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Willpower's a bit of a generalist set. Praetorian Clockwork will stop your regeneration, so it might not be the easiest mob type to run through. Malta Sappers can be quite annoying. Carnies will be a little annoying with their on-death End drain, but (Dark) Ring Mistresses will be fairly painful thanks to Mask of Vitiation, a huge -regen debuff. Everything else will be fairly easy, so enjoy yourself.
As far as stuff that you'll really rip through, I'd say Council and 5th Column. Their robots are vulnerable to Smashing damage, which is what SS deals, and none of the rest of it will really screw you over. -
Quote:And sour?You're all being too kind. Those people should be consigned to group with people who want to group with people like that. I can hardly think of a worse (or more appropriate) fate. Nothing involving a cannon can compare.
Trust me, Test Rat. Just because you're denied a slot in those teams doesn't mean they're good. In this case, the forbidden fruit happens to be disgusting. And rotten. And poisonous.
I'll admit that I don't team a huge amount, but I'd agree that good teams know that no archetype or power set is essential - some will make certain things harder or easier, but any TF can be completed by a team of 8 with any AT/powerset combination. Eight stone tanks in Granite might have a hard time - but perhaps a few of them will need to drop out of Granite to give a bit more burst damage. Eight "pure" Empaths will have a hard time killing anything - but "pure" empaths are a pretty terrible build anyway, and between stacking Fortitudes to turn some of the team into soft-capped Blasters, eight Recovery Auras making endurance a non-issue, and everyone trading off Adrenaline Boosts, an Empathy superteam can be a force to be reckoned with. And eight Stalkers can surgically remove all the serious threats from a mob before the fight even starts, so while thye may not be the fastest team to clear the spawn, they do so in astounding safety for an all-melee team. -
Quote:Pull slots from somewhere else?like i said
"any other ideas besides picking powers that only need 1 slot???"""
I understand it'd be hard, but you've already excluded the easiest option. There are a lot of powers that either benefit very little from slotting, or work acceptably with no additional slots even if they'd benefit from them.
For example, my Fire/Fire tanker already uses Super Jump as a travel power, so she'll pick up Acrobatics for some much-needed knockback protection. I'm torn between taking Boxing and Tough, for a hefty bit of S/L resistance, Hasten and Assault for even more rapid-fire defeats, or Hasten and Recall Friend for a bit more utility (and fewer endurance problems). Both Hasten and Tough could use some extra slotting, but my build's tight as it is, so I'll live with just a single Recharge or Resistance IO. Taking more attacks may not be the most sensible idea, but there are plenty of powers out there that work somewhere between "great" and "barely passable" with just one slot. -
Depends on the cone, really. The Ice/Ice Blaster has long, narrow cones. Basic idea is target something at the back of the spawn and let rip - the cone should've spread out enough to hit most or all of the spawn.
Melee cones, on the other hand, are much more fiddly. Shadow Maul, for instance, can be made to hit two people - the best way is to usually try and maneuver so that a second target is between you and your primary target. Getting more than two is more luck than anything, and it's not worth losing too much sleep over it - Shadow Maul is okay even if it hits a single target. -
Quote:By that, I take it you mean putting the slot in Health for the Miracle/Numina's unique instead of putting a slot in Stamina for an EndMod IO?Yeah, it's kindof a numbers game. If you could only put one Enhancement in an auto +Regen power, you may get a better boost by slotting the Regenerative Tissue proc than you would a straight Healing.
With a Healing IO:
Health: +40.0% base + 42.4% boost = +56.96%
Physical Perfection: +20.0% base + 42.4% boost = +28.48%
With Regenerative Tissue +Regen:
Health: +40.0% base + 25.0% global boost = +65.0%
Physical Perfection: +20.0% base + 25.0% global boost = +45.0%
Three-slotting Health:
Health with three Healing: +79.63%
Health with two Healing and a Regenerative Tissue: +98.83%
Health with a Healing, a Regenerative Tissue and a Numina's Convalescence: +111.96%
Similar considerations can be taken for Stamina and the Miracle and Numina's Convalescence uniques.
Also, remember the Perforance Shifter proc, too. It's debatable in Stamina (great for a fourth slot, though), but it's hands-down fantastic in Physical Perfection, thanks to the lower base values. -
Quote:Oh, and the summon needs to be uninterruptible. Most aggro auras will interrupt a summon easier than a Stalker can.Does such an animal exist?
About the only thing that comes to mind are summoners. Death Shamans and Commnunications officers.
So what we need is, a summoner who is immune to mez and KB who spams lots of 0xp stuff, is resistant to all forms of damage except lethal. Lethal it takes +100% damage, has +120% to hit buff and spams -def and -res attacks that is auto hit and untyped damage.
Okay, playing to a Stalker's strengths...
Small numbers of tough enemies, preferably with some toggle debuffs, self-buffs and/or self-heals, so that a Stalker's damage spikes are useful in taking them down before they crush you/heal themselves. If you want to stop Blasters/Corrs steamrolling the same content for similar reasons, give them a bit of mezz, too. Avoid anything with +Perc, escorts, and player-centered or mid-fight ambushes. -
Okay, quick comments:
You've overslotted a lot of your toggles. Combat Jumping only costs 0.06 Endurance per second, so an EndRedux there is a waste of a slot. Similarly, you've slotted your toggles for heavy EndRedux, but left the resistance completely underenhanced. Super Jump should not be running in combat, so a single EndRedux is plenty. Lightning Reflexes shouldn't be slotted past the default - you'll get more bang for your buck slotting Sprint, and the real benefit or LR, 20% Recharge, is unenhanceable. Build Up's Endurance cost isn't what's causing your endurance problems - skipping Stamina is more likely the cause. Slotting Energize for Recharge will save you more endurance, through having that endurance discount up more of the time, than slotting for endurance reduction ever would.
Conversely, your attacks are underslotted. You don't have enough damage in your heavy hitters, especially Lightning Rod. That power demands three damage SOs or an IO frankenslotting.
You probably have too many attacks here. There's no way you could use even half of them before the rest had all recharged, so those powers are mostly sitting on your tray, unused. In particular, I'd reconsider Caltrops - it causes scatter because the mobs run in all directions, and with Elec Melee's heavy AoE focus, you want tightly-packed groups of enemies to lay waste to. The Stealth pool also sounds much better than it is. for the most part, a Scrapper can just kill anything between the two points you want to go, or at worst turn on your travel power and outrun the enemies.
Finally, Confront is widely considered fairly useless on a Scrapper of any description. If you want something's attention quickly, unload a Thunder Strike into its face - if you can't hold its attention through doing damage, either there's a Tanker you're fighting for aggro, which the Tanker will win, or there's a squishy doing something really stupid, like keeping Healing Aura on auto, and it is, regrettably, their own fault.
Anyway, that's my advice. The important thing is whether the character is fun for you to play. But with the amount of endurane slotting going on here, I'm suspicious that you're getting tired of hitting Rest every time it's up. There are plenty of guides around the forums for ways to avoid the No Endurance Blues, especially on Elec/Elec. -
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Quote:Well, Samuraiko pitched in with the Nerd Flirter herself, so I'd say it's been fairly serious so far. Why not try adding a couple of your own, try and keep it about good writing and believeable motivationsI'm not saying they're not worthy of a good bio. To each their own. However, every time a thread like this starts, funny characters dominate completely and entirely. To me, personally, this is not interesting, and it has caused me to lose interest in backstory threads very quickly when all I read are joke characters.
By the way, Samuraiko, I read TCoSR not that long ago. It was incredible. Thanks so much for all the hours you must've put into it.
Oh, and BlackArachnia? That backstory gives me the shivers. In a good way. -
Quote:My last post was pretty much an in-character rant from my Fire/Earth Dominator. She doesn't worship the Hamidon. She just thinks it has a point. Frankly, she's about as sympathetic to the DE as she is to the Resistance - both groups have very important issues they're fighting for, and both have lost their sense of perspective in the fight - neither can really tell what an appropriate response is any more.This gives me ideas for Druid-like toons who worship Hami!
The Loyalists, though, are fools with their heads in the sand. Praetorian society isn't stable, neither internally nor under external pressure, and no-one seems to be willing to change to accomodate a changing world.
Anyway, that's how that character saw it. Then again, she did tip off the PPD about the neutron bomb because it would kill too much wildlife and plants. -
I won't pretend to be on Samuraiko's level, but here's my go at it:
Destriana (magic fire/fire tanker) is a demon. But when a Hellion looking to try and get a leg up in the gang structure summoned her to try and make a pact, he botched part of the ritual, and Destriana was set loose on the mortal world. She decided to start by setting fire to the Hellions' hideout.
Now, the Paragon Fire Department is fairly used to Hellions setting buildings on fire, but when an abandoned office bursts into bright purple flame, they call for MAGI. One of their opreatives caught up with Destriana's rampage and quickly put her down, then offered her a simple choice. She could be banished back to the pit from which she came, or she could register with the FBSA and do what she was told. She signed up, and quickly found that helping people was far more to her liking than torturing the damned for eternity. Now, she is a shining, or at least flaming, beacon for the heroes of Paragon City. -
Quote:It's not the toggles that are doing the damage to your blue bar. Put some Endredux in your attacks, and slot Dark Consumption for recharge like you mentioned. The attack you really need to watch the end usage of is Dark Regeneration. One use of that takes out over a third of a full blue bar, so a little bit of end reduction will save a lot.I made a dark/dark tank got him at 36 now,i love the concept of him he's just really really end heavy.Should i be sloting 2 end redux in every toggle right now until 50 if and when i start getting sets for him.I just got the end drain which will help alot just got slot it with recharge to get it coming back fast.
Of course, your other attacks are firing a lot faster. Each attack consumes roughly one point of endurance per second of recharge, or enough endurance to run four standard toggles unslotted. At level 36, look towards slotting some set IOs. You don't really need to worry about set bonuses too much - slotting an Acc/Dam, a Dam/End and an Acc/End IO above about level 24 will give you more accuracy, damage and endurance reduction than one Acc SO, one Damage SO, and one Endurace Reduction SO, even if they're from different sets. -
Well, obviously, wiping out humanity entirely is an overreaction, but before, during and after the Hamidon Wars, humanity has been systematically degrading and destroying all other parts of the Earth's environment. While I can't agree with his policy of genocide, I also can't agree with humanity's response - to shut out the wilderness behind the sonic fences, burn away the forests and wild places near any settlement, and build up a "perfect" little island of concrete, glass and steel. We don't even grow our own flowers, and have to endure those Syntha-Flora mockeries. The only water supply in Praetoria is chained to an industrial plant and doped with Enriche. The tunnels are filled not only with Neuron's embarrasing failures, but also the waste, industrial and domestic, of thousands of homes and hundreds of manufacturing plants. And the glorious Emperor's only response to this obvious challenge from Gaia herself? Build a bomb. Escalate the war on nature.
I don't know about Marcus Cole, but the rest of us need to breathe. We need to eat and drink. And if we win the war against nature, if we destroy all the wild places, then we won't be able to. The ecosystem collapses, and our high-rises will become mausolea. The Hamidon is more than just a monster. It's a warning. Our planet will not stand to be abused much longer, and when one champion of the wild has been stopped, another will rise to take its place. Can we really afford to fight another Hamidon? A bigger, better, more primally destructive beast? We don't have to agree with the Hamidon to accept that there's a problem, and that bigger cities and more technology won't fix it. -
Since it adds extra damage at a fixed proportion of the attack's damage scalar, it works just like an attack. Scrappers will do more damage than brutes with it when that scrapper would do more damage without it, and vice versa.
Of course, scrappers can't take Super Strength, so Rage + FE + Foot Stomp is only available to brutes, if that's your cup of tea.
Edited for clarity. -
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Well, money's not quite no object, but I can spring for one or two procs that'll make real quality-of-life improvements. Soft-capping can wait for a bit - I don't think I can manage Kinetic Combat, Eradication and Reactive Armor at the same time on my budgets. Thanks for all the advice.
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Quote:I believe the expression is "If Her Majesty were considering a consort, I would be honored to assist in any way she deems fit."There's no escape now!! Mwuahahahaha!!!!
And another cool pick of GobQueen... I'm almost tempted to say "I'd hit that!" but I don't believe such talk appropriate when referring to royalty...
Oh, and by the way, if Her Majesty were considering a consort, I would be honored to assist in any way she deems fit. -
Well, I hve multiple Elecs going, and I have neither a DA nor an Invuln...
Dammit, I want to go DA, but it's going to be painful until I19. Soft-capped DA tank with an attack chain like that?
Yeah, I'm gonna have to get used to the sound of toggles dropping, aren't I? -
You're certainly about to spawn at least one. I'd wanted to try DB for a while. So, Claws, do you have a primary suggestion for a Dual Blades DPS tank? The old standby, Shields, doesn't work, so... what does?
Personally, I'm thinking about Elec/DB. LR gives 20% recharge to help with that NS/BF/Attack Vitals chain, endurance problems are a non-issue, and there's Psi resist in the status toggle. No defense, though... not sure how that'll stack up. -
Especially without team buffs, Scrapper KM outperforms Brute KM. Yes, random crits cause a lot of overkill on Scrappers, but we can ignore them for a bit.
Power Siphon is one of the best self-damage buffs in the game (after Rage and Soul Drain). Fully stacked, it's something like a +150% damage buff. On a Scrapper, this will increase a power slotted for +95% damage (three damage SOs or equivalent) by 77%. On a Brute with around 70% fury (what a good attack chain will maintain, and close to the break-even point with Scrappers damage-wise), the same stack will give just 44% more damage because the brute's base is lower, but boosted by fury. Also, the Concentrated Strike "chance for Power Siphon" instead of crits mechanic is a great way to avoid massive overkill. How often do you think a CS crit would be overkill? Well, it isn't - it's a big damage boost for the next 25 seconds, instead. -
Uh... Stalker KM has no KB, just KD. No obnoxiousness required unless you're beating on blue-conning minions. And Concentrated Strike is also an extreme damage attack, although it won't crit from Hide.
So, overally, I'd say KM. It's a lot faster than EM, even if it doesn't look it, and like you mentioned, it has an AoE, a ranged attack, and -dmg in all its attacks, instead of a chance to run away. -
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Quote:Shield Charge them, then incapacitate or kill them. And if you're having this much trouble, lower the number of players when you face DE - it drastically reduces the chance of two Guardians in a spawn, so your ST attacks should be able to handle them.Shield Charging spawn at start doesnt help. Just tryed, they just summon Quartz later, and unless I pop a couple of orange I'm toast in the next second the quartz hit the ground.
Another option if you were in a more AoE-friendly set than DM would be to save Shield Charge until they drop the emanators. Two good AoEs will usually kill an emanator, so if you let them all hit the ground, then AoE the spawn, you can clear all of them at once. You'll still need to drop the Guardians ASAP, so they don't have the pet recharge, but it might work. -
Quote:One little comment - I routinely leave Sprint running on my Fire/Fire Tanker, and I'm never short of endurance unless I'm being drained or forgot to detoggle my travel power as well. The maneuverability, especially combined with CJ, is worth the Endurance cost.Ha.
I highlighted that last sentence of your post because it demonstrates how utterly useless any point you were trying to make with this thread.
You don't want an easy button and you want to add an element of challenge to your gaming experience? Easy answer is to gimp your character by not taking key powers from either the primary or secondary power sets not to mention turning Sprint on and never turning it off to further gimp(or challenge) your gaming experience.
Game might be tougher if you deliberately refused to carry any inspirations.
Now please excuse me while I go do the
R O T F L M F A O
I leave Sprint running on my Ice/Kin Corruptor. Running away is a critical part of her survival plan solo. Sprint + Siphon Speed is nearly Superspeed levels, and with the slows in Ice Blast, getting some distance is a valuable tool.
Frankly, I find movement without Sprint to be sluggish, so if I'm planning on moving at all, I'll leave it on. I slot for enough endredux, recovery, and +end to make up for the cost, and avoid moving at a slow jog. I never really got where all the hate comes from. There are far worse things you could do than just leave Sprint running.