Any fire/thermal advice?
Controllers seem less chatty than scrappers. Anyhow, I hit 'focus chi' to buff my search-fu and turned up some older posts on fire/therm. Not a whole lot of discussion, really. Mostly a lot of people asking the same questions, and getting just a couple of responses. Here's what I found:
https://boards.cityofheroes.com/show...umber=13136529
A little discussion, one proposed build with no feedback.
https://boards.cityofheroes.com/show...umber=13129871
Advises someone to keep playing until they get fire imps. Mentions a couple of power combos, and the pet resistance IO.
http://boards.cityofheroes.com/showf...umber=13290829
Advice for low level power choices (skip ring of fire, bonfire, smoke, postpone hotfeet) and a sample build.
https://boards.cityofheroes.com/show...umber=13190870
Advice on which fire powers are skippable (bonfire, ring of fire, maybe smoke).
https://boards.cityofheroes.com/show...umber=13297781
Advice on early build (take the two shields and two heals). Sample build.
https://boards.cityofheroes.com/show...umber=13245933
Discussion of powers to take in a post-imps respec (hot feet is recommended). Sample build, with empty slots.
https://boards.cityofheroes.com/show...umber=13241734
One sample build with one post of valuable feedback.
https://boards.cityofheroes.com/show...umber=12977364
A sample build with a little feedback, some of which seems iffy to me.
https://boards.cityofheroes.com/show...umber=13010114
A sample build with a little feedback.
Avatar: "Cheeky Jack O Lantern" by dimarie
considering the thematic quality of Fire/Therm, it's a relatively rare combination, for 2 reasons.
1. Thermal is surprisingly rare
2. Fire paired with anything other than Kin or Rad is (un)surprisingly rare
Honestly, I don't have any experience with thermal past level 10 or Fire past level 26, so I really can't give you any insight.
No
Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo
I think you underestimate our fools, sir.
Why /duel is a bad idea
my fire/therm just hit lvl 45. I have found that I only play him when I am really focused on the game and not distracted by kids, work, reading etc. He offers too much buff/debuff/holds to a team not to provide the full attention. If I try to heal everyone as an emp, hold all the enemy mobs and shield all teammates like a defender then my end is squat and I realize I can't do everything at once. My suggestion, choose your priority focus and do not overextend. I also went with the resist immobs, holds Io slotting. just my 2 influence.
[ QUOTE ]
If I try to heal everyone as an emp, hold all the enemy mobs and shield all teammates like a defender then my end is squat and I realize I can't do everything at once
[/ QUOTE ]
I'm going to have to agree with this. I have an earth/thermal and if i'm acting as the main healer and controller, my end runs dry very fast, especially if i use rise of the pheonix on someone. There is just too much to do. I sometimes have to decide between healing someone close to death or using controller-ish powers (earthquake, volcanic gasses, quicksand, etc) to prevent further damage to the team. I'm guessing a fire/thermal might run into the same problems. Gunslinger's advice of not overextending yourself is a good one.
I just hit 47 last night on my Fire/Thermal gal, and I've been agonizing for the last three days if I want to IO her or not.
Playing her can be fun, but overwhelming in a big group. It reminds me of my old days in Dark Age of Camelot playing a Midgard Healer. They were the primary Crowd Control AND the primary Healer for their realm and it required a huge amount of skill and attention to play the character well.
Playing a Fire/Thermal Controller feels to me like trying to juggle two Primary Power Sets at once. Add to that the frequent dunder-headed fire imp pulling unwanted aggro, and it can be a lot to handle.
Anyway, whilst I agonize over doing the IO template for her, I've been toying around with one, since I've yet to see anyone post a Fire/Thermal IO build.
This is a rough work in progress.
Any criticism? Any tweaks? Any donations?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Fire Thermal Controller: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Thermal Radiation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(36), Thundr-Dmg/EndRdx/Rchg(36), Thundr-Acc/Dmg/Rchg(37), Hold-I(37), Hold-I(40)
Level 1: Warmth -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(5)
Level 2: Fire Cages -- Posi-Acc/Dmg(A), Acc-I(27), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(50)
Level 4: Thermal Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(7), ResDam-I(34)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Hot Feet -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(9), M'Strk-Acc/EndRdx(9), M'Strk-Dmg/EndRdx(11), C'ngBlow-Acc/Dmg(11), C'ngBlow-Dmg/EndRdx(13)
Level 10: Cauterize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(29)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(15), Stpfy-Stun/Rng(15), Stpfy-Acc/Stun/Rchg(17), RechRdx-I(17)
Level 14: Super Speed -- Run-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(23)
Level 22: Cinders -- G'Wdw-Acc/Hold/Rchg(A), G'Wdw-Acc/Rchg(23), Lock-Acc/EndRdx/Rchg/Hold(25), Lock-Rchg/Hold(25), Lock-Acc/Hold(27)
Level 24: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(33), ResDam-I(33)
Level 26: Power of the Phoenix -- Amaze-Stun/Rchg(A), Amaze-Acc/Rchg(50)
Level 28: Thaw -- ImpSkn-Status(A)
Level 30: Forge -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-ToHit(31), AdjTgt-EndRdx/Rchg(33)
Level 32: Fire Imps -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg(40), BriL'shp-Acc/Dmg(43), BriL'shp-Dmg(46), Acc-I(50)
Level 35: Heat Exhaustion -- Acc-I(A), RechRdx-I(37), RechRdx-I(40)
Level 38: Melt Armor -- LdyGrey-Rchg/EndRdx(A), LdyGrey-DefDeb/Rchg/EndRdx(39), LdyGrey-DefDeb/Rchg(39), Acc-I(39)
Level 41: Bonfire -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(42), KinCrsh-Rchg/KB(42), KinCrsh-Rechg/EndRdx(42), KinCrsh-Dmg/EndRdx/KB(43), KinCrsh-Acc/Dmg/KB(43)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), Acc-I(46)
Level 47: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(48), TtmC'tng-ResDam/EndRdx/Rchg(48), TtmC'tng-EndRdx(48)
Level 49: Hover -- Ksmt-ToHit+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Explanation: I have the Numina's Unique, the two Purples, and several of the Posi Blasts already. I just finished IO'ing out my Psi/MM Blaster a little over a month ago, so this tossed together with a budget in mind. I have no interest in trying to acquire any more Basilisk's Gazes for my holds, having spent months getting two sets for my Fire/Rad.
Since Fire/Thermal is very end intensive, I was going for a balance of recovery, regen, some status resists, and accuracy fyi.
Queen of the Amazons, WP/DB
Sound Judgement Son/Son
Cobra Lily Plant/Kin
Celestia, FF/Psy
Nefertiri, Storm/Elec
Pixie, Ill/Rad
Guardian Server
Thanks, this was just the sort of advice I was looking for.
I have a lvl 41 fire/thermal that I love. After IO's, I feel that I can do anything. My damage is great coupled with the debuffs from thermal and I heal good with the IOs....I cannot do both healing and offensive but I can do one like keep the team alive as an emp with ease. I definitely suggest IO's and taking the fire epic pool for more dmg.
Ok guys, here's my template for my Fire/Thermal, what you think of it (for SJ consider I've the 60 months Veteran)?
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Thermal Radiation
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(3), BasGaze-Rchg/Hold:30(7), G'Wdw-Acc/Rchg:50(19), G'Wdw-EndRdx/Hold:50(19), G'Wdw-Acc/Hold/Rchg:50(27)
Level 1: Warmth -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(5), Dct'dW-Heal/Rchg:50(15), Dct'dW-Heal/EndRdx/Rchg:50(21), Dct'dW-Heal:50(29), Dct'dW-Rchg:50(43)
Level 2: Fire Cages -- TotHntr-Acc/Rchg:50(A), TotHntr-EndRdx/Immob:50(3), TotHntr-Acc/EndRdx:50(7), TotHntr-Immob/Acc:50(11)
Level 4: Thermal Shield -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam:40(5), ResDam-I:40(17)
Level 6: Cauterize -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(9), Dct'dW-Heal/Rchg:50(15), Dct'dW-Heal/EndRdx/Rchg:50(21), Dct'dW-Heal:50(29), Dct'dW-Rchg:50(43)
Level 8: Assault -- EndRdx-I:50(A), EndRdx-I:50(9)
Level 10: Plasma Shield -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam:40(11), ResDam-I:40(17)
Level 12: Flashfire -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(13), Stpfy-Acc/EndRdx:50(13), Stpfy-Stun/Rng:50(27), Stpfy-Acc/Stun/Rchg:50(34), Rope-Acc/Stun/Rchg:50(39)
Level 14: Super Jump -- EndRdx-I:50(A)
Level 16: Power of the Phoenix -- RechRdx-I:50(A)
Level 18: Swift -- Run-I:50(A)
Level 20: Health -- Heal-I:50(A)
Level 22: Stamina -- EndMod(A), EndMod(23), EndMod(23)
Level 24: Cinders -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(25), BasGaze-Rchg/Hold:30(25), G'Wdw-Acc/Rchg:50(31), G'Wdw-EndRdx/Hold:50(34), G'Wdw-Acc/Hold/Rchg:50(34)
Level 26: Thaw -- EndRdx-I:50(A)
Level 28: Forge -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(37), AdjTgt-ToHit/EndRdx/Rchg:50(37), AdjTgt-EndRdx/Rchg:50(37), AdjTgt-ToHit/EndRdx:50(39)
Level 30: Bonfire -- Posi-Dmg/EndRdx:50(A), Posi-Dmg/Rchg:50(31), RechRdx-I:50(31)
Level 32: Fire Imps -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg:30(33), C'Arms-Acc/Dmg/Rchg:30(33), C'Arms-EndRdx/Dmg/Rchg:30(33), BriL'shp-Acc:40(42), BriL'shp-Dmg:40(43)
Level 35: Heat Exhaustion -- Acc-I:50(A), Acc-I:50(36), RechRdx(36), RechRdx(36), RechRdx(39)
Level 38: Melt Armor -- UndDef-DefDeb/Rchg:50(A), UndDef-DefDeb/Rchg/EndRdx:50(40), UndDef-Rchg/EndRdx:50(40), UndDef-DefDeb/EndRdx:50(40), AnWeak-Acc/DefDeb:50(45), AnWeak-DefDeb/EndRdx/Rchg:50(45)
Level 41: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg/EndRdx:50(42), GSFC-ToHit/EndRdx:50(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(46), Thundr-Acc/Dmg/Rchg:50(46), Thundr-Acc/Dmg/EndRdx:50(46)
Level 47: Fire Shield -- EndRdx-I:50(A), EndRdx-I:50(48), ResDam(48), ResDam(48), ResDam(50)
Level 49: Fire Ball -- Dmg-I:50(A), Dmg-I:50(50), EndRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
The Natural Earth Saga: discover a new world and defende it from its many enemies!
"The Natural Earth" (Part 1, ID 69759), "The Homecoming" (Part 2, ID 125110), "The Cult of Kren'Goras" (Part 3, ID 435191), "The Mind Thieves" (Part 4, ID 522497)
Each arc can be played separately
I'm not a huge expert on Fire (actually, I've never used it) but /Thermal I know a bit about.
Comments:
- I don't see Hot Feet in this build. I'm definitely not an expert on it but Hot Feet always seemed like one of the prime Fire powers to me. It could be my Ice/ instinct kicking in though. Reading the info on Cinders, it looks like you will have to be in melee sometimes anyway.
- Not too sure about Assault and Tactics. There are so many good powers in Thermal and Fire (and for Controllers in general) it's hard for me to say that the extra 15% damage is worth it. Tactics in particular stands out as an odd pick for me, unless you are picking it to increase the perception of your imps?
- Power of the Phoenix is THE most endurance draining power available to Controllers. I wrangled over this power for a long time before coming to a conclusion: Empathy does rezzing so much better, faster and cheaper that I'm better off leaving it to them. Thermal has so many other things going for it that conceding the rezz isn't a huge loss. If you still want it, I'd take it very late in the build, like at level 49. If you were simply looking for a power that is 'team-friendly', I'd recommend taking Teleport Other or Grant Invisibility in its place, which you will get much more use out of.
- I dont really know how the 60 month veteran award works... basically its lets you get around travel power pre-reqs?
A possible build plan (this assumes you somehow get to skip the pre-reqs for your travel power; if you can't do this the power I'd probably pass on is Assault):
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
FireTherm: Level 48 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Thermal Radiation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- (A)
Level 1: Warmth -- (A)
Level 2: Thermal Shield -- (A)
Level 4: Fire Cages -- (A)
Level 6: Hover -- (A)
Level 8: Swift -- (A)
Level 10: Plasma Shield -- (A)
Level 12: Assault -- (A)
Level 14: [Empty]
Level 16: Flashfire -- (A)
Level 18: Health -- (A)
Level 20: Stamina -- (A)
Level 22: Hot Feet -- (A)
Level 24: Cinders -- (A)
Level 26: Cauterize -- (A)
Level 28: Forge -- (A)
Level 30: Thaw -- (A)
Level 32: Fire Imps -- (A)
Level 35: Heat Exhaustion -- (A)
Level 38: Melt Armor -- (A)
Level 41: Bonfire -- (A)
Level 44: Fire Ball -- (A)
Level 47: Fire Shield -- (A)
Level 49: Power of the Phoenix -- (A)
------------
Level 1: Brawl -- (A)
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 1: Containment
Responding to myself here. The last build I posted failed to really take into account your possibility of skipping a the travel power pre-req. I reanalyzed it and came up with this suggestion instead:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 48 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Thermal Radiation
Power Pool: Fitness
Power Pool: (Empty) - travel power
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- Empty(A)
Level 1: Warmth -- Empty(A)
Level 2: Thermal Shield -- Empty(A)
Level 4: Fire Cages -- Empty(A)
Level 6: Cauterize -- Empty(A)
Level 8: Swift -- Empty(A)
Level 10: Plasma Shield -- Empty(A)
Level 12: Flashfire -- Empty(A)
Level 14: (empty) - travel power -- Empty(A)
Level 16: Health -- Empty(A)
Level 18: Cinders -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Hot Feet -- Empty(A)
Level 24: Thaw -- Empty(A)
Level 26: Bonfire -- Empty(A)
Level 28: Forge -- Empty(A)
Level 30: Assault -- Empty(A)
Level 32: Fire Imps -- Empty(A)
Level 35: Heat Exhaustion -- Empty(A)
Level 38: Melt Armor -- Empty(A)
Level 41: Fire Ball -- Empty(A)
Level 44: Fire Shield -- Empty(A)
Level 47: Fire Blast -- Empty(A)
Level 49: Power of the Phoenix -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Ok I'm allowed one more self-response. I forgot to mention that the reason Teleport Other might serve you well is that you can use it to teleport both the living and the dead. The dead can then use wakies instead of burning half your endurance bar and a 5 minute cooldown. A rezz-nuke *sounds* nice, but you have to be standing on top of the person to use it, the nuke itself draws aggro (I can't tell you how many times its gone off and I died seconds later from the return fire). The power also has a period of "untouchableness" in which they can't be harmed or healed, which can be nice, but often just means you've got someone you just raised with half HP and no thermal shields who can now draw aggro, survive for a few seconds, then drop dead again because they are unshielded and unhealed when the invulnerability drops.
I wouldn't use hotfeet for this build.
for teaming, I'd prolly do somthing like this..
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Thermal Radiation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Char -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(3), G'Wdw-Acc/Hold/Rchg(43), G'Wdw-Hold/Rng(46), G'Wdw-EndRdx/Hold(46)
Level 1: Warmth -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal(5), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43)
Level 2: Thermal Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(7), TtmC'tng-ResDam/Rchg(7), Aegis-Psi/Status(37)
Level 4: Fire Cages -- TotHntr-Acc/Rchg(A), TotHntr-Acc/EndRdx(9), TotHntr-Immob/Acc(9), TotHntr-Acc/Immob/Rchg(13), GravAnch-Hold%(25), Empty(37)
Level 6: Cauterize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Rchg(17)
Level 8: Swift -- Empty(A)
Level 10: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(11), TtmC'tng-ResDam/Rchg(11), S'fstPrt-ResDam/Def+(29)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(17), Stpfy-Acc/EndRdx(19), Stpfy-Stun/Rng(19), Stpfy-Acc/Stun/Rchg(21), RechRdx-I(40)
Level 14: Combat Jumping -- Ksmt-ToHit+(A)
Level 16: Super Jump -- EndRdx-I(A), EndRdx-I(42), Empty(48)
Level 18: Health -- Mrcl-Rcvry+(A), Empty(42)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(23), EndMod-I(23)
Level 22: Thaw -- RechRdx-I(A)
Level 24: Acrobatics -- EndRdx-I(A), EndRdx-I(25)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Super Speed -- EndRdx-I(A), EndRdx-I(29), Empty(48)
Level 30: Forge -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(31), AdjTgt-Rchg(33)
Level 32: Fire Imps -- Empty(A), Empty(33), Empty(33), Empty(34), Empty(34), Empty(34)
Level 35: Heat Exhaustion -- Acc-I(A), Acc-I(36), RechRdx-I(36), RechRdx-I(36), EndRdx-I(37)
Level 38: Melt Armor -- LdyGrey-DefDeb/Rchg/EndRdx(A), LdyGrey-Rchg/EndRdx(39), RechRdx-I(39), EndRdx-I(39), HO:Lyso(40), HO:Lyso(40)
Level 41: Hibernate -- Efficacy-EndMod/Rchg(A), Efficacy-Acc/Rchg(42)
Level 44: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(46)
Level 47: Assault -- EndRdx-I(A), EndRdx-I(48)
Level 49: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(50), GSFC-Rchg/EndRdx(50), AdjTgt-ToHit/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
perma jump is ---> /up 1
Am I the only one who likes the Stone AP for the loads of extra control you get out of Fissure and Seismic Smash? Honestly, unless you're getting your KB protection from Hover, then the synergy Stone adds to Fire control is too good to pass up. If you are using Hover for KB protection, then I would probably go with the Ice( Cold? ) AP for the slow in Frost Breath - it's another form of control that can augment your effectiveness against things that resist stun or immobilize.
Fire is probably the last AP I'd look at. Fire Shield is nice, but honestly with a controller in the 40s do you really need that? You have Imps, you have controls, if you take Stone, you have MORE controls, you have damage. There should be very few things hitting you. At that point, Fireball is a waste because all it does is damage, where as Stone and Ice both have control elements in their damage powers to help keep the mobs from getting to even swing at you.
My Fire/Therm will not be passing on Smoke, but then again Smoke is one of those powers you either swear by ( like me ) or you don't use ( probably most people but not a huge majority ).
[ QUOTE ]
Am I the only one who likes the Stone AP for the loads of extra control you get out of Fissure and Seismic Smash? Honestly, unless you're getting your KB protection from Hover, then the synergy Stone adds to Fire control is too good to pass up. If you are using Hover for KB protection, then I would probably go with the Ice( Cold? ) AP for the slow in Frost Breath - it's another form of control that can augment your effectiveness against things that resist stun or immobilize.
Fire is probably the last AP I'd look at. Fire Shield is nice, but honestly with a controller in the 40s do you really need that? You have Imps, you have controls, if you take Stone, you have MORE controls, you have damage. There should be very few things hitting you. At that point, Fireball is a waste because all it does is damage, where as Stone and Ice both have control elements in their damage powers to help keep the mobs from getting to even swing at you.
[/ QUOTE ]
Well, I took Fire as AP 'cause it fits thematically with my character's BG, however your idea is nice, I think I'll analyze it.
The Natural Earth Saga: discover a new world and defende it from its many enemies!
"The Natural Earth" (Part 1, ID 69759), "The Homecoming" (Part 2, ID 125110), "The Cult of Kren'Goras" (Part 3, ID 435191), "The Mind Thieves" (Part 4, ID 522497)
Each arc can be played separately
[ QUOTE ]
Am I the only one who likes the Stone AP for the loads of extra control you get out of Fissure and Seismic Smash? Honestly, unless you're getting your KB protection from Hover, then the synergy Stone adds to Fire control is too good to pass up. If you are using Hover for KB protection, then I would probably go with the Ice( Cold? ) AP for the slow in Frost Breath - it's another form of control that can augment your effectiveness against things that resist stun or immobilize.
Fire is probably the last AP I'd look at. Fire Shield is nice, but honestly with a controller in the 40s do you really need that? You have Imps, you have controls, if you take Stone, you have MORE controls, you have damage. There should be very few things hitting you. At that point, Fireball is a waste because all it does is damage, where as Stone and Ice both have control elements in their damage powers to help keep the mobs from getting to even swing at you.
My Fire/Therm will not be passing on Smoke, but then again Smoke is one of those powers you either swear by ( like me ) or you don't use ( probably most people but not a huge majority ).
[/ QUOTE ]
I plan on going fire APP with my Ice/Therm. Once I have the group locked down, Melt Armor and then melt em with fireball.
[ QUOTE ]
If you are using Hover for KB protection
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Unless you're talking about slotting a Karma or Blessing in Hover, what KB protection? Last I knew, they got rid of that "bug", or did they put it back? I run w/multpile -KB IOs so really don't notice it...
An Offensive Guide to Ice Melee
No they did not put any -kb back into Hover. Instead of doing the flip rather than getting kd (the old protection) you have a pause during which you can't do anything instead of physically getting kd. Been awhile so I don't recall from the old threads if this pause but not having to get back up saved you some time (much like the flip) or whether the pause essentially included the time you would have spent getting up as well.
Ahhhhhh I was away from the game for about 8 months and missed the loss of KB protection from Hover. I've noticed it's not working the way it used to, but I didn't realize it no longer helps at all. Looks like I'll be shopping for KB protection IOs
They're super cheap now. Well, "cheap" might be relative, but you can get Karmas for like 5M or less (used to be in the 10-20M range).
An Offensive Guide to Ice Melee
You know, I didn't have a problem playing both defensive and offensive with my Fire/Thermal/Pyre.
Yes. RotP eats END however.
That said, I was never much of one to use the mez resist power, except on someone who just used an awaken, or they yelled out "I'm mezzed".
If they did that, Id throw one out, but I didn't keep an eye on them enough to go..."OMG they're Mezzed, I better un mezz them"
And I only kept 1-2 with the +ACC/+DMG...with a few occiassions of 3.
SO that might be why.
I loved the combo though.
BrandX Future Staff Fighter
The BrandX Collection
I resurrect this thread to ask for your advice about my new I19 compliant troller, what you think of this build?
Hero Plan by Mids' Hero Designer 1,92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Thermal Radiation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(5), G'Wdw-Acc/Rchg(7), G'Wdw-EndRdx/Hold(21), G'Wdw-Acc/Hold/Rchg(29)
Level 1: Warmth -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(37), Dct'dW-Rchg(42)
Level 2: Fire Cages -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(3), TotHntr-Acc/EndRdx(5), TotHntr-Immob/Acc(7)
Level 4: Thermal Shield -- ResDam-I(A)
Level 6: Super Jump -- EndRdx-I(A)
Level 8: Cauterize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(37), Dct'dW-Rchg(42)
Level 10: Plasma Shield -- ResDam-I(A)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31), Rope-Acc/Stun/Rchg(34)
Level 14: Boxing -- Acc-I(A)
Level 16: Power of the Phoenix -- EndRdx-I(A)
Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), G'Wdw-Acc/Rchg(21), G'Wdw-EndRdx/Hold(29), G'Wdw-Acc/Hold/Rchg(31)
Level 20: Thaw -- EndRdx-I(A)
Level 22: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(23), ImpArm-ResDam/EndRdx/Rchg(23), ImpArm-ResDam(34)
Level 24: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(25), GftotA-Def/EndRdx/Rchg(25), GftotA-Def(34)
Level 26: Bonfire -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(27), KinCrsh-Dmg/KB(27), KinCrsh-Rchg/KB(46), KinCrsh-Rechg/EndRdx(46), KinCrsh-Dmg/EndRdx/KB(50)
Level 28: Forge -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(46)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(36)
Level 32: Fire Imps -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-Acc/Dmg/Rchg(33), C'Arms-EndRdx/Dmg/Rchg(33), BldM'dt-Acc(40), BldM'dt-Dmg(40)
Level 35: Heat Exhaustion -- RechRdx(A), RechRdx(36), RechRdx(36), Acc-I(40)
Level 38: Melt Armor -- UndDef-DefDeb/Rchg(A), UndDef-DefDeb/Rchg/EndRdx(39), UndDef-Rchg/EndRdx(39), UndDef-DefDeb/EndRdx(39), AnWeak-Acc/Rchg(43), AnWeak-Acc/Rchg/EndRdx(43)
Level 41: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45)
Level 47: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(48), ImpArm-ResDam/EndRdx/Rchg(48), ImpArm-ResDam(48)
Level 49: Fire Ball -- Dmg-I(A), Dmg-I(50), EndRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod(A), EndMod(11), EndMod(11)
Level 4: Ninja Run
The Natural Earth Saga: discover a new world and defende it from its many enemies!
"The Natural Earth" (Part 1, ID 69759), "The Homecoming" (Part 2, ID 125110), "The Cult of Kren'Goras" (Part 3, ID 435191), "The Mind Thieves" (Part 4, ID 522497)
Each arc can be played separately
I hate seeing Controller Single Target holds slotted with Hold Duration. Put DAMAGE and recharge in that puppy. Slotting for damage means more effect from containment. It means you want to use the power whenever its up, instead of 'the bare minimum necessary to neutralize my target'. It will also make you solo much, much faster.
Don't think of your single target hold as a hold. It's a blast with the best secondary effect in the world. Save the hold sets for Cinders.
I resurrect this thread to ask for your advice about my new I19 compliant troller, what you think of this build?
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But, even if not, I'd probably avoid the Leadership pool. In my experience with this combo (granted she's only 45 at present) just locking stuff down, staying on top of all the buffing, healing, and staying on top of the debuffing still puts a mighty strain on the blue bar. Also, at level 50 99% of your teammates won't need that much +tohit. If you *have* to have tactics, slot for end reduction a lot harder.
But, I'd really just lose Leadership, pick up Combat Jumping for some Immobile protection, and Acrobatics for some minor hold protection. And you can use CJ to mule a LotG if nothing else, since +recharge is always nice.
i took a stab at it.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Thermal Radiation
Power Pool: Teleportation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5), HO:Nucle(42), HO:Perox(43)
Level 1: Warmth -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(7), Dct'dW-Rchg(9)
Level 2: Fire Cages -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-EndRdx/Immob(9), Enf'dOp-Acc/Rchg(11), Enf'dOp-Acc/Immob/Rchg(11), Posi-Dam%(43), TotHntr-Dam%(43)
Level 4: Cauterize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15), Dct'dW-Rchg(15)
Level 6: Thermal Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(17), Aegis-Psi/Status(39)
Level 8: Recall Friend -- Winter-ResSlow(A)
Level 10: Plasma Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(21)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(21), Stpfy-Acc/EndRdx(23), Stpfy-Stun/Rng(23), Stpfy-Acc/Stun/Rchg(25)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(34)
Level 16: Power of the Phoenix -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(27), Posi-Dam%(29), EndRdx-I(31)
Level 18: Cinders -- BasGaze-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(19), BasGaze-Acc/Rchg(29), BasGaze-Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(31)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 22: Super Speed -- Zephyr-ResKB(A)
Level 24: Thaw -- EndRdx-I(A)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(33)
Level 28: Forge -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(34), RechRdx-I(34)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(36)
Level 32: Fire Imps -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(37), S'bndAl-Build%(37)
Level 35: Heat Exhaustion -- Acc-I(A), RechRdx-I(37), RechRdx-I(39)
Level 38: Melt Armor -- AnWeak-Acc/Rchg(A), AnWeak-Acc/Rchg/EndRdx(39), LdyGrey-%Dam(40), UndDef-Rchg(40), ShldBrk-%Dam(40), ShldBrk-Acc/EndRdx/Rchg(42)
Level 41: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(48)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46), EndRdx-I(46)
Level 47: Fire Shield -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(48), ImpArm-ResDam/EndRdx(48)
Level 49: Consume -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Rchg(50), P'Shift-EndMod/Acc/Rchg(50), P'Shift-EndMod/Acc(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(42)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(17), P'Shift-EndMod(19)
I just got into the 40's with my fire/thermal controller. I'm having a good time, with no particular problems, but I thought this would be a good time to look for some advice. I don't see any fire/therm guides. Any suggestions for ancillary powers? Favorite IO's? I only team with this character.
Avatar: "Cheeky Jack O Lantern" by dimarie