For any heading to SW:TOR
For those of you that are curious, it was announced today that SWTOR's F2P option is going live on 11/15 (next Thursday).
Announcement: http://www.swtor.com/info/news/news-article/20121108 If you haven't tried it, I heavily recommend giving it a shot. Running a class all the way up to level 50 without paying a cent is a great value - especially if you like anything Star Wars. The game has it's issues to be sure, but for free (alas with many incentives to buy from the in-game store) you should at least try it. |
http://www.swtor.com/free/features
You have to mouse over the words Limited Access to get a pop up with the explanation.
Some of the restriction explanations are vague.
Actually the restrictions don't sound that bad. It's really not much worse than you see over at LoTRO or STO or even in our own CoH.
The only one that I cannot find a clear explanation of is DEATH. I understand that I can go to the hospital as often as needed but I dont get the limit of 5 field rezzes. Does anyone know if thats 5 per day or 5 period?
I get the feeling its like a 5 shot temporary power. 5 uses and its gone.
Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.
I might give this a try - F2P sounds like we can get a good flavour for it to see if it's worth the sub
Thelonious Monk
If you make one cartel coin purchase in the cash shop you get premium status which adds quite a bit to the f2p experience. They start in $5 increments I think...and you can get access to things in game through licenses they sell in the cash shop iirc.
That should solve your field rez issues.
Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
The only one that I cannot find a clear explanation of is DEATH. I understand that I can go to the hospital as often as needed but I dont get the limit of 5 field rezzes. Does anyone know if thats 5 per day or 5 period?
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I did find some SWTOR forumites downplaying the idea this is a restriction by saying how HARD it is to die in PvE, but I don't recall it being all that hard back when I played this game at launch, especially on Flashpoints. I suspect their opinions are those of someone who has already become very familiar with all of that. New players will be dying plenty, getting annoyed by this limit, and leaving... if it's really a hard limit of 5 field revives, ever.
Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
Join The X-Patriots on Virtue!
As I recall the field revives had a timer attached to them which got longer the more often you used it. Sitting around twiddling my thumbs waiting 10-15 minutes for the damn timer to count down annoyed me far more than hitting the hospital.
Yes I died a lot exploring maps on other planets for the experience as soon as I got my spaceship.
Just got in-game and joined the guild, now I'm off to bed. Pleasure meeting more CoH'ers.
Re-subbed and been playing for a good few weeks now. With server merges I am able to get more group Heroics and Flashpoints going than when I last played and dropped subs. Only got one of my character into a guild though via another CoH player (I'm on Progenitor with me being EU based).
Still does not feel like my replacement for CoH. Made a fair new characters recently in the classes I have yet to try out, while also starting to really kit out my Sith Tank, so it should keep me occupied for a while. However I can just see myself dotting between TOR and CO at times of bordem with more time spent outside MMO's than the last 6 years.
I'll keep waiting for the spiritual successor of CoH for my Super Hero obsession fix.
Credit goes to FrankyT49 for animated avatar
List of toons on Union Handbook
Leon Tasker: "Dunelm Group! What is your profession?"
Dunelm Group: "OOOOORRRAAAAH!"
My wife will have to rename her character (when she gets bored with GW2 and goes back) and she's on the same server we started on back at launch; some people have a right to complain.
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They have done two different server consolidations the first time they shut down some of the low pop servers that were in the game at launch.
The second time they shut down the remaining servers that were in the game at launch and transfered every single account to brand new improved servers.
And for some unknown reason they chose to reuse a few of the names of the old servers.
If you take time to read up on the second server consolidation that was done in September, you would know that EVERY SINGLE PLAYER CHARACTER was run through a checking algorythim against other characters before ALL characters were moved into brand new super severs. During the check, if there were duplicate names... the checking program followed a complex set of rules to decide who got to keep a name and who had to rename.
Personally I think it was a stupid idea to reuse the old server names for just this reason. Using the old names just confuses people into thinking they are entitled to a name because they think they are still on the original server and have seniority when they don't.
From what I've seen, the Free To Play in SWTOR is going to work almost exactly like CoH Freedom. If you understood our system, you won't have a problem dealing with how it works in TOR.
I've still got two months paid up to go, so I'll see if it's still worth subbing for by then. Nice to have an option if it's not.
I really don't know if it's possible to compare one game's F2P transition to another one, because each game is different, and has different reasons for doing so, not to mention the F2P systems are unique.
If TOR has more than enough subs right now to make money, they won't drop under the threshold, especially when there would be other streams of revenue coming back in with more microtransactions. I'd be more worried when the updates get further and further apart.
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
Don't you just love the crybabies that cancelled their subs months ago only to return after two different server merges and are upset they have to rename their characters.
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1: I'm glad I missed anyone going Drama-lama over that because, I agree with you, that sort of moaning would get tiresome.
2: I started on Progenitor when the game launched and that turned out to be one of the servers they moved character to, so none of my characters have moved and therefore required no re-names.
Credit goes to FrankyT49 for animated avatar
List of toons on Union Handbook
Leon Tasker: "Dunelm Group! What is your profession?"
Dunelm Group: "OOOOORRRAAAAH!"
Anyone on the EU side looking to try SWTOR out or looking for a guild we have active Guilds on The Red Eclipse, for both factions, regularly raiding etc
Check out http://www.light-knights.com
We are a multi gaming community and play numerous online/mmo type games in a casual manner.
No one is on the same servers since launch
They have done two different server consolidations the first time they shut down some of the low pop servers that were in the game at launch. The second time they shut down the remaining servers that were in the game at launch and transfered every single account to brand new improved servers. And for some unknown reason they chose to reuse a few of the names of the old servers. If you take time to read up on the second server consolidation that was done in September, you would know that EVERY SINGLE PLAYER CHARACTER was run through a checking algorythim against other characters before ALL characters were moved into brand new super severs. During the check, if there were duplicate names... the checking program followed a complex set of rules to decide who got to keep a name and who had to rename. Personally I think it was a stupid idea to reuse the old server names for just this reason. Using the old names just confuses people into thinking they are entitled to a name because they think they are still on the original server and have seniority when they don't. |
The destination servers (of which my server was one) were upgraded and all the others were merged into them.
The server consolidation process is the latest step in our on-going server population balancing efforts, which began with the Free Character Transfer Program. The process involves the migration of the populations of several specific origin servers onto larger, Higher Population destination servers. A large majority of these servers were originally targeted as destination servers during the Free Character Transfer Program, and have been upgraded in order to support a significantly higher number of players. By centralizing our player populations on these Higher Population destination servers, we feel that we can offer our players the best possible Star Wars™: The Old Republic™ experience. |
Started playing today on Harbringer. I'm playing MinaGoroshi, a level 9 Sith Warrior currently.Wanting to join a guild to get info about how to build the character. I'll usually be on weekday afternoons and evenings.
If you can help and wat to set up a time, mail me here or in SWTOR.
thanks
g-
Actually, you're wrong.
The destination servers (of which my server was one) were upgraded and all the others were merged into them. source |
Thus achieving the rare feat of ticking off absolutely everyone.
Thus achieving the rare feat of ticking off absolutely everyone.
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In Beta they had the 3 standard graphics settings, High/Medium/Low. High was almost as good as the screenshots, Medium had decent resolution characters with muddy low res gear except in cutscenes, and Low was just low res all around.
Near the end of beta, they disabled High for "optimization" and said they'd enable it again at live. No problem, that's beta.
Launch day comes and goes. 3 graphics selections in options. An increasing number of people begin to notice that Med and High look exactly the same. They wonder what's up. The beta crowd relays that it didn't used to be that way, everyone looks at the devs.
"You're absolutely right," the devs say. "Medium and High are exactly the same. We'll fix that next patch."
Next patch, people with high end machines open their graphics settings to find everything was fixed. As long as your definition of "fixed" means 'they did nothing to the graphics at all, they just removed medium from the list'. So now your options are Low and High(which used to be medium).
Now everyone is curious. "What gives? Where are the graphics used in the screenshots and videos on the official site and all press releases?"
"Oh, we only have that level enabled internally for use in marketing."
Needless to say, that answer didn't go over very well. People were somewhat miffed that the level of quality used to promote the game was literally impossible to achieve in said game, regardless of how powerful a rig you owned. I suspect the people who bought new computers specifically for SWTOR were particularly irritated.
As might be expected, it wasn't long before people asked "We had High in beta. You said you were going to re-enable it for live. What happened?"
This led to what may be one of my all time favorite stupid developer answer. "We are worried that people with low end machines might select the High graphics setting and be disappointed when it negatively effects their game performance, so we removed it."
Do I even need to describe what kind of response that got from the community?
So you can see marketing screenshots and videos with high res textures, but you can't actually ever achieve that level of graphics with your retail copy regardless of what rig you own, because they didn't want to give people with older machines the option to pick High. (Or they did something to break it near the end of beta and could never figure out how to fix it. You pick which seems more likely.) To be fair, I think they did finally get shadows to the point that they don't look like they're made of Legos.
It's possible they re-enabled High since I stopped playing, but judging from a quick perusal of the forums, I suspect not.
I talked to my friend again the other day. Bottom line: don't get attached to SWTOR.
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
@Golden Girl
City of Heroes comics and artwork
Started playing today on Harbringer. I'm playing MinaGoroshi, a level 9 Sith Warrior currently.Wanting to join a guild to get info about how to build the character. I'll usually be on weekday afternoons and evenings.
If you can help and wat to set up a time, mail me here or in SWTOR. thanks g- |
Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
Well the F2P nerdrage is going on in full swing over in a galaxy far far away. Everything from a dozen variations of
"They said this would be F2P but I have to pay for all the good stuff! That isn't F2P!!!"
to
"F2P Possibly worst mistake for SWTOR because f2per's have flooded all the starter planets. There was people every where."
Seriously? F2P is a mistake because there's too many people playing.
People will pancake about anything.
I logged on, wallet in hand. Then I discovered that I had to pay for sprint and quickbars. Then I logged off.
For those of you that are curious, it was announced today that SWTOR's F2P option is going live on 11/15 (next Thursday).
Announcement: http://www.swtor.com/info/news/news-article/20121108
If you haven't tried it, I heavily recommend giving it a shot. Running a class all the way up to level 50 without paying a cent is a great value - especially if you like anything Star Wars. The game has it's issues to be sure, but for free (alas with many incentives to buy from the in-game store) you should at least try it.