Mission Design
So...I like AE. Have a few arcs here and there. Something I've been contemplating but may or may not do is an arc that is explicitly meant to be Stalker friendly. What would everyone here suggest?
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[Edit: A good story is a given I figure]
BrandX Future Staff Fighter
The BrandX Collection
"Defeat 100 bosses that don't have Lethal resistance."
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Have a Forcefield ally.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Click some glowies, defeat big bad, no escorting, no defeat all! But then, the tickets you get wouldn't be much.
[Edit: A good story is a given I figure] |
Definitely no escort.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
To slightly add to this, what should be done so that it favors Stalkers while other ATs have difficulties?
To slightly add to this, what should be done so that it favors Stalkers while other ATs have difficulties?
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Make the only way to complete a glowie at the end of the mission, guarded by a boss who does only Smashing damage.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
To slightly add to this, what should be done so that it favors Stalkers while other ATs have difficulties?
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About the only thing that comes to mind are summoners. Death Shamans and Commnunications officers.
So what we need is, a summoner who is immune to mez and KB who spams lots of 0xp stuff, is resistant to all forms of damage except lethal. Lethal it takes +100% damage, has +120% to hit buff and spams -def and -res attacks that is auto hit and untyped damage.
H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD
Does such an animal exist?
About the only thing that comes to mind are summoners. Death Shamans and Commnunications officers. So what we need is, a summoner who is immune to mez and KB who spams lots of 0xp stuff, is resistant to all forms of damage except lethal. Lethal it takes +100% damage, has +120% to hit buff and spams -def and -res attacks that is auto hit and untyped damage. |
Okay, playing to a Stalker's strengths...
Small numbers of tough enemies, preferably with some toggle debuffs, self-buffs and/or self-heals, so that a Stalker's damage spikes are useful in taking them down before they crush you/heal themselves. If you want to stop Blasters/Corrs steamrolling the same content for similar reasons, give them a bit of mezz, too. Avoid anything with +Perc, escorts, and player-centered or mid-fight ambushes.
To slightly add to this, what should be done so that it favors Stalkers while other ATs have difficulties?
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but I don't think we can do that level of detail in AE yet.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
I rolled a KM/DA stalker for the express purpose of soloing through the Praetoria content. She's been alot fo fun to play, and I'm excited to see how the changes to DA will work once I get CoF.
Anyhow, my wishlist:
-Indoor missions. Lots of blind turns, hiding spots, vators, etc. Lots of ways to Strike & Hide, esp in the pre-Placate levels.
-No +percep enemies. Stupid drones!
-No escorts.
-No allies. Personally, I hate dragging around NPCs, even if they pull their weight. I almost always try to ditch allies and just come back for them later if I need to the to complete the mission.
-No enemies with damage/debuff auras.
-Ambushes! I love watching an angry mob swarm in, then stand around scratching their heads.
-Good story, fun flavor text, emotes, etc. Dress it up. Nothing like having a target curse the heavens in your name after you stab them in the back. /warmfuzzies
Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.
Stalker Friendly and hated by others: Custom enemy group consisting of nothing but bosses with MoG
Whining about everything since 2006.
Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484
These people saying no drones and +perc are telling you to make a boring stalker friendly arc.
The trick is making your +perc enemies a unique hazard for the stalker, and not something that spawns with normal enemy groups.
Think about it this way: Voids are kheldian kryptonite. They're part of what makes playing a kheld fun.
Similarly, your "sentry" mobs (preferably as patrols!) are part of what makes your stalkerbait arc fun.
So...I like AE. Have a few arcs here and there. Something I've been contemplating but may or may not do is an arc that is explicitly meant to be Stalker friendly. What would everyone here suggest?
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Mission Architect Handyman