anonymoose

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  1. Thanks Zwill.

    Middle digits to NCsoft though, they'll never see another dime from me.
  2. Quote:
    Originally Posted by Finduilas View Post
    Thanks so much, that's a big help!

    By way, if the Hami raid starts at 9:00 eastern, about when should I start watching for the ship raid, 9:30? 10:00 pm?
    It kind of depends on how many show up for the raid. 9:30 would be a very fast run, 9:45 more typical.

    And definitely try Hami, it's chaotic fast-paced fun.
  3. Quote:
    Originally Posted by Finduilas View Post
    I have a character that needs a couple of G'rai matter to finish up his alpha, and I know that a ship raid is a fast and easy way to get them. Are any raids planned for the next week or two?

    Thanks for your help!
    There is often a ship raid after Hami, which runs Mon 9:00 EST and Wed 9:00 EST.

    I think there's a Friday Hami as well but it's later and I don't know exactly what time.
  4. I've successfully done moLRSF a few times and MoCuda a couple of times.

    It's a lot easier post-incarnate, and moLRSF is a helluva lot easier now without cheatypants Statesman.

    I regret that 9:00 PST is pretty late for me on the east coast, but if you broadcast in Justice United you should be able to recruit pretty good help. I've seen JU PUG mo runs succeed pre-incarnate, back when there wasn't much room for error.
  5. Split the difference.

    Time/Sonic
    Fire/Time

    I don't see a downside.
  6. Quote:
    Originally Posted by Xiang Shao View Post
    What?

    MM love before Base Editor for sure. Alot of people want to keep their "exploited the system" SG bases as it is.
    I was using the Base Editor as a euphemism for "never".
  7. The devs have higher priorities then fixing MMs.

    Don't hold your breath for MM love. It'll happen right after they fix the base editor.
  8. If Genin effectively adds a soft control power to their damage, you may have singlehandedly provided the elusive ninja buff.

    Have you tried this on your lvl 50 ninja/TA MM, does the awesomeness continue at high levels?

    I hate to consider reslotting my nin/poison but this might be worth it.
  9. anonymoose

    Aura Controller

    Quote:
    Originally Posted by _Force_ View Post
    List there "Old School"... it's great and all that you are so awesome and want to educate the rest of us, but a bit of defense never hurt anyone, and LEAST of all made it harder to be in melee. And thanks but no thanks on the offer to check out your guide, sounds like a one track mind guide that's way out dated.
    Thanks for your helpful and insightful contributions to the thread.
  10. Quote:
    Originally Posted by Doc_Reverend View Post
    Fearsome Stare is a major source of my crowd control. If everything is hit with DoTs, I can kiss a big source of my crowd control goodbye. It basically nerfs me for a piddling amount of extra damage that's not enough to really matter, since my damage is already very low.
    If you slot FS for -tohit it's still a fantastic mitigation tool. On teams people are waking up the enemies anyway, but that's OK if the attacks never hit.

    My mastermind pets love to wake up feared mobs, so FS looses utility as a hard control. But spamming FS still gives a noticeable survivability boost.

    Give it a try, the tier 1 isn't a big investment.
  11. Quote:
    Originally Posted by Crashed View Post
    While this is true of all MM combinations, I don't think it necessarily works well on them because it lacks the tools to keep their pets alive to maintain that damage output. If anything, Poison works best on Controllers that can effectively eliminate incoming damage via their primary. I definitely agree that it's at the bottom of the barrel for Masterminds, though.
    I hadn't considered poison on a 'troller but you're probably right. Something like plant/poison would be decent. Of course some of the other plant/ pairings are hilariously OP...

    For MMs I found opening with the slow cone, spamming the ST hold, and obsessive use of the ST heal would often keep the pets alive.

    I did a ninja/poison before the /poison changes as a challenge. I kind of found a rhythm and it is surprisingly viable against small groups.

    Once I got T4 Barrier it went from ""fun concept toon" to "unstoppable steamroller".
  12. I got my first defender to level 50, a kin/sonic.

    I wanted a teaming superstar, and it certainly delivers.

    I expected kin/sonic be pathetically weak solo. The ST nature of sonic makes missions slow, but it's surprisingly sturdy.

    Most solo missions have a controller-y flavour. Open with the sleep cone and buff yourself on snoozing enemies. Use superbuffed ST attacks and nibble them down one by one.

    Everyone loves +rech and +dam to themselves when teaming with a kin, but solo I really appreciated the -rech and -dam to enemies. Between the big heal and crazy debuff I survived some pretty hairy encounters, and when it's too much, Soul Transfer ftw.

    I took Tactics because missing on buffs makes me sad and missing on Transfusion can make me dead.

    The biggest weakness is utter lack of mez protection for myself. As the incarnate grind begins, the dream of T4 Clarion will keep me motivated.

    I'm not sure how to IO this guy out. Right now I'm frankenslotted with a few LoTGs for recharge, and frankly I'm doing alright.

    Kin/ seems to thrive at melee range. Maneuvers adds a little defence, Oppressive Gloom adds massive survivability.

    I've got so many places to slot BoTZs that it's tempting to go for positional defence, but I don't think I can sensibly softcap all positions. Does it make sense to softcap melee and shortchange ranged because I'm always in the middle of the crowd, or do I rely on OG and softcap ranged?
  13. Quote:
    Originally Posted by Trickshooter View Post
    I actually was recently working on a spreadsheet to compare the buff/debuff sets based on how much time they would spend on average in animation time (using Arcanatime and recharge timers).

    Unless Traps has 66% recharge and uses Trip Mine and Time Bomb, Poison spends the most time of any of the other sets just animating. So it has to do more to get less than other sets.

    Worse still, all those powers being reapplied means it averages nearly as much Endurance usage over 60 seconds of combat as Storm does with all 3 of it's toggles on... unslotted.
    Yikes. The Mastermind heritage is showing here, end usage didn't cripple my ninja/poison because the pets do damage while I clicky clicky debuff.

    If you want to like poison it seems to suck least on MM. And few would question that poison and TA are the bottom of the barrel of MM secondaries.
  14. Quote:
    Originally Posted by Nethergoat View Post
    never pull ANYTHING before a 2xp weekend.

    You're about to see a flood of demand that will sweep away every overpriced bit of junk the market has to offer.

    I have a bet with myself on whether my field crafter will be able to empty out three base storage bins of leve 20 damages & endmods for over 1m each. =P
    2xp weekend is a great time to earn Field Crafter. By the time you carry salvage from AE to the university and then IOs to the auction house, your last batch has sold and it's time for another lap.
  15. Quote:
    Originally Posted by SinisterDirge View Post
    That is my biggest issue with it. I can cast it 16 times, or I can drop a single acid mortar and it does the same thing while I am blasting.
    I have a ninja/poison MM and that was my first thought when they proliferated poison, when are those poor SOBs going to have time to blast in between the clicky-clicky debuffing clicky clicky?

    clicky clicky.
  16. Quote:
    Originally Posted by Granite Agent View Post
    So if you compare the two builds, the Storm build has more damage (Tornado, LS) and one good debuff (Freezing Rain) ... I hate hurricane and don't see the point of Snowstorm. It has steamy mist and a ****** heal in O2 boost. No AOE heal. Softcaps the MM to S/L/E.

    ...

    Any further thoughts on which is more worthwhile & fun?
    Storm is a love/hate thing. It's definitely worthwhile if played properly. Of course if you don't enjoy Storm there are other great options, no need to torment yourself.

    Hurricane is highly situational, but great in those situations.

    You can herd mobs, carefully use it as a tohit debuffer, or when the team is in trouble you can go knockback crazy and singlehandedly save the day.

    For a MM it's even better, because pets don't complain about KB.

    If you're not taking much damage, Snowstorm is unnecessary. If you're in trouble, Snowstorm can greatly reduce incoming attacks, and/or allow you to trivially outrun anything. It's great for low levels, you get better survival tools later.
  17. Quote:
    Originally Posted by Psylenz View Post
    Robots isn't a bad choice either
    If we're going there, Plant/ is very nice too. The only caveat is that it's a late bloomer, so to speak.
  18. anonymoose

    Crab woes!

    Quote:
    Originally Posted by Rockshock View Post
    On the cheap side preferably. I dont have a load of inf and I dont think my crab has much in the way of merits to spend.

    I think he has around 10 million inf, maybe more. I can always use generic IO's until I get the full set, most of my other builds take a while to aquire all of their IO's.
    Yikes!

    Are you running tips and SSAs to earn alignment merits? It's the poor man's way to get those Perf Shifters and LotGs.
  19. Quote:
    Originally Posted by Kataore View Post
    Did you find it was necessary to softcap your smashing/lethal (or even more) defenses, or was the combination of control and debuffing sufficient to keep you alive? My primary concern in this matter is the divide-and-conquer portion of LAM, where teams get split into the labs and warehouse, and so often the stronger members simply run off to solo their own crates, leaving others vulnerable.
    I softcapped range (standard softcap, not incarnate softcap) and am extremely survivable. You've got several positioning tools, no-one should be getting into melee range.

    Superspeed + Stormy Mist gives me full stealth, so you're safe getting to the crate. Don't bother with pets at this point, stealth is more important. The iTrials and their unusual mechanics penalize pets, just be glad you're not a MM.

    In Lambda I'm safe soloing a crate, if not always very quick at it. Confuse everything standing around the crate, toss down Freezing Rain/Lightning Storm/Tornado and hope they eventually target the crate

    In practice you usually see 2-3 toons per crate. You'll be providing valuable safety for those other toons, who hopefully have reliable ST damage.

    As with all iTrials, level shifts make everything better.
  20. Quote:
    Originally Posted by Freefall View Post
    Turning the defender into a tank is a bad idea.
    You are supposed to be the weak point in the team...if the enemies kill you first, the team is that much easier to kill. classic.
    That's just not how the game is built.

    Emps and Kins don't have many tools to keep themselves alive, but Trappers, Darks, Stormies and Bubblers should be about the last to go down.
  21. I recently started incarnating my ninja/poison.

    With T3 barrier this toon is quite durable. With T4 barrier it becomes downright powerful.

    Rain powers are still a problem, but it's a matter of repositioning my guys instead of watching them instantly melt.

    Big crowds are no longer a problem, sometimes they're even fun. I make liberal use of the slow cone and Black Scorpion's AoE immob. Sometimes the pets decide to double-stack caltrops on top of a rain of fire, it shreds crowds in seconds.

    And of course I'm still good at traditional ninja/poison hard target takedowns.

    Theoretically a Ninja/TA with Barrier should be fun, has anyone tried it?
  22. Quote:
    Originally Posted by Nyghtmaire View Post
    Mastermind attacks, by themselves are pretty underwhelming. However, isn't an attack preferable to doing nothing?
    FF is the least active MM secondary.

    There are other secondaries to keep your pets and teammates safe, but give the MM some offensive or debuff powers to keep them busy .
  23. Quote:
    Originally Posted by Yorukira View Post
    My Storm Thug will get this ASAP. Tornado+Freezing rain= OWNEGA. The debuff and dmg will be off the roof.
    Storm controllers can do this now, if your AoE immob does -KB like plant. It's great autohit damage.

    The thing is, 'trollers don't have many damage powers, this would be deadly for a MM or Corr, I see a Tornado nerf coming up.
  24. anonymoose

    Slotting Necro

    I wouldn't slot the pets for heal, they're too unpredictable in using it.

    I put the purple buildup proc in Grave Knights, they're your damage dealers. Of course that's not a cheap item anymore .

    Lich likes Hami-Os, so you can enhance both immob and holds.

    Some good discussions here-

    http://boards.cityofheroes.com/showthread.php?t=276180
    http://boards.cityofheroes.com/showthread.php?t=272473
  25. I've never played in a superteam, but one time I was running the redside arc where you fight 8 of your clones. The team leader was a crab, and when those 8 crabs spawned they wiped the floor with us. We went back a few times, and I've never been spanked so hard outside the Freedom Phalanx.

    Eventually we reset with another toon leading the team so we'd get the badge.

    I think crabs have to be a candidate, because on top of the awesome buffs, venom grenades do extra -poison resist, while doing poison damage. If everyone took Mako's -resist cone and poison cone it would be ridiculous.

    Speaking of poison, I wonder what a team of 8 ninja/poisons would look like. If everyone took maneuvers, you'd be "safe enough" for long enough to melt anything. After Barrier, fuggedaboutit.