It's not the archtype, it's the powerset
The greatest superteam supergroup I ever participated in was called Brutal Speed, where everyone had a choice of either a brute or a corruptor:
Brutes: Must be Electric or Fiery Armor
Corruptors: Must be Kinetic
Everyone must take Leadership abilities
It was absolutely insane - probably the fastest leveling I've seen outside of exploits, with everyone double speed boosted and fulcrum shifted, aoeing everything like crazy.
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My favourite sets are Control sets, after that it's Assault followed by Support. So for me it's very much the AT - Dominator is by far my favourite AT. I do like Controllers but my preferred style of play is solo so I don't make them very often.
...come to think of it, someone needs to create that Brutal Speed experience again sometime.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
For years, I played mostly support toons, for the very reasons you cited above.
Just recently, rolled an MA/SD toon, and I'm lovin' every second. I forgot how much fun it is to just kick things until they're dead.
I have grant cover, and two AOE kd powers, for the odd time I feel the need to help the group.
But I mostly kick stuff.
I look forward the the new Martial Combat set, looks fun. Must remember to pick an Ancillary Pool with a self-rez, I expect scrapperlock translated to Blasters'll give me plenty of opportunities to use it.
Don't get me wrong, I have a few 50 brutes that I adore, but overall i feel I contribute the most when buffing.
there is no question that buffs and debuffs matter the most to teams. And due to the purple patch rules, if you get to high end performance buffs are better than debuffs - except -regen for AV's and GM's.
Rad, Kinetic, Dark, Thermal, Cold are all good sets with Rad and Kinetic probably the best for support. And the only "bad" set is FF and that is really just if everyone has IO's for +def already.
my favorites right now are
fire/rad controller
dark/sonic defender
I should play a kin again sometime but don't have anything I want to pair it with
The greatest superteam supergroup I ever participated in was called Brutal Speed, where everyone had a choice of either a brute or a corruptor:
Brutes: Must be Electric or Fiery Armor Corruptors: Must be Kinetic Everyone must take Leadership abilities It was absolutely insane - probably the fastest leveling I've seen outside of exploits, with everyone double speed boosted and fulcrum shifted, aoeing everything like crazy. |
VEATs and kinetic characters?
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Yeah, you should have seen us though - stacked fulcrum shifts on AOE brutes on top of stacked speed boosts...
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Off Topic:
*reads Dechs' sig*
........dammit
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Well, that's one of the problems. It only takes one kinetics character to be able to Fulcrum Shift the whole team to the damage cap, provided he knows what he's doing. That's the only thing I don't like about Kinetics: it stacks about as well as an additional tanker on the team. It's great when you start splitting directions, of course (much like with tanks).
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My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
The sets I always find myself player are pet sets. But in this case, it IS limited to one AT.
Because there is nothing more amusing than watching a genin crane-kick a 20 foot Warwalker in the face.
Fire/Rad Controller(s). A real bucket of synergy. Get a whole team of em, then see what they do
Imagine choking cloud + hot feet x8 plus all those debuff toggles. Oh man... *runs off to play his fire/rad*
I'll second what Dechs said about kinetics, you really do only need one per team to floor the dmg bonuses of your team, in the case of a mostly brute team I can see 2 at most if your goal is to stay at damage cap with very little downtime. Now if you were to play a large outdoor map and pair off a brute for a /kin corr into 4 groups then see how fast you could finish it, that might be interesting.
Typically though, debuff sets, particularly ones that have -res are going to noticeably stack better for clearing mobs/content.
Hey Jay, Brutal Speed wasn't just limited to fire and elec armors. I remember some stonies, most significantly Tribal. I was a kin and remember vividly the change in sound when sb wore off.
I do agree it would be fun to redo, especially now with the sb buff being aoe. I've said it before, but that team exhausted me from Kinetics for about a year. Good lord the whining that would happen when a brute had to go SBless for 5 seconds.
As for redundancy, that would only present itself with the 3rd kin. With the Brute damage cap at 750% (650 + base), when brutes slotted damage to ED they still had 550 to go. One best case FS would net a buff of 240. That's best case without taking 5% misses or whatever else can cause less than 10 siphons to hit. This team played without the benefit of IOs (they just came online when we started) so we weren't FSing every 20 seconds like a current Kin can. But hey, what do I know? I was only on the team.
Global = Hedgefund (or some derivation thereof)
...not really, they weren't syncronized, if that's what you are thinking - if they stacked, it just extended the length of the buff, or helped reach the cap if the first didn't, etc.
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Fire/Rad springs to mind, has the debuffs and still comes with an additional speedy buff in the shape of AM.
I noticed that you said you liked your Illusion/Storm Controller. Something I'd recommend trying is Earth/Storm... If you don't want to repeat storm maybe Earth/Trick Arrow, Earth/Sonic, or even Earth/Dark. Earth Control just offers amazing control and debuffs, well paired with another debuff set. Earth offers -Def like crazy and -to hit in Earthquake.
As for redundancy, that would only present itself with the 3rd kin. With the Brute damage cap at 750% (650 + base), when brutes slotted damage to ED they still had 550 to go. One best case FS would net a buff of 240. That's best case without taking 5% misses or whatever else can cause less than 10 siphons to hit. This team played without the benefit of IOs (they just came online when we started) so we weren't FSing every 20 seconds like a current Kin can.
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First, if you are talking before IOs, this is also prior to Kinetics being balanced for Corruptors, which means you were buffing 25% per target and 50% around the caster, for a total of 300% damage buff per Kinetics user.
Second, even without IOs, a decently slotted Kinetic can get Fulcrum Shift reliably to 20 second recharge, which equates to a reliable double stack. That's before accounting for your teammate Kinetics giving you Speed Boost.
Third, it is a lot easier to hit ten targets than you imply. Even with the enforced minimum 5% miss rate, AoE attacks continue to check for hits beyond the target cap if targets within the first "group" are missed.
All of that being said, I do concede that two Kinetics users are not completely and immediately redundant. Most of the time, you won't get two Fulcrum Shift applications per spawn, so the only way to reliably damage cap brutes is to have two Fulcrum Shifts hit the same spawn at the very beginning. But if things are dying that fast, can you really tell the difference? I know I can't.
Well, to be fair, you are talking about something you did before Issue 9. That's years ago, and memory tends to be less than pristine after years, so I certainly can't blame you. I know I took Calculus 3 a few years ago, but damned if I remember enough to do the problems right now.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Hey Jay, Brutal Speed wasn't just limited to fire and elec armors. I remember some stonies, most significantly Tribal. I was a kin and remember vividly the change in sound when sb wore off.
I do agree it would be fun to redo, especially now with the sb buff being aoe. I've said it before, but that team exhausted me from Kinetics for about a year. Good lord the whining that would happen when a brute had to go SBless for 5 seconds. As for redundancy, that would only present itself with the 3rd kin. With the Brute damage cap at 750% (650 + base), when brutes slotted damage to ED they still had 550 to go. One best case FS would net a buff of 240. That's best case without taking 5% misses or whatever else can cause less than 10 siphons to hit. This team played without the benefit of IOs (they just came online when we started) so we weren't FSing every 20 seconds like a current Kin can. But hey, what do I know? I was only on the team. |
I took the opportunity to level an AR corruptor that way, and you are going to think I am arrogant for saying this but I swear to you that within one month of me bragging about web envelope + fulcrum + ignite on the forums continuously they rebalanced all of AR around ignite - it was the AR rebalance that nerfed ignite from a 3 second recharge to 20, and they sped up the rest of the set to compensate. I was doing over 500 damage without fulcrum every 4 seconds (because it took 4 seconds to activate I think, with a 3 sec rech.) So WITH fulcrum it was even more insane.
I didn't really mind the constant SB but I kinda wish kinetics had a couple of other sound effects - everything sounds the same.
...oh and yeah I remember the old sound code for fulcrum making the game bug out at times too - it was super loud if I recall.
EDIT: Even though I never intended it, I got nicknamed Dick Tracy when I wore this outfit, but I'm not sure if you were on my team or not:
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
I'm sure it was brutal as all hell, but some sorta of cor with a nice aoE res debuffing ability probably would have made a more noticeable difference than a 3rd Kin.
Fire/Rad springs to mind, has the debuffs and still comes with an additional speedy buff in the shape of AM. |
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
I find that I don't like certain archtypes so much as I just really enjoy the buffing/debuffing powersets. I feel like most the time no other set contributes to a team more. Controllers are my favorite, but I love defenders, corruptors, defenders, and masterminds too.
What I'd like to ask is how do you think you get the most out of each set? what archtype benefits most, and what powerset is best paired with each buff/debuff set?
I'll note that my all time hands down favorite toon is an ill/storm. Nothing is as satisfying to me as throwing out PA and laying down a fresh patch of freezing rain. And with the new KD proc for tornado it's just that much more awesome.
/end sleep deprived post