A Soapbox Stand Against T.U.N.N.E.L. and Some Base Luvin
This would require the base code to be in workable condition. If they tried such a drastic overhaul they might explode the whole game, not just bases.
Bases have been declared a legacy system. They'll be maintained and MIGHT get some small additions every now and then should the odds of horribly breaking the code in doing so be small enough. But you should probably give up on expecting any major sort of changes or additions to the system.
Positron: "There are no bugs [in City of Heroes], just varying degrees of features."
T.U.N.N.E.L. does not impress me. It smells of the ‘I only get to play this game 2 hours a week and I don’t want to spend it running from door to door!’ complaint.
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I like the functionality fine.
Running around pointlessly isn't fun, so generally speaking the less travel time the game imposes the better.
What I dislike is the slapdash presentation of the system- Here's this incredible inter-dimensional transportation system, which can take you directly to lands of hellish danger and torment! Let's plop it right in the middle of a busy downtown sidewalk!
C'mon guys, you can do better. =/
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
T.U.N.N.E.L. does not impress me. It smells of the I only get to play this game 2 hours a week and I dont want to spend it running from door to door! complaint. |
Notice I did *not* use an exclaimation point on that, because I don't whine about it... it simply is.
*I* am thankful for the thing, because it's dang handy... except when the zone I want to be going to ISN'T on it.
But that's what Founders/Cap is for, so I'm good.
BTW, the mission transporter doesn't... or didn't... recharge in a fast enough time... and sometimes the mission wasn't the right one, so I used it... and wound up in Eden, all the way East, so now I gotta move back to Founders to get to the middle to get anywhere.
Not very handy, that. :|
/yeah, I know, I shoulda checked...
//Not every thing has a mission door either.
///Yeah, yeah, bases, whatever. Not all of us have them for every character.
August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012
What I dislike is the slapdash presentation of the system- Here's this incredible inter-dimensional transportation system, which can take you directly to lands of hellish danger and torment! Let's plop it right in the middle of a busy downtown sidewalk!
C'mon guys, you can do better. =/ |
Because as it is right now, a random portal swirling in the middle of no where important, it's horribly uncreative and just seems flat out lazy. Vanguard got buildings, why can't TUNNEL?
T.U.N.N.E.L. does not impress me. It smells of the I only get to play this game 2 hours a week and I dont want to spend it running from door to door! complaint.
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Don't like it, don't use it.
"Problem" solved.
Not sure how the TUNNEL system affects anyone's game play if they don't want it to; it's not like you are being forced to use it.
As far as bases...I have said it many times before - sure I would love some attention to bases, but I am a realist and realize that is no easy task due to the many technical issues involved.
I've got no objection at all to new base features, if it's technically feasible. I am annoyed by suggestions that start with "take away this other unrelated feature because I personally don't like it and don't like that other people like it", though.
To the OP: I wanna see you do a Dr. Q as a opposite fraction like being in a villain base with villain TPers and gone hero with NO base access and say your team mates Sgs don't allow base assess to others... You. Are. Screwed. Exept using the train and mission telepoters.
The tunnel system is a god send along with the team teleporter. It brings hope to cutting the shadow shard tfs times down a ton! It also gives you more accesses to both sides if your rogue/vigilante for tfs on the different sides.
Even merging the trains as well as more helicopters on villain side makes like operative Renault sf go so much smoother.
T.U.N.N.E.L. does not impress me. It smells of the I only get to play this game 2 hours a week and I dont want to spend it running from door to door! complaint. Mission teleporters are already a limo ride straight to the door. How do you improve on that? Theres a fine line between free and just giving it away, and I think T.U.N.N.E.L. goes too far.
What would be far more useful is the ability to open the map, click the city tab, then highlight the zone I want and click to open that zones map. Simply the ability to see where my missions are will help me decide which order I want to do them and how to best get there.
Officer, where is the Tricorp building? Theres a bomb and I need to get there immediately.
Oh, thats in Steel Canyon Superdude.
Blink, so like 59th Street or closer to Independence Port? Never mind, Ill just fly around until I see a building explode.
It used to be that the access to zones provided by base teleporters was the coolest part about having a supergroup. Supergroups encourage group play, which in my opinion entitles their bases to premier access throughout the game. Drop T.U.N.N.E.L. and restore Base access as the ultimate way to travel. How about:
The Garage/Hanger
The game already has vehicles for travel: ferries, submarines, helicopters, black helicopters, portals, trains, and even trucks. Click on them and you go somewhere else. So whats wrong with providing a room where such a vehicle waits? Click on it and you arrive somewhere else. Exactly where is dependent on 3 things: which city you are in, what the vehicle is, and how much you invest in it.
For example, a submarine will never take you to Skyway City no matter how much you try. A secret railcar on abandoned spur of the PTA light rail system might only take you to the green line stations for one price, or to any station for a higher amount.
Perhaps the Garage can take advantage of beacons. Picture a 2x1 room with a motorcycle facing a garage door. This Garage supports 1 beacon and thats where the Motorcycle goes. Picture a garage as an elevator door that opens out onto a 4x4 pad where a helicopter is warming up. This room can support 12 beacons and thats all the places the helicopter can take you. Or a 3x2 room with a Portal gateway on the wall and 4 beacons; you could chose mundane locations within Paragon City, but this Garage allows you to slot places like Pocket D, Shadow Shard Zones, First Ward, Dark Astoria, etc. (which would all need beacons).
Perhaps the Garage can take you to missions that normally require a train or truck. Perhaps you can craft a one use beacon at a workbench (or buy them in the Paragon Store) that allows the vehicle to travel to a given zone or even right to a mission door. Should I point out that players can already buy and use such a vehicle? But bases cannot be equipped with this service - even those containing that exact vehicle.
And as long as Im talking about making bases fun again, here are some other ideas.
Trophies
Whens the last time you opened the Souvenir tab? How about fixing that whole thing and dropping the idea of icons in the souvenir tab in favor of actual trophies that can be placed in the base? Trials, Task/Strike Forces, and Raids all add Supergroup badges if a member of the group (in supergroup mode) completes them. These badges form the Trophies tab, and the trophies can be clicked to open a window with the mission recap. Story arc souvenirs form a tab on the personal items menu, and these are smaller mementoes that hang on a wall or sit on a desktop.
Personal Items
The personal items menu should have four tabs: personal, souvenirs, collectable, and crafted. The crafted tab is exactly what it is today; you craft a device for the base and install it. The collectable tab is all the prestige items an individual can accumulate. The souvenirs tab is filled with souvenirs from all the story arcs youve completed.
The Personal tab is a handful of predesigned posters that just need your characters profile to complete. Theres the Super Pose Poster: pick an emote and a costume slot: bam that image is framed for posterity and ready for hanging on a wall. Theres the Headline Poster: $target Saves City/$target Robs Paragon City Bank with your mug shot (straight from your ID card). A simple portrait that goes on the wall along with every other member. Assorted personalized awards: the Fire Marshall Award, A Commendation from Vanguard, the Key to the City, etc.
Quarters
Okay, the group members have gone crazy pasting trophies and souvenirs everywhere. Enough already! Keep this junk in your own quarters. Oh right.
Much like the decorative rooms, Quarters come in various sizes and can only contain unpowered items. The size represents the quarters of a single member, and either comes with a preset budget that each member can spend to customize it, or the base designer is allowed to set aside a budget of prestige that each member can spend. This room is accessed by a sliding door. Click on the door and you get a list of all members in the group. Select the room youd like to visit. In your own room, the base designer menu appears so that you can edit it.
Misc Other Stuff
Kitchen appliances, gymnasium equipment, lockers, benches, single doors, signs [exit, supplies, junction room, laundry, office, meeting room], elevator doors (just decorative, they dont have to work), circuit breaker panels, clocks, framed copy of the group charter, windows, a mirror.
And might I suggest the Paragon Store as the vehicle for some of this development? If it takes a couple bucks out of my pocket to get this type of stuff, Im fine with that. Cause I want it!
Just call me "The Pool Guy" - cause I believe that power pools are the ultimate in powerset proliferation. Fewer powers to develop and available to all.
"ADVERBS - we define action!"
"ADVERSE - we are action!"