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Posts
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Joined
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Quote:I've got a bit of a ritual along these lines. My practices vary by alt and situation. For example:Sounds like you have the Megalixir Problem, except that the items in question are common.
I love Inspirations. It is like a potion mini-game added on top of my regular combat. Somewhat in order, this thought process is usually going on while I am Scrapping things to bits and pieces:
- Use Damage Inspirations immediately.
- Use Accuracy Inspirations immediately.
- Make one column of Healing Inspirations. Replace smaller Inspirations with bigger ones.
- Make one column of Defense Inspirations. Replace smaller Inspirations with bigger ones.
- Make one column of Endurance Inspirations. Replace smaller Inspirations with bigger ones.
- Make one column of Resistance Inspirations. Replace smaller Inspirations with bigger ones.
- Make two Awaken Inspirations, then one Break Free on top in the last column. Replace smaller Inspirations with bigger ones.
- Use the last spot as an instant use slot. Awakens get deleted immediately.
-If my scrapper is along for damage, she'll immediately use reds and yellows just to have use of something freely available. If she's scranking, she'll pop and make more purples.
- If my empath is at a mothership raid, she's popping cab's and making break frees since she can't use CM on herself.
Since they added the combing QoL, it's just a great little tool to compliment each character.
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As for hoarding large inspirations, gosh.. yeah, my bins are full. I never know when I'm headed to a Master badge run for a suicidal friend who I adore but can't keep it together. For their sake, I'll load them up. Hm, that makes me sound like a drug pusher. "Here! Take a swig of six plus size purps first. Go go go!!!" -
Nicely done. And a cute lab tech! Can never go wrong with themed accessories!
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Quote:Yep. We lucked out ages ago when CoV beta provided 20+ million prestige to play with but your method is genius.Being that the bases A_A is talking about are on the test server it isn't hard to get.
Step 1: Copy your wealthiest character over to test multiple times. (As many as necessary to get the amount of prestige you want.)
Step 2: Use one character to form an SG.
Step 3: Email your wealth to the SG leader.
Step 4: Trade the inf in for prestige at the SG Registrar.
Step 5: Delete the extra characters and repeat the process as often as necessary.
As for the contest... hms.. 4762. -
-Three- new pages since I posted last. Hot ******* dog! Welcome new faces and congratulations! There's a bit 'o warm and fuzzy seeing more people in this part of the forums.
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<sneaks in a spot at the big kid's table> Today, my scrapper.. tomorrow my no good, man-stealin', drinktini drowning, shoe throwin' corrupter.
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Hot dog! I know what I'm working on next! <slips on her Wonder Woman panties>
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Love the badges, hate what they do to people.
- Not fond of folks being excluded by AT.
- Not fond of getting on a team and seeing someone go off on another teammate for dying.
- Sometimes fustrated when the tf itself is bugged for weeks. We can work around it but showstoppers are just disheartning.
And for the record, my daddy didn't raise no crybaby. I have every Master badge on both my corrupter and scrapper, a few additional Masters on alts I rarely play, and most of my friends have most of those badges... I'm just that sympathetic sort that feels bad when other people are rejected or mocked.
(( Yay, went in tonight with friends and folks from my sg channel.. Master of Lady Grey. We didn't stress terribly over who brought what, just that they bring their badgers. It was a lot of fun. I'll make a few notes in the LG thread. GL to you all <3. )) -
Hoarding isn't necessarily a bad thing. It's what you do with it. As for me:
Individual character(s) - I couldn't save a rare recipe when one of my 50's or friends could slot or sell it today. Those recipes will be there in drops or market tomorrow, so will our earning potential.
Group - We'll hoard seasonal perks for our supergroup chapters. When new powersets come out, we could pay for dozens of halloween salvage sets off-season in Wentworths but there's a bit of sentiment involved in our sharing what we got trick or treating together months ago. -
It doesn't get any cooler than that.. that's one of the best bases - concept to translation that I've ever seen.
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If you need a quiet blank slate, my group has two test bases on the Training Room - one hero, one villain, both 20+ million prestige and can be easily wiped and refashioned without concern.
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I feel like we're the bad server sittin' in the principal's office...
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Ha! I was wondering why the small center marker seemed so pronounced as of late. For a moment inside our tech base's new pool, I thought that Kegan had somehow found a way to add an exploration badge!
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tl/dr
I often wonder how the conversations run in Paragon Studios in respect to bases. Is there less emphasis because there's a perception of less interest on the parts of players. If someone said, for example, "Well.. not enough players engage in base edits to warrent an overhaul" then I'd counter or concede based off of more information. If truly, a fraction of a percent had interest, then it may be futile to expect changes which require a great deal of time when the whole of or larger parts of the community also have needs. But, if anyone is discounting the fact that most SG's usually do not provide edit rights to all members (less access does not mean less interest) then I'm all for begging as I'd love to see far more with bases.
Perhaps it's just the cultural habits of my server (Virtue. No one groan, please. I know where everyone lives ) but I've noticed interest in terms of player-created personal housing. A popular thing to do here is create a supergroup of one (or one's own characters and/or a few friends) to build private apartment homes. My opinion but anytime players are building personal investments, they are more reluctant to leave. Whether we 'purpled-out' or mains or amassed billions if influence, earned millions in prestige or made way too many costumes ... we just bind ourselves to the environment as much as we bind to the characters. Sure, you can make the same name, similiar costume, same backstory in another superhero MMO... but can you take your **** with you? No. Why investing in bases and/or player housing might be profitable.
On that note, I'd love to see actual player-housing physically attached to supergroup bases. Imagine clicking on the base portal and seeing the same menu: Your Base (SG), Coalition 1, Coalition 2, etc.. but at the bottom would be "Your Housing". Or... seeing that once you are inside the supergroup facility (a way to access your own private room). Right now, the only way to have your own room inside an existing group base is for the leader or base editor to provide you space or edit permissions. The larger the group, the more unlikely this is due to space limitations, attritrion or ability to accomodate schedules. Something like this (personal player housing attached to a supergroup) would provide advantages to the player (attachment, ownership, personalization) and the group (more emphasis on community building than players segregating into 150 tiny SG's). I could go on forever.. permissions for others to visit or view your space, a one for one prestige matching program in which every bit of prestige you earn would be placed in the overall SG totals for the big facility and also in your private housing for decor and private storage.
I should go before I spend 8 hours typing walls of text. -
Historical plaques with pop up text windows we can edit.
I'm not a fan of the current texting options in bases (banners spelling out 10 feet words), it feels distracting.. but I'd love something that folks could walk up and click to read. Base leaders could leave special instructions for new members in key areas (storage, assigned rooms, etc), roleplayers could create a history of their own facility and trophy rooms, and trolls could leave ominous warnings. -
I make waterfalls using glass SG pieces. There's ways to compensate for the emblems. Either hide them or change/theme them.
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Last I checked, the portal door (object) can be floated. Please see these videos for instructions > http://www.youtube.com/user/knuggit1996
I'd recommend setting the room with the highest possible ceiling and lowest possible floor levels to take advantage of the illusion of a great descent, place the blue portal door as high as possible and perhaps stacking stairs or adding a rustic gangwalk or makeshift verical ladder below it.
I'll post some screenshots in a moment. In the meantime, those Stacker instructional videos are the best for new editors. I was going to make a few but realized I talk too darn much Though, I may make some for the sillier edit tricks we place in our SG bases.
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It is still possible to float the door. I had to double check in case there were unexpected changes with i17. Please see the Stacker vidoes for instructions.
So a few examples. Sorry to leave clickable thumbnails but I'd rather not post a huge screenshot that will break the width of the thread and unsuspecting eyeballs
For starters, still work with the room heights between adjoining rooms. It can add to the illusion of depth. Here's an area on our arcane base in which one room flows to the next using floor heights -and- stacked stairs...
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As for stairs, skies the limit. From stacking prefabricated stairs...
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,to creating your own using large pieces...
(arcane tables > )
...to smaller ones for tighter areas ( brass lamps
> & ).
Incidentally, all of the examples above are working stairs. That is, your character can use sprint or walk and ascend or descend without getting stuck and using jump. When creating your own stairs, the key is to stack with spaces between risers of the smallest possible increments.
Have fun. -
Beaker! Oh noes!
On one hand, it ruins my makeshift slide-out keyboards. On the other hand, it perks up my shower stalls and glass bar shelves. It would be nice if they reverted to the original empty beaker racks (so that editors would not have to, in some cases, painstakingly remove and replace dozens of items) --and-- added the full racks as a second option.
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Yeps.
Originally, the reason for migrations on global channels was due to the mod's inability to remove inactive members when the channel was filled to capacity. There's a new QoL that allows mods to set an auto-purge based on inactivity.
My understanding is that, unless VirtueUnited becomes rabidly popular with virtually no attrition, there won't be another switch again (ex: VU2008, VU2009, VU2010).
Good news for all the popular server channels that are in their 2nd and 3rd incarnations, all those lft and badge chans which will no longer have to roll over. -
Virtuites often refer to Rikti L.A.G. Technology.
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Hot ******* dawg. It's Monday. Everyone line up! Free ponies!
We're getting triple-slotted pony rides!
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I just realized.. in my childish enthusiasm, I always screw up posts.
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Free ponies! Yeah!