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Posts
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Please don't start replacing Primal NPCs with Praetorian ones. It's bad enough we focused on Prae for two years. We don't need more spotlight on them :\
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How is Martial control even possible? You control everyone by threatening to punch them? A set filled with nothing but magic shurikens? Or would it be nothing but ST melee controls?
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Quote:I miss that angle. I preferred the Well when it wasn't sentient, and it was instead just one mystical source of power among many that someone could gain their abilities from. Now it's apparently insane, chooses who it imbues power to, and is the only power source available. :\It wasn't always like this, though. Way back when the idea was first being bandied about as a possible epic archetype, the idea of incarnation was literal. Statesman literally was a reflection of Zeus and was wielding some of his power. That's the whole point of the first Top Cow story. Recluse was literally the avatar of Tartarus and so his powers reflected those of the titan, in both kind and nature.
An incarnate archetype was someone who was essentially an avatar of one of the gods, and those gods themselves were originally recipients of power from the Well/Pandora's Box so they may well have been avatars of the primal forces of order, chaos, nature, and death.
That's all the story that was required. The obvious problem with this concept is that if you want to make everyone happy then you suddenly have to come up with dozens of powersets, one for each major mythical divinity.
The current, more generic version of incarnate doesn't really embody "incarnation" at all. Granted, it's easier to implement but the downside is that we now have a single mad god as our God and the resulting story that goes with a mad god. HP Lovecraft would probably love it. -
That dude's not very funny or entertaining.
And his rage makes me feel bad to be a fan of comic books :\ -
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Look at it like this.
Double XP is an event in and of itself to bring back players. If they busted out shiny new powersets, which are also used to bring back players, at the same time as Double XP weekend, they'd be out of tools. They'd have nothing big left to motivate old players to come back nor existing players to stick around if they put all their eggs into that one basket.
Whining Player: "Why hasn't there been anything good on the market? It's been, like, ten weeks! We deserve something!"
Paragon Studios: "Well, you asked for all the powersets we had at the same time as double XP weekend. Now we have nothing but enhancements and a few costume sets to give you."
Not to mention they want people to stick around and actually play those new powersets through content for some time. Not grind to 50 and get bored of the character within one day. -
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Quote:Every power set we've seen in beta has launched so far. That's 100% of powersets. How do they have an aversion to releasing them?Yup... another week.. another fail at market offerings... maybe they should jut start labeling new powersets as "for Beta only" since they seem to have an aversion to releasing them or even hyping them much.
Also, Beta isn't a demo of what's to come in the future. Beta is a place to test for bugs, balance issues, etc. We'll get these sets when they're balanced and when they fit into the marketing schedule. As for hype, powersets get advertised a full week before they release on the market, so that folks can plan around that and know when to expect it.
So dude, chill. -
Don't expect the super packs to come out at a specific time. You're only setting yourself up to get upset when they don't meet your expected launch date. They'll launch when they launch.
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Quote:[Gnome Toss]Croatoa can die in a fire as far as I'm concerned, for no other reason than Red Caps.
There is nothing more humiliating than being a super powered pillar of awesome only to have your backside repeatedly handed to you on a silver platter by a bunch of garden ornaments. -
Quote:It's intended origin was supposed to be "Cosmic", if I remember what one of the devs mentioned right. Something that's otherworldly and hard to put a label on.I suppose, but again, I wouldn't attribute the Well's actions to stupidity.
Also, Venture, I call the Well "Supernatural" because at the moment it has no scientific explanation. I wasn't calling it supernatural as a way to say everyone was "magic".
I'll rephrase it and call it "alien" then.
IMO the way they executed it feels more like it's just ***-magic, though. -
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Couldn't care less about Incarnate content, tbh.
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Story arc in Kings Row involving PPD response to gang violence and your role as a street-based hero in cleaning up crime. Another story arc would be in Port Oakes involving you dealing with the Family and the Coralax.
I wouldn't add a new zone, and instead focus on revamping Kings Row. Port Oakes would get a Mercy-esque revamp that would make Arachnos allies in certain areas, like the Arachnos building, and neutral in others, like Fort Cerberus. The Family and local gangs would con neutral as well. Coralax, ghosts, CoT, etc. would con enemy.
The TF would be in Kings Row/Port Oakes and be a climax of sorts to the story lines in those zones. A gang war brews that only gets worse when the Clockwork King takes advantage of it to unleash his Paladins on Kings Row. While in Port Oakes, the Coralax begin to rise from the seas, attacking anything in sight in search for a specific item linked to the Leviathan, which can grant you incredible power. -
Bam. I really wish they didn't show up in Dark Astoria.
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Quote:They're supposed to disrupt Rikti teleportation, so that the invaders couldn't just teleport an entire army wherever they feel. That's why, when the Rikti invade, the War Walls get taken down. Once they're disabled the Rikti can just waltz on in and attack anything at their leisure. So to nutshell it...I gotta ask, what is the purpose of the War Walls?
I know they're supposed to keep out the rikti, or keep them in, or something. But they obviously don't work. They don't go high enough to stop space ships, and the rikti appear to be able to turn them off at will. So they're just obtrusive.
You had one job, War Walls. One job! -
Quote:This. I'm alright with TUNNEL, tbh. But it, just like the entrance to Praetoria in Pocket D, was implemented very lazily. I don't care what the devs have on the agenda, if they're going to do something like this do it right. Utilize Portal Corp and Aeon Corp. Have them open up buildings throughout Paragon City and the Rogue Islands, making dimensional travel more mainstream. Have more than just three flunkies watching it for potential abuse.What I dislike is the slapdash presentation of the system- Here's this incredible inter-dimensional transportation system, which can take you directly to lands of hellish danger and torment! Let's plop it right in the middle of a busy downtown sidewalk!
C'mon guys, you can do better. =/
Because as it is right now, a random portal swirling in the middle of no where important, it's horribly uncreative and just seems flat out lazy. Vanguard got buildings, why can't TUNNEL? -
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Outcasts are a gang. Not every gang is popular enough to become multinational and have representatives in other countries. Even Skull and Hellion presence in the Isles is weak. The Outcasts are a Paragon exclusive club the same way Goldbrickers are exclusive to the Isles.
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Quote:We don't need a whole new zone purely dedicated to that. Besides, it takes far less time to design a few custom maps than it does an entire, functional zone. Especially with how over saturated we are with zones as is.They did it with Cim. Not sure why they cant do it say with a TF, a few arcs, an entrance arc, and repeatable mish contacts for 1930 time period like they did with Cim.
Honestly, I was hoping with Ouroboros being created we'd see more historical moments in world history like we did with the initial three TFs. Brass Monday, the first Rikti War, the Nazi invasion on Independence Port, Arachnos vs. Captain Mako and his pirate crew of the Black Powder, etc. But now Ouro's just a plot device :\ -