Using new ios to replace powers


Aggelakis

 

Posted

Well, the new IOs provide bonuses that are kind of nice. Given that tough does not provide a lot of resistance (certainly it is s/l only), what do people think about just not running it and slotting new +res ios instead?

It means less end cost and 1 less power to pick...


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Posted

Quote:
Originally Posted by OneFrigidWitch View Post
Well, the new IOs provide bonuses that are kind of nice. Given that tough does not provide a lot of resistance (certainly it is s/l only), what do people think about just not running it and slotting new +res ios instead?

It means less end cost and 1 less power to pick...
Then where am I going to put my Glad Armor and Steadfast +3 defense enhancements?

I'd still take Tough; have my cake and eat it too. Besides I'll need to get Weave anyways...


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Posted

It depends on your build, and what you'd do with the alternative power pick + endurance instead.

With how resistance (and defense) works, each further point is relatively more potent than the last, it's really a case of the whole being greater than the sum of the parts, so IO resistance + tough would be a fairly good combination. That doesn't mean there aren't better combinations out there, though, but that'll depend on the specifics if the build.

The only case where it's fairly clear cut, I'd say, is when the IO resistance bonuses already put you to the resistance hard cap for S/L. Even then, there's a touch of wiggle room (you could still use the power as a mule). Edit: EnigmaBlack pointed out something that slipped my mind... if you're getting Tough to get Weave anyways.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

You will be able to get Weave without Tough in i24 if I understand the proposed restructuring correctly.


 

Posted

Quote:
Originally Posted by BViking View Post
You will be able to get Weave without Tough in i24 if I understand the proposed restructuring correctly.
I thought you still need 1 previous power in order to choose power 3 and/or 4?


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Posted

Neither of the first two powers is Tough.


 

Posted

Quote:
Originally Posted by BViking View Post
You will be able to get Weave without Tough in i24 if I understand the proposed restructuring correctly.
On beta, you need one of kick/boxing for tough.

You need 2 powers for Weave or the new one. Same case with Concealment. Still two powers to pick up Phasing. That certainly put a damper on my respec plans.


 

Posted

Yes, I can totally see the new IO bonuses letting builds forgo grabbing tough. For me, tough and weave are not must have powers and currently I'm happy not grabbing weave and using IO set bonuses if all I'm chasing is a little extra defense. Yes, aware it has more than defense going for it and it's good for all types but it just isn't as shiny to me as other choices sometimes.

Then again, I'm also the same dummy who was playing with ED before it was in game so I kind of think I don't look at the game builds the same as a lot of players. Until ED came about I actually thought we could only slot one enhancement of any type (dam/acc/range/cone/whatever) into a power and I've been playing nonstop since issue two. Boy I cannot tell you how game changing that was for me..and, well, embarrassing. In other words, if I'm in the minority with my viewpoint it wouldn't be a first.

At least if my take on tough and IO bonus changes is wrong it won't make the game more difficult to play. Should be interesting to see once the dust settles at any rate!


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Posted

Does anyone besides already Res-based meatshields even turn Tough on?

Considering how BIG the +Res seems to be in those new IO set bonuses I doubt that you'd even need to turn Tough on if you bother to slot your meatshield to resistance cap. Maybe Tough should get boosted with a +5% to damage bonus like a personal Assault, or something. Thematically it could fit into a pool named "Fighting".


 

Posted

Are the resist IO changes really that nice?

I mean, I've seen them, and maybe its because I favor recharge and defense on all my characters, but nothing I've seen particularly makes me want to go out of my way to do weird stuff like drop tough and pick up other set resistances, or even focus on the resistances stacking in from other sets. Where it happens, it happens, but I still plan to chase recharge, defense, and regen depending on what character I am playing.

I guess I will just have to look at some builds in MIDS to see what the dealio is.

Lewis


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Posted

Quote:
Originally Posted by Iannis View Post
Does anyone besides already Res-based meatshields even turn Tough on?
A huge number of builds you see posted on the boards do, for every powerset combo basically.

And, if anything, this'll make Tough more appealing for basically anyone that isn't going over the hard cap.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
Are the resist IO changes really that nice?

I mean, I've seen them, and maybe its because I favor recharge and defense on all my characters, but nothing I've seen particularly makes me want to go out of my way to do weird stuff like drop tough and pick up other set resistances, or even focus on the resistances stacking in from other sets. Where it happens, it happens, but I still plan to chase recharge, defense, and regen depending on what character I am playing.

I guess I will just have to look at some builds in MIDS to see what the dealio is.

Lewis
If you currently have a bunch of +mezres set bonuses (currently; as in, now, in i23), you will be seeing a significant amount of resistance granted to you automagically when I24 drops just because of stuff you've already got slotted. My claws/regen has an unimpressive amount simply because nothing I've been chasing on her has included much mezres. I'd have to respec her a little if I wanted to take advantage of it, but I like super-rech regen too much to do it.


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Posted

Quote:
Originally Posted by UnicyclePeon View Post
Are the resist IO changes really that nice?
Yes, but not neccesarily for the resist. You also get big chunks of +mez resist. This cuts down on duration, and it has a weird scale that doesn't exactly match whats on the wrapper. However, as a blaster who can res cap s/l and get 62% on en, with minor to moderate res elsewhere, with ~20% def to ranged, and 30% mez duration (cuts duration down to 1/3d), you are amazingly resilliant. You are not awesomely resillient, but on a team, you are functionally about as good as if you were on 30-35% def to all. You can pop spirit ward/rune? for extra resist and defense, and can have that up every few minutes.

So, mostly for the mez resist, but definitely also for the practical res, _yes_, they allow you to build non-def squishies that can live.


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Posted

Quote:
and 30% mez duration (cuts duration down to 1/3d)
That's not how mez resistance works. This is the formula:

Code:
SufferedDuration = AppliedDuration / (100% + TotalResistance)
That means that 30% mez resistance would turn a mea into lasting approximately 77% of the normal duration, or about a 23% reduction. If you manage 100% mez resistance, it only turns it into 50% of the original duration.

To get a 1/3rd duration, you'd need 200% mez resistance... I rather doubt you could achieve even 100% if you dedicated your entire build to it.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

I actually do have a couple of characters that will be "replacing" real powers with the upgraded +resist IOs. Both of them use Sonic Resonance and, currently, they can only hard-cap their resistances by using Sonic Dispersion, Tough and a Patron/Ancillary pool toggle. The new IOs will allow them to hard-cap Smashing and Lethal (at least) with only two toggles.

Most of my characters will take their new damage resistance bonuses and enjoy them without changing their builds in any way. None of them that currently have Tough are planning to drop it.


 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
I rather doubt you could achieve even 100% if you dedicated your entire build to it.
You most certainly can. Note that the 7.5% mez resist IO is non-unique and you can slot the 20% in the same power.


 

Posted

Quote:
Originally Posted by Jack_NoMind View Post
You most certainly can. Note that the 7.5% mez resist IO is non-unique and you can slot the 20% in the same power.
Forgot about the specials. But even taking them into account, you'd still need a massive amount more to reach the given 200% figure. And that's quite a number of slots being dedicated explicitly to that.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

You could probably make 200% to specific mez types (fear, immob, hold, taunt, placate, confuse) with the toggle or passive pool powers that grant 48-60% resists. Getting 100% vs sleep is practically accidental, thanks to the 48% resist everyone gets. Disorient resistance comes from Aid Self, but I don't remember exactly how the Medicine pool is changing in I24.


 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
Are the resist IO changes really that nice?
They are significant. They initially started out being stupendously good, but the devs dialed them back a bit with the last release.

Even still, my Fire/Fire tanker is still hard-capped for S/L damage in i24, up from 76% in i23, without me changing a single thing. Depending on your IO choices, you must just luck into a big chunk of resistance.


 

Posted

Quote:
Originally Posted by Rodion View Post
They are significant. They initially started out being stupendously good, but the devs dialed them back a bit with the last release.

Even still, my Fire/Fire tanker is still hard-capped for S/L damage in i24, up from 76% in i23, without me changing a single thing. Depending on your IO choices, you must just luck into a big chunk of resistance.
I'm planning on my Invin/Elec tanker off Beta numbers right now (Aug. 20) and I'm over the s/l cap without tough. Boxing/Kick/Weave/Crosspunch may be in my future.

My build has Shield Wall and both sets of Tanker ATOs as Superior sets. On live, I'll likely keep tough until I'm 50 and I24 goes live.

Build Plan: 16 Electric melee and Invincibility powers (no unstoppable or havoc punch), 4 fighting, one leaping, 2 speed and Electric Fences from Mu Mastery (until Lightning Clap does damage, I need EF to stop the knockback).

If movement bonuses are good enough I'll consider dropping SS for Recall Friend, Leadership or another Mu power.


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Posted

Quote:
Originally Posted by Kitsune Knight View Post
That's not how mez resistance works. This is the formula:

Code:
SufferedDuration = AppliedDuration / (100% + TotalResistance)
Huh...With that formula, it'd mean that at higher resistances, there'd be less and less of a change. And also, short-duration mezzes would be effected more drastically than long-duration mezzes.


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Posted

Quote:
Originally Posted by Kirsten View Post
Huh...With that formula, it'd mean that at higher resistances, there'd be less and less of a change. And also, short-duration mezzes would be effected more drastically than long-duration mezzes.
It's the same formula as used for recharge, where every additional 100% cuts it in half (X% takes Y seconds, and X%+100% takes Y/2 seconds). As for the impact on different duration... it'd hit each relatively the same amount, so not sure what you mean by that last part.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by Kirsten View Post
Huh...With that formula, it'd mean that at higher resistances, there'd be less and less of a change. And also, short-duration mezzes would be effected more drastically than long-duration mezzes.
No different than any other reduction-by-percentage in the game. Recharge and Endurance Reduction work the same way.


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