Originally Posted by UberGuy
There's been a lot of discussion that this is not about just being in the being red vs. black. It makes sense that they think that the resources spent on the game could earn them more money used some other way. People have been talking about that likelihood since early last week, and I do think it probably makes (ruthless) sense.
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This might instill some perspective ...
It also may be a control issue. Paragon reported to NC Interactive which reported to NCSoft. ArenaNet reports to NCSoft as a subsidiary while NCSoft has direct oversight of Carbine.
We were the red headed stepchild. We were developed outside of NCSoft with them providing startup money. Every other studio they partnered here with failed miserably with Tabula Rasa being NCSoft's Ishtar. They bought ArenaNet while the first GW was in development, I assume because they wanted a western developer to help them expand here and they now have a second game which looks to be selling well. Carbine is supervised directly by NCSoft. I think its art style and gameplay were heavily influenced by NCSoft so it could do well in NCSoft's primary markets. We on the other hand didn't get out of beta in Korea.
It's a case where they don't get us. How do you grow a brand you don't get? And since they don't get it, they assume nobody else does so their reaction is to shut it down without first looking into selling it off. All we can do is to make this property look attractive to a possible suitor. But it doesn't do anyone any good by over inflating the success of this game, we were always just a small but unique fish in a big pond.
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Question, if these explain why a corporation is closing it, are there any kind of investor or corporation that may WANT the game?
Personally, I think this should be a platform for a steam workshop service.
A game is not supposed to be some kind of... place where people enjoy themselves!
proof there are far too many bean counters and lawyers in the world.
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More to the point is that entire concept of large corporations is what is evil. Someone thought that up and someone else thought it was a good idea. With enough money and power, it became a reality. This is just yet another example of the kind of life that's made for us. It doesn't matter if only you like something. Everyone else must also like it, or else it is very likely to disappear.
I make it sound like we live in some bleak dystopia, don't I? Haha. Thank the gods for indie and freeware games. When the entire game industry collapses (again), they'll quite likely remain alive and well. I guess it is about time for another shake-up.
We were the red headed stepchild. We were developed outside of NCSoft with them providing startup money. Every other studio they partnered here with failed miserably with Tabula Rasa being NCSoft's Ishtar.
[...] It's a case where they don't get us. How do you grow a brand you don't get? |
At first, Destination Games wanted to make a game that would appeal to the Korean and greater Asian market. So for the first two years, they worked on an iteration of Tabula Rasa that looked like this and played like this. However, the feedback they were getting from Korean playtesters indicated it wasn't working; the Asian-inspired design of the first Tabula Rasa came off as foreigners trying to imitate Asian culture.
Originally Posted by Richard Garriott
The way it was phrased to us was, "Look, imagine we were going to do a European castle: instead of making the stone walls nice and straight, we'd make them sort of like an inflatable castle, slightly curved, like a marshmallow castle. We might not notice that it doesn't look like a good castle, but you would immediately notice that it was cartoony versus strong and powerful."
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Now, me, personally ... I would have pushed for both versions of TR to have been published. Maybe the first version could have been a distant prequel reworked into the storyline of the second game, like select humans from the 1800s taken by the Eloh to help fight the Bane on distant planets or something. Who knows, Tabula Rasa v1 could have brought in enough money to offset the delay and costs incurred developing Tabula Rasa v2. Now that I know more about this "all-or-nothing" strategy employed by the big companies, though, I don't think NCSoft would have ever considered it ...
TBH it looked like they took that first version, Tweaked it a little and turned it into Aion.
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EDIT: When I was in business school, we were taught something that has always bothered me, but it is true. A public company's managers are not necessarily interested in profits. They are interested in maximizing shareholder value through stock price. Think about that line. The goal isn't to be a strong successful company. The goal is to get people to pay the maximum amount for a share of your company's stock. Normally, that's through making a profit. But that's only part of the equation, and not necessarily the most important part. Dropping small, low ROE (return on equity) business lines is often rewarded by the markets. It leads to short-term thinking that is a plague on businesses. But it's not going away. I don't know what happened to our beloved CoH, but I suspect that's part of it. |
Topher Wade lvl 50 Claws/Regen
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Not sure if this is a contributing factor to the lower subscription numbers.. but Superhero genre (tight costumes, capes, vigilantism and etc..) seems to be a very AMERICAN thing.
Most people are I know who play COX, DCUO and Champions Online are either Americans or people exposed to Marvel/DC movies & cartoons back in the 80s - 90s and taken a liking to the genre enough to want to make their own version of Superheroes.
As compared to WoW or any fantasy themed MMOs out there. People all over the world seem to be more exposed or can readily accept the fantasy genre despite how saturated and tired the fantasy mmo market is.
I will miss you City of Heroes..
Not sure if this is a contributing factor to the lower subscription numbers.. but Superhero genre (tight costumes, capes, vigilantism and etc..) seems to be a very AMERICAN thing.
Most people are I know who play COX, DCUO and Champions Online are either Americans or people exposed to Marvel/DC movies & cartoons back in the 80s - 90s and taken a liking to the genre enough to want to make their own version of Superheroes. As compared to WoW or any fantasy themed MMOs out there. People all over the world seem to be more exposed or can readily accept the fantasy genre despite how saturated and tired the fantasy mmo market is. |
Topher Wade lvl 50 Claws/Regen
The Crimson Heroes Society SG
Chaos Faction VG
Official Naturalized Citizen of Justice since 2007
As compared to WoW or any fantasy themed MMOs out there. People all over the world seem to be more exposed or can readily accept the fantasy genre despite how saturated and tired the fantasy mmo market is.
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Modern CoH is pretty open to what I think of as decent fits for stereotypes of "super powers" we often see in manga and manga-inspired animated shows. Of course, any cross-cultural appeal that gave us is still probably tied back by the way the the main NPC characters, setting and core fiction are all fairly firmly rooted in American culture. I mean, let's face it, Statesman was practically wearing an American flag. (This is not a complaint, simply an observation.)
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
It's sad, because it seems that MMO gamers have become conditioned to only want rewards coming at them constantly. I love my loot too, but without a story, it's not satisfying to have the rewards.
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One of the things I really liked about CoH/V was how easy it was to play and enjoy the story lines in the game. Certainly there was fighting - heck, story line and fighting - who can't resist, but there was no loot. I didn't have to run over to a body and loot it.
Enhancements and inspirations dropped directly onto your character.
It was great, it smoothed the game-play out, and it was just one of many reasons I threw my years of misgivings over MMORPGs and monthly subscriptions to the wind.
I felt super.
There was a story being told and I was involved in it.
I didn't have to walk or run to get from point a to point b.
GW2 copied a lot of useful things from CoH. It failed where item drops comes into play.
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Always here, there, and there again.
Yeah, I've noticed that. It seems odd to me, not that comic superheroes would be a more American notion, but that the rest of the world would be quite so accepting of games that are, at their core, usually based on medieval European fantasy settings. Maybe it's that somehow fantasy MMOs got in the door first and somehow insinuated themselves in the modern consciousness even of non-European places? I'm not sure that really makes sense, though.
Modern CoH is pretty open to what I think of as decent fits for stereotypes of "super powers" we often see in manga and manga-inspired animated shows. Of course, any cross-cultural appeal that gave us is still probably tied back by the way the the main NPC characters, setting and core fiction are all fairly firmly rooted in American culture. I mean, let's face it, Statesman was practically wearing an American flag. (This is not a complaint, simply an observation.) |
Come to think of it, I'm not sure if I have ever read a superhero comic book that didn't originate from North America, but then again I mostly read only comics by Marvel and a little bit of DC/Image.
I will miss you City of Heroes..
Japan, at least, has their own flavor of superheroes in the form of sentai squads and the like. In fact, I think City of Heroes used to have a sizable population of Japanese players. I've seen Japanese fan sites for CoH before, like this one:
geocities.co.jp/SiliconValley-SanJose/4850/coh/index.html
I wonder how much NCSoft tried marketing City of Heroes in Japan, anyway?
EDIT: Also came across this, with the Wayback Machine. Justice Japan, which looks like it was mostly active around 2004~2005. A few sites on that Geocities.jp link list involve Justice ... I wonder if it was their unofficial server. Reminds me of the "Ally of Justice" phrase I see pop up every now and then in regards to do-gooders in Japanese stuff.
Come to think of it, I'm not sure if I have ever read a superhero comic book that didn't originate from North America, but then again I mostly read only comics by Marvel and a little bit of DC/Image.
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I think Japan would probably be good for an expansion, though it is a smallish market.
Still, superhero stuff is allll over their entertainment.
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I think Japan would probably be good for an expansion, though it is a smallish market.
Still, superhero stuff is allll over their entertainment. |
If you think about it, NCSoft could have taken advantage of that anime coming out to market City of Heroes in Japan. Characters in the anime series actually had corporate sponorships, like Sky High and his sponsorship with UStream.
Just imagine if one of those characters had a Paragon Studios sponsorship logo on their uniform, or NCSoft's.
Come to think of it, I'm not sure if I have ever read a superhero comic book that didn't originate from North America, but then again I mostly read only comics by Marvel and a little bit of DC/Image.
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I do think that the closest things I have seen to superhero themes outside of American comics have been Japanese television shows. Often the characters in question were aliens of some sort, but if any of you remember the way cheesy 60s and 70s shows like Ultraman, Spectra Man, and Space Giants, these were people with extraordinary powers trying to protect the helpless and/or innocent, and often had secret identities. It was like an American golden age superhero crossed with a Godzilla movie.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA