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Posts
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Joined
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Quote:It's the Moon of Illusion from Escaflowne.Do I need to check my lens prescription?
And while you're fixing it, a less see-thru moon would be nice. (That's Cap au Diable, btw)
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Who knows? Maybe we've just discovered that NC Launcher is in reality a time machine capable to show things from the future...
(also, yay! FPARN for the first time!) -
'K, thanks for the answers guys.
(I didn't want to make things tough, Emperor, just have this Standard Critter I wanted to use as EB - or, at least, "always on Boss" - 'cause he was perfect for the role of "Big Guy") -
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Guys I'm working on a couple new arcs and my ideas lead me to a couple questions regarding Critter Type:
- it's possible to add a Standard Critter and rise his type (like, from Lieutenant to Boss)?
example: when you face them in Incarnate Trials, Goliath War Walkers are AV, while in AE they're listed as Boss, so I want to add them to a mission while changing back their type to AV/EB.
- it's possible to force a Critter to spawn as a determined type, despite players difficulty settings/size of the team?
example: I'm adding to my map a Council Archon and I want him to always spawn as a Boss, even if player has set "Spawn Bosses as Lieutenants" to true. -
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Ok, here's a first raw template I made. Before you read, here's some explanation:
- I took the immobs principally to ground flying enemies, so my pets can reach them (and to add tohit debuff from spare slots);
- I didn't took Possess 'cause it doesn't suite my playstyle;
- I'm not very sure about the choices I made for Fiery Assault, any advice about powers/slots is welcome.
Ok, what you think of it?
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Fiery Assault
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Shadowy Binds -- Enf'dOp-EndRdx/Immob(A), Enf'dOp-Immob/Rng(3), Enf'dOp-Acc/Immob(7)
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(15), Thundr-Dmg/EndRdx/Rchg(29)
Level 2: Dark Grasp -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(23), BasGaze-Acc/EndRdx/Rchg/Hold(25)
Level 4: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(29)
Level 6: Fly -- Flight-I(A)
Level 8: Living Shadows -- Enf'dOp-EndRdx/Immob(A), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob(9), DampS-ToHitDeb(40), DampS-ToHitDeb/Rchg(43), DampS-ToHitDeb/EndRdx(43)
Level 10: Fearsome Stare -- Abys-EndRdx/Fear(A), Abys-Fear/Rng(13), Cloud-ToHitDeb(39), Cloud-Acc/ToHitDeb(40), Cloud-ToHitDeb/EndRdx/Rchg(40)
Level 12: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(31)
Level 14: Heart of Darkness -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(17), Stpfy-Acc/EndRdx(25), Stpfy-Stun/Rng(34), Stpfy-Acc/Stun/Rchg(37)
Level 16: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(19), Thundr-Dmg/EndRdx/Rchg(34)
Level 18: Embrace of Fire -- RechRdx-I(A)
Level 20: Haunt -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(21), C'Arms-Dmg/EndRdx(21), C'Arms-Acc/Dmg/Rchg(23), BldM'dt-Acc(50), BldM'dt-Dmg(50)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- EndRdx-I(A), ResDam-I(37), ResDam-I(46)
Level 26: Shadow Field -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(27), Cloud-Acc/Rchg(27), Cloud-ToHitDeb/EndRdx/Rchg(34)
Level 28: Weave -- EndRdx-I(A), DefBuff-I(37), DefBuff-I(46)
Level 30: Hasten -- RechRdx(A), RechRdx(31), RechRdx(31)
Level 32: Umbra Beast -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), BldM'dt-Acc(43), BldM'dt-Dmg(46)
Level 35: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36)
Level 38: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-Acc/Rchg(39)
Level 41: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(42), ImpArm-ResDam/EndRdx/Rchg(42), ImpArm-ResDam(42)
Level 44: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Dmg/EndRdx/Rchg(45)
Level 47: Melt Armor -- UndDef-DefDeb(A), UndDef-DefDeb/Rchg(48), UndDef-DefDeb/Rchg/EndRdx(48), UndDef-DefDeb/EndRdx(48), UndDef-Rchg(50)
Level 49: Combat Jumping -- DefBuff-I(A)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod(A), EndMod(11), EndMod(11)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run -
Hi guys, I'm starting to plan my Dark/Fire Dom and I'm a bit unsure about which powers I can take or skip, can you give me some advice?
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I'm posting here a question from a friend of mine.
He wants to try the game (as a Free Player) and created the NCSoft Master Account, but now he can't create the Game Account, 'cause the system needs a serial code he obviously doesn't have.
There's something he's missing? Or there's another way? -
This is a very raw build I made, I'd like to know what you think of it.
Villain Plan by Mids' Villain Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Time Manipulation
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Single Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(23)
Level 1: Time Crawl -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(5), TmpRdns-Rng/Slow(19), TmpRdns-EndRdx/Rchg/Slow(37)
Level 2: Cutting Beam -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(23), UndDef-DefDeb(43), UndDef-DefDeb/EndRdx(43)
Level 4: Temporal Mending -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(5), Mrcl-Heal/EndRdx/Rchg(19), Mrcl-Heal(37)
Level 6: Disintegrate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(25)
Level 8: Teleport -- EndRdx-I(A)
Level 10: Time's Juncture -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg/EndRdx(13), DampS-ToHitDeb/EndRdx(29)
Level 12: Lancer Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(25)
Level 14: Temporal Selection -- RechRdx-I(A), RechRdx-I(15)
Level 16: Distortion Field -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(17), TmpRdns-Rng/Slow(17), TmpRdns-EndRdx/Rchg/Slow(29)
Level 18: Boxing -- Acc-I(A)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-Rchg/Hold(21), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Acc/EndRdx/Rchg/Hold(37)
Level 22: Tough -- ResDam-I(A)
Level 24: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(46), GftotA-Def/EndRdx/Rchg(46), GftotA-Def(46)
Level 26: Hasten -- RechRdx(A), RechRdx(27), RechRdx(27)
Level 28: Farsight -- RechRdx-I(A), RechRdx-I(40)
Level 30: Piercing Beam -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31)
Level 32: Overcharge -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), UndDef-DefDeb(34), UndDef-Rchg(34)
Level 35: Slowed Response -- UndDef-DefDeb(A), UndDef-DefDeb/Rchg(36), UndDef-DefDeb/Rchg/EndRdx(36), UndDef-DefDeb/EndRdx(36)
Level 38: Chrono Shift -- H'zdH-Heal/Rchg(A), H'zdH-Heal/EndRdx/Rchg(39), H'zdH-Heal(39), Efficacy-EndMod(39), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc/Rchg(40)
Level 41: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 44: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(45)
Level 47: Soul Storm -- Lock-Acc/Hold(A), Lock-Acc/Rchg(48), Lock-Rchg/Hold(48), Lock-EndRdx/Rchg/Hold(48)
Level 49: Summon Mistress -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(50), ExRmnt-Acc/Dmg/Rchg(50), ExRmnt-EndRdx/Dmg/Rchg(50)
Level 50: Cardiac Partial Core Revamp
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Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod(A), EndMod(11), EndMod(11)
Level 4: Ninja Run -
Quote:Now I understand why, when I turned on my PC (just 15 minutes ago), the first thing which loaded was this.Did anyone else start hearing the "Hallelujah Chorus" when they saw the OP?
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Quote:Then someone needs to update the Wiki page.Nice to see the finally found a use for the Super Patriot badge artwork.
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Just a question, there were only WarWalkers or also other Praetorian soldiers?
Oh, and there were badges too (like in Zombie Invasion)? -
I resurrect this thread to ask for your advice about my new I19 compliant troller, what you think of this build?
Hero Plan by Mids' Hero Designer 1,92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Thermal Radiation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(5), G'Wdw-Acc/Rchg(7), G'Wdw-EndRdx/Hold(21), G'Wdw-Acc/Hold/Rchg(29)
Level 1: Warmth -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(37), Dct'dW-Rchg(42)
Level 2: Fire Cages -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(3), TotHntr-Acc/EndRdx(5), TotHntr-Immob/Acc(7)
Level 4: Thermal Shield -- ResDam-I(A)
Level 6: Super Jump -- EndRdx-I(A)
Level 8: Cauterize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(37), Dct'dW-Rchg(42)
Level 10: Plasma Shield -- ResDam-I(A)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31), Rope-Acc/Stun/Rchg(34)
Level 14: Boxing -- Acc-I(A)
Level 16: Power of the Phoenix -- EndRdx-I(A)
Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), G'Wdw-Acc/Rchg(21), G'Wdw-EndRdx/Hold(29), G'Wdw-Acc/Hold/Rchg(31)
Level 20: Thaw -- EndRdx-I(A)
Level 22: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(23), ImpArm-ResDam/EndRdx/Rchg(23), ImpArm-ResDam(34)
Level 24: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(25), GftotA-Def/EndRdx/Rchg(25), GftotA-Def(34)
Level 26: Bonfire -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(27), KinCrsh-Dmg/KB(27), KinCrsh-Rchg/KB(46), KinCrsh-Rechg/EndRdx(46), KinCrsh-Dmg/EndRdx/KB(50)
Level 28: Forge -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(46)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(36)
Level 32: Fire Imps -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-Acc/Dmg/Rchg(33), C'Arms-EndRdx/Dmg/Rchg(33), BldM'dt-Acc(40), BldM'dt-Dmg(40)
Level 35: Heat Exhaustion -- RechRdx(A), RechRdx(36), RechRdx(36), Acc-I(40)
Level 38: Melt Armor -- UndDef-DefDeb/Rchg(A), UndDef-DefDeb/Rchg/EndRdx(39), UndDef-Rchg/EndRdx(39), UndDef-DefDeb/EndRdx(39), AnWeak-Acc/Rchg(43), AnWeak-Acc/Rchg/EndRdx(43)
Level 41: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45)
Level 47: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(48), ImpArm-ResDam/EndRdx/Rchg(48), ImpArm-ResDam(48)
Level 49: Fire Ball -- Dmg-I(A), Dmg-I(50), EndRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod(A), EndMod(11), EndMod(11)
Level 4: Ninja Run -
Read the March Producer's Letter guys, there's a good surprise for you
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I'm not following Marvel comics, but I think that everyone know how strong are Wolvy's links with Japan (if I remember well, there's a whole serie about the period he lived in that country - and don't forget that his son Daken is half Japanese).
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Quote:Guys I've a problem regarding this badge: with my lvl 50 villain I did Vincent's arc through Ouroboros, but something wasn't right since the beginning. The first time I did it I chose Vince Dubrowski as side contact and, in first mission, he said me I would face a Scrapyarder named Tough Thom. I checked all the map and finished the mission but there wan't any sight of this Thom. So I continued the arc, talking with Vince before every mission but never finding the goals he gave me (example, never found any glowie or other to call him during a mission to help me). This way I didn't receive Connected badge.Villain Arc
Connected- You've worked together with a contact in Sharkhead on the side while investigating the secrets of the Blood Coral.
Obtained by working with one of the helping contacts in Vincent Ross's arc.
I repeated the arc, choosing Maros, and again the side goals didn't appear (in first mission he said I would face a Slag Heap named Slaggie, but it was nowhere to be found).
I'm missing something or this badge can't be earned through Ouroboros? -
Ok, tnx to the new info for I19 I completed my prototype template.
Note 1: just imagine Rest as Stamina with 3 slotted End Mod.
Note 2: as I said before, after lvl 38 I've some problem in choosing henancement slots' positioning, do you think it's worth to place some set on Power Pools (example, Though/Weave)?
Hero Plan by Mids' Hero Designer 1,81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Quick Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(36)
Level 1: High Pain Tolerance -- ResDam(A), ResDam(5), ResDam(13)
Level 2: Body Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(36)
Level 4: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(5), ImpArm-ResDam/EndRdx/Rchg(13), ImpArm-ResDam(31)
Level 6: Smashing Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(36)
Level 8: Fast Healing -- Heal-I(A)
Level 10: Power Siphon -- RechRdx-I(A)
Level 12: Indomitable Will -- EndRdx-I(A)
Level 14: Hasten -- RechRdx(A), RechRdx(15), RechRdx(15)
Level 16: Rise to the Challenge -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/EndRdx/Rchg(17), Mrcl-Heal(17), DarkWD-ToHitDeb(23), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-ToHitDeb/EndRdx(25)
Level 18: Burst -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Dmg/EndRdx(34), Erad-Acc/Rchg(39), Erad-%Dam(39)
Level 20: Quick Recovery -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(37), ImpArm-ResDam/EndRdx/Rchg(37), ImpArm-ResDam(37)
Level 26: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(46)
Level 28: Heightened Senses -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(29), GftotA-Def/EndRdx/Rchg(29), GftotA-Def(34)
Level 30: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(40), GftotA-Def/EndRdx/Rchg(40), GftotA-Def(40)
Level 32: Concentrated Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33)
Level 35: Challenge -- Taunt-I(A)
Level 38: Intimidate -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(39), Abys-Acc/EndRdx(42), Abys-Fear/Rng(42), Abys-Acc/Fear/Rchg(42)
Level 41: Invoke Panic -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(43), Abys-Acc/EndRdx(43), Abys-Fear/Rng(43), Abys-Acc/Fear/Rchg(46)
Level 44: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(46)
Level 47: Shuriken -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48)
Level 49: Exploding Shuriken -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(50), Posi-Dmg/Rchg(50), Posi-Acc/Dmg/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A), Empty(11), Empty(11)
Level 1: Critical Hit
Level 4: Ninja Run -
Ok good citizens of the Rogue Isles, after some calculations and checks I create my new I19 template, what you think of it?
Note 1: just imagine that Rest is Stamina with 3 SO EndMod slotted.
Note 2: before you say it, I won't take Seed of Confusion. I won't do it because, for my game style, I don't need it (since now I reached lvl 32 without any problems despite the lack of this power).
Villain Plan by Mids' Villain Designer 1,81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Dominator
Primary Power Set: Plant Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Strangler -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(3), G'Wdw-Acc/EndRdx(7), G'Wdw-Hold/Rng(13), G'Wdw-Acc/Hold/Rchg(15)
Level 1: Stone Spears -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(29)
Level 2: Roots -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Immob/Rng(13), Enf'dOp-Acc/Immob(15)
Level 4: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(29)
Level 6: Super Speed -- Run-I(A)
Level 8: Combat Jumping -- Krma-ResKB(A)
Level 10: Hurl Boulder -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(33)
Level 12: Boxing -- Acc-I(A)
Level 14: Tough -- EndRdx-I(A)
Level 16: Power Boost -- RechRdx-I(A)
Level 18: Vines -- Lock-Acc/Hold(A), Lock-Acc/Rchg(21), Lock-Rchg/Hold(21), Lock-EndRdx/Rchg/Hold(23), Lock-Acc/EndRdx/Rchg/Hold(23)
Level 20: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(27), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(33)
Level 22: Weave -- EndRdx-I(A)
Level 24: Hasten -- RechRdx(A), RechRdx(25), RechRdx(25)
Level 26: Carrion Creepers -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(31), Det'tn-Dmg/Rchg(36), AirB'st-Dmg/Rchg(36), Enf'dOp-Acc/Rchg(36)
Level 28: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37)
Level 30: Stealth -- EndRdx-I(A)
Level 32: Fly Trap -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(34), C'Arms-Acc/Dmg/Rchg(34), C'Arms-EndRdx/Dmg/Rchg(34), BldM'dt-Acc(39), BldM'dt-Dmg(39)
Level 35: Mud Pots -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Dmg/EndRdx(42), TmpRdns-Acc/EndRdx(42), TmpRdns-EndRdx/Rchg/Slow(42)
Level 38: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43)
Level 41: Poisonous Ray -- UndDef-DefDeb(A), UndDef-DefDeb/Rchg(43), UndDef-DefDeb/Rchg/EndRdx(45), LdyGrey-Rchg/EndRdx(45), LdyGrey-DefDeb/EndRdx(45), Achilles-ResDeb%(46)
Level 44: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Def(46)
Level 47: Disruptor Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48)
Level 49: Summon Tarantula -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(50), C'Arms-Acc/Dmg/Rchg(50), C'Arms-EndRdx/Dmg/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A), Empty(11), Empty(11)
Level 1: Domination
Level 4: Ninja Run -
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I was preparing the template for my KM/WP scrapper (the first one I've ever made), so I would like to know what you can think of it.
Note: since I'm preparing it for when I19 will go live, I show you only the list of powers I think to take (since, obviously, Mid isn't updated with Inherent Fitness)
Level 1: Quick Strike
Level 1: High Pain Tolerance
Level 2: Body Blow
Level 4: Mind Over Body
Level 6: Smashing Blow
Level 8: Power Siphon
Level 10: Fast Healing
Level 12: Indomitable Will
Level 14: Hasten
Level 16: Rise to the Challenge
Level 18: Burst
Level 20: Quick Recovery
Level 22: Boxing
Level 24: Tough
Level 26: Focused Burst
Level 28: Heightened Senses
Level 30: Weave
Level 32: Concentrated Strike
Level 35: Challenge
Level 38: Intimidate
Level 41: Web Grenade
Level 44: Shuriken
Level 47: Targeting Drone
Level 49: Exploding Shuriken
Another thing; considering that, after lvl 38, I've some problem in choosing henancement slots' positioning, do you think it's worth to place some set on Power Pools (example, Though/Weave)? -
Ok, let's be more precise: considering my template (in previous page), when I19 will go live which Power Pool you think I can take to substite Fitness?
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Guys a question: considering my template (it's above), when I19 will go live what you think I can take to substite Fitness?
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I was planning to create a /Willpower Scrapper, so I would like to ask for the classical advices: which powers are essential and which ones can be skipped, if Fast Healing & Quick Recovery normally substitute (or are picked together with) Fitness, if Resurgence is useful, etc.
I know that maybe it's the millionth time someone ask you about this, however anyone can help me (or, at least, send me to a previous thread about the argument)? Thanks. -