Where CoH went wrong


Adeon Hawkwood

 

Posted

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Originally Posted by Black Pebble View Post
Praetoria was actually only supposed to be the tutorial. The original GR tutorial would have ended with you arriving on Primal Earth.
Sounds awesome, I wonder what caused the devs to change their minds?


 

Posted

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Originally Posted by Vyver View Post
Probably because you know what you're doing now. Correct me if I'm wrong, but a pet class on a scale like Mastermind wasn't the most mainstream thing back when it was released. You couldn't exactly pull up any examples to see how it should work.

I can easily forgive some missteps when blazing trails are involved. I mean, you don't know what's on those trails, there could be roots or something.


....I've tripped over a lot of roots in my day.
Well said!

This is the aspect that drives me batty...
CoH and the folks behind it absolutely blazed trails and I don't understand why they weren't more publicly applauded for it and why more people didn't come to the game because of it.
While I know, all too well, that the masses flock to conformity, there's still a large amount of people and gamers that love diversity and the things that CoH were doing. I just feel like enough of those people weren't being reached. It's hard enough to reach those people normally, but evil marketing research protocols make that even harder both if you follow those guidelines and (mostly) because the machinations in place obscure the playing field so much. Customers themselves embrace the categorization of marketing machinations and anything outside of those systems has become akin to outcasts in the dark fringes lost from society...

Ahem.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

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Originally Posted by Electric-Knight View Post
While I'm somewhat adverse to any of this coming off as the reason why it was shut down, as I don't believe any faults that the game had were reason enough (individually nor collectively). It's a great, successful and profitable gaming business venture.
As I said in the OP, it was up to each poster to decide whether they were expressing why they think the game failed or just things you love the game in spite of. It was partially a response to the statements of certain people "You think the game is perfect and anyone saying otherwise are haters", but also thought that a bit of honest "what wasn't great" would be a bit of a reality check on some of the "what you love" that did sometimes have somewhat rose colored glasses on.


My arcs are constantly shifting, just search for GadgetDon for the latest.
The world beware! I've started a blog
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Posted

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Originally Posted by Vyver View Post
So what you're saying is, we needed more TV commercials with Chuck Norris and Mr. T.
Haha, unfortunately I understand such things were completely out of the realm of possibility.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by GadgetDon View Post
As I said in the OP, it was up to each poster to decide whether they were expressing why they think the game failed or just things you love the game in spite of. It was partially a response to the statements of certain people "You think the game is perfect and anyone saying otherwise are haters", but also thought that a bit of honest "what wasn't great" would be a bit of a reality check on some of the "what you love" that did sometimes have somewhat rose colored glasses on.
Indeed. I understand your reasons for the thread.
I'll just point to my posting history if anyone wants to suggest I thought the game was perfect, hehe.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by Electric-Knight View Post
Haha, unfortunately I understand such things were completely out of the realm of possibility.
Yeah, its one of those things where you need money to make it, but you need to make one because you need money in the first place.


 

Posted

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Originally Posted by Vyver View Post
Yeah, its one of those things where you need money to make it, but you need to make one because you need money in the first place.
College degree


 

Posted

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Originally Posted by TimTheEnchanter View Post
College degree
aint that life


 

Posted

If it were that great, that successful and that profitable, it wouldn't have been shut down.


 

Posted

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Originally Posted by Brillig View Post
If it were that great, that successful and that profitable, it wouldn't have been shut down.
That was, uhh... very... insightful.


 

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Originally Posted by Black Pebble View Post
HOWEVER, I do agree that while both COV and GR introduced incredible content and systems, which certainly injected new life into the game, they did have the unintended side-effect of also dividing the player base.

So to wind this back up to the beginning, I'm not sure I'd say that COH went wrong with having multiple factions. They did have a tremendously positive impact on the game. But I think in hindsight, there were a lot of consequences down the line that no one could have seen coming.
No offense, but I don't buy that. Well, okay, for CoV, I get it, but not for GR. At that point everyone already knew that having a separate area and faction was bad for the playerbase. And GR came out -- what? -- five years after CoV? And by then the population had diminished to the point where it was obvious that further segregation would be a terrible idea. Going Rogue was simply a retread of all the mistakes made with CoV, albeit in a much more attractive package.

CoV also had the problem of not actually feeling villainous and making everyone a minion, thus putting the story on rails and straitjacketing player creativity... which is what we saw with GR, too. With the added weirdness that we got to choose a faction, yet that choice meant absolutely nothing. We still had to beat up our own kind to maintain the fiction-within-a-fiction that we were "undercover." Yet another dumb story element used to explain game mechanics.


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

Posted

Quote:
Originally Posted by Electric-Knight View Post
Well said!

This is the aspect that drives me batty...
CoH and the folks behind it absolutely blazed trails and I don't understand why they weren't more publicly applauded for it and why more people didn't come to the game because of it.
While I know, all too well, that the masses flock to conformity, there's still a large amount of people and gamers that love diversity and the things that CoH were doing. I just feel like enough of those people weren't being reached. It's hard enough to reach those people normally, but evil marketing research protocols make that even harder both if you follow those guidelines and (mostly) because the machinations in place obscure the playing field so much. Customers themselves embrace the categorization of marketing machinations and anything outside of those systems has become akin to outcasts in the dark fringes lost from society...

Ahem.
The answer is simple, really



A single fan like you or I (or anyone else in this forum) can see what CoH did and appreciate the risks they took making them, even with the large missteps along the way

While the MMO industry and MMO playerbase will just see the end result. Something that either failed, or never met their expectations.


 

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Originally Posted by Vyver View Post
So what you're saying is, we needed more TV commercials with Chuck Norris and Mr. T.
Strangely enough I have seen adverts on the Quest channel for World of Tanks and a couple of other online games.

These are not big budget adverts... nor do they have the largest viewing audience, but at least they are out there.


 

Posted

Quote:
Originally Posted by Vyver View Post
The answer is simple, really



A single fan like you or I (or anyone else in this forum) can see what CoH did and appreciate the risks they took making them, even with the large missteps along the way

While the MMO industry and MMO playerbase will just see the end result. Something that either failed, or never met their expectations.
Haha, I just was watching that movie last night (first time I watched it in a while) and that particular quote (the actual one) stood out and has continued to repeat itself in my head all day today...
This is a little weird, Vyver... and stop making it seem like I am following you!


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by Brillig View Post
If it were that great, that successful and that profitable, it wouldn't have been shut down.
Sure, because nothing to the contrary ever happens.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by Black Pebble View Post
From what I've heard, the Mastermind code was a classic example of that. I'm pretty sure if we were to do it again, none of the original code would be kept.
From some of the comments the devs have made regarding Masterminds I always got the feeling that if they were doing Masterminds over again they wouldn't do them .


 

Posted

Quote:
Originally Posted by Electric-Knight View Post
Haha, I just was watching that movie last night (first time I watched it in a while) and that particular quote (the actual one) stood out and has continued to repeat itself in my head all day today...
This is a little weird, Vyver... and stop making it seem like I am following you!
it's not creepy


we just like the same awesome things

because were awesome


 

Posted

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Originally Posted by Adeon Hawkwood View Post
From some of the comments the devs have made regarding Masterminds I always got the feeling that if they were doing Masterminds over again they wouldn't do them .
It's OK, 10100000... the mean pony person doesn't mean it.

*glares* Stop scaring my robots!


 

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Originally Posted by Brillig View Post
If it were that great, that successful and that profitable, it wouldn't have been shut down.
That would preclude politics. There have been times when management shifts have changed business direction and successful areas have been shut down.

  1. Sometimes it's a change in business focus. (they'd branched out too far and are getting back to their "core" philosophies)
  2. Sometimes it's because the new guy in charged disliked the idea of that business.
  3. Sometimes it's because it was the previous manager's pet project and the new guy disliked them.
  4. Sometimes, even though it's successful, it's more work to keep it there then they feel is worth the effort.
  5. Sometimes they want a new shiney that "might" make them more money.

I'm sure there are other reasons I'm not thinking of at the moment. We've been told it was something along the lines of my first point.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

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Originally Posted by Rangle M. Down View Post
Sometimes it's a change in business focus.
Technically, this would be called a realignment of company focus.


 

Posted

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Originally Posted by TimTheEnchanter View Post
Technically, this would be called a realignment of company focus.
Ok. That works for me.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Brillig View Post
If it were that great, that successful and that profitable, it wouldn't have been shut down.
Don't mistake greatness with successfulness.

A good example is VHS vs Beta Max. Beta Max was better. VHS got all the business (porn industry being supported by VHS but not Beta Max, helped in that regard).

Advertising is another.

Subject matter is another. I know plenty of MMO players, who are more than willing to go around in armor (skimpy or not) wielding a sword, playing spellcasters, but the idea of running around as a superhero (with or without spandex) is just stupid to them.

I think with the recent successes of superhero movies, this could change for a MMO, but CoH suffers from being old and unknown. The others have their own failings going for them.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
[*]Sometimes it's because the new guy in charged disliked the idea of that business.
Remember when Megas XLR was a popular show with good ratings, but was canceled because the brand-new CEO of CN "didn't get it".


thats a thing that happened


 

Posted

Quote:
Originally Posted by Ironik View Post
No offense, but I don't buy that. Well, okay, for CoV, I get it, but not for GR. At that point everyone already knew that having a separate area and faction was bad for the playerbase. And GR came out -- what? -- five years after CoV? And by then the population had diminished to the point where it was obvious that further segregation would be a terrible idea. Going Rogue was simply a retread of all the mistakes made with CoV, albeit in a much more attractive package.

CoV also had the problem of not actually feeling villainous and making everyone a minion, thus putting the story on rails and straitjacketing player creativity... which is what we saw with GR, too. With the added weirdness that we got to choose a faction, yet that choice meant absolutely nothing. We still had to beat up our own kind to maintain the fiction-within-a-fiction that we were "undercover." Yet another dumb story element used to explain game mechanics.
I don't think GR split the player base. It gave people a new zone to get ATs that werent available to the other side from the start. Tip missions did the same, and I found most prefered to just go the GR route.

But after GR, making the new tutorial, that turned Praetoria into a ghost town, and thusly GR looked like a waste of time. If the new tutorial had happened a couple of years down the road, that probably wouldn't have been the case.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Vyver View Post
Remember when Megas XLR was a popular show with good ratings, but was canceled because the brand-new CEO of CN "didn't get it".


thats a thing that happened

Yeah I remember that show and heard that is the reason it got canceled.


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!