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Posts
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Quote:And, here's a heads up, thats a really bad design ideal. Thats 'Difficulty through Frustration', and its a concept that the previous lead Dev, Jack 'Im always Right!' Emmert used way, WAY too much.ROFLMAO!
Well now I think it's almost worth implementing, just to see people raging about that.
So, no, it really wouldn't be funny. The game, and thats kinda the important definition, is meant to be fun for the players. First and foremost. -
Quote:Thank you for taking that out of context.Except for the whole warning given by Lady Grey.
Except for the clue you find which explicitly states the Honoree will be in there in some fashion.
Except for the whole being able to see what's in the room ahead before leaping in.
But yeah, except for all those warning signals, there's no warning.
I was talking specifically about the Curse of Weariness/Curse Breaker. Try not to take snippets to try and bash me with, Im getting a little sick of it. -
Quote:So, you can tell me where to sign up for psychic powers, right?The Curse-Breaker temp power has 5 charges, and it costs 50 Vanguard Merits. One Mothership raid can easily get you 200 merits or more. Or, spend a few hours running missions from Borea to get merits from drops and mission completion.
True, Curse of Weariness is nasty. But if you know you're likely to get hit with it (and especially when you know there's only one enemy in the entire mission who can use it), it's not too hard to come prepared. (In fact, the only thing I knew about the mission before going in was that there would be a boss with the Curse, so I checked my Vanguard Merits, and found that I had 158 - plenty to forget a counteragent.)
Oh, wait...
Not everyone reads the boards and, even though I do, I avoided the Beta forums to avoid ruining the surprises. Oddly enough, some players sill care about the story content.
Sorry, but im sick of people acting like its a given you should have forewarning when, realistically, there is none. -
I can see some major issues coming up with this from the get go, both conceptually and technically, so I'm gonna have to /unsign this politely, before this thread gets hit by the flames.
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Quote:Urghhh....Not forggeting the fact their 'Brawl' does mid damage, very fast, with stupidly high acc for a 'weakened' punch. Oh, and seemingly uncaring of my Scrappers SR defences at the time.... not even defeating 100 Destroyers in front of the TPN station. I swear, I hope they shot whoever designed that mission.
I ended up kiting them with Repulsing Torrent for a good long time. I wouldn't have minded if they didn't all Auto aggro on me.
Still beat it, cheaty AI aside. -
Time to open us up a can of the ol' Whoopass!
I still need to get my Tank to 50. Again. Damn you Energy Melee nerf reroll!
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Now that I've respecced and reslotted with level 40 SOs on my level 37 SS/WP Brute my hatred of him has settled down, to the point I feel happy with getting him to 47-50 where I know sets will start making him awesome.
My only actual Hate I guess was my first character, my level 50 Tanker Chief Centurion Z1. And, yes, the Chief is still in game. The difference? -24 levels and Invul/Elec instead of Invul/Energy.
After the Energy Melee nerf, the Chief just didnt feel the same. I'd wasted so many respecs, his build wasnt holding up (his endurance management was terrible). Partially it may have been my fault, more than likely. But with no news of Inherent fitness coming and suchnot, I finally got myself up to the task and ripped out his IO sets, sold or marketted them, and re-rolled him as Invul/Elec. And now? He's my favourite Tanker (ok, I only have two, but not the point >_>)
Oh, and my AR/Pain Corr. Poor Kayla...it's really not her fault. I don't think she'd work as a Defender, either. I don't know what would suit her best...maybe retirement, t'be honest. Although I'll be damned if I'm giving up that Nemesis Rifle... -
I didn't get one for nigh on two years. Then for two in one mission.
On a Level 10 sk'd to a level 50.
Oh, and got a Hecatomb drop some time later on, although I cannot for the life of me remember how long or where. -
Hmm...a month to get Von Schaden up to at least the mid 40s....
/e knuckles -
One of Us.
One of Us.
One of Us.
You'll be back, dude
You know it.
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Quote:Given she's a ranged fighter, it was hard to get close to her to deply stuff like Poison Trap. I may have got unlucky with bots KB not tripping when I needed it (wouldnt suprirse me, Sods law and all). Also, once she slapped me with the Curse it made things a helluva lot harder, especially when my A.I. stupidity enabled bots ran out of the FF gen shield, and promptyl got eaten by her one-shot-pet-kill grenades.Holtz has very poor mez protection and no kb protection at all. I can't see how anyone could have a problem with that. :0
Z, that sounds like her energy Bayonet. Those things are nasty, and she is an EB after all. -
If it halved your endurance, Z, thats the Curse of Weariness. It cuts 50 off your endurance. I.E. in half. That crippled even Alpha, who's an MM, due to toggles, buffs and personal attacks. Really nasty power.
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The claw projectiles are different to the claw model anyway. The Arachnos Assault rifle attacks make more sense coming from other guns than ARs own attacks do (Flamer and buckshot from a sniper rifle, anyone?) The other costumes slots, or at least the first one, is meant to be a disguise, so it makes less than no sense to suddenly pull out an Arachnos weapon. Hell, the Vangaurd Redding Rifle could even use its energy bayonet with the Arachnos attacks, something that constantly annoys me in that we can never use it.
So; lack of weapon customisation on VEATs makes no sense, especially given the alternate costume options. Ergo, we should be allowed to pick different weapons. -
Gief Judgement Slot naow plz

Yeah, I like it so far. Not even done the two new TFs with my MM.
Made me get him out and blow the dust off, at least. -
Completely as an aside here, but I find it mildly amusing that, while most people seem to have the Honoree as the challenge, it was actually the reverse for me. He didn't aggro until much, much later, and then was relatively easy to best for my Bots/Traps.
Holtz, on the other hand, proceeded to spank any bot outside of the FF Gen bubble with her one shot grenades, and Alpha himself got mauled pretty roughly by the Curse of Weariness, which I didnt see coming at all. -
They weren't really that hard, t'be honest. I got shafted by the Rikti Portals in the RWZ mission thanks to Holtz taking too long to kill, along with her damn curse actually hitting.
Trapdoor's most 'challenging' part was that he collapsed in the lava. Trying to get to him to talk was hard because lava was shutting off my hover. The rest of the time he just got spanked about
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Quote:Sorry, but;Imagine how those kids would have turned out if, at every important point in their life, I rolled the dice and solely allowed RNG processes to determine their fate. Progressing in the Incarnate System is no less important to this game than how the rearing of children is to their futures. We want those future Incarnates to be skilled, tested and proven worthy to claim the title and the huge reliance on RNG processes that is in place now is NOT the way to achieve that goal.
Real Life=! Game
It just...no. Sorry. -
Quote:I know. I was making an additional comment about Praetorian mobs. Compare the likes of the PPD, Clockwork, Resistance and Ghouls to, say, Skulls, Hellions and low level Trolls/Outcasts.The to-hit bonus is about you hitting them. The Beginner's Luck bonus helps you hit them.
Them hitting you is a different subject entirely. Not saying you are wrong, just that it's not the same subject.
Huge difference. And it feels like the Praet NPCs have higer def, even if they dont, because every missed shot counts for a lot more. -
Not really. The RNG is not that harsh; I managed to get my first Incarnate Common after just one TF; Had enough VG merits for the G'rai matter, got the Nictus Fragment from the ITF and enough shards to make the Hero 1 sample.
And, well...I don't know any of the peeps I run with who are insulted. And some of them are pretty skilled players.
It's really not that huge an issue. -
Quote:It hardly shows, in that case.I didn't believe this one bit. So, I created a brand new Level 1 Praetorian.
His "to-hit" in combat attributes at level 1 was 90%.
Normal to-hit is 75%.
So, Praetorians DO get the Beginner's Luck bonus to-hit.
Praet low level mobs are viscious. If you have a defence based toon, be very wary of Resistance. They chew you up and spit you back out so fast... -
You have. By a lot. And holy thread rez, Batman!
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Quote:Crap. I got 5 in one TF run, and that equates to about 4-5 standard missions. They are about as common as yellow recipes, so fairly frequent.it's the "occasionally acquired" that sux, so far they have been rarer than purple recipes. I really don't want to farm or grind for what are key components of the game for 50s.
This just seems like the devs trying to push people into TFs because they weren't being played as much as they wanted. (maybe becuase it's so hard to get a team together !!)
Just do missions as normal. You WILL get the components you need. Problem solved.
If you then whine about soloing, well, thats your own fault really. -
Quote:True, but Holtz is also the ONLY VG mob in the mission. Everything else is Crey and Rikti. And he/she has the wierdest combo of powers ever, like what'd happen if you mashed a Wizard/Colonel and some other stuff together.The Curse sucks, I'll grant you that. If you don't have the counter, you're almost certainly better off retreating until it wears off; I think its recharge is much longer than its duration--at least, I've never been hit with it twice by the same foe, even if I wait it out.
When I ran the mission with my emp/dark on live, I foolishly forgot about it and didn't pick up the Cursebreaker before going to the mission. When it hit, I got stubborn and fought it out...but I was only fighting Holtz, and Recovery Aura was just enough to get me through it. Once Holtz went down, I waited for the Curse to wear off before tackling the Honoree.
On the other hand, it is a standard Vanguard mob power. We may hate it, but the devs didn't cook it up just to make this mission nastier.
