Ninjas and Barrier


anonymoose

 

Posted

I recently started incarnating my ninja/poison.

With T3 barrier this toon is quite durable. With T4 barrier it becomes downright powerful.

Rain powers are still a problem, but it's a matter of repositioning my guys instead of watching them instantly melt.

Big crowds are no longer a problem, sometimes they're even fun. I make liberal use of the slow cone and Black Scorpion's AoE immob. Sometimes the pets decide to double-stack caltrops on top of a rain of fire, it shreds crowds in seconds.

And of course I'm still good at traditional ninja/poison hard target takedowns.

Theoretically a Ninja/TA with Barrier should be fun, has anyone tried it?


 

Posted

Masterminds are going to find that the 3 best Destiny powers for them are Barrier, Radial Clarion, and Rebirth.

Barrier is the top because it provides good defense/resist to anyone who doesn't get a lot of extra survival in their secondary choice.

Radial Clarion I have found to be excellent for Masterminds because of the boost to secondary effects and the boost to range. Essentially, this version of Clarion allows you to give Power Boost to all of your pets. I have found it to be quite effective especially if you also pick up Power Boost from the Black Scorpion patron powers.

Rebirth is obviously useful because it can provide good healing/regeneration if you are playing something like Force Field or Sonic and don't really have much healing elsewhere.

You could also pick Incandescence. The aspects of this power can make it useful to you.


@ Dr Gemini

Quote:
�If we would come together and be great role models, it would be amazing to see how the next generation turns out.�