How do you define player skill?


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Posted

Quote:
Skill often has no footprints, but it casts a very large shadow.
Deep Thoughts, by Arcanaville


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Posted

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Originally Posted by Thirty-Seven View Post
How do you define what makes a player "skilled" at playing City of Heroes? Further, do you think it is easier to spot someone playing well or poorly, and how can you tell the difference between doing something good accidentally from doing it purposefully?
The key behaviors I consider good play involve situational awareness. If someone is about to get blindsided by a foe, the player in question does something to protect them. If a Mito is loose at a Hamidon raid, they go get its attention, buff/heal people it's blasting, etc. If an unexpected ambush rounds a corner, they unleash an AoE mez.

If they can manage this sort of self-directed behavior and not die, that can be another different representation of skill, but that depends on the situation. Seeing a SS/Electric Brute pile unaided into an unexpected ambush of Rikti and survive is generally less impressive than seeing, say, a Blaster do it.

Finally, I consider smart use of powers, including targeting, caster positioning and activation timing. This is tricky to judge from small exposure to another player, because I doubt anyone is constantly optimizing their power use, but I think you can get a good sense of it over time.

Small, fairly simplistic examples would be how people use click powers like Build Up or Dull Pain. Using these powers just before you need them is almost always more optimal than leaving them on auto. Seeing Dull Pain on auto is not maximally optimal, but it's not deplorable. Putting a low-uptime power like Build Up or MoG on auto suggests to me someone either hasn't thought much about how that plays out in practice, or doesn't care. Not caring may not mean they're a less good player, but I take it as a hint that they might be.

For a somewhat complex example, consider using Judgement or a blast set nuke in the BAF prisoner phase. These powers have a long recharge time, so if you use them at a time where you don't critically need the extreme damage, you may not have it when you do really need it. I tend to reserve firing Judgement when a large number of LT prisoners is running past me unchallenged. I might not be the last line of defense, but if I don't lay a lot of harm on as many of them as I can, folks stuck using smaller AoEs or single-target attacks downstream may not be able to stop them all. So I tend to hold Judgement for situations that look like they might get out of hand.

I do not consider a sensible build (as far as we can judge builds from in-game info) to be a clear indicator of how good (or bad) a player is. A sensible-seeming build is definitely not a clear indicator of a good or smart player, because they may have gotten it from someone else (and having a good build isn't the same as knowing how to use it well). On the flip side, a build missing powers usually considered important to have is often a sign of an inexperienced player, but not always. I might not agree with someone's build choices and still find them to be a capable or even excellent player by the other criteria I've outlined above.


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Posted

This is a kind of tangential follow-up post, but it relates to the question in the OP. Basically, I've long had a notion that everything we do in CoH combat has a basic plan. Interfering with that plan, there are random factors in the game, from hit checks to AI choices, that throw varying sized monkey wrenches into the plan. Additionally, there are scripted events that we may be able to predict will happen, but they may happen at hard-to-judge times or places, such as ambushes appearing on your head or an AV firing a HP-threshold nuke sooner than expected because the Broadsword Scrapper landed a critical with Head Splitter.

These "plans" I speak of aren't usually very complicated.For example, "fire all our attacks at the foes until they are dead, then move to the next set of foes," is the kind of plan most of us employ most of the time. A lot of us know the kind of plan the group will employ on seeing the map and the foes, and know how to execute the basic plan without much communication. Most of our power use is just doing what's appropriate to that basic plan - cycling attacks, taunting the boss, keeping long-lasting buffs up, etc. However, we often have other powers that best serve to correct excursions from the plan. We keep them in reserve as "oh crap" type reactions to things gone wrong. These don't have to be "oh crap" powers as we usually define them, such as Unstoppable or Strength of Will. Instead, they can be any power we don't particularly need for the current plan, unless it starts going pear-shaped.

When I see a player regularly breaking out powers specifically to correct for excursions from the basic plan, I start to consider them a good player. I think that behavior shows all sorts of understanding of the game. First of all, it shows they understand the plan and that something is happening that's bad for the plan - they know the AI and critter powers well enough to recognize things they need to react to. It also shows that they understand their powers and how they can be used to correct for the bad thing that's happening. And if they do this sort of thing regularly, it starts to show that they didn't just happen to have that power recharged when they needed it - they're reserving the big guns (so to speak) for situations where they're appropriate, rather than expending them on situations where they are less needed and more an extravagance.

So good players are the ones that smooth out things that go wrong, without needing direction, successfully and regularly.


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Posted

Well said, UberGuy.


 

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I may be late to the party on this but....


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Originally Posted by Nalrok_AthZim View Post
...a Mind/Emp solo an entire spawn; ....

Oh come on that's not hard at all! In fact, my Mind/Emp never takes out an entire spawn...the spawn takes itself out!

Mmmm...mass confuse.




Quote:
Originally Posted by PleaseRecycle View Post
...
How about when the team rounds a corner and suddenly everyone just stops. It's worse than we expected. Are we all going to die? Nobody knows. After a pregnant pause people begin doing what they do best. Someone hits build up, one of the spawns starts glowing from the impending wormhole, the meleers descend like a thin swarm of thick locusts, the smell of debuffs fills the air and what seems like an hour but was actually thirty seconds later our heroes (or villains) have emerged victorious without a word said between them. Nobody mention that we tried the same thing last mission and had to repair the blaster with duct tape!

That's the kind of skill that I like to see, and fortunately the kind that I do see all the time.

Yep...I love being in teams and we're steamrolling through and then something happens; either an extra ambush or we aggro one too many mobs, etc...it seems like we (the team) could face a team wipe but somehow we survive!

Great teammates know when to heal, buff, debuff, etc...sure sometimes it doesn't happen due to lag or whatever but man...living through a "wow, we should have died there!" moment is great


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Originally Posted by ryu_planeswalker View Post
...Not that it is really required, but it is nice to know that if I am seeing a boss throwing a ton of -damage I can munch orange inspirations to offset some of that debuff.

I think you mean red inspirations? Or did you mean the boss is throwing out lots of -(res)damage? heh


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Posted

just a thought I had seeing this thread title again:

One of the reasons I play CoH is so I don't need to bother defining 'player skill'.


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Posted

Quote:
Originally Posted by Nethergoat View Post
just a thought I had seeing this thread title again:

One of the reasons I play CoH is so I don't need to bother defining 'player skill'.
In this game, there's only one set of skills you really need!


 

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Originally Posted by Energizing_Ion View Post
I think you mean red inspirations? Or did you mean the boss is throwing out lots of -(res)damage? heh
Well, -damage debuffs are resisted by damage resistance. So popping oranges actually helps with both situations.


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Posted

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Originally Posted by UberGuy View Post
Well, -damage debuffs are resisted by damage resistance. So popping oranges actually helps with both situations.

Where I was going with it was if I'm at -50% damage bonus then eating an orange doesn't help (I didn't know it'd help resist the -dmg from enemies to be honest) but eating reds takes away that -50% and gives me an actual bonus.


Aaaaanyways....I was told there'd be no math....


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Posted

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Originally Posted by Energizing_Ion View Post
Aaaaanyways....I was told there'd be no math....
Hey, everything I said was qualitative. No numbers were harmed in the making of this post.


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Posted

How do you define player skill?

I don't, I just play the game. Getting into all the crap that people get into in these forums would totally ruin the game for me.

My in game friends just chat and play, no need to bring all that extra drama into it, when we are all just trying to have fun, that's what the forums are for lol.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Originally Posted by Darth_Khasei View Post
How do you define player skill?

I don't, I just play the game. Getting into all the crap that people get into in these forums would totally ruin the game for me.

My in game friends just chat and play, no need to bring all that extra drama into it, when we are all just trying to have fun, that's what the forums are for lol.
This. Amen. Plus one.

My experience in the game is quite different from here in the forums.


 

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Originally Posted by Coyote_Seven View Post
This. Amen. Plus one.

My experience in the game is quite different from here in the forums.
We actually had a guy leave and a couple kicked out of our chat channels for constantly bringing up forum crap that NOBODY wanted to deal with in the course of playing the game and having fun.

We keep it light, support each other, run activities, tease, cajole and generally all around have a good time.

I can't think of playing this game worried about other people's builds and if they use x power under x condition etc... that is all to much anal retentive behavior for my tastes.

Don't get me wrong we like everyone to pull their weight, but some people just take playing this game way too seriously IMHO.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

I find it both amusing and distressing that people seem to convolve the very act of defining skill with possibly being elitist, or stressing one-self (and/or others) out.

I don't like to pug, because I like to move at a pace and efficiency that not everyone else achieves, and I'm happy to go it alone. Finding friends in CoH was something I did after I'd been soloing a long time, and unless we're running TFs or trials (which is, admittedly often), I interact with my friends in global more than on teams.

That doesn't mean I'm a ******* about being into optimization. There's a difference in choosing to play your own way and demanding that others conform to it. I have a very high tolerance for people who don't rock the DPS or XP/hour, as long as they're pleasant to team with. (I generally always try to be pleasant to team with.)

I can sort of see answering the OP's question with "I don't think about it," but it seems like a rather significant derailment - if it's not a topic of importance to you, why feel the need to declare that? Would you post in a thread asking "Fortunata or Night Widow?" and declare "neither, I don't like playing that AT"? But then to go on and assign clearly negative connotations to people who do bother to define player skill (even if just indirectly)? I may well be wrong, but that feels to me like there might be some chips on some shoulders.

As Arcanaville said, there's a difference in this game not demanding that the application of skill being very important in CoH and the skill having no meaning or value. If nothing else, I derive enjoyment from playing with players who exhibit skill, and from (I hope) exhibiting it from time to time myself. Sometimes I care about it more practically because I know the application of skill can lead to more reward / time, and my play time is limited, and I'm very reward oriented. So I have given some thought to the topic. But that doesn't mean I stress about it. Much.


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Posted

Uber-I guess that post was directed towards me, if so I would like to point to the last line in my post "Don't get me wrong we like everyone to pull their weight, but some people just take playing this game way too seriously IMHO."

To me that does not mean anything other than what it says.I did not assign that title to anyone in particular since it applies to whom it applies too no definition required.

I do find it less than amusing that somehow you got that "I" assigned the title "elitist" to anyone since that was not written by me nor implied. Nobody said you were or that you stress because of the way you choose to play the game.

There was no derailment in "my" post since I was specifically dealing with my perspective on the OP's question and not the additional stuff you added.

If you can seriously say that there are not people that take the game too seriously then we can just agree to disagree right now. Otherwise, I don't see a problem with me mentioning that fact.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Hm, I honestly thought I'd picked up that undertone from at least one other post, but reviewing the thread, I guess not. So while I didn't mean to passively call you out specifically, I managed to anyway.

On the other hand, if I'd thought only one person had gone there about people stressing about performance/skill, I wouldn't have, well, stressed that point. So I'll retract the interpretation of negative overtones - I only got it from your post, and you've clarified it.

And yes, some people take performance way to seriously. While perceptions of performance influence what I play and who I play with, they don't dominate either. There are folks on the forums who I won't name (and who haven't posted here) who I perceive as largely refusing to play anything but the top-performing powersets, playing only the content with the best reward/time (for some chosen reward), and kicking people who don't pass their filters on good powersets, good builds, good play, etc.

I can't tell anyone else how to have fun, but I can't help but think those folks are limiting themselves too much. And to some extent, I think players who do that give communities a bad name if they become too numerous or even just too vocal without dissent.

All that said, I do still find it interesting that several people answered a question about how to define skill with declaration about dislike or disinterest in defining skill. Purely for example, and not to pick on them in any way, Emberly gave a non-answer early in the thread. "If the player isn't actively pissing me off, then the player is good enough for me." That doesn't really define skill at all - it declares a low personal threshold for skill (or lack thereof).

I suppose those can be seen as fair ways to respond to the ending questions in Thirty-Seven's post: "Lastly, is skill important? Necessary? Does it even exist as a factor in this game at all?" Some people just skipped the first part of the OP and answered only these.


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WinterStrike: 47 Ice/Dev
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Red
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Posted

I define it as taking appropriate powers for a character and using them appropriately. For example, someone dropping an Earthquake and following up with Stone Cages makes me shake my head. Min/maxing is by no means required in my mind. But someone literally sabotaging their own powers always makes me think they're either a new player or playing an unfamiliar AT/power combo.

I don't by any means demand that others min/max. But I'd prefer they not shoot themselves in the foot. It's painful to watch.


 

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Originally Posted by UberGuy View Post
Hm, I honestly thought I'd picked up that undertone from at least one other post, but reviewing the thread, I guess not. So while I didn't mean to passively call you out specifically, I managed to anyway. snip....
I don't do undertone, I say what I mean and mean what I say, no need for re-interpretation.
Quote:
Originally Posted by UberGuy View Post
And yes, some people take performance way to seriously. While perceptions of performance influence what I play and who I play with, they don't dominate either. There are folks on the forums who I won't name (and who haven't posted here) who I perceive as largely refusing to play anything but the top-performing powersets, playing only the content with the best reward/time (for some chosen reward), and kicking people who don't pass their filters on good powersets, good builds, good play, etc.
Perhaps these were the people I was referring too when I said that some people just take this game too seriously.

Quote:
Originally Posted by UberGuy View Post
I can't tell anyone else how to have fun, but I can't help but think those folks are limiting themselves too much. And to some extent, I think players who do that give communities a bad name if they become too numerous or even just too vocal without dissent.

All that said, I do still find it interesting that several people answered a question about how to define skill with declaration about dislike or disinterest in defining skill. Purely for example, and not to pick on them in any way, Emberly gave a non-answer early in the thread. "If the player isn't actively pissing me off, then the player is good enough for me." That doesn't really define skill at all - it declares a low personal threshold for skill (or lack thereof).

I suppose those can be seen as fair ways to respond to the ending questions in Thirty-Seven's post: "Lastly, is skill important? Necessary? Does it even exist as a factor in this game at all?" Some people just skipped the first part of the OP and answered only these.
To me not feeling the need to be bothered with defining skill should not be so difficult to understand, some people just don't give that much of a damm. Not really hard to digest on it face value alone.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by UberGuy View Post
So good players are the ones that smooth out things that go wrong, without needing direction, successfully and regularly.
There are players that, when I've teamed with them, do not play anywhere remotely close to optimally. They'll do crazy, silly, amazingly bananas thing - and so will I - because we all know we can recover from anything bad that might happen. Someone dies, no big deal: the team can tolerate a death or two. Accidentally pull an extra group, not a problem. The team can adapt because every player on it knows when they can goof off and when they need to put the serious hat on for a few seconds because of excrement-induced turbine malfunction.

When everything goes absolutely perfectly, and perfection is expected of me, I'm either playing with robots or doing a Master run of something. When everything goes barnstormingly berserk and everything ends up still fine, I'm playing with skilled players.

It takes no skill to play the game, and only a little skill to beat the game. It takes a lot of skill to get the most out of the game, entertainment-wise.

If you achieve the level of skill necessary to avoid problems, but never seek to achieve the level of skill necessary to deal with them constantly, I personally think you're missing out on one of the best reasons for playing an MMO with broken superhero mechanics.


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Posted

Quote:
Originally Posted by Darth_Khasei View Post
To me not feeling the need to be bothered with defining skill should not be so difficult to understand, some people just don't give that much of a damm. Not really hard to digest on it face value alone.
I don't find it strange at all that there are people who feel that way. What I find at least a little strange is the need for them to proclaim it in response to the OP. But as I say, I can see the possible interpretation that the OP asked them to do so, though I personally don't interpret it that way.


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Posted

Quote:
Originally Posted by Arcanaville View Post
If you achieve the level of skill necessary to avoid problems, but never seek to achieve the level of skill necessary to deal with them constantly, I personally think you're missing out on one of the best reasons for playing an MMO with broken superhero mechanics.
I agree. That's why I was describing people who actually see and react to problems. I see the primary methods of avoiding trouble to be to either play on lower settings than you can actually handle, or play with more caution than you strictly need to in order to survive. If you bump your difficulty or play "intentionally recklessly", you'll have problems to react to aplenty.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
I don't find it strange at all that there are people who feel that way. What I find at least a little strange is the need for them to proclaim it in response to the OP. But as I say, I can see the possible interpretation that the OP asked them to do so, though I personally don't interpret it that way.
Then that is just you looking for something to call strange man. There are a bunch of people in this game that feel exactly the way I articulated and those are the majority of people I have encountered since i came in I8.

It is no stranger for someone to articulate that position than it is for any other position set forth in this thread. You proclaiming it strange, while superfluous is...."interesting".


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
There are players that, when I've teamed with them, do not play anywhere remotely close to optimally. They'll do crazy, silly, amazingly bananas thing - and so will I - because we all know we can recover from anything bad that might happen. Someone dies, no big deal: the team can tolerate a death or two. Accidentally pull an extra group, not a problem. The team can adapt because every player on it knows when they can goof off and when they need to put the serious hat on for a few seconds because of excrement-induced turbine malfunction.

When everything goes absolutely perfectly, and perfection is expected of me, I'm either playing with robots or doing a Master run of something. When everything goes barnstormingly berserk and everything ends up still fine, I'm playing with skilled players.

It takes no skill to play the game, and only a little skill to beat the game. It takes a lot of skill to get the most out of the game, entertainment-wise.

If you achieve the level of skill necessary to avoid problems, but never seek to achieve the level of skill necessary to deal with them constantly, I personally think you're missing out on one of the best reasons for playing an MMO with broken superhero mechanics.
Haven't teamed in a long time, but my favorite moments were always the "OH !^#$!!!" ones. Where SOMETHING goes wrong, and suddenly everything is chaotic. Where you have to think on your toes, and psuh every button you've got to come out on the other side. Sometimes you win, sometimes you lose. But the important thing is to enjoy it, to laugh at it.


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Posted

Quote:
Originally Posted by Darth_Khasei View Post
Then that is just you looking for something to call strange man.
You know, when you're certified as a mind reader, let me know. Until then, don't presume you know what I'm up to or why, because I'm going to state bluntly that you're wrong. I don't know if perhaps I put a bug up your bonnet with my earlier response that was more directed at you than I meant, and you are intent on disagreeing with me because of that, but arguing this point with me is not going to be fruitful.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA