IO's, SO's and ED
#2 is incorrect in it's assumption. Several sets allow you to well surpass the enhancement levels that you'd get from just using SOs. For instance, many of the damage sets, or resistance/defense sets allow you to hit well over the level of 3 SOs worth of enhancement in the powers.
As such, #1 becomes a trade-off. some sets offer better bonuses, but less enhancement value. Whether those bonuses are good enough to justify the trade-off will be up to you and what your goals are for the character.
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"I was just the one with the most unsolicited sombrero." - Traegus
I am confused, because I just sort of assumed that if you used a set, you would be outstripping using SO's in every way, but technically, if you really cared about one thing, like say hold duration in this case, SO's would technically do that one thing better. Is that correct?
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If you care about two things, Frankenslotting (using different sets to maximize your gains) is the way to go. Four Acc/Dam IOs far outshines two Acc SOs and two Dam SOs.
After this, you have to start balancing set bonuses vs. gains and all that...but proper frankenslotting will always be better than SOs.
I am confused, because I just sort of assumed that if you used a set, you would be outstripping using SO's in every way, but technically, if you really cared about one thing, like say hold duration in this case, SO's would technically do that one thing better. Is that correct?]
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There's a lot you CAN do with sets, though - bonuses can add up (and as I recall generally ignore ED,) though you're capped at five of the same type and percentage. Perma-doms (who get enough recharge to make Domination permanent, which you can't do with SOs) are a good example of taking advantage of set bonuses and unique IOs.
Alternately, if you want to ignore set bonuses (or mostly ignore them,) you can get more slots worth of benefit out of the same number of slots. I don't have the numbers in front of me, but by "frankenslotting" from multiple sets, you can use (say) two Acc/Dam (again, from two different sets) and get more benefit than from the same level common IO or SO in a 1acc/1dam slotting. (And it goes on from there - getting accuracy, damage, recharge, END, etc. in with fewer slots than SOs.)
There are a few guides out there on it... I'm blanking on names, ATM. Search on "Frankenslot" in the guide section.
Edit: Of course, there's always the wiki, too.
Edit: Heh, Scooped by Memphis Bill.
Of course, it is also possible to use Set IOs but ignore Set Bonuses completely and just chose the Enhancements you want from each Set... So you could select Hold/Recharge IOs (for instance) from different sets and stack up a huge total enhancement. This approach is called 'Franken-slotting' and can be especially effective in the late teens and early twenties.
Actually, Franken-slotting can be be effective at any level, but in those early days, it's hard to get a meaningful Set Bonus and useful Enhancement at the same time.
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You really need to look at each set. You can't make generalizations since many sets will exceed the ED cap in some areas.
For the most part, Holds don't really need ED cap anyway. The hold only needs to last long enough for the foes held to be defeated or the power can be re-applied, and that isn't very long most of the time today. The classic SO slotting for AoE Holds is 2 Acc, 2 Hold, 2 Recharge. None of them capped, but good values in the three most important attributes.
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In the mini-guides in my sig, there's one on frankenslotting. It is true that SOME sets have unavoidable built-in limitations; Mako's Bite is an example, where you can't quite get to 94% damage. However, some other sets (Thunderstrike and Crushing Impact being two classic examples) get you all the damage you could want, plus quite a lot of acc, recharge, and end reduction even without counting the set bonuses.
For a good general rule, one part of a "triple" is about half an SO. One part of a "double" is about 2/3 of an SO, so three Dam/Rech is roughly "two damage, two recharge" .
The definitive detailed guide to frankenslotting was written by Capn Canadian (the spelling may be off on his name)- it had "cheapskates" in the title, and that's how I always found it with /search.
If you care about set bonuses, you're all of a sudden going from "a few hundred thousand per IO" to "five to ten million per IO" (for fifty to eighty IOs)- or more if you want to totally make yourself unrecognizable- but you can do some dramatic things at that price level. The biggies:
* Recharge- hugely trendy, so hugely expensive, although purples have taken a lot of the pressure off here.
* Defense- also very trendy, although many times it comes in cheap uncommon sets like Thunderstrike and Red Fortune. If you start getting close to the softcap in something your whole playstyle shifts to "I am unvulnerable!" Then you get mezzed and learn how wrong you were, but you're still way ahead. However, getting 45% Defense is not a casual thing to do.
* Regen- was trendy for a while, not so much now, but still tends to be expensive. If you build up 80% Regen bonus, that's like a whole nother slotted Health.
* Damage- not terribly trendy, but you can kinda get Assault for free if you want. Often bundled with other attractive bonuses.
* Recovery- easy, cheap, and I find it very handy.
* Accuracy- there are a lot of ways to get Accuracy these days, but I think it's still worth making sure you have at least one global Acc bonus somewhere in your build. Often bundled with other attractive options, so often expensive.
There are a lot of IO set bonuses which look like crap, and are. You can tell the bonuses are crap because people are giving away the IO's. . . so if you can frankenslot with those, you win.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
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There's 2 ways to play with Set IOs:
- mix and matching individual pieces from different Sets to maximize the attribute boost numbers on a per power basis (called "frankenslotting" in forum slang) or
- collecting enough of the pieces of a Set to get the Set's set bonuses you want. Note: you don't need get/use all 6 pieces of a Set all the time. Since individual set bonuses are dinky, typically, you'll be trying to collect the same set bonuses from several Sets for several powers. So that when they're stacked, you'll get an extra SO or more boost that applies to every relevant power in your build. Most people work on getting +defense, +recharge, +accuracy, or +recovery.
As others have said, there will be trade offs, but that's what makes build design interesting. Decisions will have to be made and compromises taken. Then after a few months, you'll read something and then you'll want to rebuild to try it.
Note: unless you have a huge stash of Inf, you may want to build based on what Set IO pieces you can realistically get a hold of. For most beginners, this usually means going with a frankenslotted build until you can afford better. If you're not in a rush and have a personal SG Base where you can store enhancements in, you can try putting in bids at the Market ahead of when you need them.
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Thanks for all the informative responses.
It's looks like it's true that I did make some assumptions from just the one set, but my spider sense was tingling enough to post about it and it looks like my assumptions needed some correct'n.
Let's see if I can summarize properly:
Sets vary in how maxed out an aspect of a power can be, so maybe Ghost Widow's Embrace doesn't get you to SO ED Hold, but perhaps Set X gets you to SO level Damage, etc. It varies and you can't assume.
Common IO's can be used to achieve SO like values in just one aspect, but at the expense of set bonusess *and* you become narrowly focused on just that aspect. This would only be done in a very particular cases and would cost you set bonuses. This I assume is not really done often if at all.
Frankenslotting (for example two slots by two sets in four slots) can be used to really hone in on the very special case of really wanting to highlight just two aspects or if you want two by two bonuses, or you dont have the resources to go deep into purchasing a full set. This is also cheaper, I am guessing because you don't go for the more exotic set pieces and can use lower end sets.
The reason you see full sets in medium to high end builds is that once you can afford it, buffing so many aspects and getting so many bonuses is worth it much, much more than becoming some kind of mono maniac about just one aspect of a power being 15% off of some SO based yardstick.
Please let me know if I am still misaligned with the general wisdom.
Thanks.
Edit:
PS. One other questions: What level of IO's do people usually start buying while leveling or working on the funds to go get the 50's. I know you can buy the 25 IO's but the say 35 IO's would get you locked in at a slightly higher %.
Frankenslotting is a lot more flexible than you are giving it credit for.
TL;DR version- you can enhance EVERYTHING with NO penalties.
Mathy version:
I'm going to give my favorite example, which I've beaten to death round here: a five-slotted ranged power. We will use [about] level 35 IO's, which give [about] the same performance as a +1 SO if you're looking at a generic (that only enhances one thing). A "triple" gives exactly half the performance of a "Single" in EACH category.
FIVE SO's: Acc, Dam, Dam, Dam, Rech or End (your choice).
FIVE IO's:
Thunderstrike: Acc/Dam/Rech, Dam/End/Rech = 1/2 A, 1 D, 1 R, 1/2 E
Ruin: Acc/Dam/Rech = 1/2 A, 1/2 D, 1/2 R
Maelstrom's Fury: Dam/End/Rech = 1/2 D, 1/2 E, 1/2 R
Generic: Dam = 1 D
Total: 1 A, 3 D, 2 R, 1 E
Seven "SO's" worth of power in five slots. And you get a small set Recovery bonus for having a pair of Thunderstrikes.
Warnings in next post.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Sets vary in how maxed out an aspect of a power can be, so maybe Ghost Widow's Embrace doesn't get you to SO ED Hold, but perhaps Set X gets you to SO level Damage, etc. It varies and you can't assume.
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For example Positron's Blast is a popular choice for Targeted AoEs. Recommend leaving out the Da,age/Range enhancement because:
1. Having all 6 only gives a toxic resistance bonus
2. The set is heavily overslotted for damage
3. Range is of limited use in Targeted AoEs (although it is handy in cones) and the single half aspect doesn't do much on it's own unless you use the 6th slot for a regular range enhancement or take the Cardiac Alpha.
Common IO's can be used to achieve SO like values in just one aspect, but at the expense of set bonusess *and* you become narrowly focused on just that aspect. This would only be done in a very particular cases and would cost you set bonuses. This I assume is not really done often if at all. |
They aren't used as much in high end builds but even there most builds will have a couple of powers with common IOs. Two level 50 commons gives about 85% enhancement pre-ED which can be a useful way of saving slots on a power that needs some enhancement but isn't critical.
For example on my Bots/Traps MM I have two level 50 Recharge IOs in Repair since I want maximum recharge but don't have a spare slot to ED cap it.
Frankenslotting (for example two slots by two sets in four slots) can be used to really hone in on the very special case of really wanting to highlight just two aspects or if you want two by two bonuses, or you dont have the resources to go deep into purchasing a full set. This is also cheaper, I am guessing because you don't go for the more exotic set pieces and can use lower end sets. |
For example my AR/Dev Blaster used to have LRM form Munitions Mastery. I had it frankenslotted for Damage, Recharge and accuracy because the only useful set for it was Positron's Blast and I already had 5 Large Recharge Bonuses.
The reason you see full sets in medium to high end builds is that once you can afford it, buffing so many aspects and getting so many bonuses is worth it much, much more than becoming some kind of mono maniac about just one aspect of a power being 15% off of some SO based yardstick. |
An example of this was a build I saw on these forums (A Dark/Inv Brute) IIRC where the owner was so focused on getting recharge bonuses that he was slotting his attack powers with mez/debuff sets at the expense of damage.
A good Set IO build is about more than just tossing sets into powers and hoping for the best.
Thanks for all the informative responses.
It's looks like it's true that I did make some assumptions from just the one set, but my spider sense was tingling enough to post about it and it looks like my assumptions needed some correct'n. Let's see if I can summarize properly: Sets vary in how maxed out an aspect of a power can be, so maybe Ghost Widow's Embrace doesn't get you to SO ED Hold, but perhaps Set X gets you to SO level Damage, etc. It varies and you can't assume. Common IO's can be used to achieve SO like values in just one aspect, but at the expense of set bonusess *and* you become narrowly focused on just that aspect. This would only be done in a very particular cases and would cost you set bonuses. This I assume is not really done often if at all. Frankenslotting (for example two slots by two sets in four slots) can be used to really hone in on the very special case of really wanting to highlight just two aspects or if you want two by two bonuses, or you dont have the resources to go deep into purchasing a full set. This is also cheaper, I am guessing because you don't go for the more exotic set pieces and can use lower end sets. The reason you see full sets in medium to high end builds is that once you can afford it, buffing so many aspects and getting so many bonuses is worth it much, much more than becoming some kind of mono maniac about just one aspect of a power being 15% off of some SO based yardstick. Please let me know if I am still misaligned with the general wisdom. Thanks. Edit: PS. One other questions: What level of IO's do people usually start buying while leveling or working on the funds to go get the 50's. I know you can buy the 25 IO's but the say 35 IO's would get you locked in at a slightly higher %. |
You seem to be looking at Common IOs, frankenslotting Set IOs and slotting Set IOs for Set Bonuses as three separate ventures, when really at the endgame you will likely want to use a little of all three to make the strongest build (with a sprinkling of HOs as well in some cases).
Why is this? Well, for Common IOs, there are some powers that simply do not take Sets, such as Hasten, so naturally you will want to use them there. You may also want to use a high-level Common IO when you just want to enhance one aspect of a power or it has only one aspect to enhance - I usually throw at least one Common EndMod IO in Stamina in addition to whatever EndMod Sets I am using in it.
I also want to speak to the assumption above that slotting for Set Bonuses is the best and most expensive approach. While it can certainly get considerably more pricey than frankenslotting since you often do not have any choice in what you need to slot to get what you need, there will be times when you want to frankenslot a particular power rather than go for Set Bonuses.
Maybe there is no Set Bonus available for that power that gels with your overall goals. Maybe you have already reached the bonus you wanted for that power, but it is a key power for the character and the Set you needed for the bonus has left the power itself suboptimally slotted - this is the perfect time to drop in some frankenslotting in one or two remaining slots to shore up whatever the Set left lacking. For instance, say you slot your AOE immobilize with an immobilize Set for a bonus you want, but you usually use this power for damage - well, drop in one or two
Damage/Recharge or Damage/Endurance IOs from other sets, and there you go. The best of both worlds.
As mentioned above, you will have to make compromises and it will not always be possible to slot every power just the way you would prefer to and get all the Set Bonuses you covet - for each power, you have to weigh which is more critical for the build. Often this wont be a binary choice but one of degree, i.e. deciding not whether to allow performance in a particular power to suffer, but instead deciding how much you will allow performance in a given power to suffer before the gains from the Set Bonuses are no longer worth the loss. And that's a choice you alone can make.
As to the edit question, it varies with the player. Some do not start seriously buying IOs until they hit 50, others start at 25, 30, or 35. I personally start at 35 because the % is higher but you still get good availability and the set bonuses are accessible for a wide range. For some characters who I plan to TF with a great deal, I may deliberately slot at 35 even after I have hit 50 so as to keep the bonuses open for a larger number of TFs (you lose access to a bonus if you drop more than three levels below the level of the IOs used).
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And now the warnings:
1) You have to plan ahead to get good prices on Salvage; you have to plan ahead to get midlevel recipes AT ALL. And often, you have to put up bids on the level 32, 33, 34, 35, 36 and 37 recipe to get even one of them in a weekend. Marketeers refer to "BUY IT NAO" syndrome, which costs you millions of inf more than you needed to pay.
2) You still sometimes get spiked by salvage prices. Mostly, yellow recipes use white and yellow salvage. However, (for instance) Air Burst is a weak, unimpressive, ranged AOE set that you wouldn't expect to cost you much. But Air Burst: Dam/Rech needs an orange salvage that costs around 2 million inf. Everything else combined is like 300K. There's another hole in the budget.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Common IO's can be used to achieve SO like values in just one aspect, but at the expense of set bonusess *and* you become narrowly focused on just that aspect. This would only be done in a very particular cases and would cost you set bonuses. This I assume is not really done often if at all.
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Frankenslotting (for example two slots by two sets in four slots) can be used to really hone in on the very special case of really wanting to highlight just two aspects or if you want two by two bonuses, or you dont have the resources to go deep into purchasing a full set. This is also cheaper, I am guessing because you don't go for the more exotic set pieces and can use lower end sets.
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Level 20: Fearsome Stare
- (A) Nightmare - Accuracy/Fear
- (21) Glimpse of the Abyss - Fear/Range
- (21) Glimpse of the Abyss - Chance of Damage(Psionic)
- (34) Dark Watcher's Despair - To Hit Debuff
- (36) Dark Watcher's Despair - To Hit Debuff/Recharge
This results in:
- 26.50% Accuracy
- 15.94% Range
- 26.50% Recharge
- 41.29% ToHit Debuff
- 53.00% Fear
- 2.75% Fear
- 1.50% Max HP
I'm not at the ED cap on any of those values (in fact, the ToHit Debuff is the only aspect being affect by ED at all), but I'm also using a damage proc and I'm only using 5 slots. The Accuracy is below ideal, but with my build I've got +30% global Accuracy at the moment (it'll be +60% when I finish slotting Ragnarok and Gravitational Anchor in Night Fall and Soul Tentacles), so my Accuracy slotting is effectively 56.50%, not 26.50%*. I've also got 37.50% global Recharge (will be 65% after I finish slotting Ragnarok and Gravitational Anchor, and get my final Luck of the Gambler: Recharge Speed), so that 26.50% Recharge can be read as 64.00%.
The small range enhancement is still enough for my Fearsome Stare to engulf two spawn if they're close enough together, and it makes the tail end of my cone quite large, even with only 15.94% enhancement. The combination of Recharge and Fear duration enhancement is enough to make it perma (27.85s duration, 24.39s recharge, 2.03s cast. After I finish getting the rest of my +Recharge, the recharge time will be 20.89s). I spent the rest of my enhancement effort to try and make the ToHit Debuff stronger (FS is tied with Darkest Night for the strongest -tohit power available to players). If I were to cannibalize a slot from one of my other powers, I could add ToHit Debuff/Endurance for more frankenslotting fun. I could also replace the damage proc with, say, Endurance/Fear... but I enjoy walking up to gray critters and staring them to death.
* The character is currently using Nerve Partial Radial Revamp as well, so the Accuracy is higher still.
http://www.fimfiction.net/story/36641/My-Little-Exalt
The reason you see full sets in medium to high end builds is that once you can afford it, buffing so many aspects and getting so many bonuses is worth it much, much more than becoming some kind of mono maniac about just one aspect of a power being 15% off of some SO based yardstick.
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You really should go and look at the sets. The reason you see full sets in many builds is that the best bonuses are activated at the sixth slot (not always true, but not infrequent.) Or people don't think about what they're enhancing and think "a full set MUST be better!" instead of looking at what mixing sets (or even mixing in things like Hamidon enhancements) can do.
For instance, look at Thunderstrike - which is slightly odd, though I believe there are other sets that do this:
The following set bonuses apply when slotting more than one of the enhancements in this set into a single power: Two enhancements increases Recovery by 2%. Three enhancements increases Energy and Negative Energy Defense by 2.5%. Three enhancements increases Ranged Defense by 1.25%. Four enhancements improves the Accuracy of all your powers by 7%. Five enhancements improves your Run Speed by 4%. Five enhancements improves your Flight Speed by 4%. Five enhancements improves your Jumping by 4%. Six enhancements increases Ranged Defense by 2.5%. Six enhancements increases Energy and Negative Energy Defense by 1.25%. |
Now, it's not always true - some sets have decent bonuses earlier and real stinkers later - but it is one reason you'll see people go to full sets as opposed to frankenslotting.
PS. One other questions: What level of IO's do people usually start buying while leveling or working on the funds to go get the 50's. I know you can buy the 25 IO's but the say 35 IO's would get you locked in at a slightly higher %. |
I stay with commons in most instances until late, but that's me (exceptions being things like the KB protection IOs.) And the commons I'll often have a high level crafting anyway so there's not much low level outlay. Level 15s at level 12, level 25 at 22, then start looking. Bid early on the high level stuff and just let the bids sit.
Thanks again for all the great responses. It's helping to really clear things up.
I think it will also help to get off the sidelines and being willing to make a mistake or two. You can only connect so much from forum reading wit out actually working things in game and getting the experience of learning by doing.
Thanks again for all the great responses. It's helping to really clear things up.
I think it will also help to get off the sidelines and being willing to make a mistake or two. You can only connect so much from forum reading wit out actually working things in game and getting the experience of learning by doing. |
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
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Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
I can't offer advice as good as some of the excellent posts here, but I can be nitpicky and tell you you're actually better off using SOs until character level 35+. At that point store-bought SOs are +0/+1 to you (depending on if you combined them with old SOs) and 35 IOs are equal to a +1 SO. If you team much, and so level at a decent clip, it makes the most sense to wait until you get to 37 before bothering with IOs. This is all IMO and referring to common IOs of course.
Thanks again for all the great responses. It's helping to really clear things up.
I think it will also help to get off the sidelines and being willing to make a mistake or two. You can only connect so much from forum reading wit out actually working things in game and getting the experience of learning by doing. |
My Characters
Knight Court--A CoH Story Complete 2/3/2012
I can't offer advice as good as some of the excellent posts here, but I can be nitpicky and tell you you're actually better off using SOs until character level 35+. At that point store-bought SOs are +0/+1 to you (depending on if you combined them with old SOs) and 35 IOs are equal to a +1 SO. If you team much, and so level at a decent clip, it makes the most sense to wait until you get to 37 before bothering with IOs. This is all IMO and referring to common IOs of course.
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http://www.fimfiction.net/story/36641/My-Little-Exalt
I agree, so why don't you try specing out a build in Mid's and then post it to the appropriate AT forum? As a rule people are very willing to help with builds, and the AT forum will have the greatest concentration of experts for whatever powersets you're intererested in.
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At the time I was checking out a more uncommon powerset combo and couldn't find any newer posts, so I was trying to make my own build and not be that "I want a build that does this that and the other" guy and make other people do everything.
Also, i wanted to finally bite the bullet and get my head around these concepts. In the course of trying to do that, I started to see some things I didn't understand and hence the post. I now feel like I can also read other people's builds in MIDS better which will help me make my own.
Again, thanks for all the great info!
I can't offer advice as good as some of the excellent posts here, but I can be nitpicky and tell you you're actually better off using SOs until character level 35+. At that point store-bought SOs are +0/+1 to you (depending on if you combined them with old SOs) and 35 IOs are equal to a +1 SO. If you team much, and so level at a decent clip, it makes the most sense to wait until you get to 37 before bothering with IOs. This is all IMO and referring to common IOs of course.
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Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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I am still trying to get the hang of working with IO's. I have played on and off and mostly before IO's (believe it or not), and I am sick of being mystified by them and am trying to dig in and get things straightened out.
I noticed in MIDS trying to do an IO set with Ghost Widow's Embrace, that even if you did the whole set of 6, there was no way to reach the 94.93% ED hold duration you get from 3 hold SO's. You end up ED capped at 73.78%; of course, you get all the other stuff, like the set bonuses and recharge, and etc.
My question is a two parter:
1) I guess the other benefits, like the set benefits and having the other things like recharge and range buffed make up for losing 20% to the hold itself?
2) Why is it literally imposable to use set IO's to reach the same level of power as a particular type of SO's? Is it because #1, the other things make up for the loss?
I am confused, because I just sort of assumed that if you used a set, you would be outstripping using SO's in every way, but technically, if you really cared about one thing, like say hold duration in this case, SO's would technically do that one thing better. Is that correct?
I suppose I am missing something, and I am sorry if I am just dense.
Thanks.