Prototype I19 KM/WP template
There is a patch/add-on for Mids that allows you to view the Fitness pool as inherent and slot it. I don't have it or I would give you the link. Search these forums for it.
Builds are best evaluated on the whole rather than in just the power selections or slotting. There is so much that can change when you add IO sets.
Issue 19 may bring more changes that force us to re-evaluate our builds. I suggest waiting until we have most of the information about I19 before making a build for it. I know everyone is excited about inherent Fitness, but we still have no public information about the Incarnate system, other than the Alpha Slot being removed from I18.
Ok, tnx to the new info for I19 I completed my prototype template.
Note 1: just imagine Rest as Stamina with 3 slotted End Mod.
Note 2: as I said before, after lvl 38 I've some problem in choosing henancement slots' positioning, do you think it's worth to place some set on Power Pools (example, Though/Weave)?
Hero Plan by Mids' Hero Designer 1,81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Quick Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(36)
Level 1: High Pain Tolerance -- ResDam(A), ResDam(5), ResDam(13)
Level 2: Body Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(36)
Level 4: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(5), ImpArm-ResDam/EndRdx/Rchg(13), ImpArm-ResDam(31)
Level 6: Smashing Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(36)
Level 8: Fast Healing -- Heal-I(A)
Level 10: Power Siphon -- RechRdx-I(A)
Level 12: Indomitable Will -- EndRdx-I(A)
Level 14: Hasten -- RechRdx(A), RechRdx(15), RechRdx(15)
Level 16: Rise to the Challenge -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/EndRdx/Rchg(17), Mrcl-Heal(17), DarkWD-ToHitDeb(23), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-ToHitDeb/EndRdx(25)
Level 18: Burst -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Dmg/EndRdx(34), Erad-Acc/Rchg(39), Erad-%Dam(39)
Level 20: Quick Recovery -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(37), ImpArm-ResDam/EndRdx/Rchg(37), ImpArm-ResDam(37)
Level 26: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(46)
Level 28: Heightened Senses -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(29), GftotA-Def/EndRdx/Rchg(29), GftotA-Def(34)
Level 30: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(40), GftotA-Def/EndRdx/Rchg(40), GftotA-Def(40)
Level 32: Concentrated Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33)
Level 35: Challenge -- Taunt-I(A)
Level 38: Intimidate -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(39), Abys-Acc/EndRdx(42), Abys-Fear/Rng(42), Abys-Acc/Fear/Rchg(42)
Level 41: Invoke Panic -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(43), Abys-Acc/EndRdx(43), Abys-Fear/Rng(43), Abys-Acc/Fear/Rchg(46)
Level 44: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(46)
Level 47: Shuriken -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48)
Level 49: Exploding Shuriken -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(50), Posi-Dmg/Rchg(50), Posi-Acc/Dmg/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A), Empty(11), Empty(11)
Level 1: Critical Hit
Level 4: Ninja Run
The Natural Earth Saga: discover a new world and defende it from its many enemies!
"The Natural Earth" (Part 1, ID 69759), "The Homecoming" (Part 2, ID 125110), "The Cult of Kren'Goras" (Part 3, ID 435191), "The Mind Thieves" (Part 4, ID 522497)
Each arc can be played separately
I was preparing the template for my KM/WP scrapper (the first one I've ever made), so I would like to know what you can think of it.
Note: since I'm preparing it for when I19 will go live, I show you only the list of powers I think to take (since, obviously, Mid isn't updated with Inherent Fitness)
Level 1: Quick Strike
Level 1: High Pain Tolerance
Level 2: Body Blow
Level 4: Mind Over Body
Level 6: Smashing Blow
Level 8: Power Siphon
Level 10: Fast Healing
Level 12: Indomitable Will
Level 14: Hasten
Level 16: Rise to the Challenge
Level 18: Burst
Level 20: Quick Recovery
Level 22: Boxing
Level 24: Tough
Level 26: Focused Burst
Level 28: Heightened Senses
Level 30: Weave
Level 32: Concentrated Strike
Level 35: Challenge
Level 38: Intimidate
Level 41: Web Grenade
Level 44: Shuriken
Level 47: Targeting Drone
Level 49: Exploding Shuriken
Another thing; considering that, after lvl 38, I've some problem in choosing henancement slots' positioning, do you think it's worth to place some set on Power Pools (example, Though/Weave)?
The Natural Earth Saga: discover a new world and defende it from its many enemies!
"The Natural Earth" (Part 1, ID 69759), "The Homecoming" (Part 2, ID 125110), "The Cult of Kren'Goras" (Part 3, ID 435191), "The Mind Thieves" (Part 4, ID 522497)
Each arc can be played separately