Antigonus

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  1. Antigonus

    I15 bugs

    Active Defenses bug.

    In short, mezs will suppress Active Defenses as if it was a toggle, but since it's not a toggle it never comes back up. It just drops and won't grant KB protection until it fires again.

    Pretty much game breaking for Shield sets.
  2. Antigonus

    I15 bugs

    [ QUOTE ]
    So as usual, a bunch of new bugs are introduced, since they did fix the mez bug. They've never been able to fix something without breaking 3 other things. So whatever, we've learned to accept it. But this one is just absurd.



    [/ QUOTE ]

    If you saw my post on the subject, they didn't really fix the mez bug. Or rather they did, but broke it in a new and interesting way for clicky mez protection.

    I have experienced the same thing with the powers not showing activation correctly, and it has caused a few unnecessary defeats. Seems like we need a few more patches just to get this issue to a level of playability that we expect.
  3. Antigonus

    PvP=Broken

    [ QUOTE ]

    I kill stalkers all the time on my blaster and they suck because of that I think not.

    [/ QUOTE ]

    Any Stalker that gets himself killed in PvP did so because he put himself in a position that allowed that to happen. Any competently played Stalker needs never die. Any Stalker that puts himself in such a position is bad because he got greedy and/or impatient, or just thinks way too much of his own abilities.

    You are killing bad Stalkers. You are a bad Stalker if you are getting killed. But don't feel too bad, the zones are full of them.
  4. [ QUOTE ]
    That may be true, but some of us had the temp power, but none of us used them.

    [/ QUOTE ]

    Really, because in the chat log Mentalshock clearly says "I have it to. I just used it."
  5. Antigonus

    PvP character?

    If you want to be hard to kill, go with the Scrapper. If you want to get kills, go with the Blaster. In PvP range is king and melee will always be disadvantaged in that regard.
  6. I tested this some more In RV on Freedom this afternoon.

    Shortly after getting hit with two separate holds.

    Same deal as before. AD fires and KB pro is applied. I have enough recharge to keep it double stacked at all times and triple stacked for a short time, and it's on auto fire. What seems to be happening is that when hit with a mez, that mez will drop one application of AD. When AD is double stacked it takes two mezs to drop it. Once each application is dropped, it stays dropped until it refires. Once all applications of AD are down, KB is not prevented. Apparently any mez will do the job as I tested this separately with stuns as well. I bugged this.

    Thanks to ConFlict for helping me test this.


    In general it was ridiculously easy to reproduce this, but it may be related to particular IOs or powers chosen so the more people that can test this, the better.
  7. Antigonus

    PvP=Broken

    [ QUOTE ]
    whut? this game has pvp? o.O

    [/ QUOTE ]

    No. It was removed in issue 13.


    Now we have Fiteklub!
  8. [ QUOTE ]
    Erm... no thanks.

    The only need it has for me is the -range debuff =/

    [/ QUOTE ]

    If you're going to take it, you might as well get the most out of it you can. Hence, the procs.

    Unless you just don't like getting free damage/disorient, in which case just ignore what people are trying to tell you and do your own thing. Whatever.
  9. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Maybe they'll listen to beta testers for once.

    [/ QUOTE ]


    Lol yeah...

    [/ QUOTE ]

    And you know what? They HAVE! Imagine that...

    [/ QUOTE ]


    Yeah they listened so well when people told them repeatedly all the problems with MA...



    Be realistic here. By the time it goes to beta, it's pretty much a done deal unless Arcanaville shows them a game breaking bug.
  10. I did a search on the subject but all I found was in regards to toggle powers suppressing when they aren't supposed to, which is not the issue. I'm talking about a click power disappearing completely.
  11. I was in RV today messing around with my SD/SS Tank and noticed something odd. I've never PvPd with this Tank before but I couldn't help but notice that I was getting tossed around like a cheap date at a frat party even with Active Defenses double stacked. Checking RN showed that when I got hit with a hold by the hordes of Doms, AD went down. Not only is this odd because it's a click power and shouldn't go down at all, but also odd because it never came back up. Not just suppressed like a toggle, but gone till it recharged.

    It happened several times while I was in there, but I couldn't see what exactly was happening to recreate the circumstances. Is this new or par for the course? Can anybody else verify this?
  12. [ QUOTE ]
    Maybe they'll listen to beta testers for once.

    [/ QUOTE ]


    Lol yeah...
  13. Antigonus

    The Lone Bidder

    I suspect that many of those lone bids are people who are just throwing out bids in the hopes of catching somebody in a influence transfer. I remeber in the early days of the market people complained about getting their transfer intercepted.
  14. Antigonus

    PvP=Broken

    [ QUOTE ]


    And there's no way your blaster has more Res than your tanker since IIRC they changed the curve so this wouldn't happen.

    [/ QUOTE ]

    This is what I was thinking. Last I checked, Blasters soft capped at around 40% resistance. Considering the free 40% they get just existing is DR'd to 28%, that Blaster would have to be sporting well over 100% before DR to come even close to 60%.
  15. I don't want Defenders to get more damage. Their damage is fine for what they are intended to be.

    The problem is they can't be what they are intended to be because team buffs are useless. Slows are useless. Heals decay, making them next to useless. Support in general is useless.

    Give Defenders back their ability to fully support a team and I'll be happy with their damage.
  16. [ QUOTE ]
    Magikwand

    I totally agree that the hunting for recluses lt's bit is dull and not fun at all

    [/ QUOTE ]

    I have found this entire SF to be the complete opposite of fun. It should have gone back to the drawing board while in beta.
  17. It's only interuptable for the first 2 seconds. If it takes longer than that to target them and complete your attack, it won't be interupted.
  18. Never underestimate the pure entertainment value of throwing fish!
  19. [ QUOTE ]
    lets use your wp/em tank total focus attack verses a fire/em blaster. the fire em blaster opens up with a snipe and starts to kite away on you. You target the blaster and que up total focus. Immediatly a furry bar pops up for that power. Say it takes you a long time....ohh 30 seconds to catch the blaster, because he is really good a kiting, well as long as you have him targeted and your power qued up, your fury bar for total focus continues to grow, untill you are finally able to get into range and catch him and unload all that power on him. So in the course of a fight, he may unload with 30 attacks to your 5, but those 5 attacks with fury bar are enough to kill him. Obviously it would need balanced....but in concept, i dont see how it couldnt work. i could see this concept completely replacing travel suppression as a whole. as long as you can keep the toon targeted, your pvp fury bar for that attack winds up, untill you can catch him. even if he hibernoobs, or phases, you can still keep your bar filling (obviously there would be a cap), untill you can hit him. it would make it alot harder for toons to escape.

    [/ QUOTE ]

    The problem I see with this is that it is all based on the assumption that the ranged fighter will continue attacking long enough for that extra damage to matter. What you are proposing is pretty much what Brutes have now, and that has done nothing to make Brutes a serious threat. Hell, Brute Fury has never even worked properly except for that 8 day period when it was bugged and the carebears cried it was too powerful. I can't see this system doing anything but encouraging more Blasters to take fly as a travel power.

    Just put -to hit back into the travel powers and get rid of TS altogether and call it a day.
  20. [ QUOTE ]


    The issue wouldn't be nearly so bad if Super Speed were brought in line with the other travels. Right now, if you've got Super Speed, you can easily disengage from any fight. It has no counter. That isn't supposed to be happening under PvP 2.0. Super Speed is breaking the paradigm.

    [/ QUOTE ]


    That's because the devs worked against themselves by removing the -movement aspect from slows. If they put that back in, problem solved.



    [ QUOTE ]
    Perhaps if melee attacks (that come from melee Archetypes) applied a large movement suppression? Enough to truly impede escape?

    [/ QUOTE ]

    This was suggested MANY times, but since the suggestion came from PvPers it was ignored.

    In hindsight, we should have bribed a PvEr to suggest it so that it might have been considered.
  21. Movement powers used to impose a significant to-hit debuff in combat. PvErs hated it so it was changed to travel suppression. Personally, I prefered it to travel suppression then and I think I would still prefer it now. I think it was a more realistic and ellegant solution than TS and as a side effect would help defense somewhat.
  22. I think that Webnades are better for zones, while Hibernate is better for arena duels. Hibernate in zones will keep you alive for 30 seconds while simultaneously giving every person on the opposing side 30 seconds to prepare to spike you the second it goes down. I see it every night in RV.
  23. [ QUOTE ]
    grav/ff has good synergy from its -movment...

    [/ QUOTE ]

    I haven't played a Grav before but didn't they remove all -movement in PvP? I know all my cold and TA using characters no longer have that in the powers that used to slow movement
  24. Just out of curiosity, why Elec/Cold? I ask because they don't really synergize well. Electric Blast is good for endurance drain and Cold is a great for -recharge. If they aren't attacking, they aren't really using any endurance which makes it take longer to drain. See the problem?

    It seems to me that combo would give you subpar damage with no self heal that works against it self. Is there something I'm missing here?
  25. As much as I would love for the devs to just spend an issue fixing some of the existing problems, I can understand why they don't. They could delay I15 just to fix all the various issue, large and small, that people are having, but when I15 does finally get released they may find themselves right back where they were before. Every new issue brings it's own set of bugs as well as occasionally revisiting older bugs. From an efficiency standpoint it makes more sense just to fix things that can be fixed as they come along.