stalker's


Antigonus

 

Posted

why does everyone say go elec is it rlly that good i have a nrg/nin but after what i've seen should i just reroll him into elec/nin?


 

Posted

Thunder Strike can crit up to four times from hide. Using the Stalker ATIO proc in AS basically gives you a second AS immediately after the first. My Stalker has gotten over 1900 damage with those 2 hits when procs fire. I don't think any other set can even come close to that.


 

Posted

so does it crit 4 times on the same target? cuz i'm only gunna pvp with my new stalker well and do itrials


 

Posted

It has a chance to crit up to 4 times on the same target. Auto crit in hide for the first, 50% chance for the second, 20% chance for the third and 10% for the fourth. That is only in PvP though if I recall correctly. It doesn't happen often that you can get all four crits, but it's a glorious thing when it does. I've 2 shot Scrappers at full health with AS+TS. The best part is that TS is stupidly easy to jump cancel the animation, so if they are dumb and not watching their status bar, they don't even notice there is another attack coming at them until it's too late. All they see is me jumping away and then loldednub.


 

Posted

well then im going to rell roll in to elec is /nin still good for zone's?


 

Posted

Nin is still good. It has a self heal and a few other little tricks. Not having KB pro sucks, but is manageable. Energy Armor is a better defense set in my opinion because it has the KB pro and the best T9 in the game for defense. EA is a very popular set right now because of all the nubs that like to live in Overload like it makes them good. Will Power and Regen are pretty good since the Stalker buffs if you don't want to spend a lot of time or inf on it. They can hit the new HP cap where the defense sets can't, and can actually make use of the high regen. I don't recommend those though unless you are just too lazy to put the effort into a defense set.


 

Posted

ill put a vote in for elec/wp - with 2k hp its really sturdy and travel capped jump and run means i can escape most everything just off reconstruction and barrier


[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.

[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child

 

Posted

so does anyone have any elec/nin build i could look at.


 

Posted

Quote:
Originally Posted by Antigonus View Post
It has a chance to crit up to 4 times on the same target. Auto crit in hide for the first, 50% chance for the second, 20% chance for the third and 10% for the fourth. That is only in PvP though if I recall correctly. It doesn't happen often that you can get all four crits, but it's a glorious thing when it does. I've 2 shot Scrappers at full health with AS+TS. The best part is that TS is stupidly easy to jump cancel the animation, so if they are dumb and not watching their status bar, they don't even notice there is another attack coming at them until it's too late. All they see is me jumping away and then loldednub.
This isn't true.

Thunderstrike -cannot- crit 4 times, it can only crit twice.

Thunderstrike does

96.74 Smashing Damage
96.74 Energy Damage
100% chance for crit of 96.74 Smashing Damage (From hide)
50% chance for crit of 96.74 Energy Damage (From hide)

The 20% and 10% are -only- out of hide, meaning even if they both went off, that would only equal what thunderstrike -in- hide is 50% of the time.

No other stalker power can do 386.96 base damage (outside of AS). In fact that may be the hardest hitting attack a person can get.

http://tomax.cohtitan.com/data/power...Lightning_Clap


@Sentry4 @Sentry 4

PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.

 

Posted

Quote:
Originally Posted by Sentry4 View Post
This isn't true.

Thunderstrike -cannot- crit 4 times, it can only crit twice.

Thunderstrike does

96.74 Smashing Damage
96.74 Energy Damage
100% chance for crit of 96.74 Smashing Damage (From hide)
50% chance for crit of 96.74 Energy Damage (From hide)

The 20% and 10% are -only- out of hide, meaning even if they both went off, that would only equal what thunderstrike -in- hide is 50% of the time.

No other stalker power can do 386.96 base damage (outside of AS). In fact that may be the hardest hitting attack a person can get.

http://tomax.cohtitan.com/data/power...Lightning_Clap

Then it's not WAI since I know of at least 2 different occasions when I have gotten all 4 crits. Both times were against against Scrappers with more than 1700 HP and in open zone with no other attackers. I took note of the damage because there is no way I could have 2 shotted either of them without the multiple crits happening.


 

Posted

Copied directly from in game numbers.

201.32 (96.74) smashing damage on target

201.32 (96.74) energy damage on target

201.32 (96.74) smashing damage on target
Only if hidden or target placated

50.00 chance for 201.32 (96.74) energy damage on target
Only if hidden or target placated

20.00 chance for 201.32 (96.74) smashing damage on target
Only against held or sleeping targets when not hidden

10.00 chance for 201.32 (96.74) energy damage on target
Only against held or sleeping targets when not hidden

50.00 chance for 3.00 magnitude stun for 2.32s(2.00s) on target

-2.32 (-2.00) endurance on target

40.00 chance for -116.23% (-100.00%) recovery rate for 4.00s on target

80.00 chance for 0.64 magnitude knockback on target


AS is :

202.52 (97.32) smashing damage on target

86.79 (41.71) energy damage on target

520.76 (250.25) energy damage on target
Only if hidden or target placated unresistable

With no BU you are looking at 805.28 + 810.07 dmg = 1615.35 damage. Assuming you slot damage procs 2 purples + 2 PvPIO's is another 358 possible damage but you only need one or two to break 1700 points of damage against a scrapper with no res (Again before we factor build up)


 

Posted

Quote:
Originally Posted by MrLiberty View Post
Copied directly from in game numbers.

201.32 (96.74) smashing damage on target

201.32 (96.74) energy damage on target

201.32 (96.74) smashing damage on target
Only if hidden or target placated

50.00 chance for 201.32 (96.74) energy damage on target
Only if hidden or target placated

20.00 chance for 201.32 (96.74) smashing damage on target
Only against held or sleeping targets when not hidden

10.00 chance for 201.32 (96.74) energy damage on target
Only against held or sleeping targets when not hidden

50.00 chance for 3.00 magnitude stun for 2.32s(2.00s) on target

-2.32 (-2.00) endurance on target

40.00 chance for -116.23% (-100.00%) recovery rate for 4.00s on target

80.00 chance for 0.64 magnitude knockback on target


AS is :

202.52 (97.32) smashing damage on target

86.79 (41.71) energy damage on target

520.76 (250.25) energy damage on target
Only if hidden or target placated unresistable

With no BU you are looking at 805.28 + 810.07 dmg = 1615.35 damage. Assuming you slot damage procs 2 purples + 2 PvPIO's is another 358 possible damage but you only need one or two to break 1700 points of damage against a scrapper with no res (Again before we factor build up)

Great. Now what has DR done to those numbers? What resistance does the target have? What is the actual damage delivered, as in copy the numbers in the combat log not the enhancement screen.

We all know what is supposed to be happening. We all know how it is supposed to work. I have said it is not working as intended. Copy/paste logs from RedTomax or enhancement screen doesn't mean anything because those don't reflect what is actually happening in game. I have experienced multi-crits first hand, both giving and recieving. Less than an hour ago somebody in RV claimed to have seen the same thing against them. If it's a bug, which seems to be the case, it should be fixed. I doubt it will, but till then I will reccommend Elec Melee for every Stalker because this is happening.


 

Posted

Vs. Scrapper with 9.62% Res

You activated the Assassin's Shock power.
HIT Scrappy Test001! Your Assassin's Shock power had a 95.00% chance to hit, you rolled a 89.82.
You blast Scrappy Test001 for 96.78 points of bonus negative energy damage!
Your Assassin's Shock waylays Scrappy Test001 for 180.93 points of Smashing damage!
Your Assassin's Shock waylays Scrappy Test001 for 77.54 points of Energy damage!
You land a critical hit on Scrappy Test001 with your Assassin's Shock for an extra 514.78 points of energy damage!
You enter a hidden state.
You activated the Thunder Strike power.
HIT Scrappy Test001! Your Thunder Strike power had a 95.00% chance to hit, you rolled a 86.79.
Assassin's Shock is recharged.
Your Thunder Strike deals 179.86 points of smashing Damage to Scrappy Test001.
Your Thunder Strike deals 179.86 points of energy Damage to Scrappy Test001 and drains some of their endurance.
You land a critical hit on Scrappy Test001 with your Thunder Strike for an extra 179.86 points of smashing damage!
You land a critical hit on Scrappy Test001 with your Thunder Strike for an extra 179.86 points of energy damage!
Your Thunder Strike drains some endurance from Scrappy Test001!
You have knocked Scrappy Test001 off their feet with your Thunder Strike!
You gain 1 stack of Assassin's Focus!

1492.69 Dmg no build up no procs.


w/ Build Up

You activated the Assassin's Shock power.
HIT Scrappy Test001! Your Assassin's Shock power had a 95.00% chance to hit, you rolled a 8.19.
Your Assassin's Shock waylays Scrappy Test001 for 217.32 points of Smashing damage!
Your Assassin's Shock waylays Scrappy Test001 for 93.13 points of Energy damage!
You land a critical hit on Scrappy Test001 with your Assassin's Shock for an extra 618.3 points of energy damage!
You enter a hidden state.
You activated the Thunder Strike power.
HIT Scrappy Test001! Your Thunder Strike power had a 95.00% chance to hit, you rolled a 53.56.
Your Thunder Strike deals 216.03 points of smashing Damage to Scrappy Test001.
Your Thunder Strike deals 216.03 points of energy Damage to Scrappy Test001 and drains some of their endurance.
You land a critical hit on Scrappy Test001 with your Thunder Strike for an extra 216.03 points of smashing damage!
You land a critical hit on Scrappy Test001 with your Thunder Strike for an extra 216.03 points of energy damage!
Your Thunder Strike drains some endurance from Scrappy Test001!
You have knocked Scrappy Test001 off their feet with your Thunder Strike!
You gain 1 stack of Assassin's Focus!

With BU that is 1792.87 Damage with *no* procs in real game combat logs against a regen scrapper who didn't take resilence. This is assuming your target had no debuffs.


 

Posted

Here's an old'ish screenshot of my stalker landing Thunderstrike on someone; just to give you an idea what it can do. This was before fitness went inherent I think.

http://boards.cityofheroes.com/showt...=thunderstrike

Morti.


"You wrote that the world doesn't need a saviour, but everyday I hear people cry for one"

Mortilance - Elec/WP Stalker

 

Posted

Thanks for saving me from a bunch of calculations MrLiberty. Props on the direct evidence.

I have never seen Thunder Strike crit more than twice, and I can't think of many people who watch combat log as closely as I do. I've been watching Thunder strike's double crit since...i15 I believe, when I started watching my combat log. I can tell you two things.

If it did crit 3x-4x and has been like this for a long time, it has under a 1% chance of happening. Nothing mechanic wise would explain this.

If it did crit 3x-4x and it's new, it may have been broken by something else (doubtful). If someone had a screenshot showing it, the best explanation I could think of is that the Chance for Hide proc puts you into another 'type' of hide, and it may fill the requirements for both "in hide" and "not in hide". As far as I've seen, that doesn't exist, and whether you're hide or not is dependent on your 'source.kMeter' is at 1 or 0.

For normal stalker crits, we have 'If source.kMeter > 0' meaning if you're -not- 0 than you must be 1, which equals hide.

For the other 2 crits, we have 'If (source.kMeter < 0.9) and ((target.kHeld > 0) or (target.kSleep > 0))' meaning if you're below 0.9, which would be 0 (out of hide), you have a chance to crit (assuming the target is slept/held...they should really add stun).

I believe the system uses 1 and 0 as a true or false, and it can't have inbetweens such as 0.3 (Even if it would be within both requirements).

The truth is that my understanding stops here. Anything after that is pure speculation based on evidence we already have.



Try to screenshot it next time. Although I don't believe that this is possible at all. If it is, I'll call for backup from some people who'll know.

But as it stands, without hard evidence (screenshot), and with all the theortical math against it, I will still go around only telling people it can only double crit.

I would love if you could prove me otherwise, it would be very interesting.


@Sentry4 @Sentry 4

PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.

 

Posted

so any pvp builds i can use?