AegisWolf

Apprentice
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  1. Quote:
    Originally Posted by Zombie Man View Post
    Do I need to check my lens prescription?

    And while you're fixing it, a less see-thru moon would be nice. (That's Cap au Diable, btw)

    It's the Moon of Illusion from Escaflowne.
  2. Who knows? Maybe we've just discovered that NC Launcher is in reality a time machine capable to show things from the future...

    (also, yay! FPARN for the first time!)
  3. 'K, thanks for the answers guys.
    (I didn't want to make things tough, Emperor, just have this Standard Critter I wanted to use as EB - or, at least, "always on Boss" - 'cause he was perfect for the role of "Big Guy")
  4. Quote:
    Originally Posted by dugfromthearth View Post
    no
    "No" is the answer to both question?
  5. Guys I'm working on a couple new arcs and my ideas lead me to a couple questions regarding Critter Type:

    - it's possible to add a Standard Critter and rise his type (like, from Lieutenant to Boss)?
    example: when you face them in Incarnate Trials, Goliath War Walkers are AV, while in AE they're listed as Boss, so I want to add them to a mission while changing back their type to AV/EB.

    - it's possible to force a Critter to spawn as a determined type, despite players difficulty settings/size of the team?
    example: I'm adding to my map a Council Archon and I want him to always spawn as a Boss, even if player has set "Spawn Bosses as Lieutenants" to true.
  6. Quote:
    Originally Posted by Texas Justice View Post
    Closer.
    More than closer, just check Weekly Strike Targets for June
  7. Ok, here's a first raw template I made. Before you read, here's some explanation:
    - I took the immobs principally to ground flying enemies, so my pets can reach them (and to add tohit debuff from spare slots);
    - I didn't took Possess 'cause it doesn't suite my playstyle;
    - I'm not very sure about the choices I made for Fiery Assault, any advice about powers/slots is welcome.

    Ok, what you think of it?

    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Dominator
    Primary Power Set: Darkness Control
    Secondary Power Set: Fiery Assault
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Fire Mastery

    Villain Profile:
    Level 1: Shadowy Binds -- Enf'dOp-EndRdx/Immob(A), Enf'dOp-Immob/Rng(3), Enf'dOp-Acc/Immob(7)
    Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(15), Thundr-Dmg/EndRdx/Rchg(29)
    Level 2: Dark Grasp -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(23), BasGaze-Acc/EndRdx/Rchg/Hold(25)
    Level 4: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(29)
    Level 6: Fly -- Flight-I(A)
    Level 8: Living Shadows -- Enf'dOp-EndRdx/Immob(A), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob(9), DampS-ToHitDeb(40), DampS-ToHitDeb/Rchg(43), DampS-ToHitDeb/EndRdx(43)
    Level 10: Fearsome Stare -- Abys-EndRdx/Fear(A), Abys-Fear/Rng(13), Cloud-ToHitDeb(39), Cloud-Acc/ToHitDeb(40), Cloud-ToHitDeb/EndRdx/Rchg(40)
    Level 12: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(31)
    Level 14: Heart of Darkness -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(17), Stpfy-Acc/EndRdx(25), Stpfy-Stun/Rng(34), Stpfy-Acc/Stun/Rchg(37)
    Level 16: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(19), Thundr-Dmg/EndRdx/Rchg(34)
    Level 18: Embrace of Fire -- RechRdx-I(A)
    Level 20: Haunt -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(21), C'Arms-Dmg/EndRdx(21), C'Arms-Acc/Dmg/Rchg(23), BldM'dt-Acc(50), BldM'dt-Dmg(50)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- EndRdx-I(A), ResDam-I(37), ResDam-I(46)
    Level 26: Shadow Field -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(27), Cloud-Acc/Rchg(27), Cloud-ToHitDeb/EndRdx/Rchg(34)
    Level 28: Weave -- EndRdx-I(A), DefBuff-I(37), DefBuff-I(46)
    Level 30: Hasten -- RechRdx(A), RechRdx(31), RechRdx(31)
    Level 32: Umbra Beast -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), BldM'dt-Acc(43), BldM'dt-Dmg(46)
    Level 35: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36)
    Level 38: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-Acc/Rchg(39)
    Level 41: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(42), ImpArm-ResDam/EndRdx/Rchg(42), ImpArm-ResDam(42)
    Level 44: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Dmg/EndRdx/Rchg(45)
    Level 47: Melt Armor -- UndDef-DefDeb(A), UndDef-DefDeb/Rchg(48), UndDef-DefDeb/Rchg/EndRdx(48), UndDef-DefDeb/EndRdx(48), UndDef-Rchg(50)
    Level 49: Combat Jumping -- DefBuff-I(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod(A), EndMod(11), EndMod(11)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
  8. Hi guys, I'm starting to plan my Dark/Fire Dom and I'm a bit unsure about which powers I can take or skip, can you give me some advice?
  9. I'm posting here a question from a friend of mine.
    He wants to try the game (as a Free Player) and created the NCSoft Master Account, but now he can't create the Game Account, 'cause the system needs a serial code he obviously doesn't have.
    There's something he's missing? Or there's another way?
  10. This is a very raw build I made, I'd like to know what you think of it.

    Villain Plan by Mids' Villain Designer 1.95
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Beam Rifle
    Secondary Power Set: Time Manipulation
    Power Pool: Teleportation
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Single Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(23)
    Level 1: Time Crawl -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(5), TmpRdns-Rng/Slow(19), TmpRdns-EndRdx/Rchg/Slow(37)
    Level 2: Cutting Beam -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(23), UndDef-DefDeb(43), UndDef-DefDeb/EndRdx(43)
    Level 4: Temporal Mending -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(5), Mrcl-Heal/EndRdx/Rchg(19), Mrcl-Heal(37)
    Level 6: Disintegrate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(25)
    Level 8: Teleport -- EndRdx-I(A)
    Level 10: Time's Juncture -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg/EndRdx(13), DampS-ToHitDeb/EndRdx(29)
    Level 12: Lancer Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(25)
    Level 14: Temporal Selection -- RechRdx-I(A), RechRdx-I(15)
    Level 16: Distortion Field -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(17), TmpRdns-Rng/Slow(17), TmpRdns-EndRdx/Rchg/Slow(29)
    Level 18: Boxing -- Acc-I(A)
    Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-Rchg/Hold(21), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Acc/EndRdx/Rchg/Hold(37)
    Level 22: Tough -- ResDam-I(A)
    Level 24: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(46), GftotA-Def/EndRdx/Rchg(46), GftotA-Def(46)
    Level 26: Hasten -- RechRdx(A), RechRdx(27), RechRdx(27)
    Level 28: Farsight -- RechRdx-I(A), RechRdx-I(40)
    Level 30: Piercing Beam -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31)
    Level 32: Overcharge -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), UndDef-DefDeb(34), UndDef-Rchg(34)
    Level 35: Slowed Response -- UndDef-DefDeb(A), UndDef-DefDeb/Rchg(36), UndDef-DefDeb/Rchg/EndRdx(36), UndDef-DefDeb/EndRdx(36)
    Level 38: Chrono Shift -- H'zdH-Heal/Rchg(A), H'zdH-Heal/EndRdx/Rchg(39), H'zdH-Heal(39), Efficacy-EndMod(39), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc/Rchg(40)
    Level 41: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43)
    Level 44: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(45)
    Level 47: Soul Storm -- Lock-Acc/Hold(A), Lock-Acc/Rchg(48), Lock-Rchg/Hold(48), Lock-EndRdx/Rchg/Hold(48)
    Level 49: Summon Mistress -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(50), ExRmnt-Acc/Dmg/Rchg(50), ExRmnt-EndRdx/Dmg/Rchg(50)
    Level 50: Cardiac Partial Core Revamp
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod(A), EndMod(11), EndMod(11)
    Level 4: Ninja Run
  11. Quote:
    Originally Posted by Lucretia_MacEvil View Post
    Did anyone else start hearing the "Hallelujah Chorus" when they saw the OP?
    Now I understand why, when I turned on my PC (just 15 minutes ago), the first thing which loaded was this.
  12. Quote:
    Originally Posted by Shadow State View Post
    Nice to see the finally found a use for the Super Patriot badge artwork.
    Then someone needs to update the Wiki page.
  13. Just a question, there were only WarWalkers or also other Praetorian soldiers?
    Oh, and there were badges too (like in Zombie Invasion)?
  14. I resurrect this thread to ask for your advice about my new I19 compliant troller, what you think of this build?

    Hero Plan by Mids' Hero Designer 1,92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Thermal Radiation
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(5), G'Wdw-Acc/Rchg(7), G'Wdw-EndRdx/Hold(21), G'Wdw-Acc/Hold/Rchg(29)
    Level 1: Warmth -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(37), Dct'dW-Rchg(42)
    Level 2: Fire Cages -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(3), TotHntr-Acc/EndRdx(5), TotHntr-Immob/Acc(7)
    Level 4: Thermal Shield -- ResDam-I(A)
    Level 6: Super Jump -- EndRdx-I(A)
    Level 8: Cauterize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(37), Dct'dW-Rchg(42)
    Level 10: Plasma Shield -- ResDam-I(A)
    Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31), Rope-Acc/Stun/Rchg(34)
    Level 14: Boxing -- Acc-I(A)
    Level 16: Power of the Phoenix -- EndRdx-I(A)
    Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), G'Wdw-Acc/Rchg(21), G'Wdw-EndRdx/Hold(29), G'Wdw-Acc/Hold/Rchg(31)
    Level 20: Thaw -- EndRdx-I(A)
    Level 22: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(23), ImpArm-ResDam/EndRdx/Rchg(23), ImpArm-ResDam(34)
    Level 24: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(25), GftotA-Def/EndRdx/Rchg(25), GftotA-Def(34)
    Level 26: Bonfire -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(27), KinCrsh-Dmg/KB(27), KinCrsh-Rchg/KB(46), KinCrsh-Rechg/EndRdx(46), KinCrsh-Dmg/EndRdx/KB(50)
    Level 28: Forge -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(46)
    Level 30: Assault -- EndRdx-I(A), EndRdx-I(36)
    Level 32: Fire Imps -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-Acc/Dmg/Rchg(33), C'Arms-EndRdx/Dmg/Rchg(33), BldM'dt-Acc(40), BldM'dt-Dmg(40)
    Level 35: Heat Exhaustion -- RechRdx(A), RechRdx(36), RechRdx(36), Acc-I(40)
    Level 38: Melt Armor -- UndDef-DefDeb/Rchg(A), UndDef-DefDeb/Rchg/EndRdx(39), UndDef-Rchg/EndRdx(39), UndDef-DefDeb/EndRdx(39), AnWeak-Acc/Rchg(43), AnWeak-Acc/Rchg/EndRdx(43)
    Level 41: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43)
    Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45)
    Level 47: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(48), ImpArm-ResDam/EndRdx/Rchg(48), ImpArm-ResDam(48)
    Level 49: Fire Ball -- Dmg-I(A), Dmg-I(50), EndRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod(A), EndMod(11), EndMod(11)
    Level 4: Ninja Run
  15. Read the March Producer's Letter guys, there's a good surprise for you
  16. I'm not following Marvel comics, but I think that everyone know how strong are Wolvy's links with Japan (if I remember well, there's a whole serie about the period he lived in that country - and don't forget that his son Daken is half Japanese).
  17. AegisWolf

    I19 Badge Guide

    Quote:
    Originally Posted by BlazingTiger View Post
    Villain Arc

    Connected- You've worked together with a contact in Sharkhead on the side while investigating the secrets of the Blood Coral.
    Obtained by working with one of the helping contacts in Vincent Ross's arc.
    Guys I've a problem regarding this badge: with my lvl 50 villain I did Vincent's arc through Ouroboros, but something wasn't right since the beginning. The first time I did it I chose Vince Dubrowski as side contact and, in first mission, he said me I would face a Scrapyarder named Tough Thom. I checked all the map and finished the mission but there wan't any sight of this Thom. So I continued the arc, talking with Vince before every mission but never finding the goals he gave me (example, never found any glowie or other to call him during a mission to help me). This way I didn't receive Connected badge.

    I repeated the arc, choosing Maros, and again the side goals didn't appear (in first mission he said I would face a Slag Heap named Slaggie, but it was nowhere to be found).

    I'm missing something or this badge can't be earned through Ouroboros?
  18. Ok, tnx to the new info for I19 I completed my prototype template.
    Note 1: just imagine Rest as Stamina with 3 slotted End Mod.
    Note 2: as I said before, after lvl 38 I've some problem in choosing henancement slots' positioning, do you think it's worth to place some set on Power Pools (example, Though/Weave)?

    Hero Plan by Mids' Hero Designer 1,81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Presence
    Ancillary Pool: Weapon Mastery

    Hero Profile:
    Level 1: Quick Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(36)
    Level 1: High Pain Tolerance -- ResDam(A), ResDam(5), ResDam(13)
    Level 2: Body Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(36)
    Level 4: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(5), ImpArm-ResDam/EndRdx/Rchg(13), ImpArm-ResDam(31)
    Level 6: Smashing Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(36)
    Level 8: Fast Healing -- Heal-I(A)
    Level 10: Power Siphon -- RechRdx-I(A)
    Level 12: Indomitable Will -- EndRdx-I(A)
    Level 14: Hasten -- RechRdx(A), RechRdx(15), RechRdx(15)
    Level 16: Rise to the Challenge -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/EndRdx/Rchg(17), Mrcl-Heal(17), DarkWD-ToHitDeb(23), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-ToHitDeb/EndRdx(25)
    Level 18: Burst -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Dmg/EndRdx(34), Erad-Acc/Rchg(39), Erad-%Dam(39)
    Level 20: Quick Recovery -- EndMod(A), EndMod(21), EndMod(21)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(37), ImpArm-ResDam/EndRdx/Rchg(37), ImpArm-ResDam(37)
    Level 26: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(46)
    Level 28: Heightened Senses -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(29), GftotA-Def/EndRdx/Rchg(29), GftotA-Def(34)
    Level 30: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(40), GftotA-Def/EndRdx/Rchg(40), GftotA-Def(40)
    Level 32: Concentrated Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33)
    Level 35: Challenge -- Taunt-I(A)
    Level 38: Intimidate -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(39), Abys-Acc/EndRdx(42), Abys-Fear/Rng(42), Abys-Acc/Fear/Rchg(42)
    Level 41: Invoke Panic -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(43), Abys-Acc/EndRdx(43), Abys-Fear/Rng(43), Abys-Acc/Fear/Rchg(46)
    Level 44: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(46)
    Level 47: Shuriken -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48)
    Level 49: Exploding Shuriken -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(50), Posi-Dmg/Rchg(50), Posi-Acc/Dmg/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A), Empty(11), Empty(11)
    Level 1: Critical Hit
    Level 4: Ninja Run
  19. Ok good citizens of the Rogue Isles, after some calculations and checks I create my new I19 template, what you think of it?
    Note 1: just imagine that Rest is Stamina with 3 SO EndMod slotted.
    Note 2: before you say it, I won't take Seed of Confusion. I won't do it because, for my game style, I don't need it (since now I reached lvl 32 without any problems despite the lack of this power).

    Villain Plan by Mids' Villain Designer 1,81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Earth Assault
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Strangler -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(3), G'Wdw-Acc/EndRdx(7), G'Wdw-Hold/Rng(13), G'Wdw-Acc/Hold/Rchg(15)
    Level 1: Stone Spears -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(29)
    Level 2: Roots -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Immob/Rng(13), Enf'dOp-Acc/Immob(15)
    Level 4: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(29)
    Level 6: Super Speed -- Run-I(A)
    Level 8: Combat Jumping -- Krma-ResKB(A)
    Level 10: Hurl Boulder -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(33)
    Level 12: Boxing -- Acc-I(A)
    Level 14: Tough -- EndRdx-I(A)
    Level 16: Power Boost -- RechRdx-I(A)
    Level 18: Vines -- Lock-Acc/Hold(A), Lock-Acc/Rchg(21), Lock-Rchg/Hold(21), Lock-EndRdx/Rchg/Hold(23), Lock-Acc/EndRdx/Rchg/Hold(23)
    Level 20: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(27), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(33)
    Level 22: Weave -- EndRdx-I(A)
    Level 24: Hasten -- RechRdx(A), RechRdx(25), RechRdx(25)
    Level 26: Carrion Creepers -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(31), Det'tn-Dmg/Rchg(36), AirB'st-Dmg/Rchg(36), Enf'dOp-Acc/Rchg(36)
    Level 28: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37)
    Level 30: Stealth -- EndRdx-I(A)
    Level 32: Fly Trap -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(34), C'Arms-Acc/Dmg/Rchg(34), C'Arms-EndRdx/Dmg/Rchg(34), BldM'dt-Acc(39), BldM'dt-Dmg(39)
    Level 35: Mud Pots -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Dmg/EndRdx(42), TmpRdns-Acc/EndRdx(42), TmpRdns-EndRdx/Rchg/Slow(42)
    Level 38: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43)
    Level 41: Poisonous Ray -- UndDef-DefDeb(A), UndDef-DefDeb/Rchg(43), UndDef-DefDeb/Rchg/EndRdx(45), LdyGrey-Rchg/EndRdx(45), LdyGrey-DefDeb/EndRdx(45), Achilles-ResDeb%(46)
    Level 44: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Def(46)
    Level 47: Disruptor Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48)
    Level 49: Summon Tarantula -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(50), C'Arms-Acc/Dmg/Rchg(50), C'Arms-EndRdx/Dmg/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A), Empty(11), Empty(11)
    Level 1: Domination
    Level 4: Ninja Run
  20. Quote:
    Originally Posted by Stratoman View Post
    Leadership is a good choice for 2 more LoTGs obviously.
    What about Fighting?
  21. I was preparing the template for my KM/WP scrapper (the first one I've ever made), so I would like to know what you can think of it.
    Note: since I'm preparing it for when I19 will go live, I show you only the list of powers I think to take (since, obviously, Mid isn't updated with Inherent Fitness)

    Level 1: Quick Strike
    Level 1: High Pain Tolerance
    Level 2: Body Blow
    Level 4: Mind Over Body
    Level 6: Smashing Blow
    Level 8: Power Siphon
    Level 10: Fast Healing
    Level 12: Indomitable Will
    Level 14: Hasten
    Level 16: Rise to the Challenge
    Level 18: Burst
    Level 20: Quick Recovery
    Level 22: Boxing
    Level 24: Tough
    Level 26: Focused Burst
    Level 28: Heightened Senses
    Level 30: Weave
    Level 32: Concentrated Strike
    Level 35: Challenge
    Level 38: Intimidate
    Level 41: Web Grenade
    Level 44: Shuriken
    Level 47: Targeting Drone
    Level 49: Exploding Shuriken

    Another thing; considering that, after lvl 38, I've some problem in choosing henancement slots' positioning, do you think it's worth to place some set on Power Pools (example, Though/Weave)?
  22. Ok, let's be more precise: considering my template (in previous page), when I19 will go live which Power Pool you think I can take to substite Fitness?
  23. Guys a question: considering my template (it's above), when I19 will go live what you think I can take to substite Fitness?
  24. I was planning to create a /Willpower Scrapper, so I would like to ask for the classical advices: which powers are essential and which ones can be skipped, if Fast Healing & Quick Recovery normally substitute (or are picked together with) Fitness, if Resurgence is useful, etc.
    I know that maybe it's the millionth time someone ask you about this, however anyone can help me (or, at least, send me to a previous thread about the argument)? Thanks.
  25. AegisWolf

    Noble Savage

    Quote:
    Originally Posted by Noble Savage View Post
    Cannot confirm or deny.
    Let's say there's a connection (just play GR to discover it).