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Posts
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I think the important question here is what purpose mez serves in game balance. Giving straight mez protection to Blasters most likely wouldn't in itself unbalance the game, but then the question has to be asked, why not give it to the other 5 ATs that don't have it. Why even have mez at all? And if mez does serve an important function, why should Blasters be the only squishy AT that doesn't have to worry about it?
I think a lot of this really is the Devs fault for blurring the lines that each AT is supposed to be designed for. Blasters are supposed to be the glass canons, capable of tremendous amounts of damage while staying at range, and early on that was true. But then they gave NPCs just as much damage capability at even greater range, and suddenly Blasters became even more fragile than before. Over time other ATs have been given more damage capability to rival or even exceed Blaster damage without the glass part to hold them back. It seems as if there has been a tremendous amount of powercreep over the years. It might be time to redefine what role Blasters are supposed to serve in this game and find the best way for them to do it. -
It's really only an issue for lolfiteklub. In zones or team arena regens are pretty laughable. They have so little damage and die so fast to debuffing that they are only worth looking at if they are the only thing left to target.
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Quote:So let me get this straight. I need to build my blaster around the Medicine Pool, Leaping Pool, Fighting pool and Clarion Only as my Destiny pick...so let's see that's 8 power picks I lost just to be able to play my Blaster efficiently.
Loosing 8 Levels, only able to Clarion for my Destiny choice, waiting to level 53 before I'm on par with every other AT Damage output wise...sure seems like a lot to sacrifice to properly enjoy the AT.
As opposed to the Speed, Flight, Fighting and Leaping pools that practically every Blaster thinks they must take now in order to feel effective?
I'm not sure why this is a hard thing for people to accept. You can have high defense and very little mez resistance or you can have low defense and not worry about mez. The Devs have made it pretty clear they think having both would be unbalancing for the Blaster AT. The best way to get their attention and convince them that a change is necessary would be to demonstrate that having both would not unbalancing existing content. -
Quote:I would argue against the view that the Blaster's range is anything like an advantage over melee ATs, and certainly doesn't make up for the lack of defenses. Pretty much every enemy in the game has a ranged attack, from guns, to crossbows, to buzzsaw shuriken, to a thrown rock. I think I can count on one shop-teacher's hand the number of mobs that don't have one, even if it's not as strong as their melee attacks. Also, the range of their attacks in invariably longer than a Blaster's, even the Snipe.
I think this is the biggest problem. Blaster survivability would increase dramatically if range truly was a better defense. Rather than giving Blasters something they arguably don't really need (more mez protection) or something that might unbalance existing content (more damage), I would rather see the Devs shorten NPC range and lower ranged damage to be more on par with what players can do, thereby creating a less hostile environment for ranged ATs. -
Quote:Because the price of admission (two power picks, three if you count Acro itself) is too high, and the power can be replicated in large part by IOs that don't shut off or cost End. Acro also provides resistance to Hold, not immunity. Being Held less time is not that great to justify the prerequisites. Mez resistance just reduces the time you are under it's effect, it does not prevent the effect from happening, and even less than a second of sleep or hold will shut off some toggles.
See, this is exactly what I'm talking about though. People don't want to take the mez resistance that is available because they don't think it's worth it, then complain that there isn't enough available.
Acrobatics cuts hold time in half. That's pretty huge. Add in the mez resistance available through IOs and Incarnates and mez should never be an issue. It's simply a matter of using the tools that are available. You might have to make sacrifices to get it, and you might not have a strictly min/max build, but it is there. I see this as the problem. People want the defense capped builds, but they don't want to accept the sacrifices necessary to get it. It's just easier to ask the Devs to fix the problem for them. -
Regen is very beatable. Just not by melee. A half decent player could face roll the keyboard and still never lose to another melee, which is exactly why so many fiteklubbers use them, and why you see so many bad fiteklubbers try to enforce their own special rules to deal with them.
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I'm curious how much of this discussion compares teamed vs solo play. From my own extensive experience with Blasters, I rarely spend any time mezzed/dead when teamed, and my damage far outpaces any Scrapper or Brute in those situations. Solo is of course different and I spend more time moving around trying to avoid mez, so damage output is somewhat lower.
I know there are a lot of people who love their AT of choice, and feel slighted when it can't solo at the same pace as other ATs, but this should not be how the Devs balance AT strengths and weaknesses. This is still a social game even if many people choose not to play that way, and there is no reason why some ATs shouldn't perform at a higher level when teamed.
Even for solo play, the Devs have already provided Blasters with a significant number of methods to lessen the impact of mez at all levels. If people choose not to make effective use of those, well that is on them. They should not make changes to an already effective AT simply because some people feel they need more. I see a large number of builds that concentrate of high defense to avoid damage and mez, and this is a very good idea from a min/max perspective. However, most of those builds I see choose not to take Acrobatics, one of the single best methods the Devs have given Blasters to lessen the impact of mez. If mez is such a concern, why are so many Blasters choosing not to take that enormously effective power? -
My first comic was Uncanny X-Men #123. I read it so many times it fell apart, at which point I gave it to my best friend. It resonated so strongly with me that many years later, after I had stopped buying new comics, I went and found a back issue and reread it a few more times.
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I did a double take when I found out Clancy Brown does the voice of Mr. Krabbs on Sponge Bob Squarepants.
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Quote:They could turn off TS/DR/HD/Squishy Res/New mez system on the test server and say they're testing it. That would mean they get everything they want (testing), while all the PvPers would just go there for PvP from now on.
In fact I can't think of a single reason they haven't done that. That bypasses all their concerns. If they say it's simply for testing, they don't need to attend to it at all. The PvP community would then choose themselves whether they'd want to PvP on the test server or the real servers.
They would finally give PvPers what they've been asking for all these years while having 0 responsibility to change or fix anything because it's just on the test server.
I have a list of people I'm supposed to email if they change PvP back to how it was. If they did this on test, they have 0 responsibility and will get accounts back.
Any flaws with this idea?
Just one. They wouldn't be able to test how the new powers actually worked in PvP on the live servers before they went live. Any information the Devs got concerning new powers would be limited only to how they interacted with pre-issue 13 mechanics and would be useless for making necessary changes for live servers. It's nice to think that it wouldn't matter since people would only PvP on test, but that's probably unrealistic. -
Quote:Copied directly from in game numbers.
201.32 (96.74) smashing damage on target
201.32 (96.74) energy damage on target
201.32 (96.74) smashing damage on target
Only if hidden or target placated
50.00 chance for 201.32 (96.74) energy damage on target
Only if hidden or target placated
20.00 chance for 201.32 (96.74) smashing damage on target
Only against held or sleeping targets when not hidden
10.00 chance for 201.32 (96.74) energy damage on target
Only against held or sleeping targets when not hidden
50.00 chance for 3.00 magnitude stun for 2.32s(2.00s) on target
-2.32 (-2.00) endurance on target
40.00 chance for -116.23% (-100.00%) recovery rate for 4.00s on target
80.00 chance for 0.64 magnitude knockback on target
AS is :
202.52 (97.32) smashing damage on target
86.79 (41.71) energy damage on target
520.76 (250.25) energy damage on target
Only if hidden or target placated unresistable
With no BU you are looking at 805.28 + 810.07 dmg = 1615.35 damage. Assuming you slot damage procs 2 purples + 2 PvPIO's is another 358 possible damage but you only need one or two to break 1700 points of damage against a scrapper with no res (Again before we factor build up)
Great. Now what has DR done to those numbers? What resistance does the target have? What is the actual damage delivered, as in copy the numbers in the combat log not the enhancement screen.
We all know what is supposed to be happening. We all know how it is supposed to work. I have said it is not working as intended. Copy/paste logs from RedTomax or enhancement screen doesn't mean anything because those don't reflect what is actually happening in game. I have experienced multi-crits first hand, both giving and recieving. Less than an hour ago somebody in RV claimed to have seen the same thing against them. If it's a bug, which seems to be the case, it should be fixed. I doubt it will, but till then I will reccommend Elec Melee for every Stalker because this is happening. -
Quote:This isn't true.
Thunderstrike -cannot- crit 4 times, it can only crit twice.
Thunderstrike does
96.74 Smashing Damage
96.74 Energy Damage
100% chance for crit of 96.74 Smashing Damage (From hide)
50% chance for crit of 96.74 Energy Damage (From hide)
The 20% and 10% are -only- out of hide, meaning even if they both went off, that would only equal what thunderstrike -in- hide is 50% of the time.
No other stalker power can do 386.96 base damage (outside of AS). In fact that may be the hardest hitting attack a person can get.
http://tomax.cohtitan.com/data/power...Lightning_Clap
Then it's not WAI since I know of at least 2 different occasions when I have gotten all 4 crits. Both times were against against Scrappers with more than 1700 HP and in open zone with no other attackers. I took note of the damage because there is no way I could have 2 shotted either of them without the multiple crits happening. -
Nin is still good. It has a self heal and a few other little tricks. Not having KB pro sucks, but is manageable. Energy Armor is a better defense set in my opinion because it has the KB pro and the best T9 in the game for defense. EA is a very popular set right now because of all the nubs that like to live in Overload like it makes them good. Will Power and Regen are pretty good since the Stalker buffs if you don't want to spend a lot of time or inf on it. They can hit the new HP cap where the defense sets can't, and can actually make use of the high regen. I don't recommend those though unless you are just too lazy to put the effort into a defense set.
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It has a chance to crit up to 4 times on the same target. Auto crit in hide for the first, 50% chance for the second, 20% chance for the third and 10% for the fourth. That is only in PvP though if I recall correctly. It doesn't happen often that you can get all four crits, but it's a glorious thing when it does. I've 2 shot Scrappers at full health with AS+TS. The best part is that TS is stupidly easy to jump cancel the animation, so if they are dumb and not watching their status bar, they don't even notice there is another attack coming at them until it's too late. All they see is me jumping away and then loldednub.
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Thunder Strike can crit up to four times from hide. Using the Stalker ATIO proc in AS basically gives you a second AS immediately after the first. My Stalker has gotten over 1900 damage with those 2 hits when procs fire. I don't think any other set can even come close to that.
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For some reason when I saw the thread title I read Red Dwarf. I watched that video thinking "this is nothing like Red Dwarf, wth?"
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Originally Posted by ShadowMoka
Or worse than Elektra or Catwoman
I found both of those movies to be far more enjoyable with the sound muted. -
Well, it worked (sort of) for Indiana Jones. Why not Ghostbusters? I know my daughter would love it.
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Quote:What this game needs is a possibility for mission interruptions.
Make a mission that heroes run that Villains can join in at the ''worst'' possible time to complicate things. Or a ''betray'' option, or something fun that can spoil the mission. The villains will have to deal with not getting loot for doing it, and the heroes will have to take it all in stride.
Or make a trial like instance where 1/2 are heroes (4), and (4) are villains; enter on opposite sides and turn it into a PVP brawl with tasks on either side that are needed to be completed before a timer runs out, or something.
I also think villains being ushered towards heroism is a tad ridiculous.
As awesome as that would be, it would be completely hated by the majority of the players. The outcry of "griefing" would crash the forums and it would end up getting reworked. -
I think the answer is simple: The next arc needs to have the heroes doing something utterly evil and despicable for "the greater good".
And I want to be on a team with Golden Girl when that arc comes out just to see her squirm. -
Quote:
This may sound bad, but then I also think for the comic book industry to improve and find new icons, they need to make new characters and take real risks on them.
If either of the big two created a new minority character and put Geoff Johns or Mark Millar on writing and Jim Lee on art, I guarantee it will sell out every issue for at least the first year. That's the kind of commitment they need to bring to their new characters, not just throwing it at some new guy to see if there's any interest. A good writer and artist combo can take any character and make the book exciting and worth reading. -
Well now, in all fairness to the writers of those movies, people really do tend to do stupid things when faced with a situation that overwhelms the senses. The human body actually goes into a kind of sensory lock akin to tunnel vision when the heart rate goes over a certain threshold in stressful situations. The ones that can avoid that sensory lock are the ones that prepare for and practice procedures specifically for those kinds of situations. This is why armed forces and police practice forced entry procedures. It's why firefighters practice entering burning buildings.
For anybody that is interested in that kind of thing, there is a book titled Blink: The Power of Thinking Without Thinking by Malcolm Gladwell that goes into depth about this phenomenon. -
Quote:My favourite part was how the article was almost 2 years old and was about a species that we've generally known about for quite some time. I can't wait for the discovery of the gecko to hit.
Well there was this discovery, but it's not really new. -