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Quote:Unfortunately there is a certain amount of truth in the 2-form stereotype. It's possible to make a Kheld that is capable of attacking in all three forms, the problem is that in my opinion there isn't much reason to do so. The basic problem is that both the Human form and the Nova form are essentially Blaster variants. The Nova form is a straight Blaster while the Human form is a Blapper (it's actually closer to an Assault/Armor AT but you get the point). So the issue becomes that since both the Human form and the Nova form are damage dealers is there any real advantage to building up the attacks in both? My feeling is no, there isn't enough difference between the two to warrant it.I'll get right to the point. I've had kheldians unlocked since whatever issue they came out in, but never payed them any attention due to all the negative reviews I heard. Their powers cost too much endurance, did too little damage, and slotting was very restrictive, often forcing a "2-form" build. There is also a long list of "bad things" stickied up there...
There are plenty of advantages to switching to and from Dwarf form depending on the situation but much less reason to switch between Human and Nova.
My experience is that I want to either stay Human all the time (except when I need to go Dwarf) or go Nova almost all the time and switch back to Human every so often for the buffs and pet powers but not bothering with the Human attacks. I did try making a tri-form build where the Human form was intended to be a pocket controller but it just didn't have enough controls to make it really useful. -
Ummmm.... that is not normal. The first thing to do is check the servers. Characters are server specific so log on and check every server and see if you made the character on the wrong server. The server list rearranges itself every time you log on so I recommend writing down a list of the server names and checking off after you check each one.
Secondly the character list is multiple pages, so make sure that you are on the first page for each server.
I realize this is basically the CoH equivalent of the IT technique of telling you to pull the plug out and blow the dust off it in order to get you to verify that you actually have it plugged in but it's the most likely answer. If you do it and find that you definitely did not make them in an odd place you should contact customer support because it means your account is bugged.
EDIT: Wow, you guys are fast typers. -
That would be kinda cool, although personally I'd rather they expanded the list of Ancillary Power Pools. The way I see it the PPPs and PTPs represent signature characters training you while APPs represent you developing your own powers which allows for a lot more flexibility both in terms of pool design and in terms of character theme.
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It depends a bit on your playstyle but I'd build towards a mix of recharge and defense with a little bit of recovery. Fire/Fire/Fire is somewhat lacking in mitigation so a defense heavy IO build is probably the way to go.
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Well, you have to start your career in Pretoria, there are plenty of ways you could do the background to have a Primal Earth character start their career in Pretoria.
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Quote:For high end recipes sure but salvage?'easy and cheap' as applied to either the market or AE is kind of misleading.
Market prices tend to be exaggerated to the point that people trying to keep up with it are turned into Inf farmers.
AE's been nerfed to the point that it would take the construction of ready-made ticket farms or/and inordinate amount of time (at the cost of reduced leveling speed) to get the items a player may want. It becomes a farming haven for high level toons that don't need the XP.
Running an AE mission or two with normal rewards gives you easily enough tickets for a piece of rare salvage.
On the market rare salvage can almost always be gotten for 2 million and most can be gotten for 1million to 1.5million if you're willing to leave a bid up for a short time (often less than an hour). Any level 50 can get a few million Inf pretty quickly just doing a few normal missions or running a task force.
I'm not trying to turn this into a market or AE debate but salvage has never been easier to get since it was introduced. Getting it through AE tickets is trivial and this fact has also stabilized the WW prices. Given that why would someone waste tiem trying to combine salvage to make what they need when they could just sell the salvage they have and use that to buy what they want? -
Hence the 'meh'. I really don't see it as necessary given how easy and cheap salvage is from the other two methods but I can see some people might like it.
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I'm going to say "meh". I don't think it's a bad idea just an unessecary one. The nice thing about the AE is that ii has really smoothed out the distribution of most types of salvage so I really don't see this as particuarly beneficial.
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Ok, here is the list of Incarnates per paragonwiki:
http://wiki.cohtitan.com/wiki/Incarnate -
Quote:Actually a 12% damage bonus wouldn't be the same. Remember that damage bonuses are based on your base damage so to get the same benefit as Rage you still need the same bonus (80% * 12/13 = 73.8%).So at high Fury levels Rage is only buffing your overall damage by 12%? That makes skipping Rage and picking up 12% damage bonus look fairly viable. I would not have guess that.
The thing that clouds the issue is that Brutes get a rather low base damage but then get a lot of extra damage through Fury. The problem is that this Fury damage is applied as a damage buff so it is not enhanced by other damage buffs (enhancements, Rage, Assault etc.). These powers are significantly less effective on Brutes than on Scrappers and marginally less effective than on Tankers. -
Quote:Also, don't stress to much about getting to 50. Unlike a lot of other MMOs there very little content that is limited to level 50 characters. That isn't to say that there is nothing to do at level 50, there is plenty but unlike many MMOs the top level content is not the main portion of the game. There is content at all levels and for your first character it's much more fun to take your time and enjoy it instead of rushing to 50 believing that the game will magically change to something different then.I lookforward to geting to 50 and seeing that this game has to offer.
One piece of advice I like to offer on character building is the Fitness power pool. When you hit level 6 you gain the ability to take power pools and diversify your character. You will probably want to take powers from one of the Travel pools to make getting around easier but I would also recommend looking at the Fitness pool. The final power in it is called Stamina and it greatly enhances your endurance recovery. You will need to be level 20 and take two other powers from the pool to unlock Stamina but I would strongly recommend doing so for your first few characters. Stamina is not required on all characters but it's one of those things that makes playing the game a whole lot smoother. -
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One of the issues that the devs have no doubt considered with Going Rogue is how to handle Epic Power Pools for characters that switch sides (or start in Pretoria and go to the non-standard side for their AT). Players with Villainous Heroes are going to want to select an Arachnos Patron for them and it doesn’t make a lot of sense for Heroic Villains to have access to Patron Power Pools (especially ones who came up through Pretoria and therefore haven’t done a Patron arc. I’m sure the devs have their own ideas for solving this but here is the solution I would use if I were them (and had infinite resources). This is more of a "what I'd like to see" than a strict suggestion since I really doubt we'll see anything like this.
In my system there are three types of Epic Power Pools. A character can still only select one but which ones you have access to are limited by your alignment. The types are:- Ancillary Power Pools (APPs): These pools function in exactly the same way as the current hero ones. You can start taking them at level 41 and are available to all ATs (both hero and villain) regardless of alignment.
- Patron Power Pool (PPPs): These function the same way as the current Villain Patron Power Pools. You have to do an arc to select a Patron before you can access them. After doing the arc they are available at 41 to all ATs BUT you must be of villainous alignment to use them.
- Phalanx Training Pools (PTPs): The heroic equivalent of the PPPs. In order to unlock these you have to do a story arc focusing on you assisting the Freedom Phalanx with something in order to unlock them. After that they unlock at 41 regardless of AT, BUT you must be of heroic alignment to use them. Like the PPPs these would be somewhat based on the powers of one of the Freedom Phalanx members. So Citadel would give gadget style pools (ala Munitions Mastery or Weapons Mastery), BaB would give pools focusing on improving your body or punching things (ala Body Mastery), Numina would give pools focusing on magical powers of illusion and gravity manipulation (ala Psionic Mastery or Psychic Mastery) and Synapse would give powers focusing on Speed and Electricity.
Obviously this is a lot of dev work since it basically triples the number of EPPs for each AT although this would be mitigated somewhat by the fact that a decent number of the existing APPs and PPPs could be given to ATs on the other sides with little or no change (i.e. Dominators and Controllers get very similar pools so they could probably switch without any problems). It’s still a lot of work though which is why I honestly don’t think we will see something like this. But hey I can dream, right?
There are a few issues I can see with this system:- What happens when someone with a PPP or PTP switches sides? Are they forced to respec immediately? Are the powers unusable until they voluntarily respec? Do they get to keep them powers and if so what happens when they respec later?
- Do Vigilantes and Rogues still get access to PTPs and PPPs?
So, what do you hope/think we'll see done with EPPs in Going Rogue? -
Basically a long time ago the devs tried to make water powers but they looked absolutely horrible in the CoX engine. So we got Ice powers to fill a similar conceptual niche and Energy Blast filling a similar graphical style in a way that actually looks decent.
EDIT: Sharker is correct, Energy Blast was also done in part because water blast couldn't be done right, I've editerd my post to reflect that. -
I have no problem with this. If snothing else it would probably help stabalize the prices of the more volatile common salavge (Luck charms for example).
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Well, don't forget that CO launched during the same period. Despite it's flaws it was new and shiny and I have no doubt that it drew of some subscribers. STO probably did as well but to a lesser amount. It'll be interesting to see how the first quarter numbers look. The six-month CO subs are up and I wouldn't be surprised if people decide to return to CoH.
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Quote:I'm not sure that'll be the case actually. The complete collection already includes GR, CoH and CoV. It's possible that they will keep it always costing more than the other editions but I doubt it, sooner or later it'll hit the $20 mark.The only way you're getting GR free is if they make an "All cities" edition that's priced the exact same (no extra cost for the first non-standalone expansion) as the regular version, and it becomes the only version you can get. I don't see that happening. An "All Cities" version that sells at a premium over the regular version would not be the same (but would, IMHO, be more likely to see.)
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Quote:I would consider this very unlikely. The advertised intent of the end game content (from waht we've heard) is to provide methods to challenge and improve existing characters. Something like this would just make the game City of Tank Mages.New "End Game" epics will be characters who may have any powerset combination available - thus enabling people to finally build that Blapper, Blanker or Trapper that they've always wanted to make. You could potentially choose your power sets from any pool and mix it with any other so effectively making a unique character, given the choices available.
Imagine this: Choosing a blasting power at level 1, a debuff at level 2 and a tank defence at lvl 4 for example. How about this: Maybe you'll be able to make yourself a toon with great defence, great debuffs and just one or two attacks! Imagine a Sonic Bubbler with Nova! -
Quote:Fair enough. In that case I would actually recommend designing two builds. One as a budget build that you can afford now and one with all the purples, PvP IOs, HOs and other rare things that you want to work towards. There are an awful lot of ways to build an IO'd character and you may well find that you designed a build that looks good but you don't enjoy playing. If so it's better to find that out before you spend a few billion Inf on the build since respeccing out IOs for resale can get annoying.I don't want to limit myself based on funding. I will build slowly over time and earn the influence needed to get the job done over time. I just need a goal to work towards. Then eventually I'll get there.
In terms of general build advice, the critical thing with IO'ing a character is focus. If you slot sets willy-nilly you'll generally get a bad build. My advice is to pick one or two bonuses to focus on and go from there.
Bonuses that work well as a focus for Blasters:
Ranged Defense (if you prefer to fight at range)
Smashing and Lethal Defense (if you prefer to fight both at range and in melee)
Recharge
Regen and Hit Points (not something I care for but I know people who make it work
Set Bonuses you'll probably want to pick up in some quantity but not focus on:
Recovery
Accuracy
Set Bonuses that are nice to have if you can get them but are not a great idea for your focus:
Melee/AoE defense (if you're focusing on Ranged Defense
Other Typed Defenses (if you're focusing on S/L Defense)
Damage (some people focus on, but I find the damage bonuses aren't high enough to really help) -
Quote:Sounds good. One thing to keep in mind is pricing. Mids will allow you to slot any enhancement you want but there is a LOT of difference in pricing. A lot of IOs go for more than 100million each while others can be gotten for less than 1 million. I don't know what your budget is but giving us an idea will make it easier for us to offer advice you can actually use.Thank you everyone. I will see what I can come up with in mids and post it here.
EDIT: Also you mentioned being a Blapper. One popular strategy for Blasters is to build up defense using IOs. Most Blasters go for Ranged defense but some Blappers prefer Smashing and Lethal instead. If you go that route then you might want to pickup Cold Mastery since the shield there gives a nice chunk of S/L Defense. -
Quote:However he never specifically stated whether it would be cross-server or not. Based on his later post we know that if you send an email containing stuff from your hero then your villain will not be able to withdraw it. That same functionality could easily be applied to cross-sever emails as well.Actually i think he said YES to cross-server. Because they now use your global name to send things instead of the local name of your character.
I suspect we will have cross-server functionality with the mails but until a dev specifically states that I'm not going to assume it to be true. -
Quote:I paid $40 for Arcanum when it came out but people can now buy it for about $10. Does that decrease the enjoyment I got from Arcanum in any way? Heck no, in fact I'm contemplating paying $10 for a new copy because trying to get the original version running properly on my current machine is difficult and I know the GoG version will work.i was wondering if after a short time if going rogue was going to be given to us free like COV was. honestly i cant get to excited to pay for something after what happened to those who got the last one for free after some of us paid full price for it!
The price of video games always goes down over time, this is an inescapable fact of nature. So even if Going Rogue is never free if you wait a few years you'll probably be able to buy it for $20 (which means $5 after you factor in the free month). So the question is how much is it worth you to be able to play Going Rogue now versus being able to play it in a few years? -
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Quote:True, but the damage bonuses from IOs are nothing to write home about. Your current build has a 35% which only increases your actual damage by about 18% (since it boosts based on base damage not enhanced damage). It's a nice boost, but not a huge one. Procs are a little better since they add a straight 72 damage 20% of the time which also isn't a huge increase in damage over time (especially if it's in a single target attack) but it does deliver that damage in a spike which makes it more useful.Hmm. Maybe you're right. It just always seems to me that the first responsibility of a DPS class is to do exactly that. *le shrug* I will defiantly give it some thought, and let you know which way I decide.
On the other hand extra defense means a reasonably steady increase in the amount of damage you take. Solo this allows you to handle more enemies at once while on a team it means that you're less reliant on the other characters keeping you alive so they can focus more on damage dealing. -
Not true, they could replace it with the market interface from STO which would most emphatically NOT be an improvement.