Suggestion: Martial Arts for Scrappers
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Martial Combat/Shield: Burst of Speed + Burst of Speed + Burst of Speed + Shield Charge + Spring Attack + Burnout + Burst of Speed + Burst of Speed + Burst of Speed + Shield Charge. Amen.
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I'd probably mix it up a little like : BoS, DT, BoS, SA, BoS, SC, Burnout, BoS, DT, BoS, SA, BoS, SC.
Likely using the third or fourth BoS to move to a new spawn cos the first one would be a little broken by that point
Or even, put Shield Charge earlier in the chain, then use the second BoS to move the a new spawn, and possibly the 5th/6th to a third spawn, so that's potentially three spawns destroyed by AoE in one chain...
It'll never happen, but if it did I'd throw the Cottage rule out the window in a heartbeat on my already rather strong MA/Shield scrapper.
Warning:
The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.
Bamf.
Burnout likely won't recharge Burst of Speed though, I think it is a lockout mechanic, rather than true recharge? Or maybe it will bring it back, but only let you use it once?
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I would like to say I'd roll my eyes if they had an alternate Martial Arts set like this because we'd have yet another hand to hand melee set, but if I am honest with myself I'd be excited by it and play it.
(Whoops I posted early by mistake)
A random build up would be fun, but ultimately less powerful than on demand burst damage that can be enhanced with recharge. As for CAK I'd not only miss it, but it is an important part of my chain because it is our hardest hitting attack to crit after Eagle's Claw.
Not that I wouldn't play this version.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
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Bamf.
Burnout likely won't recharge Burst of Speed though, I think it is a lockout mechanic, rather than true recharge? Or maybe it will bring it back, but only let you use it once? |
Using Burnout after 2 jumps but before the 10 seconds is up probably wouldn't do anything, since the power's not yet recharging.
Using it after 3 jumps? Until the set goes on beta to test out I haven't a clue whether it'd recharge it or not. I don't see why not in principle, since it's a secondary pool power, but that all depends on what jiggery-pokery is going on under the surface to get it to work as it does^H^H^H^H appears to from the twitch stream.
Warning:
The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.
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When they first announced the set the very first thing that came to my mind is that I would love to play that set (either the Blaster or Dominator variants) on the melee ATs.
*Shrug* The cottage rule comes back to bite us in the butt again.
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Originally Posted by Arcanaville
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It wouldn't play like a Scrapper normally? I think the confusing part about Martial Combat is that the obvious comparison point is to Martial Arts. Try comparing Martial Combat to Dark Melee.
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I think you missed the joke >_> By turning my "Primary" into my "Secondary" and turning my "Secondary" into my "Primary" I can "play it like a Scrapper."
Originally Posted by Arcanaville
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We could just call the powerset "Fung Ku" and no one would notice ...
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Not Sonic Attack/Martial Combat? Or does martial combat have too much AoE damage to play nicely with Siren's Song?
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(Kidding. Mostly.)
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Trading Focus Chi for Reach for the Limit? Okay. I see both sides of the argument for and against.
Chi Push for Thunder Kick? Definitely, or better yet for Crane Kick, with it's accompanying damage.
Burst of Speed I like better as a trade for the IO/Incarnate era now semi-useless Elude from /SR.
Reaction Time I like better as a replacement for Quickness or Lightning Reflexes from /SR and /ElA respectively. Especially if when toggled off you get +rech/+speed as you do now as a full time passive. Maybe reduce the overall effectiveness of all the buffs for this trade.
Inner Will doesn't seem right here to me for some reason. Probably because of the /WP powerset and Scrapper Mez protection.
Throw Sand seems to be a better fit for Street Justice. Especially when used right before the nasty knee to the groin.
As it is currently structured? No thanks.
There's my two influence.
I'd still prefere to see just new animations (preferably some StJ ones) ported as alternate animations to the already existing ones.
Even if that means altering the animation times a bit.
BrandX Future Staff Fighter
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heh, but in a more serious tone, I actually want Martial Combat for the Auto "Build Up", the "Slow Field", and the Teleport. Throw in Spring Attack for an extra method to jump into a group, along with Vorporal Judgement, I'll be a blur across a battlefield. Equilibrium meets The Flash.
Originally Posted by Arcanaville
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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
DP/MC might be a close analog to DP/Invuln: its going to have a strong Absorb toggle like Ice will and its going to have a PBAoE mitigation aura, albeit a recharge debuff rather than a scaling defense buff. With the fighting pool stacked on top, its going to be pretty tough damage mitigation-wise.
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Burst of Speed would actually be a suitable candidate for an APP power. And that could actually be quite a lot of fun (add in EleM primary to your attack chain, Arcana). Reach For The Limit... well, isn't, really, at least not without neutering its magnitude. But I can live without that.
Or we could get that Superspeed/Dash Melee so many people have talked about. (I'd give it a toggle PBAoE like Spines, only it would be fists. And... can we do powers that teleport us directly to a target and kd/immob it? Or ones that move us a fixed distance in a direction, and do like, a facing cone of damage over the area we teleport? I'd love to have a set that's like 56% repositioning/movement powers... Smashing, Lethal (fists like bullets!), Energy... Hmm.)
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That'll do, pig. That'll do.
Perhaps we might see a new rise of the blappers that outdoes scrappers. With all the survival buffs supposedly coming into blaster secondaries I might just have to give it a go. Although as a scrapper fan I would more likely break down over the fact that a blaster that wasn't mental could match or outperform a scrapper for survival AND damage.
So I have this great idea for a new Scrapper primary: Martial Arts for Scrappers. I call it Martial Combat, and it looks like this:
Martial Combat
1. Chi Push: foe repel, knockback, damage similar to power thrust
2. Storm Kick
3. Reach for the Limit: passive, chance for +33% dmg/+15% tohit per attack
4. Burst of Speed: self teleport, PBAoE damage, triple use before recharge
5. Dragon's Tail: PBAoE melee
6. Reaction Time: +absorb, +recovery, foe -speed, -recharge; 10s self +speed/+rech on toggle off
7. Inner Will: self heal, mez protection; requires self <50% health or self mezzed
8. Throw Sand: Cone foe stun, -perception
9. Eagle's Claw: high smashing, foe -recharge, -range
Ok, in all seriousness, who wouldn't trade Focus Chi for Reach for the Limit, and CAK for Burst of Speed, in Martial Arts? Heck: who wouldn't play the set exactly as it is as a Scrapper primary, even with the sustain effects taken out of Reaction Time, even with the redundant Inner Will, even with the questionable (for Scrappers) Throw Sand, even with having to fill with fighting pool attacks, just to have Burst of Speed and an auto build up?
Martial Combat/Shield: Burst of Speed + Burst of Speed + Burst of Speed + Shield Charge + Spring Attack + Burnout + Burst of Speed + Burst of Speed + Burst of Speed + Shield Charge. Amen.
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