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Quote:In addition, the devs have said that they could do it now, but it would pretty much require Ultra Mode, which is something they're avoiding.Actually that has been brought up many times. You know that power set we got already called Energy Blast? That was originally a water blast set, but the devs found it looked like crap making it water. So it got tweaked and became energy blast instead. Making the water effects look natural, and like water was not that easy.
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Quote:Woo! Quoted by a redname, to say I guessed right!This is an accurate statement. We actually have a fix in the works, the timing of implementation was something that we considered at risk enough that we are rescheduling it.
And first after him, too!
More on topic, good to see that it's being fixed, since I love the Eden trial (running at normal speed). Crystal Titan is good shiny. -
Quote:I think it was because they weren't going to get the fix in time, and, quite frankly, who wants to do a 14 merit anymore?
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I don't see where the devs ever promised the booster pack powers would be available in all content, so yes, you are acting a little too entitled. Especially by continuing on this track after it's already been confirmed to be a bug (and yes, the devs are aware of the bug, and they are, I believe, working on it).
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No, it's the exact opposite of Calvinball. The idea behind Calvinball i that you make up rules on the fly. Steelclaw's tournament has extremely strict rules with no leeway or loopholes.
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Quote:7 merits, not 2Not every travel power... I did some speed runs of Eden back in Issue 9 and Issue 10, and the teams that ran it back then used Team Teleport for it. It was very confusing to be attacking the wall and then WHAM, suddenly ported elsewhere... but it made every run be over in under 10 minutes.
Which is why it awards 2 merits now. Nobody's running it like that anymore, but it has an awful reward so nobody's tempted to do it either. -
Quote:That's one of the worst positions possible. If I make a TV show that's a pretty blatant ripoff of, say, Mage: the Awakening, and later White Wolf makes a TV show based on WoD, including Mage, that doesn't mean they're ripping me off.It matters in the same sense that "Microsoft and Apple ripped off Xerox PARC" matters, i.e., it is factually true but useless. I ran a game shop back in the 80s. I sold (and bought for myself) Warhammer products looooooong before they were cool. I knew Blizzard was biting off of Warhammer (and by extension LoTR) as soon as I saw Orcs and Humans. Blizzard got there first as far as this market is concerned.
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Quote:Actually, mez magnitude is not altered by level gaps, only mez duration is.It's also my understanding that the level gap will substantially reduce the magnitude of any mez.
They've been named incorrectly in the game since day one. They do increase mag, not duration. -
I always got the vibe of Statesman seeing the Freedom Phalanx as his family, rather than anything romantic. So it'd be more like he was staying up all night at his daughter's bedside.
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Honestly, the one we have is just fine. Maybe #10 with someone else's suggestion to make it harsher by having citizens point and laugh at you while you head back from the hospital.
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Quote:Yeah, I know the Statesline thing is a gag.Yes - which is why I never treated it seriously
One off images or pages are ok for humor, but I'd never put something like that into an actual comic - I like to obey the lore
On a more serious note, I don't think shipping States with anyone (at all) is really valid. After all, the love of his life was Monica Cole (nee Richter), aka Maiden Justice. After she died of old age (while Marcus looked as youthful as he did when he first drank of the Well), he became too detached to think of anyone as a potential romance. -
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Quote:The big thing is that Cole is not going to let any Primal metas live after he conquers Primal Earth. And I know that most of my villains wouldn't be happy living under Cole. Not enough profit when the seers are watching everyone.That shouldn't stop me from bludgeon your hero the moment I have half the chance if your back is turned against me trusting me.
What meant here is that some heroes might want some factions to win. And that might be another faction then the devs force the villains into. Co-op always will give this problem. I am sure there are enough loyalist villains who would gladly fight on the side of the Praetorians against you! -
I wouldn't side-lock any non-Epic ATs. Villains and Heroes would be available at launch, and content would be kept within a reasonable amount. After side-switching, there would be some grey content, contacts that would only talk to those in the process of switching.
ATs would remain (freeform building needs to stay where it can be balanced by the GM saying "no"), and probably pretty similar to what we have now.
GDN and ED would be in from day one, and IOs would probably be a bit later (introed after people have racked up some decent cash).
Some of the more absurd badges would be cut (I'm looking at you, Empath).
Zones like Boomtown would be revamped to have something, and there's plenty of lore to do that with. No "zero content zones".
Asymmetric costume parts, all mirrorable.
Ability to set lefty/righty settings, with the attendant changes in powers (shields on non-dominant hand, weapons in dominant, able to set alternating or specific hand for one-hand powers).
Less zoning in hero content, wider variety of tones in both hero and villain content. Ranging from shining, selfless paragon of heroism, to more realistic heroism, to "in it for the money" villainy to very low-down dirty villainy (various of which would have warnings, on both, as they might be integrated into the morality system).
And, like GG said, animated hair. -
Quote:Wouldn't the fact that Fusionette and Faultline are pretty hot and heavy by the time you hit the RWZ (after the blatantly obvious tension in the zone named after Temblor's dad) make Statesline an irrational ship by your own definition? :PActually, irrational only counts when it goes against the lore of whatever universe the couple are in - if one or both of the shipped couple already have a lore-confirmed loved/Husband/wife, then it's irrational to pair them off with someone else - but if neither of the shipped couple have a lore-confirmed lover/husband/wife, then they can't be properly irrational.
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Quote:Actually, it's the exact opposite. If you're leveling quickly, you want to flip to IOs sooner so you're not stopping the team for new SOs every 5 levels.I can't offer advice as good as some of the excellent posts here, but I can be nitpicky and tell you you're actually better off using SOs until character level 35+. At that point store-bought SOs are +0/+1 to you (depending on if you combined them with old SOs) and 35 IOs are equal to a +1 SO. If you team much, and so level at a decent clip, it makes the most sense to wait until you get to 37 before bothering with IOs. This is all IMO and referring to common IOs of course.
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That same weird, twisted way that us Syracuseans cheer on the snow when we get close to records and enjoy our Golden Snowball award (given to the large city in NYS with the most snowfall each winter, it's between Syracuse, Rochester, Albany, New York City - which never wins, and Buffalo, who've been coasting on a single absurdly unseasonably snowy year for a reputation as a snowy city, when in fact they generally come in around 40-50 inches behind Syracuse), right?
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I'm probably going to make a second or third home on Union or Defiant now.
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I use AD as strafe because I started on shooters, where you turn with your mouse and WASD are movement (and yes, strafe is movement, turn is not, at least in my book for video games).
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Quote:Ummm... no it isn't. Each person gets their own independently random roll (as evidenced when Baronyx said that other players have no effect on your table, other than the league success = more chance of VR thing). With the chances altered by the league success parameter. Grabbing numbers out of my backside (and making them probably higher than reality for ease of visualization), if the chance of a VR normally is 2^-4 (1/16), but the league success ups it by some change in the exponent, maybe to 2^-3 (1/8) or 2^-2 (1/4), you can still get wildly divergent tables on everyone in the league. If you do 24 independent draws at 1/16 probability, the chances of everyone getting that VR is (2^-2)^24, which is 2^-48. Which is obscenely low. Even if it were a 1/2 probability (2^-1), 2^-24 is still low probability.But is contradicted by the observed fact of people on the same league getting wildly divergent reward tables.
On a team of 24, even if it were a 90% chance drop, the chance of everyone getting that same drop is .9^24, which is (9x10^-1)^24, (9^24)x(10^-24), which comes out just under 8%. -
Quote:And he then stated that the random table (particularly the Very Rare drop) can be weighted by certain league-performance standards. Which is completely non-contradictory to the first statement.No. What Baryonyx said is that, once you hit a certain level of 'participation' you move off the '10 thread consolation table' and get the regular (common/uncommon/rare/very rare) tables. WHICH table you get is RANDOM.
To restate: Participation too low gets you the 10 thread table. Participation above that level gets you one of the others, DETERMINED RANDOMLY.