Antigonus

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  1. I would recommend checking out your local library as well for collected TBs. They are becoming increasingly more common at libraries these days and it is a good way to check out characters you may not be familiar with without a big investment.
  2. The first movie was bad. It was so bad it transcended bad and became awesome. Awesomely bad, but still awesome.
  3. Antigonus

    fixing droners

    Threads like this are the only reason I keep checking in on the PvP forums. This thread is hilarious.
  4. There has actually been a world wide shortage of acronyms in recent years. A new agency, A.S.A.P.U.L.N.A. or the American Society for the Advancement and Preservation of Unecessarily Long and Nonsensical Acronyms recently gathered to discuss the creation of new acronyms to help the world through this dire shortage.
  5. Antigonus

    Arrow trailer

    I was completely uninterested until they quickly flashed the Deathstroke mask near the end of the trailer. If they bring him in, I might watch those episodes at least.
  6. I feel the same way anymore. I can't bring myself to buy single issues since the big companies feel a need to reinvent themselves every other year. I'm a huge fan of continuity, and I no longer care to even try to keep up with all the big changes that will just get retconned anyway. Nope, I'll stick to back issues and TPBs of the stuff that I know I like. If something fairly new looks like it might be interesting, I'll wait for the local library to get a copy and read it for free.

    I know I'm an old fart and tend to wax nostalgic, but I really feel that comics have catered far too much to the collector market. They put so much into making a high quality work of art that gets bagged away and never read, and the prices have gotten out of control. I just can't bring myself to pay 3-4 dollars for 22 pages plus ads that I will read in 10 minutes, when I can get a actual book for just a little more that will keep me entertained for a couple of days.
  7. I always liked DCs characters, but Marvels writing in general. This has caused me a great deal of conflict. The biggest problem I had, and the reason I usually ended up buying more DC books was that Marvel had a very annoying tendency to kill off the few characters of theirs I did like. Granted, they would usually just bring them back to life three issues later, but the fact that they killed them so frequently and callously showed, in my mind, a lack of respect for the readers and eventually turned me off Marvel for good.

    The garbage that DC has been doing this last year turned me off their books for good as well. If/when they retcon the new 52, I might go back to DC as I still love the characters, but I'm pretty fed up with comics completely right now.
  8. Quote:
    Originally Posted by Neuronia View Post

    That said, you can just farm the first part for IXP, disband, re-form and farm the first part for IXP again until everyone has Hybrid slotted. I'm expecting this to be SOP until Hybrid is well-slotted.


    I'd say this is half the problem right here. I've started this trial 5 times and have yet to complete one because half the team quits after the first phase. Even starting my own doesn't help because they still quit.

    That more than the difficulty demonstrates bad design. Don't front load the farmable part. Duh.
  9. I'm going to buy 3, double bag them and stash them away in a safe so when the apocalypse comes any survivors might find them and realize just how bad things really were. Hopefully, they will learn from our mistakes.
  10. Quote:
    Originally Posted by Tater Todd View Post

    Cute. Looks like this thread has officially jumped the shark. I thought it was actually going pretty well till now.
  11. Quote:
    Originally Posted by Comicsluvr View Post

    6) Immolate-Similar to Circle of Flames but with a little more area and more damage. Targets get Fear if they get set on fire for DoT.
    I've always thought it would be hilarious if Fire DoT ticks caused KD in the form of NPCs doing a stop,drop and roll animation to put out the fire.
  12. Quote:
    Originally Posted by Arcanaville View Post
    And yet Cosmic Balance which I mention and you conveniently clip from you quote doesn't have to be "taken" and thus is "free."
    Yet it is very conditional in it's availability, which you conveniently don't mention, making it technically free, but not often available since not all PBs want to team. Hardly the definition of a useful ability, but ok I'll grant you that.


    Quote:
    Why do Brutes get an inherent damage buff power. No other archetype gets to have such a huge damage buff without having to take a power.

    Blasters can shoot with limited attacks while mezzed. No other archetype can do that. Why are they allowed to do that if no one else is? Because they needed something, and the devs wanted to give them something unique.

    Well see I'm trying to get across that something should be done beyond simply piling more inherents on top of the heap that Blasters have become. I mean really, how many inherent abilities are they going to get? How well has that worked so far? But sure, instead of fixing the real issues, lets just keep throwing inherents at Blasters and see what sticks. Then we can listen to the other ATs complain that they only get one inherent ability and it's not fair blah blah powercreep.
  13. The Blaster primary role should be damage above all else, with an emphasis on range. I personally think the secondary role should be debuff/control, but not to such a degree as to step on toes of other ATs.

    I personally would like to see a greater emphasis on the secondary effects of Blaster attacks. I have played many Blasters, but the most effective has always been my Ice/EM. It had everything needed for devastating damage and survival. Holds, recharge slows, stuns and knockback provided all the mitigation needed to wade into a group and come out the other side in one piece. Dark/EM is along those same lines. The secondary effects, in addition to damage, are what make it work so effectively. Lets buff up debuffing/control secondary effects and add some to those that may not have them. This gives Blasters a very effective secondary role on teams in addition to greater survivability.
  14. Quote:
    Originally Posted by StratoNexus View Post
    I am going to have to ask that you clarify this.

    Having read some of your responses since, I do not think it means what I thought it meant. Here is how I read it:

    Blasters get resistance shields. There are ATs that do not get resistance shields. Why should blasters get mez protection while those other ATs do not?
    And my definition of resistance shields are powers that resist damage.


    Blasters do not currently get mez protection/resistance shields in any set. Other non-melee oriented ATs do get some specific power sets that offer mezz protection/resistance through resistance shields, the caveat being they must take and use those shields which some people consider to be less than optimal. My question is why should Blasters get free mezz protection/resistance as an inherent power, which is what many have been asking for, when those other ATs do not. In fact no other AT gets free unconditional mez protection/resistance. My preference would be for any mezz protection/resistance that is granted be done by adding it to existing powers.
  15. Quote:
    Originally Posted by Arcanaville View Post
    Not true. Foresight has mez resistance in a passive. Wolf Spider Armor, Crab Spider Armor Upgrade, and Bane Spider Armor Upgrade have mez protection in passive powers.

    Also, Resilience has both mez resistance and mez protection in a passive and it has existed in that state for almost as long as the game has existed, which means the devs "broke" that rule practically from the beginning of time.
    And yet those are still powers that must be taken to be used, and as such not "free".
  16. Quote:
    Originally Posted by Miladys_Knight View Post
    You are confusing mez protection and mez resistance. There is a huge difference similar to confusing defense with damage resistance.

    Yes, my bad. I was looking up the power descriptions on ParagonWiki which shows them as resistance, and not protection. I should have checked Mids first.
  17. Quote:
    Originally Posted by StratoNexus View Post

    Your point makes no sense because the latter creature is non-existent.

    Ah, but it does exist, although rarely seen in it's natural habitat.

    Dispersion Bubble is a toggle "shield" that grants mez resistance.
    Sonic Dispersion is a toggle "shield" that grants mez resistance.
    Forces Field Generator is a click power that grants a mez resistance "shield".

    There are a few others, but you get the point.



    Quote:
    Except blasters and dominators both have forms of mez protection inherent in the AT itself (and I guess Khelds too, worthless as it is).
    Strictly speaking, Dominator mez protection is not free as it is not always available and must be activated. So that leaves only Blasters as the only AT with a form of inherent mez resistance I guess, but that doesn't exactly help the argument.
  18. Quote:
    Originally Posted by Tater Todd View Post
    Even the other fellow squishy AT's have ways of stopping or greatly reducing incoming Mezz (there are exceptions like Team buff sets that are not meant for solo play anyway). Blasters for the most part do not UNLESS they find a way to free up their build and take 2-4 power pools to make up for the loss.

    Granting Mezz protection to only certain secondaries or primaries makes no sense at all. Why would you play any other set besides the set that grants mezz protection/resistance?

    No other AT has mez protection/resistance that is free. None. Every resistance power comes in the form of a power that must be activated, either as a click power or a toggle. Even the other fellow squishy ATs follow this rule. It seems to be one of the few hard rules the devs have in regards to powers.

    Granting only certain sets mez protection makes complete sense. For instance, as has been mentioned, there are only 4 primaries for Defenders (Force Field, Sonic Resonance, Traps and Radiation) that offer some kind of self mez protection/resistance. I think it's safe to say that 3 of those 4 are some of the least played Defender primaries. It's no different for Corruptors, Controllers or Master Minds. So, what makes you think that it would be different for Blasters? If mez resistance were added to Cloaking Device for instance, do you really think people would suddenly be clamoring to play Devices Blasters over everything else? If mez resistance were added to 4 of the 7 Blaster secondaries in which it made the most thematic sense, what makes you believe that people would just stop playing the other 3 sets, based on how other ATs have fared in the same position?

    If Blasters are granted mez resistance as a free inherent power that requires no activation and no endurance cost, why not do the same for every other AT? At that point, why even have mez?
  19. Quote:
    Originally Posted by Arcanaville View Post

    A person who gets all A's is either one of the smartest people in the world, or only taking classes they know they can pass.

    99.9% of all the people who play this game are neither and the game is designed primarily for them. Because the other 0.1% don't buy enough superpacks to sustain the title.

    My question to you then would be, what purpose would mezz serve in the game if nobody were effected by it? Your hyperbolic suggestion to remove all mezz protection could just as easily be reality. If every AT gets mezz protection, why even have NPCs with mezz? It seems to me that if the devs are going to keep mezz as a threat, it would, by necessity require that somebody be effected by it. What argument is there that is so compelling that Blasters, as an AT, should not worry about mezz when other ATs that do not have access to resistance shields should?

    I bold the part about shields because I think it is important in this discussion. Every melee-centric AT has 1 or 2 shield powers that grant mezz protection/resistance. They must take and use the shield in order to gain that advantage. If they choose not to take or use it, they gain no protection. No AT has mezz resistance inherent in the AT itself, and Blasters should be no different.

    Best solution: Grant mezz protection/resistance to certain Blaster secondary powers, particularly those sets (looking at you Devices) that are considered to be underperformers.
  20. Quote:
    Originally Posted by Electric-Knight View Post

    Bringing in Pool Powers and IO bonuses isn't anything unique for Blasters... and they shouldn't be used for balancing Blasters with other bare-bone ATs' performances.

    I agree completely that they shouldn't be used for balancing the baseline performance. However, in this particular case, using them does give us an idea of what to expect from the possible changes many people are asking for. As I said, if people are using those tools available and not seeing a significant improvement in performance, that could indicate mez is not the issue and that giving Blasters inherent mez protection/resistance won't solve the problems they are having. However, we can't determine that if people aren't actually using those tools because of a preconceived bias against them. Because people aren't using them, all we are seeing reported is the worst case scenario.
  21. Quote:
    Originally Posted by StratoNexus View Post
    I agree mez protection would not solve blaster problems and agree with Arcanaville's stance that it might prevent better, more encompassing solutions.

    But I think the value you place on mez resistance is higher than the actual return.


    This may very well be, and that's part of what I'm trying to get across to people. People need to try to see the whole problem and not focus only on what they think they already know.

    A lot of people have stated that Acrobatics and/or IOs have had little to no effect on performance. That's most likely anecdotal with no real evidence to back it up, but I won't dismiss the possibility they may be right. What they don't seem to understand is that if people are taking and using the tools already provided but not seeing any significant improvement in performance, it could very well indicate that the problem isn't really mez like they thought. That's the point I'm trying to get across to people.

    The devs have access to a much larger pool of data than we have as players. They can, and perhaps have looked at exactly what the performance difference is between those Blasters that take mez resistance and those that don't. If they haven't seen a noticable difference, that might very well be why no change has been made in that direction as yet. There's no point in arguing for more of something we already have, but hasn't helped. That's like demanding they give Blasters a second T1 attack in their primary as a way to improve damage.
  22. Quote:
    Originally Posted by LordDynamo_NA View Post
    The point is that Blasters shouldn't have to cripple their ability for different builds just to make up for one single shortcoming out of many. It's like telling someone who is making 35K a year that they can afford a Lamborghini if they forgo all other luxuries, eat Mac and Cheese every meal, and live in a shack. and thus, affording the car isn't that big a deal. Having to do all these extra things in the first place makes it a big deal. None of the other ATs have to give up so many options in order to achieve that. They have the survivability and mitigation already, as well as close to Blaster (in some cases more with things like Perma-Rage) damage thanks to various increases over time, and they don't have to use up a half dozen power slots and make specific Incarnate builds to do it.

    What if I suggested that Tanker damage be dropped to .4, since they are supposed to be the damage-takers, not the damage-doers, and then suggested that the players just buy IO sets that give dam bonuses to make up for it? By filling all their slots with Devastation, Obliteration, Red Fortune, et al, they might get close to the level of everyone else. Just at the cost of doing anything other than boosting damage. It's basically the same as the solution you're presenting with Blaster mez. Tie up everything with regards to power customization just to make up for one major weakness.

    In what way is build variety crippled any more than it is now with virtually every build on these forums being essential cookie cutter copies taking the same four pools for maximum defense? The irony is that they are already taking Leaping for CJ, so it's not like it's a big stretch to take two more powers from the set to give a significant improvement in survival. There's no crippling whatsoever. As I stated earlier I managed a build on mids that had both defense and mez resistance in good numbers with no significant sacrifices in performance.

    It seems to me that mez, in regards to Blaster performance, has been dramatically overblown on these forums. Yes, it is a problem that needs to be addressed. But it seems to me that if it was really as bad as some would have us believe, than why do people seem to work so hard to avoid taking the very best tools they have to alleviate the problem? That makes no sense. If mez was such a crippling issue, wouldn't people go out of their way to make it less so? What I see is that people recognize that there is a problem with Blasters, but they don't really understand what all that entails. They see that they are getting mezzed more than they think they should, and that is the thing they recognize. That is the thing they can most easily see as being a hinderance to performance, so that is what they grab onto. Then they come here crying WITCH! WITCH! and demand that something be done to fix the problem despite the fact that the devs have already provided powerful tools to fix it. The problems with Blasters go far beyond just mez, but that is the one issue that people are focusing on like a laser beam. Just giving Blasters inherent mez resistance won't fix Blasters underperforming.

    My question to you is this: In all your testing, how many Blasters did you use have Acrobatics and even just the simplest IOs that could be slotted to resist the most common mez? I assume you did test more than one variant of build. I know the devs have access to the numbers, but we don't have that information. If we as players are going to test numbers on this, we need to test all the variables. What's your control build? How much of a performance difference is there when comparing builds with high defence vs high mez resistance vs some combination of both vs none of either?
  23. Quote:
    Originally Posted by Agent White View Post
    You're completely missing the point. Any AT can hit 50 and fully IO out and incarnate up and avoid a lot of problems like Mez and squishiness.

    That doesn't fix the problem of mez and being squishy on the way to 50. Not every player is going to sit and min/max their build. It doesn't do anything to help the average player running on SOs.

    The 'max' bar doesn't have any major problems. Any AT is playable, functional, competitive, fun, etc when you can finally reach that level. But that's the problem with it. It's a destination, it's not solving any of the problems on the journey there.

    The problem is the 'min' base. The bar for Blasters is set a fair bit lower than it is for other ATs and people want to raise that up.

    Not at all. I think you are missing the point that all of those options for mez resistance start as early as level 10 for IOs. Acrobatics opens up at level 20 for those that are FTP, which is right about the time that mez really starts to become an issue.

    Read my posts. I've never said that the AT is fine. I've never said it doesn't need to be looked at. What I have said is that any existing problems are magnified by the fact that so many are choosing not to take advantage of the options that are available because those options don't fit what most consider to be the optimized builds. Just look at the build suggestions on these forums. How many of them include Acrobatics? With a quick look I had to go 2 pages deep before I found somebody that took Acro in their initial build, and they were immediately told it was a waste and not to take it. I'm sorry, but the blame for mez issues cannot be laid entirely at the Devs feet. Players have the tools to help, they simply refuse to use them.
  24. Quote:
    Originally Posted by Arcanaville View Post
    Then lets remove mez protection from everyone, and let everyone use the solution you suggests to deal with mez, since with this solution mez with never be an issue.

    Earlier today, just to clarify to myself what I was going for, I got on mids and took one of my Blaster builds to task on this issue. I managed to get 39% S/L defense, all other types close to 30 and had mez resistance in the 90s, and I was only about 3/4ths through slotting it and hadn't gotten to Incarnates yet. My attempt on this was to get as much defense as I could manage while still getting respectable mez resistance, and I'd say it worked out fairly well. A few changes toward more defense or more resistance and I think a nice balance could be managed.

    I can't imagine that removing inherent mez resistance from all ATs would be as dramatic as you want to believe. If there was no inherent mez protection for any AT, people would adapt to the methods that are available because they wouldn't really have a choice. Take it or die. As it stands now, they have the option to take it but choose not to because they feel it presents them with less optimal builds. They don't want to have to take two pre-requisite powers just to get Acrobatics (even though many of the high defense builds I've seen already take CJ).

    For myself, having never really had a problem with my squishies and mez, removing all mez protection wouldn't change how I play at all. I'm a PvPer and have gotten very used to always being held by all mezzs, and have learned how to take advantage of the tools provided to us by the Devs.
  25. Quote:
    Originally Posted by Miladys_Knight View Post
    I would once again have to strongly disagree since what has actually happened is that over time ALL other ATs have encroached upon the blaster role.

    I think this is ultimately the core of the problem. It is time for the devs to take another look at exactly what role they want Blasters to play and how best to go about that. I hope they do not abandon the original concept of the glass canon, but it seems clear people do not feel that Blasters fit that definition anymore. If they feel that inherent mez protection is part of that, then so be it. I do not feel that inherent mez protection will be the panacea that many think it will be as mez is only one part of the problem, and in my opinion the smallest part.