Techbot Alpha

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  1. Quote:
    Originally Posted by Redlynne View Post
    Before last night's BAF pickup league:

    Leaguer #1: So what's the plan?
    Me: We walk in there. We steal everyone's lunch money. Then we blame the whole thing on Statesman.
    Leaguer #2: Why are we blaming Statesman?
    Me: Hello ... *Villain* ...
    Leaguer #1: I like this plan.
    Quote:
    Originally Posted by Steelclaw View Post
    Total aside... not sure where this one came from but it amused me when I thought of it..

    Boy: Father O'Reilly... I have a question...

    Father O'Reilly: What is it, my son?

    Boy: Is it true that if I even THINK about lying... it's still a sin?

    O'Reilly: Yes, my son... the holy church teaches that the thought is as strong as the deed... if you think of comitting a sin.. you have, in fact, already sinned...

    Boy: So... if I think about sinning... then actually go through with it... I've really sinned twice...

    O'Reilly: I'm afraid so, my child...

    Boy: Hmmm... a sin within a sin... Sinception.

    O'Reilly: (after a long pause) Yer goin' to a fiery place fer that one boy-o.
    I laughed out loud, twice
  2. All the pre-Rikti Invasion Issue contacts and story arcs.

    The Blueside writing is terrible. Utterly, utterly terrible. It NEEDS to be replaced with something four times as good, because it's only just scraping quarter decent atm, and thats being generous.
  3. Techbot Alpha

    Incarnate Surges

    I can live with the Incarnate system (the lack of OPTIONS in how to partake of the system is a different matter)

    However, the Incarnate system was, repeatedly might I point out, sold as being 'Open to All'. This suggestion favours ONLY those who have the time to get/grind components.

    Also, given some people are already complaining about how Incarnates makes the game 'too easy' (A different thread topic whether I agree or not), I don't see this going down too well.
  4. Techbot Alpha

    Incarnate Surges

    Because people who can grind 24/7 need even more power...

    /Unsigned. I just don't see the need for this.
  5. -Alphabetise the Costume lists
    -More sub-menu options
    -Fix lower body zoom so it zooms on the lower body!
    -Heck, give a fully 3D moveable camera to move around at will
    -Three channel colour for parts
    -FINISH adding revamped old parts, don't leave it half done (keep the old ones too)
    -More non-Booster parts, kthnxbai
  6. Quote:
    Originally Posted by jackattack View Post
    The wand timer is there to keep the hero from dominating the "cure encounters".
    Why on earth would you pick a fight with normal level Lost that would give you exp if it wasn't being wasted when you can blast grey-cons with total immunity?
    I find that logic...illogical.

    And /Signed to the OP
  7. You want to hurt poor Sally more?!

    What hell kinda monster are you?
    She should be a clicky.
    No, I'm serious.

    Edit: And I've just thought; there's already both Jack AND Eochai in Croatoa. How many GMS do you want in one zone?
  8. Yeah, I often end up doing the Hollows arcs anyway, simply because they are content I can STAND to do at those levels. The big exp payoffs from the LT and Flux are both nice, unlike the other turgid tripe you get at that level. I tend to peter off a Julius, though, mostly because Igneous are nasty unless teamed (and even then...) and I like running with SG/Channel friends who tend to be a bit higher level anyway.
  9. Quote:
    Originally Posted by TwoHeadedBoy View Post
    If the lore is so messy I think at this point we might as well just stop worrying about it and focus more on finding a cool way for Khelds to get some attention.
    Here's a novel idea;

    Fix the damn Khelds we have already so they suck less, before trying to ham-fist another version in without any decent lore.

    Oh, and Rikti EAT > All
    Discussion: Not optional
  10. God, yes, PLEASE! /Signed

    And can we have the option to refuse contacts, too? I don't WANT the low level Hero contacts. They all suck. Their missions are horrible, their fed-exes are horrible, their dialogue is flat and bland and their personality is none existent.

    I yearn for the day when Revamp > New shinies becomes a reality, I really do
  11. My eeeeeyyyesss....they bleeeeeeeed! D=
  12. I would rather the + sign on the trays simply added another one to the stacked 3 you start with. I hate trying to line them up neatly and then the corner bends UP the screen. I didn't ask for it to do that. Being able to attach more to the locked three with ease would be a huge boon for me.
  13. Other than the piano seeming to take a moment to find its feet, and a few bits and the beginning and end where the vocals seemed to glitch a little...

    I think that one could safely go to Final Version as is without complaint. Really nice.
  14. Quote:
    Originally Posted by Forbin_Project View Post
    They should sell extra costume slots for the people that want more than 5. Pick a character and sell them in groups of 1, 2, and 5.
    Nope. There is, currently, room to add 5 more costume slots through the course of the game and not disrupt the current costume missions.

    In fact, this can be of benefit to those that don't want 5 more slots as well. Here's the breakdown;

    Level 1 - Slot 1
    Level 15 - Slot 3 (Free)
    Level 20 - Slot 4 (Tailor Mish)
    Level 25 - Slot 5 (Free)
    Level 30 - Slot 6 (Trailor Mish)
    Level 35 - Slot 7 (Free)
    Level 40 - Slot 8 (Tailor Mish)
    Level 45 - Slot 9 (Free)
    Halloween Salvage - Slot 10

    So, breakdown with no Tailor missions done;

    Level 1 - Slot 1
    Level 15 - Slot 2
    Level 25 - Slot 3
    Level 35 - Slot 4
    Level 45 - Slot 5

    VEATs would still keep there level 10 mission related slot, meaning that, as is the case now, they can skip a tailor mission or the Halloween salvage based on preference.
  15. Quote:
    Originally Posted by Dechs Kaison View Post
    Yeah, that's kinda the point.
    PBs ain't *anything* atm really though Which is also a point that is really worth multiple threads with requests to fix them.
  16. Not disagreeing with that, Air. I'm just saying, if Dwarf form and such are meant to be a mez shield, then they should 100% WORK as one, not fail when we need them most. That entirely defeats their point if that happens. And it DOES happen.
  17. Quote:
    Originally Posted by Airhammer View Post
    Why should Kheldians get mez protection? They have a form that protects them from mez should they chose to use it ( and I have an all human one ).
    This argument continues to be invalid as long as Dwarf form takes so long to activate and can be interrupted mid-activation by any second applications of mez. I've been killed more times than I care to count due to broken interruptions while trying to use my supposed 'mez shield'.

    Changes that need to happen to Khelds;

    1) Halve transformation times and remove interruptibility
    2) Give the Inherents a solo benefit
    3) Remove all looped and annoying sounds (permanent shield hum and power 'whine' on PBs, etc)
    4) Purely visual addition: Add in Kheld eye auras and sashes as costume options, fix the females aura from emanating from the cheeks
  18. Techbot Alpha

    Ascension Armor

    I can't make a character that looks right with them at all.

    So I guess I can save Astrals for the stuff which SHOULDN'T be I-locked (emotes, etc), at least, and ignore the armour...
  19. Work is all done now, so now I have TIME! Woo!
  20. Quote:
    Originally Posted by TwoHeadedBoy View Post
    If the powers belong exclusively to the Kheldian and not to the being they absorbed, they would be accessible in all forms.

    I'm proposing that these new Kheldians could have different bases. Heck, scrappers are able to have different bases. Fire, Ice, whatever. How come aliens can't come with versatility too?
    Humans have no base powers.

    The Dwarf form 'attacks' are likely natural for their race. They're certainly big enough and, boosted by Kheldian energy, it makes perfect sense.

    Ditto for the Nova form.
    And yes, Kheldian lore is a mess. So it doubly doesn't need this making it even more a headache.

    /Unsigned, thanks
  21. The only objection I would have would be to travel power customisation in a booster pack when, by right, they should be free first and THEN new versions added as themed boosters.

    That is all.
  22. I play it as some kind of plate or just big mechanical spine bolts that the packs attach and detach from. That's certainly how I play it with mine, anyhow. So, that would leave your story point perfectly intact.
  23. 1. Rikti EATs
    2. PPD Hardsuit EATs
    3. Ranged or Assault/Armour AT
  24. Quote:
    Originally Posted by Zwillinger View Post
    I'd pass long these ideas but I'm pretty sure that if by some chance they made it past initial design the sound of our legal department's heads exploding would be heard here in CA.
    ...I fail to see the downside you are trying to highlight.