 20 components from various TF/SFs. I could easily start craft uncommon components but I figure why waste shards and basic components trying to GUESS what I'll need.

We still have no clue exactly when the Rare and Very Rare slots will be available so I'll just keep storing things and hopefully will have enough to go straight to Very Rare when it does finally hit.


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Posted

Well I do consider the website to be accurate, but I will not be betting the house on it.

From what I gather from the website, speculation and assumptions, is that it only takes 1 Uncommon [plus other unknown things] to make 1 Rare. And it only takes 2 Rares [plus other unknown things] to make 1 Very Rare.

So, since I have 2 Uncommons for each Alpha, I have met the basic requirements. It's all the extra shards and components in addition to the Uncommons that I don't know about.

Of course, the website could be wrong and maybe it's still in development, but based on what they gave us, it's not a total mystery, just incomplete information.

Thanks for answering the short term question. I guess we'll all have to wait to see what shards/component requirements are imposed on the R/VRs.

Edit: and my speculation is that it will take about 255 shards to go from nothing but an empty slot through to Common all the way to a Very Rare.


 

Posted

Quote:
Originally Posted by Wicked_Wendy View Post
Currently she has close to 150 shards and 20 components from various TF/SFs.
lol, and I checked my main last night and was pleased to see that I had 26 shards. I'm such a slacker


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Posted

Quote:
Originally Posted by DumpleBerry View Post
The website and the in-game Alpha tree disagree with each other, so I would advise people not to make any plans based on either of them.
I haven't looked into it very hard, but from what I can tell, the differences are that the website is upside down.




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Posted

Quote:
Originally Posted by Kheldarn View Post
I haven't looked into it very hard, but from what I can tell, the differences are that the website is upside down.
The big thing for me is that the game tree appears to have four different possible endings, two rare and two very rare (with two rare predecessors). The website seems to suggest that there are four rares, and a variety of them combine to form the two rares.

The upshot being that BOTH the game and the website currently indicate a combination of rare boosts to achieve the very rare, but they both indicate different ones.

What gets my goat is that all the components and shards and such are all specifically labeled "for the Alpha slot." I don't know if I can take farming up a storm of beta shards for the beta slot. I'm already disinterested in all the Incarnate content.


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Posted

Quote:
Originally Posted by DumpleBerry View Post
The big thing for me is that the game tree appears to have four different possible endings, two rare and two very rare (with two rare predecessors).
Doesn't look that way to me.



One common, two uncommon, four rare, two very rare.

Quote:
The website seems to suggest that there are four rares, and a variety of them combine to form the two rares.

The upshot being that BOTH the game and the website currently indicate a combination of rare boosts to achieve the very rare, but they both indicate different ones.
Not really. In game, the lines leading up from the Rare row all combine into one line which branches off into two Very Rares. On the website, each Very Rare seems to connect to only two specific Rares, but every one of them has text saying "Ability cost: Any 2 Rare" (emphasis mine).

EDIT: I see where the confusion might come from. the line connecting the Rares goes *behind* the actual slots, so it's not very clear. It would be more helpful if it looked like this:




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Posted

Quote:
Originally Posted by Lothic View Post
Even though we have little real data yet I think we can speculate with a reasonable degree of certainty. It's quite likely that given what we do know that Rares will take the equivalent of many dozens of shards and Very Rares may take upwards to a few hundred shards total.

I'm not going to go crazy farming for as many shard as possible, especially before we get more precise info on this. But I really don't think it's going to hurt anyone to have several hundred shards racked up and waiting for Issue 20.
Hi,

somebody has to say it........

Why do the words "Shards - Grind - Farm" (in any order) spring to mind on reading the the quote

I have everything crossed that when the higher tiers crafting criteria are revealed all those words will have been taken into account by the Dev's.

And given the Issue time scales, I will probably be dead by the time the last slot, top tier, stuff is finally released anyway, so guess I should not be sweating about it too much.

Cheers


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Posted

Quote:
Originally Posted by jacktar View Post
Why do the words "Shards - Grind - Farm" (in any order) spring to mind on reading the the quote
Because one person's "X is a reward for playing Y constantly" is another person's "you are forced to grind Y if you want X".

If you take out the X, then it becomes "I like playing Y but it feels like I'm wasting my time" and "there is no point at all for Y to exist", respectively.




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Posted

I don't get the whole shard farming thing. Do a thirty minute story arc, run about 4 TFs, and there you go, uncommon boost in 3 hours. Even if you can't TF for whatever reason, normal playing should get you there in about a dozen hours in the worst case scenario.

Considering leveling a normal character to 50 without powerleveling or powergaming takes, what, 50 hours ? 100 hours ? The time required to get an alpha slot seems quite fair, generous even, considering the performance boost it provides.


 

Posted

Quote:
Originally Posted by Nihilii View Post
I don't get the whole shard farming thing. Do a thirty minute story arc, run about 4 TFs, and there you go, uncommon boost in 3 hours. Even if you can't TF for whatever reason, normal playing should get you there in about a dozen hours in the worst case scenario.

Considering leveling a normal character to 50 without powerleveling or powergaming takes, what, 50 hours ? 100 hours ? The time required to get an alpha slot seems quite fair, generous even, considering the performance boost it provides.
We're not talking about the already available Common and Uncommon boosts, we're talking about the upcoming Rare and Very Rare ones. Just like it's much easier to get from 1 to 20 than from 20 to 40, the higher-tier boosts with the Level Shift will probably take more time.




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Posted

Well, switch my argument to "I don't get people who worry about what might happen based on unrealistic expectations" if it reads better for you. Based on the current rates, it seems kind of far-fetched to me to assume that the very rare will require heavy grinding/farming.


 

Posted

Quote:
Originally Posted by Nihilii View Post
Well, switch my argument to "I don't get people who worry about what might happen based on unrealistic expectations" if it reads better for you. Based on the current rates, it seems kind of far-fetched to me to assume that the very rare will require heavy grinding/farming.
In my experience, one shard an hour is about average for casual play. Estimating 200 shards is estimating 200 hours. For people who only play a few hours a week, this will take them a long while - months.

The slots/level shifts are a replacement level cap. Fairly natural that people will want thier characters to be at the level cap.
The random element is worse for some than actual exp which is a definable steady going up progress bar.

I do think its too early to worry about as yet.


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Posted

Quote:
Originally Posted by jacktar View Post
Hi,

somebody has to say it........

Why do the words "Shards - Grind - Farm" (in any order) spring to mind on reading the the quote

I have everything crossed that when the higher tiers crafting criteria are revealed all those words will have been taken into account by the Dev's.

And given the Issue time scales, I will probably be dead by the time the last slot, top tier, stuff is finally released anyway, so guess I should not be sweating about it too much.

Cheers

I don't really think of it as a grind. Like I said in my post I have close to 150 shards but it isn't like I log on and spend all my time desperately shard hunting (running from one TF to the next). Tessa is my main and my Badger .. I just love playing her so I will pull her out once a day, or less, and run a TF. Whatever I get goes into the "Let's be ready for the next set of slots" bag. I don't see it as farming or a grind at all just having fun. The other day I joined an ITF and was one of Four SOAs. We had so much defense and an amazing amount of damage that we breezed through the Task Force. The leader set a challenge, based on what we had, of no more than 4 deaths and when all was said and done.. we had only used up three. Everyone had a great time and I think I walked away with 7 or 8 more shards along with another Nictus Fragment.


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Posted

I think it's completely reasonable that the rare and very rare alpha slots cost many shards. After all, they're supposed to be the top-tier end-game unlockables just like very rare IOs. What makes it all the more reasonable is the fact that alpha slots are purchased with currency that can be stocked up on prior to the release of new enhancements (like IOs), so to have an incentive for people to play new stuff (more than once) they'll probably release with the rest of the alpha slots, they'll have to account for the fact that many people are very likely to have at least a few dozen shards from just playing the game.


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Posted

So I've been thinking about how expensive the Rare Boost might gonna be, and I figure it might be either 60 shards (28 shards + Uncommon Boost) or 68 (36 + Uncommon Boost).

I'm making two assumptions here. One, that the Rare Boost will use three components like the Common and Uncommon Boosts, and two, that there won't be components rare than the uncommon components.

So I figured, if the Common Boost uses three common components and the Uncommon Boost uses two common and one uncommon components, the Rare Boost would either be two uncommon and one common components, or just three uncommon components.

'course, we all know what they say about assumption. In any case, if I had to bet on some shard costs for the Rare tier, those would be my guesses.


 

Posted

Quote:
Originally Posted by Silver Gale View Post
Doesn't look that way to me.



One common, two uncommon, four rare, two very rare.



Not really. In game, the lines leading up from the Rare row all combine into one line which branches off into two Very Rares. On the website, each Very Rare seems to connect to only two specific Rares, but every one of them has text saying "Ability cost: Any 2 Rare" (emphasis mine).

EDIT: I see where the confusion might come from. the line connecting the Rares goes *behind* the actual slots, so it's not very clear. It would be more helpful if it looked like this:

After my last post, I checked in game and discovered I was wrong. Hard for me to see those tiny lines. I came back here to correct myself, but not only had you beat me to it--you had awesome pictures.

Thanks!


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by Noxilicious View Post
So I've been thinking about how expensive the Rare Boost might gonna be, and I figure it might be either 60 shards (28 shards + Uncommon Boost) or 68 (36 + Uncommon Boost).

I'm making two assumptions here. One, that the Rare Boost will use three components like the Common and Uncommon Boosts, and two, that there won't be components rare than the uncommon components.

So I figured, if the Common Boost uses three common components and the Uncommon Boost uses two common and one uncommon components, the Rare Boost would either be two uncommon and one common components, or just three uncommon components.

'course, we all know what they say about assumption. In any case, if I had to bet on some shard costs for the Rare tier, those would be my guesses.

Yeah if I am reading your post right this is one thing I have been wondering. Now I am not sure HOW they would do it since every 45-50 level TF/SF with the exception of the ones in the Shadow Shard has already been assigned a component drop (And of course to date the Apex and Tin Mage only award shards and not a component). So either the rare and very rare building blocks just require an AWFUL lot of shards or they plan to come up with ways to make NEW component s that we either craft (again back to LOTS of shards) or get from some new drop????

We DO know that issue 20 promises us the next slot Justice (? I think that's right LOL I know it starts with a J anyway) but we don't really know for sure exactly WHEN the rare and very rare from the Alpha will arrive. All they said prior to I 19 was the top two tiers would arrive later.. They never confirmed or denied that meant with Issue 20. It could come before as something to tied us over as we wait for 20 to arrive. As far as I know there has been no date even hinted at for I 20's release but we know they have averaged at least 2 or more issues a year so ... Late Spring to Early summer? Let's say it June. With that long a wait between issues it wouldn't be unreasonable for them to release the Rare and Very Rare Aplha Slots in say March just to keep everyone excited and interested. JUST theorizing here folks Please DO NOT take any of that as carved in stone hehehe


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Posted

Hi,

I too was wondering about the practicals of implimenting all the new slots.

I was trying to imagine a row of "Menders" in Oro all with one slot, or one Mender with a bunch of slots, or some other way/locations of provision.

Any thoughts?

Maybe when the next level tiers are released then the new TF's (Apex/Tinmage for now) will drop new incarnate salvage and so on? That would make sense of them not dropping stuff now before the tiers are open?

Anybody seen anything about the system workings yet?

Cheers

Edit to clarify: By Slots I mean the Alpha and Justicar et cetera slots, and by tiers I mean Common/Uncommon et cetera.


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Posted

It can really be anything, the next couple of slots could be unlocked using shards, or another storyarc. It could even be earning a series of badges, i doubt that it's just going to be a ton of contacts in Ouro unlocking each slot by the end of it all.


 

Posted

Quote:
Originally Posted by Wicked_Wendy View Post
We DO know that issue 20 promises us the next slot Justice
All that the Incarnate overview page says about the next slot is that it's called Judgement, it grants upgradeable AoE powers and that it's still to be unlocked. We don't know if it's in I20 or later.

Quote:
Originally Posted by jacktar View Post
Anybody seen anything about the system workings yet?
Well, the people who are in I20 Closed Beta have probably seen things about the Incarnate system, but they're not allowed to tell because NDA and all.




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