Amusing GW2 review - light profanity


afocks

 

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Originally Posted by Chyll View Post
Coming from my pen & paper RPG background and the greater freedom it allows, I agree in principle with you. However I think we are a long, long way from computers being able to present us a completely open ended playground in a purpose driven story setting. Perhaps things like Second Life reach for this (given what I've read, since I haven't been in that or similar environments) but I don't think it has the objective/adversarial based story telling normal in a super hero or questing game.
I actually wanted to expand on my previous post on my way home from work, and this is the perfect "hook" for it, as you're referring to what I wanted to talk about.

I think a lot of my problem isn't with the scope of options presented, so much as what the game makes of our choices. Game designers all too often make a very basic mistake in assumption that I see repeated on online forums the world over: "You did this, therefore you must feel that." When a game gives you a choice, it tries to assume WHY you made that choice based on what your choice was, and this is a really bad armchair psychology approach to a problem which doesn't need to be as complicated.

The large number of beggars on my way home provides me with an apt example. Say your character runs across a beggar cross-legged on the ground who looks up and says "Please, spare a penny for a poor soul!" The game gives you the following three options:

1. Give a penny to the poor soul.
2. Ignore him and keep walking.
3. Kick the beggar.

For the sake of simplicity, let's say that option 2 is "neutral" and has no consequences. Options 1 and 3, however, do. A BAD way to go about this would be to assume that "1. The player chose to help so the character must be a good guy" and "3. The player chose to be a dick, so the character must be evil." Let's see, what did Lex Luthor have to say on the subject... WROOONG! That's now what you should assume about the character, because that's a massive leap of logic. But if that's not it, then what CAN we assume? Well...

You assume nothing more than what happened. If the player picked option 1, than all you can assume about the player is he helped a beggar. That's it. If you want to have that option mean something later, you don't assume that the player is kind and gentle and would do it again. Instead, have the beggar show up, all nice and tidy and say something like "You were the only person who stopped by that day and your money helped me buy food to survive. Now I'm back on my feet and I want to repay the favour!" You don't know why the character did it, but you don't build on why the character did. You don't build on the WHY, you build on the WHAT. Or say the player picked option 3. Then have someone show up and attack the player, saying: "Hey, you're the one who kicked my friend! He had a broken rib and you put him in a hospital! Now I'll put you in the morgue!" Again, we don't know why, and we don't care why. We know what happened and we work off of that.

It's bad writing to assume motivation based on reverse-analysing actions, and it really isn't needed. Consider real life, for example. When you do something good or something bad, it doesn't change who you are. The only thing which changes is what people know you for. You could be known as the guy who helps the poor, or you could be known as the bigot who hates beggars. That doesn't mean you ARE a bigot or a saint, it just means that that's how people know you, and people will react based on what they know. That's why I don't like being asked to choose what my character wants when the game is asking loaded questions in an attempt to guesstimate who my character is. That's why it's considerably better to ask me for choices on what to DO and then saddle me with consequences for my actions, not with alignment for my personality.

I can think of no better example than the Dean/Leonard arc (notice how often that one comes up?) when you're asked to save your clone. The game doesn't ask you how you feel about it, it just gives you an option - save the clone, kill it or leave it to die. If you save the clone, the game doesn't assume you're turning over a new leaf and it doesn't assume you're just protecting your assets. No, if you chose to save the clone, it shows up to ASK you why you did it. And even then, your choices are ambiguous. You can say you did it to be nice, you can say you did it for no reason, or you can say you did it because you need a minion. And even THEN, the clone asks "Are you sure?" and you can change your mind. To me this is just brilliant.

Say you saved the clone to serve you but you're not a total dick. When you tell the clone that you expect loyalty, it tells you that, no, that won't happen and you'll have to kill it. You are then given the option of being a TOTAL dick and killing it, or backing up and saying that, OK, you can go. So you're only half-dick, in that you're not a nice guy, but you wouldn't kill the clone just to prove a point. Or it doesn't even have to mean that. Maybe you didn't want a fight, maybe you were scared, maybe you had a change of heart, or maybe you have an evil plan. The point is, the game gives you options to act, and the has the world react to your actions, but at no point in the exchange does it try to assume WHY you made the choices you did.

The whole reason I bring this up is that this framework gives a lot more freedom than the "personal story" one, because it allows you to pick the action that best fits your character and then back-fill the motivation on your own. Why did Cedric save the clone, but then kill it later? Well, the game doesn't say, but I know Cedric best of all (I created him) and he's fiercely authoritarian. He would save the clone because the clone cost time and money to produce. It's an asset. But Cedric does not tolerate disobedience. When the clone questions his order, he has broken the law, and is now dead in the eyes of Lord Cedric. He has to be punished for his disobedience.

But all of that is just fluff writing I put into the story, because the game mechanics left a huge blank spot for me to fill in. They told me what happened, but because they didn't tell me WHY it happen, I was put into a position to rationalise and justify the actions. That, to me, is what choice in a game should be. Ask me to act, but don't tell me why I acted.

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Originally Posted by Dispari View Post
I don't know. The first game had those things and people seemed to like it well enough, and it wound up in the second game. There was a lot of stuff in the first game that sucked and wasn't popular so they scrapped it. This got carried over. So I think even if some people don't like it, it's popular enough that it stayed.
Nuclear Toast had something quite interesting to say on a similar subject. I complained that I don't like Fantasy RPGs which define my race for me when I'd rather define it on my own, and his reasoning was: "Well, some people like the game defining their race for them so they fit in the world better." That's true, and it's also relevant. I don't like the cutscenes because they're character-railroading to my sensibilities, but I'm not trying to say people who like being able to partially influence an otherwise linear story (say, like in Mass Effect) are somehow wrong and should be ashamed of myself. It's limiting, and quite so, but not everyone shoots for maximum customization. As I said, Guild Wars 2 just isn't for me, so what made it from the prequel to the sequel is probably what the fans liked. It's just not something that'll win me over as a fan.

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Originally Posted by Dispari View Post
I get the idea of not liking story forced on your character. But CoH did this constantly, and I think any MMO is going to. In GW it's that you're looking for your parents or you participated in the great hunt because you care about fame. In CoH it's that Arachnos broke you out of prison and then you freelanced for Lord Recluse. Sure, that makes sense for my evil necromancer from the middle ages. It also makes sense that my stealthy assassin yells out "I'm coming for you, Fat Tony!" when I enter a mission. Sure, sure.
What you described is some of the game's worst hack writing, and something I've been complaining about for eight years, just about. As it was originally written, City of Heroes was a CATASTROPHE. It assumed all we ever wanted was to be someone's hired goons, that we're psychotic, immoral and malicious and so on and so forth. There are so many instances of "you think," "you feel" and "you want" in those early mission texts it makes the prickles on the back of my neck stand up. And unlike my villain Tyler, I actually HAVE prickles on my neck. And hair to slick back. And knuckles that crack. Newer writing, though, is so much better...

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Originally Posted by Dispari View Post
The new way that stories have been written in CoH is even worse I think. Someone above said "pure text is better" but if you read it you end up having replies from your character, reactions, decisions CONSTANTLY. Your character cracks jokes when it's inappropriate for their character concept, they make decisions they'd never make, they say things or worry about things that they shouldn't. Really no medium is any better at telling you what your character is about when you have your own concept. Thus, all you can really do is ignore it.
...OK, it's not better at all. It's just as bad, but in different ways. Conversations are another thing I've criticised fiercely, because I honestly hate how they were done. I have never felt dumber than running through Dr. Graves' arc, and having to go through dialogue that makes me act like a valley girl running on paint fumes and laughing gas. Good GOD that's bad! I have argued, and repeatedly, that dialogues follow the Avatar's pattern of name/job/bye, by which I mean that dialogue options be descriptive in what I said, but don't include the specific wording of HOW I said it. If, for instance, I need to agree to help a person with a mission, my dialogue option should simply say "Agree to help." not "Golly-gosh, Mr. Crimso! I reckon y'all got my help!" Both may say the same thing, but one is MUCH more generally-applicable than the other.

And no, I haven't gotten used to the many, MANY writing flubs in City of Heroes. Part of my apology to Positron and crew was for how harsh I have been in criticising the game's writing, but even so I still hold that writing in our game was far too specific. I'm by far not saying that City of Heroes as a whole is an example of how open-ended characters should be accommodated. It's not - it's terrible in places, in fact. But what I AM saying is that certain instances of City of Heroes show a very good way to do this that I wish other games would embrace.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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I think it's hilarious that in Guild Wars the mechanics were so colossally retarded you couldn't even jump. So they added jumping to GW2... and felt the need to add jumping puzzles. First Person platformers are easily the stupidest thing I've ever encountered.

And cool, raids. Not.

The underwater stuff looks like flying in CoH. I introduced some people to CoH and the single hardest thing they had to wrap their heads around was the three-dimensional nature of this game. Bad guys above them on buildings or in the air, mission entrances under their feet... players used to regular MMOs find this stuff game-changing, but we take it for granted. There was none of that in SW:TOR.

SW:TOR also made me allergic to voiced cut scenes. They're so slooow. And despite what some people seem to think, they aren't well-written. And crafting? **** that. I hate crafting. I hate loot. In WoW I spent hours gathering stuff, learning recipes, crafting stuff... only to have better things drop on me right after I'd spent all that time making a piece of junk.

Also, raids still suck.

Looks pretty, but also just like most other Fantasy MMOs, with some of the mechanics tweaked slightly.


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

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Originally Posted by Dispari View Post
I don't know. The first game had those things and people seemed to like it well enough, and it wound up in the second game. There was a lot of stuff in the first game that sucked and wasn't popular so they scrapped it. This got carried over. So I think even if some people don't like it, it's popular enough that it stayed.

I get the idea of not liking story forced on your character. But CoH did this constantly, and I think any MMO is going to. In GW it's that you're looking for your parents or you participated in the great hunt because you care about fame. In CoH it's that Arachnos broke you out of prison and then you freelanced for Lord Recluse. Sure, that makes sense for my evil necromancer from the middle ages. It also makes sense that my stealthy assassin yells out "I'm coming for you, Fat Tony!" when I enter a mission. Sure, sure.

The new way that stories have been written in CoH is even worse I think. Someone above said "pure text is better" but if you read it you end up having replies from your character, reactions, decisions CONSTANTLY. Your character cracks jokes when it's inappropriate for their character concept, they make decisions they'd never make, they say things or worry about things that they shouldn't. Really no medium is any better at telling you what your character is about when you have your own concept. Thus, all you can really do is ignore it.

That's why I stopped reading text and paying attention to the writing a long time ago.

The only difference is that people got used to ignoring the CoH lore. GW2 is new and the same people are upset that they think the story matters again, when they can ignore it just like how we ignore that our natural characters are awesome because they're incarnates (so much for being natural eh).
Yeah, my single biggest gripe about CoH's recent writing -- second only to the fact that someone seems to think that "alright" is a damn word and lazily uses it in every other dialogue -- is that it makes too many assumptions about or characters. The brilliant part of this game in the early days was that it didn't tell you who YOU were, it told you who the NPCs were. Somewhere along the way that changed and CoH adopted the worst aspect of the writing from every other MMO: you, Generic Player #10,022, are just a random spearchucker in this world and completely replaceable.

If someone ever makes CoH 2 (or its spiritual successor), they need to make the player's character the most important aspect of the story, and all the dialogue needs to be player-neutral. I don't know how many times over the years I've groused about taking my ROBOT into a mission to discover the "flavor text" says something like, "You slick back your hair and crack your knuckles, ready to fight." No I bloody well do NOT. In fact, I can't.

Voiced cut-scenes merely exacerbate that sort of thing, because you have to sit through all the acting. Acting is for movies.


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

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Originally Posted by Samuel_Tow View Post
I actually wanted to expand on my previous post on my way home from work, and this is the perfect "hook" for it, as you're referring to what I wanted to talk about.
This is pretty much what I was trying to say earlier, when comparing the 'mute' protagonist in TSW to the fully voiced dialogues of TOR.

So yeah, this is pretty much exactly my issue with games that are too story driven. That's okay in certain genres where you're really supposed to play the role of a specific character. But in MMOs I want it to be my character if the game wants any hope of retaining me longer than it takes to play through the story ones.


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

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Originally Posted by Ironik View Post
Voiced cut-scenes merely exacerbate that sort of thing, because you have to sit through all the acting. Acting is for movies.
I categorically disagree with this, based on my play experience with Commander Shephard of the Mass Effect series. But, everyone's perspective and opinion gets to vary.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

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Originally Posted by Ironik View Post
I think it's hilarious that in Guild Wars the mechanics were so colossally retarded you couldn't even jump. So they added jumping to GW2... and felt the need to add jumping puzzles. First Person platformers are easily the stupidest thing I've ever encountered.
GW2 is a 3rd-person/1st-person view. If you can't jump right in 1st-person, zoom the camera out to 3rd.


 

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Originally Posted by Chyll View Post
I categorically disagree with this, based on my play experience with Commander Shephard of the Mass Effect series. But, everyone's perspective and opinion gets to vary.
I meant specifically for MMOs. As I've said elsewhere, I have no issue with voice acting in single-player games. I loved ME2 and enjoyed the various scenes in it. In MMOs, however, they just don't work for me.


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

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Originally Posted by Ironik View Post
Same diff. That's what I meant.
But there's a lot of successful 3rd person platforming games.


 

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Originally Posted by Ironik View Post
I meant specifically for MMOs. As I've said elsewhere, I have no issue with voice acting in single-player games. I loved ME2 and enjoyed the various scenes in it. In MMOs, however, they just don't work for me.
Okay, but don't count on everyone having read all of your other posts with something that specific.

(Though, IMO, I am pretty sure it can work with MMOs, also. Just far harder to accomplish well/effectively.)


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

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Originally Posted by Ironik View Post
Is this National Bust Ironik's Balls Day or something?

It was supposed to be a surprise but not that you know, it's not just a day, we got a whole week approved to bust your balls.


 

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Originally Posted by Ironik View Post
I'm not. I thought we were talking about MMOs. If someone mentions puzzles while talking about MMOs, you don't immediately respond, "Yeah but in Tetris..."
True enough, and perhaps a presumably safe assumption. The statement just seemed definitive/general and was open to a broader interpretation - well, at least I thought so. No big thing, in the grand scheme.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

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Originally Posted by Forbin_Project View Post
I'm sorry Fey, but I don't find it the least bit odd that a game that (by the devs own admission) has a community that is overwhelmingly PvE oriented hasn't mentioned PvP until someone who is actually interested in that playstyle shows up and mentions it.
No, what I was disputing was the "CoH players aren't PvPers so they won't want to talk about PvP" assertion. (Yes, I know I'm paraphrasing.) Because CoH players may be PvPers, just not here where the PvP sucks

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Originally Posted by Samuel_Tow View Post
Well, let me compromise

I can agree to keeping the busywork of foraging and inventory management if it were the ENTIRETY of what passes for crafting. OK, fine, include foraging as a significantly cheaper alternative to buying the resources you need, but make crafting itself a game.

<snip>

Back to crafting: It's not that I dislike foraging and inventory management... I do, but it's not JUST about that. The problem is that there's nothing to crafting in most games BEYOND foraging and inventory management. There's not "game" to it. The "game" is in finding the resources. The actual crafting is nothing more than a button press.
On the inventory management issue, GW2 has added 2 things which, to me, are the best things ever for someone who enjoys resource nodes. They might not be your cuppa, but I'm totally loopy over them. They added something called a "collectibles" screen - which is in your bank, but DOES NOT take up bank space. It's where ALL crafting materials go. All of them. You can have a stack of up to 250 of each item. And you can access your bank from any crafting station. Secondly, at ANY time out in the world, you can right-click on your bag's menu, and select "deposit all collectibles" - and they ALL zoop out to your bank. You don't have tons of crafting mats clogging up your bank or bags. I love it soooo much.

To be fair, I never played SWG, where craftsmanship was actually important, but GW2 actually does have some fun "more than a button push" crafting things. Discovery.

The only craft I've delved into is cooking, but there's a ton of importance to discovery. Like any other MMO's crafting, when you learn a craft, it gives you a bunch of basic recipes. You can sit there and craft 50 chicken broth to get to your next skill level, sure. Or you can make pasta noodles... then chicken broth... and see what the game will let you do with it. Adding pasta noodles, chicken broth, carrots and onions to the crafting table lets you make Chicken Noodle Soup, which gives you a discovery xp bang, and that particular food gives you better buffs than eating plain chicken broth does.

I know it's not exactly fixing the boredom of push-button crafting entirely, but I think it's a step in the right direction.

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Originally Posted by JayboH View Post
The quoted parts you are replying to were not in response to you, but I can tell from the history in this thread how hard you seek out chances at cutting the game title down at every opportunity.
Gah, Jay, he's really not. This is how he talks about EVERY game, including COH. Calm your rage, please, man.

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Originally Posted by Samuel_Tow View Post
More specifically - don't ask me to choose what I did when I got drunk and let me choose between losing a fight, passing out or losing an heirloom. Just don't bring it up. I know you then can't tell a story about it, but that's fine. I can tell that story, myself. You just need to give me the tools. Because if you try to define a story rigidly, then you're not really passing me through character CREATION, you're passing me through character SELECTION, and I really don't like any of the options. What if I wanted to play a Norn runt who has an inferiority complex and is really sensitive about his weight? What if I wanted to play an Asura bruiser who don't care 'bout them sciences and just wants to break with tradition and be a bounty hunter?
You can do that, though. Yeah, they ask you that stuff in character creation. It has NO mechanical effect on your character whatsoever. You can roll that Norn runt (my Norn chick is EXCEEDINGLY short - she's one of my COH portovers and she's as tiny as I could make her, which is still bigger than the other races, but the other Norns tower over me) and the storyline? It's ignored. You don't have to do it. There's no requirements to do it. You can do it for the xp and then pretend it's not happening (like I did for the most part with the Incarnate content) or just don't do it and it doesn't impact your game.

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Originally Posted by Ironik View Post
I think it's hilarious that in Guild Wars the mechanics were so colossally retarded you couldn't even jump. So they added jumping to GW2... and felt the need to add jumping puzzles. First Person platformers are easily the stupidest thing I've ever encountered.

And cool, raids. Not.
Um, I'm not sure WTF you're talking about, honestly. There are no raids. COH has raids, GW2 does not. The instances are all 5-man. The only "raiding" I can think of is when a bunch of people who are not partied descend on a world boss to beat it down, or in WvWvW PvP. Other than that, what?

Also? You can't go into first person in GW2. And if you don't like the jumping puzzles, you can ignore them. I do. I suck at jumping :-/ Seriously, I could never even beat Super Mario, and Prince of Persia kicked me in the face, stole my wallet, and ran away laughing. So I don't do jumping puzzles.

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Originally Posted by Ironik View Post
The underwater stuff looks like flying in CoH. I introduced some people to CoH and the single hardest thing they had to wrap their heads around was the three-dimensional nature of this game. Bad guys above them on buildings or in the air, mission entrances under their feet... players used to regular MMOs find this stuff game-changing, but we take it for granted. There was none of that in SW:TOR.
I looooove the water combat in GW2. It's the only game I've ever played where being in the water actually changed anything. In COH/LOTRO/SWTOR being in the water meant nothing, and in WoW you could actually go underwater, but it was the same mechanics. I like that they added the aquabreathers, the aquatic weapons and skills and pets. I love going underwater with my ranger and tearing crap up with a pet shark. LOL!

Quote:
Originally Posted by Ironik View Post
Looks pretty, but also just like most other Fantasy MMOs, with some of the mechanics tweaked slightly.
They are tweaked, more than slightly in many cases. I don't know, have you actually played? A lot of your complaints are mysterious to me.


 

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Originally Posted by Feycat View Post
No, what I was disputing was the "CoH players aren't PvPers so they won't want to talk about PvP" assertion. (Yes, I know I'm paraphrasing.) Because CoH players may be PvPers, just not here where the PvP sucks
I'm sorry then, I only intended to offer a possible reason why we hadn't seen PvP mentioned yet. I meant no slight against anyone that likes PvP.


 

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Originally Posted by Forbin_Project View Post
I'm sorry then, I only intended to offer a possible reason why we hadn't seen PvP mentioned yet. I meant no slight against anyone that likes PvP.
Nah, I didn't think you were slighting PvPers, it's good

You're probably right that's why we hadn't seen it mentioned. I just got out of a WvWvW session myself - whew! Intense!


 

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Originally Posted by Ironik View Post

Is this National Bust Ironik's Balls Day or something?
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Originally Posted by Forbin_Project View Post
It was supposed to be a surprise but not that you know, it's not just a day, we got a whole week approved to bust your balls.
Yes.

And I don't really like you so there's that...


 

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Originally Posted by Samuel_Tow View Post
No, you can't. You're simply blinded by your bias against me. Look at what I quoted. "I'm sure someone will post to say..." So I posted and said. I could have just made it a joke post by saying "I'm not interested in PvP" and left it at that, but I enjoy making even my joke posts have meaning. Please look up from your myopia for a moment and understand that I have nothing against Guild Wars 2 as a game, beyond that it's not my thing. If you can't discuss MMO concepts without taking it as an attack to the game, then please just stop responding to me. Mudslinging putdowns are unproductive because... What, exactly, do you think you're achieving by continually accusing me of whatever is convenient to you at the time? If you feel like you're never going to agree with what I'm saying, then simply start ignoring me. Because if you keep doing this, I'll ignore you, as what you're doing is completely pointless and goes nowhere every time. I try to argue MMO mechanics, you try to argue me. Pointless.

And what does "insulting the title" mean? The title of what? What insults are you even talking about? Can you quote me where I "injected insults?" What are you even talking about? Why must you turn a discussion into a personal vendetta against me?
Those were replies - notice who I quoted? Notice they weren't to you? I haven't had any reason to be against you until you did this. Which game title do you think we've been talking about? I'll let you guess - I bet you get it right. Don't play stupid just to continue your addiction to the 'art of argument.'


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

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Originally Posted by Starsman View Post
Some are being so defensive, they consider "I don't like it" or "the game is not for me because of these aspects" to be an insult.



I don't think you can objectively say that since you doing the exact opposite.

Interesting anecdote that applies here: this weekend I have a conversation with my best friend, again touching ground in this. After a while defending GW2 on every point I said that *I personally* didn’t care for it, he (who is a very objective individual) paused and admitted that he was being overly defensive of a game he did not make. He knows that me not caring for the game won’t kill the game, but he does feel a fanboism (his word not mine) urge to defend it tooth and nail. Amazing the kind of thing that can be resolved easily while you have a face to face conversation.

It would be great if more people in this thread accepted that not everyone will like GW2, that there are mechanics that will be loathed by many gamers, and that City of Heroes may be the most likely MMO community to find that type of player.

And yes, this is a City of Heroes forum, if some one tries to sell a game to us, we are likely to turn around and explain why we just wont buy it.
This is true, and I've asked questions to those who aren't being unreasonable and don't have an obvious agenda.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

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Originally Posted by Tiny Bolt View Post
None at the moment. I'm finishing out City's run before I decide. From what I've heard, I'll probably like TSW or World of Tanks, so I may try those out, but that's a minimum of 3 months from now. I work retail, so I won't have much gaming time til January.

GW2 sounds like a perfectly good game, but one I'd only enjoy as a single player. I'm kind of weird in that I love crafting and smelling roses and gear grinding a lot! ...in single player. And not "Oh, I just ignore everyone around me" single player. I don't want another person on my game, at all. So I play Skyrim, Pokemon, and Runescape 2 to itch my grinding love (I'm not loyal to genres). For my MMOs, I want to blow things up and smashy smashy, with minimal grind time. WoT may be where I end up for a while because I can blow things up as my grinding time. TSW looks like it has some great concepts and stories, and the flexibility I'm looking for in character creation. Whether it delivers remains to be seen.
Yeah I am digging into Planetside 2 also at the moment - but it is still early beta and the earliest release date I've heard is New Year's Eve.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

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Originally Posted by Leo_G View Post
I'm rather confused by your comments, Jayb. You're basically telling someone to shut up. Why, though? Having a bad week?

But there is no need to get defensive about anything. Expressing an opinion isn't a crime or an insult...and you're replying to Sam, after all

Going off on someone for expressing an opinion usually forfeits being treated the same way and since a lot of the examples brought up to counter GW2 are of no interest to me, they don't matter. Pretty simple.
Not at all - I'm just observing a patterned behavior and I have never asked him to shut up.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by Megajoule View Post
Just clarifying one bit, not touching the rest:
"Insulting the title" = "insulting this game that we are talking about, GW2".
Note Jay's usage in that context in his OP.
Thanks, and yes.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by Feycat View Post
Gah, Jay, he's really not. This is how he talks about EVERY game, including COH. Calm your rage, please, man.
Oh thank goodness - acidic responses is something he should be familiar with then.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom