It's not the archtype, it's the powerset


ClawsandEffect

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Well, to be fair, you are talking about something you did before Issue 9. That's years ago, and memory tends to be less than pristine after years, so I certainly can't blame you. I know I took Calculus 3 a few years ago, but damned if I remember enough to do the problems right now.
Well, to be fair, it was a pretty memorable experience.


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Posted

Quote:
Originally Posted by JayboH View Post
Well, to be fair, it was a pretty memorable experience.
I don't doubt it was, but that's half of my point. Memory plays tricks on you, especially with the "memorable" events. Often, you remember things a lot better than they really were. The more time between the event and the now, the more distortion occurs. Mostly because your brain just ignores the bad parts, but exaggeration of the good is also pretty common.

Just look at the discrepancies I pointed out for clear evidence of this, particularly the FS recharge time. He seemed extremely certain that FS wasn't coming around every 20 seconds, but I can easily build a Kinetics character on SOs that has that recharge time. Further, he's talking about a time when we didn't even have the combat attributes monitor, so it's not like anyone could be sure whether your team was even hitting the damage cap, much less whether it was happening with one or two or three Kinetics players. Again, I'm not really blaming him or even calling him a liar. I'm just pointing out that Memory Bias is something that happens to all of us.


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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

i think the arch type can be important as well. For example, while Ogee arches and the Lancet arch are rather similar from a structural standpoint, i find the Ogee arch much more aesthetically appealing. The differences between arch types become even greater when we're discussing types as different in structure as catenary and shouldered flat arches.

Now, even when we're discussing archetypes, the specific archetype chosen can heavily influence the playing of the powerset. In some cases i would say that archetype can be just as important as the powerset.


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Posted

Quote:
Originally Posted by JayboH View Post
...come to think of it, someone needs to create that Brutal Speed experience again sometime.
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Edit: As far as redundancy ... well FS also debuffs and I've no idea where the -damage floor is offhand. Then there's all those things Kins do that aren't FS (Especially prior to level 38 when a corruptor doesn't even have FS).

Not to hard to find, 10% damage is the floor > http://paragonwiki.com/wiki/Limits so that would be what ... 4 and a half Kins to debuff the mob to the floor. As I recall the teams I ran on were about half and half of each AT (this was primarily in 2010) and often at least at the hours I played not full 8 player teams.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I don't doubt it was, but that's half of my point. Memory plays tricks on you, especially with the "memorable" events. Often, you remember things a lot better than they really were. The more time between the event and the now, the more distortion occurs. Mostly because your brain just ignores the bad parts, but exaggeration of the good is also pretty common.

Just look at the discrepancies I pointed out for clear evidence of this, particularly the FS recharge time. He seemed extremely certain that FS wasn't coming around every 20 seconds, but I can easily build a Kinetics character on SOs that has that recharge time. Further, he's talking about a time when we didn't even have the combat attributes monitor, so it's not like anyone could be sure whether your team was even hitting the damage cap, much less whether it was happening with one or two or three Kinetics players. Again, I'm not really blaming him or even calling him a liar. I'm just pointing out that Memory Bias is something that happens to all of us.
No combat attributes? No but there was a little something called Hero Stats available as well as a buff bar that's the same as we have today. It wasn't hard to make those determinations if you wanted to.

Get over yourself about the FS in 20 seconds. That wasn't from a poor memory like how you're unable to do some freshman calculus, it was just an off-the-cuff number because I had no interest in doing the numbers. Lazy? Sure. Poor memory, not in this case. Yes, FS was probably closer to the neighborhood of 20 seconds. You win the Internet.


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Posted

Quote:
Originally Posted by Deacon_NA View Post
No combat attributes? No but there was a little something called Hero Stats available as well as a buff bar that's the same as we have today. It wasn't hard to make those determinations if you wanted to.

Get over yourself about the FS in 20 seconds. That wasn't from a poor memory like how you're unable to do some freshman calculus, it was just an off-the-cuff number because I had no interest in doing the numbers. Lazy? Sure. Poor memory, not in this case. Yes, FS was probably closer to the neighborhood of 20 seconds. You win the Internet.
I apologize if I've offended you, but I never said it was poor memory. Bias simply makes old memory unreliable.

On the subject of the FS, though, I assumed your point was that FS couldn't be double stacked. Else, why would you even bring it up? My point was that a single Kinetics user could cap a team of brutes. What was yours?


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I don't doubt it was, but that's half of my point. Memory plays tricks on you, especially with the "memorable" events. Often, you remember things a lot better than they really were. The more time between the event and the now, the more distortion occurs. Mostly because your brain just ignores the bad parts, but exaggeration of the good is also pretty common.
That makes me question the validity of how amazing it was to level your warshade, then.


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Posted

Quote:
Originally Posted by JayboH View Post
That makes me question the validity of how amazing it was to level your warshade, then.
To be honest, you are right to question the details of my story, but not the end result. That's the difference between qualifying something by memory and quantifying something by memory.

I am 100% certain that my Warshade has provided more fun than any other character I've played. I'm not 100% that all the details I've mentioned here are completely accurate, but it's how I remember it.

What would help me in this case is that I wrote all that right after I had finished leveling the character, so the memory of it was much more fresh. Were I to try writing about that experience from scratch now, well...


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

C'mon now, keep it friendly everyone.

Personally I prefer minions/pet sets, and only three archtypes really provide those, and one is the master of said tool. I still enjoy controllers/dominators of course ((And yes, I am working on a crabstermind)) but they can't really compete.

That being said, I think the archtype can have a lot to do with it. But more or less, if you enjoy a powerset in one archtype, you're going to enjoy it in another. If you enjoy a COMBINATION of powersets in one archtype, then you may not find the same experience in another archtype. Least thats my wager.


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Posted

Quote:
Originally Posted by goodnightmoon View Post
Don't get me wrong, I have a few 50 brutes that I adore, but overall i feel I contribute the most when buffing.
I'm terrible at playing Support ATs.

I contribute the most with the best debuff there is: Death.

Dead things can't hurt you, and it's a permanent debuff.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I'm terrible at playing Support ATs.

I contribute the most with the best debuff there is: Death.

Dead things can't hurt you, and it's a permanent debuff.
That's the thing though - if you run with a team that goes without it, and then pick up a defender or something, if they know what they are doing you should see a huge difference in how things are going.


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Posted

Quote:
Originally Posted by Most_Amazing View Post
I noticed that you said you liked your Illusion/Storm Controller. Something I'd recommend trying is Earth/Storm... If you don't want to repeat storm maybe Earth/Trick Arrow, Earth/Sonic, or even Earth/Dark. Earth Control just offers amazing control and debuffs, well paired with another debuff set. Earth offers -Def like crazy and -to hit in Earthquake.
Thank you so much for this. I planned on rolling an earth/TA but now I think I might try an earth/storm as well. I've been hoping forever to run into something that plays like an ill/storm.