WAI: Slotting Ninjas for Comedy Value (^_^)"
This is so going in my Genin.
Now I'm kind of wondering what would happen if the Overwhelming Force Proc were slotted into a Caltrops power (which Jounin have). Would you possibly get NUKEular Land Mines among the Caltrops going off (very very occasionally)?
Hmmm. This proc also adds a 20% chance for knockdown in powers without knocback. Does it give all of the Genin's non-Crane Kick attacks a chance for knockdown?
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Hmmm. This proc also adds a 20% chance for knockdown in powers without knocback. Does it give all of the Genin's non-Crane Kick attacks a chance for knockdown?
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Thunder Kick does Knockdown.
Storm Kick does Knockdown.
Crane Kick will do KnockDOWN.
It's really quite impressive to see my Genin throughputting so much Knockdown, since it really improves their survivability (so long as they're not individually drawing too much aggro and thus too much damage onto themselves individually).
If Genin effectively adds a soft control power to their damage, you may have singlehandedly provided the elusive ninja buff.
Have you tried this on your lvl 50 ninja/TA MM, does the awesomeness continue at high levels?
I hate to consider reslotting my nin/poison but this might be worth it.
Heck, I hate considering even playing Ninjas, but you're definitely making it look appealing.
And I agree, I think you, sir, have just fixed ninjas. Congrats.
Do you get the fancy mushroom effect only on converted knock back to knock down attacks or can it happen on the chance to knockdown?
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
Do you get the fancy mushroom effect only on converted knock back to knock down attacks or can it happen on the chance to knockdown?
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If Genin effectively adds a soft control power to their damage, you may have singlehandedly provided the elusive ninja buff.
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And I agree, I think you, sir, have just fixed ninjas. Congrats.
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When casually soloing (+0 x1 @ Level 20-24 in Sharkhead) it's actually somewhat rare for ANY of my Ninjas to be defeated and need resummoning, and when they do, it's usually only 1 Genin (who wandered off and got himself smoked). That's because *I* can control the flow of battle, *I* can pick when to engage (and how), and *I* have time to throw around heals and buffs in between spawn groups. I'm also not dealing with situations where my Ninjas are severely outnumbered (and if they are, I can just pre-emptively throw down Distortion Field to prevent my opposition from attacking all that much). As you might imagine, on a team or in a Strike Force, the dynamic is somewhat different. My Ninjas are still "better" than they would have been without the Overwhelming Force Proc ... but the Proc in and of and by itself is not "game changing ENOUGH" to solve all of my Ninjas' survivability issues.
Last night I joined a Silver Mantis Strike Force (which took me from Level 22 to 24) and my Ninjas were surviving "okay" so long as I kept them on a fairly tight leash and didn't get "too ambitious" in terms of what I was up against. The final map on the platform (of course) was a complete DISASTER for me because of how the "terrain" and deployment of opposition basically makes it IMPOSSIBLE to "control" your Pets with any meaningful success (my Ninjas loved "jumping off the platform" to their doom repeatedly). This reinforced the "when Ninjas stray..." principle in how their limited survivability is entirely dependent on staying with me and fighting at MY side because of the stacking of power effects that *I*, as the Mastermind, bring to the battle.
Have you tried this on your lvl 50 ninja/TA MM, does the awesomeness continue at high levels?
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I hate to consider reslotting my nin/poison but this might be worth it.
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Heck, I hate considering even playing Ninjas, but you're definitely making it look appealing.
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The *best* ways to keep Ninjas alive is either the path of NO GET HITSU!! where a combination of Defense Buffing and To-hit Debuffing pushes them towards the Defense Softcap ... so they take very few hits/damage ... -or- ... prevent your Foes from attacking the Ninjas "directly" either through Tankerminding, where you just don't let your Ninjas grab and hold aggro ... and/or Slow Debuffing, where you just don't let your Foes recharge their powers to attack with. Adding (a chance to) Knockdown to every single Genin attack power via Overwhelming Force Proc works as a "force multiplier" for either build strategy since the Knockdowns futher "limit" the number of incoming attacks that your Ninjas will need to defend against, further enhancing their survivability. It "helps" but isn't enough all by itself to be (literally) game changing.
It is however funny as all get out to see Foes getting knocked over by Shuriken hits ... and that sometimes detonate in huge mushroom clouds of light, smoke and fallout ...
Thanks for the answer. I'm going to use one on the lowest tier wolves for my beast MM - mostly as I like to see them run down foes. I'm glad they will be able to still cause the flair for dramatic
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
Yesterday I sat down with Mids' and respec-ed my Level 19 (now level locked at 20 in Praetoria) Ninja/Time Mastermind ... and decided I really needed to find someplace to put the new Overwhelming Force Proc into my build somewhere. But where?
I basically had a choice between Genin and Jounin for this, and I decided that on balance it would be better to slot a Knockback "governor" Proc into Genin than Jounin simply because Genin later get Crane Kick post-32, and because with 3 of them running around (most of the time) they produce the largest amount of "dice chucking" to produce Knockdowns with. Plus Genin tend to cycle their attacks very quickly with relatively few pauses, improving their "throw lots of dice" potential.
Today I was playing this completed respec ... and I started seeing the Easter Egg in the Overwhelming Force Proc start going off ... at least once per mission instance. And it's HILARIOUS!
For those who don't already know, the Overwhelming Force Proc has a miniscule (ie. less than 1%) chance to Proc a special animation ... a GIANORMOUZOID MUSHROOM CLOUD NUKETACKULAR that's bigger than my screen (and I'm running at over 2500x1600 resolution). Arbiter Hawk deliberately put this in as an Easter Egg, and I for one am highly amused that he did. The thing is, when you slot the Overwhelming Force Proc into Genin, every single attack they do has a chance to Proc the Easter Egg ... and Genin throw out LOTS of (piddly damage) attacks at a pretty good clip (see above: "chuck lots of dice" point).
At first, I didn't even realize what the heck was going on, because all of a sudden my entire screen would be completely filled with light and smoke and I couldn't see the hostiles I'd been (and still was) fighting. And then I saw it happen "from a distance" where a single Genin threw a Shuriken at a Ghoul ... and the MushroomCloudOfNUKITTYNUKENUKENUKE! went off and I had to stop playing for over a minute because I was laughing so hard.
My Genin are now armed with Atomic Annie Shurikens and their kick attacks can go supercritical and NUKE whatever they're up against at any time. It's so ridiculously overblown (literally) that it just brings a smile to my face every time I see it happen. It's even funnier when 2 or 3 of them Proc the Easter Egg at the same time and I can only imagine the foes I'm fighting against wondering where the air raid siren has gotten to? It's just so gloriously comic book-y!
Again, for those who don't know ... the Easter Egg Proc in Overwhelming Force doesn't "do" anything game mechanically (no extra damage or anything like that), it just merely adds graphics ... and comedy value.