Help me pick an ffer


Antigonus

 

Posted

AS the title suggest I am looking to roll my last spot on freedom and I am wanting to make a ff toon. I have played to ffers to 50 so I have a really decent idea how to play and the strengths of it. Was just sort of curious if any has a particular reason they think set X might be the best for it.


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Posted

mind ff ice ... or ff/energy/psi .. i would go with the fender cuz itll be easy to get high kb prot .. plus you can get 2 awesome kbs .. dominate and tk .. lots of disruption


 

Posted

grav/ff has good synergy from its -movment... this allows you to catch up to runners and suppress them (i did not say repel them, just suppress them). Mind/FF has TK which will suppress them so you'll catch them even faster, but you'll need good perception with that. With grav, you'll have to slot up lift to over 35 KU. On mind you don't even need to slot Levitate with any KU IOs since mind's hold does not resist KB/KU. Both are team builds and both bring differing strengths to the table. For team arena caller and disruption, i'd recomend mind as it has faster animation times and a guaranteed KU combo and an offensive auto hit toggle/hold though grav works pretty good there to if used right. Both are about the same for zone PvP. If your crazy enough to do 1on1s with and FFer id go with Fire/FF or ill/FF and only fight players with no repel res and no ranged mezzes. One more thing, these PvP builds are one of the rare builds where +recovery becomes important.


 

Posted

I have a grav/FF I was considering doing a PvP build for, because I'm looking for something they can do at 50 besides run Disp Bubble at raids. I realize he won't be FOTM, but I'm hoping he can hold his own better then pre I13 when he was getting mezzed and killed in seconds through Disp Bubble. I'm wondering a bit about what powers are useful for general arena/zone play, though.

In particular, are Crushing Field, Repulsion Bomb and/or Fireball worthwhile for fighting against teams and MMs?


And are Detention Field and/or Force Bubble useful for disruption?

And finally, how do you slot Lift up to Mag 35, as the previous posted suggested?


 

Posted

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grav/ff has good synergy from its -movment...

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I haven't played a Grav before but didn't they remove all -movement in PvP? I know all my cold and TA using characters no longer have that in the powers that used to slow movement


 

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I'm hoping he can hold his own better then pre I13 when he was getting mezzed and killed in seconds through Disp Bubble.

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FFers had better survivability pre I13.

FFers are somewhat of a joke now.

Diminished Defenses. No Mez Protection, only Mez Resistance means that you will be auto mezzed and forced to retreat, phase or hibernate in most cases. Now let's add the fact that FF sets don't have goodies like a built in self heal or +perception, and consume a ton of end with all the toggles running while recovery is less in PvP now. PFF is a joke for all sets as well. Also, Controller's primaries have been gutted tremendously. At least Doms have access to more single target attacks to balance them in this new PvP, but still, all controls have been gutted. To top it all off, Containment is pretty much non existent.

This particular set has been butchered (yes along with everyone else in various ways) and is at bottom of the barrel with a few others.

Sure any toon can fare better if they have a whole team backing them up (pre and post I13), but /FF/ now is a poor set.

Edit *** Playing the /FF/ set has some uses but it is nowhere near what it was Pre I13.


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FFers had better survivability pre I13.

FFers are somewhat of a joke now.

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LOL this does not apply to con

Hey Con it would help if we knew the other FF's you have to avoid repeating the same set?

I would say maybe MM or ill/ff? Just throwing it out there.. lol



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Posted

My first toon that I really speced pvp and probably the toon that made me sorta celeb on Justice because of hami raids was Con Tro11er my mind/ff. The other was kinda of throw away rp toon on protector. Had some freinds there and they liked to chat alot so I made a ff/dark fender so I could zone out and not be missed.


I was actually leaning toward rerolling the mind ff. I can play that thing in my sleep. I would have done grav but I have a grav elec dom that will be getting lotsa play time really soon and don't want to be doing the same sets at the same time.

The ff/nrg/psi is very intriguing as well. I think the troller with stone mastery would probably be more survivable though seeing I will be doing mostly if not only zones.


Duel me.
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Posted

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I have a grav/FF I was considering doing a PvP build for, because I'm looking for something they can do at 50 besides run Disp Bubble at raids. I realize he won't be FOTM, but I'm hoping he can hold his own better then pre I13 when he was getting mezzed and killed in seconds through Disp Bubble. I'm wondering a bit about what powers are useful for general arena/zone play, though.

In particular, are Crushing Field, Repulsion Bomb and/or Fireball worthwhile for fighting against teams and MMs?


And are Detention Field and/or Force Bubble useful for disruption?

And finally, how do you slot Lift up to Mag 35, as the previous posted suggested?

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Crushing field has no real purpose for PvP when u can have crush. Most players scatter and jump around a lot and even if they need to be tied down to one area, there are no AoE damage powers that can perform any significant damage to hurt these huddled players... Its damage is minimal... you can stack -movment with it but applying your hold also stacks -movement so it's again useless in PvP.

Repulsion Bomb's damage is also minimal and the chance to stun means this is not a 100% KB power. It has a 3 sec + animation, which will get you killed or leave you very low on HP.

Much like any AoE power, Fire Ball also does not do good enough damage to warrant it being used in PvP unless your attack chain suffers from horrid recharge which no attack set really has. Fire blast can provide a noticeable boost to overall DPS for your troller better than psi and ice, but as you might expect, your opponent will be attacking back so you'll need a lot of defensive tools like elusitivity provided in the ice epic armor and hiberate. Power epic works nice as well especally when ur working with a and only with a good team. They will really appreciate your hold, however you don't have the same survivability that ice epic provides.

if you get ur Lift or Lev maxed with KB IOs it'll provide around 33.5 ponits of KU if u max Forcebolt it'll give ~48. If you are teaming use FB... if you are zoning, spec out of it since it only puts out 7 points of dmg.

Both detention field and Force bubble are situational. use DF on heavies, pets, and trouble players (it lasts about 8-10 seconds on a player). Use FB to reveal stalkers and keeping runners suppressed. GLHF


 

Posted

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grav/ff has good synergy from its -movment...

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I haven't played a Grav before but didn't they remove all -movement in PvP? I know all my cold and TA using characters no longer have that in the powers that used to slow movement

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One of the things that got me interested in this was dueling a friend with my WS on his grav/emp, and seeing how badly I was pinned down in every form, Nova, Dwarf and Human. I could never close with him because of the crippling slows; he was even dropping my Nova out of the air. And the Sing kept hammering away at me, even if I dented him.

Thank you very much Neeto, that was the kind of information I was looking for, since I'm trying to do a PvP respec on the character before they issue the I15 freespecs and I have to work out what powers to keep. I know there were modifications to things like Detention Field, but I wasn't sure exactly how the powers ended up effectiveness-wise.


 

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The ff/nrg/psi is very intriguing as well. I think the troller with stone mastery would probably be more survivable though seeing I will be doing mostly if not only zones.

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Your right the troller will be more survivable... the only down side to earth mastery is that you have to stand on the gorund to use Hurl Boulder and the animation time will either kill you, make you use earth's embrace, or make you phase. THe up side is that in 1on1s you will have a higher chance of runnning down the other guy b4 he kills you.

The defender, although seems to have a slightly better attack chain lacks any hard control and the epics provide no more significant gain in survivablilty. It's shields have better numbers but DR takes care of that. Mind/FF is the optimal FF choice for PvP overall not in certain cases but in most cases.