Create bosses from player characters
I can see some major issues coming up with this from the get go, both conceptually and technically, so I'm gonna have to /unsign this politely, before this thread gets hit by the flames.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I can see some major issues coming up with this from the get go, both conceptually and technically, so I'm gonna have to /unsign this politely, before this thread gets hit by the flames.
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Oh, and I greatly appreciate the politeness. :-)
Technical: More calls on the database when the missions are loaded to select a player villain at random. Issues with their level, powers and abilities (Dopplegangers don't get access to some powers IIRC), power customization negated (As with current dopplegangers), Need for Bios or application of a generic bio.
Conceptual: Power customization negated, players may not want their characters appearing in such missions, issues in roleplay from characters being put into such missions (Characterization, interaction with others.)
Unsigned, let's see more interesting NPC Heroes/Villains.
I already don't care for many of the dumb looking/named characters I end up playing with on pick-up groups, I *really* don't want to end up being forced to face such characters...and it would be even worse if said stupid-looking/dumb-named/[insert copyrighted character]-rip off actually beat me because they just happen to have a particularly potent power like Elude or Energy Drain.
Technical: More calls on the database when the missions are loaded to select a player villain at random. Issues with their level, powers and abilities (Dopplegangers don't get access to some powers IIRC), power customization negated (As with current dopplegangers), Need for Bios or application of a generic bio.
Conceptual: Power customization negated, players may not want their characters appearing in such missions, issues in roleplay from characters being put into such missions (Characterization, interaction with others.) Unsigned, let's see more interesting NPC Heroes/Villains. |
But "players may not want their characters appearing in such missions." Yeah, as I think more about it, I think you may be right. I was thinking about it from the "majority rules" angle (i.e. if most players would have fun with it, then do it), but maybe our characters are a bit too personal to take that approach.
So, carp, I think I have to /unsign my own suggestion. :-)
Oh! How about this: set up a way for players to _submit_ their characters for missions like this. (And part of the submission process could be that your character has to have a decent bio.) Inappropriate characters could be weeded out, no one would have their character used without their permission, and we could get more interesting NPC Heroes/Villains faster, since we'd be trimming down the work required.
...and it would be even worse if said stupid-looking/dumb-named/[insert copyrighted character]-rip off actually beat me because they just happen to have a particularly potent power like Elude or Energy Drain.
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Well now I think it's almost worth implementing, just to see people raging about that.
ROFLMAO!
Well now I think it's almost worth implementing, just to see people raging about that. |
So, no, it really wouldn't be funny. The game, and thats kinda the important definition, is meant to be fun for the players. First and foremost.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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And, here's a heads up, thats a really bad design ideal. Thats 'Difficulty through Frustration', and its a concept that the previous lead Dev, Jack 'Im always Right!' Emmert used way, WAY too much.
So, no, it really wouldn't be funny. The game, and thats kinda the important definition, is meant to be fun for the players. First and foremost. |
Most of those issues I'm not convinced would really be problems.
But "players may not want their characters appearing in such missions." Yeah, as I think more about it, I think you may be right. Oh! How about this: set up a way for players to _submit_ their characters for missions like this. (And part of the submission process could be that your character has to have a decent bio.) Inappropriate characters could be weeded out, no one would have their character used without their permission, and we could get more interesting NPC Heroes/Villains faster, since we'd be trimming down the work required. |
to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!
I could see being able to import one of your own specific toons as a boss in an AE mission you create, but I would rather not fight someones randomly picked PC in a regular mission.
I could see being able to import one of your own specific toons as a boss in an AE mission you create, but I would rather not fight someones randomly picked PC in a regular mission.
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Just start it out with something a bit minor like a tip mission...at least this way, we won't get randomish, dumb looking player made bosses in missions they don't make sense for.
Just start it out with something a bit minor like a tip mission...at least this way, we won't get randomish, dumb looking player made bosses in missions they don't make sense for.
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Maybe have a promotion system. Players submit characters for use in missions. Characters that are good enough get tried out in tip and radio missions. Set up a system so players can vote for the bosses they liked and think deserve a larger place in the City of Universe. The ones that get a lot of votes (and that meet dev standards, to avoid people voting in wimpy bosses just because they're easy to take down) get promoted into larger missions and story arcs and maybe eventually their own task forces, and the players who submitted them get some kind of rewards (badges, Reward Merits) for having their characters voted into the ranks of the Big Boys.
I already don't care for many of the dumb looking/named characters I end up playing with on pick-up groups, I *really* don't want to end up being forced to face such characters...and it would be even worse if said stupid-looking/dumb-named/[insert copyrighted character]-rip off actually beat me because they just happen to have a particularly potent power like Elude or Energy Drain.
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Not to mention the devs already have a hard time catching all the trademark infringers, so they'd get into the missions.
BrandX Future Staff Fighter
The BrandX Collection
Basically this (except for the Elude/Energy Drain...that I wouldn't have a problem with)
Not to mention the devs already have a hard time catching all the trademark infringers, so they'd get into the missions. |
A good number of players in the game go out of their way to create names with double meanings; copy existing trademarked or copyrighted characters; or just plain by-pass the word filter.
The only way NCSoft would be able to avoid the inevitable lawsuit would literally require having to hire somebody's whose only job would be to sit at a computer and make sure that every name and costume used by such a system met with the content guidelines of officially produced content. NCSoft would be ultimately responsible for any infractions making it through into the game.
To go ahead and shut down another avenue of idea, AE is not an excuse to do this either. The developers can flat out stick a player created content sticker on AE and if anybody threatens a lawsuit, point to that boilerplate sticker saying an actual player did the infraction, it was not developer created or endorsed.
Such protections would not apply, in any way, shape, or form, if the development staff were to call up the data-base on players directly for content outside of AE.
BrandX hit the unspoken problem on the head.
A good number of players in the game go out of their way to create names with double meanings; copy existing trademarked or copyrighted characters; or just plain by-pass the word filter. The only way NCSoft would be able to avoid the inevitable lawsuit would literally require having to hire somebody's whose only job would be to sit at a computer and make sure that every name and costume used by such a system met with the content guidelines of officially produced content. NCSoft would be ultimately responsible for any infractions making it through into the game. To go ahead and shut down another avenue of idea, AE is not an excuse to do this either. The developers can flat out stick a player created content sticker on AE and if anybody threatens a lawsuit, point to that boilerplate sticker saying an actual player did the infraction, it was not developer created or endorsed. Such protections would not apply, in any way, shape, or form, if the development staff were to call up the data-base on players directly for content outside of AE. |
What do you think about the idea of allowing players to submit their characters (instead of using random selection) maybe with the possibility of popular characters moving up the ranks and being given their own Story Arcs? There would be a review process, so the devs could nix inappropriate characters, but it would probably require far less resources than the original idea. The reviewers wouldn't have to scour the entire character database, just review the characters that were submitted, and having a submission process, with requirements such as a well-written bio, would limit the number of submissions.
Very good point. So the original idea--just randomly tapping the database--definitely wouldn't work.
What do you think about the idea of allowing players to submit their characters (instead of using random selection) maybe with the possibility of popular characters moving up the ranks and being given their own Story Arcs? There would be a review process, so the devs could nix inappropriate characters, but it would probably require far less resources than the original idea. The reviewers wouldn't have to scour the entire character database, just review the characters that were submitted, and having a submission process, with requirements such as a well-written bio, would limit the number of submissions. |
As far as I am directly aware, no red-name or NCSoft employee has responded to such requests in the past.
Very good point. So the original idea--just randomly tapping the database--definitely wouldn't work.
What do you think about the idea of allowing players to submit their characters (instead of using random selection) maybe with the possibility of popular characters moving up the ranks and being given their own Story Arcs? There would be a review process, so the devs could nix inappropriate characters, but it would probably require far less resources than the original idea. The reviewers wouldn't have to scour the entire character database, just review the characters that were submitted, and having a submission process, with requirements such as a well-written bio, would limit the number of submissions. |
Now, I'm not against the idea. But think about it, I could have 36 characters on 12 servers, and submit them all. With or without the required guidelines, they'd have to go through them all, and then at the same time decide if character is worthwhile.
Let's not forget that players won't exactly care for the devs saying "your character sucks" so there's more of a headache.
The idea is awesome. What comes with implementing it would all be to much work.
Now, they could limit it to only one submission per user, but that's still a lot of users.
BrandX Future Staff Fighter
The BrandX Collection
I already don't care for many of the dumb looking/named characters I end up playing with on pick-up groups, I *really* don't want to end up being forced to face such characters...and it would be even worse if said stupid-looking/dumb-named/[insert copyrighted character]-rip off actually beat me because they just happen to have a particularly potent power like Elude or Energy Drain.
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http://www.scene-and-heard.com/cov/covsig.jpg
The problem with this, is the same as before. A lot of work, for very little reward.
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I was thinking we'd have a much better fun/work ratio, but thinking about what you've said ... yeah, I think you're right. Ah well.
As a side note, I'd like to thank everyone who's commented so far for keeping things so polite and civil. I think we all deserve a cookie. :-)
(Just to be clear: that's one cookie each. I don't do communal cookies.)
What every idea boils down to in the end: is the fun it adds to the game worth the work it would take to implement it.
I was thinking we'd have a much better fun/work ratio, but thinking about what you've said ... yeah, I think you're right. Ah well. As a side note, I'd like to thank everyone who's commented so far for keeping things so polite and civil. I think we all deserve a cookie. :-) (Just to be clear: that's one cookie each. I don't do communal cookies.) |
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As kind of a side note / edit, getting players into canon-lore or events was one of the (unspoken long-term) goals of the AE system. Fearghas, for example, is now Dr. Aeon, largely because of his extensive work through Mission Architecture.
What the developers probably did not expect was the rise of A.E. Exploiters, and the flood of abusive cliques who work to up-rate stories of the clique's creation, and down-rate stories of other players. The very short-term effect has been that Mission Architecture, as a tool for Paragon Studios to filter out genuine content creation talent and then use that talent to produce officially published content, has largely been marginalized.
I think we're more likely to see a nemesis/arch-enemy system be added first
@Golden Girl
City of Heroes comics and artwork
Really? I tried to think of any significant negatives, and I couldn't come up with any. Can you elaborate?
Oh, and I greatly appreciate the politeness. :-) |
Additionally, the ad-libs nature of Newspaper/radio missions means that my character will quite likely end up working with X group, that I've already decided is the mortal enemy of that character.
And, as you pointed out, some characters are simply silly and/or have names I do not care for. When I see such characters in-game, I have actually /ignored the player on that basis alone.
I think this needs to be both restricted and controlled.
Restricted: Have players pick which characters to include as showing up in only their own missions, and have them do so by hand. These can be characters out of their roster, characters of other people seen in the street (with their permission) or characters made out of whole cloth in the Architect. No character should appear in a mission without the owner's explicit permission, and no player should face another player character unless specifically requested.
Controlled: Such characters, when included, need to be subject to several at least general specifications. I'm thinking attitude, say picking between playful, deadpan, serious, arrogant, insane, archaic and cavemean. I'm not sure what other control I'd like to have over said character, other than perhaps the types of missions he or she would appear in, but at least the basic attitude need to be selectable, defining what the character says when encountered.
Do this, and I would would support the system completely.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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CookieCake! http://www.greatamericancookies.com/cookieCakes.html
* * * As kind of a side note / edit, getting players into canon-lore or events was one of the (unspoken long-term) goals of the AE system. Fearghas, for example, is now Dr. Aeon, largely because of his extensive work through Mission Architecture. What the developers probably did not expect was the rise of A.E. Exploiters, and the flood of abusive cliques who work to up-rate stories of the clique's creation, and down-rate stories of other players. The very short-term effect has been that Mission Architecture, as a tool for Paragon Studios to filter out genuine content creation talent and then use that talent to produce officially published content, has largely been marginalized. |
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I think this would be really fun:
Add a bunch of new Boss Kill missions to the radio/newspaper and tips, where the boss is a copy of a player character randomly selected from the opposing faction database on the same server (Rogues and Vigilantes could find themselves facing either Heroes or Villains). The boss would be generated using the same technology thats used to create the Dopplegangers, and of course the copied character would be leveled up or down appropriately.
This would create some greater variety for Boss Kills, as well as making them more interesting and challenging, since youd never know just what to expect.
Of course youd occasionally end up fighting the nefarious XXPWNSYOUXX, NoobKillR17, or Generic Pinkman 1056, but I think that would be a small price to pay for the added fun.