Adjusting Super Strength.


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by MisterD View Post
My other argument with the crash (not that teh crash is there..I agree with you..it should crash) is how unfair the -def hit is to defence based build. Even the crash up..that is my other suggestion.
Honestly? I tend to think, given the proliferation of IOs (and yes, I'm speaking from a "I push SOs!" perspective as well, here) that the -def is no longer really "unfair" just to one set. (I'd argue about it being "unfair" overall - you have something that pushes you that far, you pay for it and learn to manage it.)

If the devs felt it was overpowered, I think something would have been done in the last eight years If people don't like the crash, etc. then... well, fine. Put in a second power where you *have* to pick - Rage or (essentially) build up. But... No cost = less benefit.

Oh:
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110 secs of 80% dam, 10 secs of none (BUT you can use vet powers..mu, nem staff, blackwand..3 HIGH damage attacks, that will do find damage in the crash).
Yes, you can use them... however, you're missing one thing. You can't enhance them to increase your odds of hitting. If you're sitting there whiffing at -9999% damage, Sands isn't doing much good. (And I always seem to find myself using Nem or BW against Rikti drones. I might use it earlier, but the miss with those is *really* noticable at that point, since I'm usually taking energy blasts to the face!)


 

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Originally Posted by Aggelakis View Post
Because I am stupid and apparently can't math to save my life, how much recharge does it take to perma double stack rage?
If you have more than +100% recharge in Rage (slotting + global), it will recharge in under 120 seconds and stack at least part of the time. If you have +300% recharge in Rage, it will be doubled all the time.

As somebody who's given up on playing SS because I think the crash is too annoying, I'd personally love to see the crash go away (or be less severe), but I'm not sure how many players agree.
I think adjusting Rage to give a smaller buff to non-Smashing damage would be worth considering, so that the set doesn't get SO much advantage from Gloom/Burn/damage auras/etc. SS by itself is not incredible as a set, it's the way Rage boosts out-of-set attacks that gets really broken, so that's the prime target for any potential fix. IMO.


 

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Originally Posted by Memphis_Bill View Post
Honestly? I tend to think, given the proliferation of IOs (and yes, I'm speaking from a "I push SOs!" perspective as well, here) that the -def is no longer really "unfair" just to one set. (I'd argue about it being "unfair" overall - you have something that pushes you that far, you pay for it and learn to manage it.)

If the devs felt it was overpowered, I think something would have been done in the last eight years If people don't like the crash, etc. then... well, fine. Put in a second power where you *have* to pick - Rage or (essentially) build up. But... No cost = less benefit.
Not to be snarky Bill but...please, where does that comment come into it given Drain Psy and Seeds of Confusion? There is NO way in hell those powers are balanced, given the amount of info I have seen people give on them, and yet..years later..here they are, still the same.

Just cause the devs leave something unchanged, NOW, does not mean I cant think and say that something is OP. And again, is NOT a reason to discount balancing it.

Back to the Crash. It is totally unfair to defence based sets. How can it not be? Discounting the super duper IOd toon (which as the devs say..the game is not balanced on...if its not, then we cant claim a power is out cause IOs can mitigate it) it is impossible to say an SR brute wont feel it more than a Fire armour.

To Agge...my SS/shield brute with about 60% rech and Rage slotted for..55? recharge, I can stack it I use Ageless. So..I assume you could do it even easier if the power was rech maxed out.

Also, I dont stack it on my brute..I did not even try building to that. And I STILL think Rage is too good, with just one hit. Oh, and that the Crash is much worse being a defence set!


 

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Originally Posted by Hopeling View Post
As somebody who's given up on playing SS because I think the crash is too annoying, I'd personally love to see the crash go away (or be less severe), but I'm not sure how many players agree.
I think adjusting Rage to give a smaller buff to non-Smashing damage would be worth considering, so that the set doesn't get SO much advantage from Gloom/Burn/damage auras/etc. SS by itself is not incredible as a set, it's the way Rage boosts out-of-set attacks that gets really broken, so that's the prime target for any potential fix. IMO.
That is what I was waiting to hear. Well said Hopeling. Maybe it isnt an incredible set, but even discounting rage buffing out of set attacks, it is STILL damn good I think. Again, with just ONE stack of rage! 80! 80% damage, a 10 secs crash. Too good, in my opinion.
I like your idea of a lower buff vs other damage types Hope.


 

Posted

I hate the crash in Rage. I hate anything that forces me to stop playing the game for 10 seconds and sit there twiddling my thumbs. Any change they made that removed the damage crash I would be in favour of.


However, it turned out that Smith was not a time-travelling Terminator

 

Posted

Quote:
Originally Posted by Hopeling View Post
If you have +300% recharge in Rage, it will be doubled all the time.
Thanks. I knew it was seconds-from-perma with 3 SOs but couldn't wrap my head around the math to get it to double for some reason. If it's +300%, then going for perma-double means getting perma-hasten in the process so that's a consistent +70% that I couldn't figure out how to handle for some reason. Even with a napkin!

/carry on!


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

I find myself rarely using rage, even on my SS/Fire farmer, due to the crash.

If they would increase the recharge time to prevent double stacking, and remove the crash - I would be fine with that change.


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Posted

Quote:
Originally Posted by MisterD View Post
Not to be snarky Bill but...please, where does that comment come into it given Drain Psy and Seeds of Confusion? There is NO way in hell those powers are balanced, given the amount of info I have seen people give on them, and yet..years later..here they are, still the same. !
The devs seem to know about Drain Psyche.

Seeds, unlike (say) mass confusion, causes aggro when it wears off. *shrug* Seems like a decent tradeoff for getting it earlier.

Quote:
Back to the Crash. It is totally unfair to defence based sets. How can it not be?
Four words:
Hand Clap
Foot Stomp

Mitigation for the majority of that crash... even without something like Shield Charge, Oppressive Gloom, Chilling Embrace, Spring Attack (do it in place!) or the like.

And really, I've got to say it again... you need to pay attention to what it's doing. It doesn't just suddenly crash, it does give you warning. And that's part of what I like about it.


 

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Originally Posted by Kiken View Post
I hate the crash in Rage. I hate anything that forces me to stop playing the game for 10 seconds and sit there twiddling my thumbs. Any change they made that removed the damage crash I would be in favour of.
You're not forced to stop playing.
  • You can taunt.
  • You can use vet attacks. These are unaffected.
  • You can use Incarnate attacks. These are unaffected last I checked.
  • You can use temp powers.
  • You can heal up if need be.
  • etc
  • etc



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Posted

Quote:
Originally Posted by Kiken View Post
I hate the crash in Rage. I hate anything that forces me to stop playing the game for 10 seconds and sit there twiddling my thumbs. Any change they made that removed the damage crash I would be in favour of.
Did everyone miss this little nugget of information?

http://www.youtube.com/watch?v=-tpqT...6&feature=plcp from 25:52


 

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Originally Posted by Memphis_Bill View Post
If the devs felt it was overpowered, I think something would have been done in the last eight years
This is blatantly untrue. There are a lot of long term things that get fixed all the time. It just needs a catalyst for them to touch it, like proliferation.

Quote:
If people don't like the crash, etc. then... well, fine. Put in a second power where you *have* to pick - Rage or (essentially) build up. But... No cost = less benefit.

Yes, you can use them... however, you're missing one thing. You can't enhance them to increase your odds of hitting. If you're sitting there whiffing at -9999% damage, Sands isn't doing much good. (And I always seem to find myself using Nem or BW against Rikti drones. I might use it earlier, but the miss with those is *really* noticable at that point, since I'm usually taking energy blasts to the face!)
Once you stack Rage even once, which is fairly easy, defense never actually drops. You also retain the ToHit bonus so Sands of Mu hits perfectly fine.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Quote:
Originally Posted by MisterD View Post
Mess with YOUR super strength. Yours huh? Not the games, or the devs? Or ours? Just yours?
YES!

Minemineminemineminemine!

Because it's all about ME man!

They need to rename this game to MEQuest!

Yeah...that's the ticket...

Quote:
I'd prefer Rage to be made utterly unstackable. How do you fly into a Rage (when your already FURIOUS, in a brutes case) then get...even more angry?
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Posted

In order to balance SS with every other melee sets I believe that Rage should work as hasten:
1- No more stack casting again replace last cast so perma 80% damage buff
2- No more crash to compensate the no more stacking buff

Then set is more balance and need no more set up.

Hope that change for next episod. Its not because we love that broken lign that it means it shouldn't be fix !


Chaos War God, xX-Chaos-Team-Xx
Satan's friend, Death Dealer

 

Posted

Quote:
Originally Posted by _Klaw_ View Post
They already tweaked the set so that brutes could keep aggro during the crash they obviuously don't feel the set needs balancing.
That does not matter around here. Some people have been actively trying to get SS nerfed for the entire six years I have been here. Based on the fact that the set has been review more than a few times by the devs and their comments about SS, they are not changing it anytime in the foreseeable future.

Them saying that does not stop forum nerf herders from trolling the topic up again from time to time.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

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Originally Posted by Darth_Khasei View Post
Them saying that does not stop forum nerf herders from trolling the topic up again from time to time.
Like the "All the "good names" are gone! NAME PURGE!" screamers.



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Posted

They're going to do that aren't they sigh.


 

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Originally Posted by Hyperstrike View Post
Like the "All the "good names" are gone! NAME PURGE!" screamers.
Is that double stacked name-rage? >.>


 

Posted

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Originally Posted by Memphis_Bill View Post
Is that double stacked name-rage? >.>



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Posted

Quote:
Originally Posted by Darth_Khasei View Post
That does not matter around here. Some people have been actively trying to get SS nerfed for the entire six years I have been here. Based on the fact that the set has been review more than a few times by the devs and their comments about SS, they are not changing it anytime in the foreseeable future.

Them saying that does not stop forum nerf herders from trolling the topic up again from time to time.
Go back to AE Darth. Seriously. Nerf herders? When the thread is clearly..adjusting? Just cause you are too silly to see anything that doesnt make things BETTER as a nerf. And not..you know..balance. Adjusting, fixing. To bring of DP and SoC again..would they getting changed, in a downward direction, be a balance, or a nerf? (Im sure I read they admitted dp was OP). It is rather amusing since your forum sig mentions forum balance..for all, yet you cant SEE some people see it as a fix.

I don't care if people are arguing that SS does not need a fix/adjustment, whatever. That is there opinion. Like Bill, he makes some good points about it. But when people offer decent suggestion on ways to balance something, and you just cry Nerf Herding..Just say you don't think it needs balancing. Is that so hard?


 

Posted

Quote:
Originally Posted by Hyperstrike View Post
You're not forced to stop playing.
  • You can taunt.
  • You can use vet attacks. These are unaffected.
  • You can use Incarnate attacks. These are unaffected last I checked.
  • You can use temp powers.
  • You can heal up if need be.
  • etc
  • etc
Work arounds. That assume I have enough Vet rewards to have attacks. Or am level 50. Or VIP. None of which negate the fact that I am effectively locked out of doing what I want to do for 10 seconds. Which is hit people with my SS attacks. I hate the damage crash. I have always hated the damage crash. I will always hate the damage crash. It's one of the very few things in the game I do actively hate.


However, it turned out that Smith was not a time-travelling Terminator

 

Posted

Speaking as an SS newbie, how does double stacking Rage work? I assumed that would give you a perma damage boost at the cost of a small def debuff.
Is it so bad that it cripples you if it drops in mid-battle? Wow...and I was told SS is godly on brutes.


 

Posted

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Originally Posted by Rufus T Fyrfly View Post
Speaking as an SS newbie, how does double stacking Rage work? I assumed that would give you a perma damage boost at the cost of a small def debuff.
Is it so bad that it cripples you if it drops in mid-battle? Wow...and I was told SS is godly on brutes.
Rage does three things when it crashes: -def, -end, and -damage.
The defense debuff is pretty nasty (-20%, unresistable), but that part of the crash just plain doesn't happen if you can get Rage to overlap at all, even if only by a few seconds. That means getting Rage's recharge under 120 seconds, which isn't terribly difficult even on SOs (via Hasten, Quickness, etc).
The endurance crash is more problematic, because it isn't prevented by stacking. But losing 25 endurance every minute or two is manageable.
The part that's annoying is the -9990% damage crash, which is also not prevented by stacking. It floors your damage for 10 seconds every 1-2 minutes, which is a significant fraction of your time. Throwing a KO Blow for 15 damage is, IMO, frustrating.


 

Posted

To be honest, I wouldn't mind SS getting looked at. As it stands now, I'm seriously thinking about dropping a few of the first-tier punch attacks for the Fighting pool, just because they're AT LEAST about the same, if not a little better once Rage boosts them.

Also, I never notice the end crash, but... my brute is SS/Elec, so...


 

Posted

Quote:
Originally Posted by Kiken View Post
Work arounds. That assume I have enough Vet rewards to have attacks. Or am level 50. Or VIP. None of which negate the fact that I am effectively locked out of doing what I want to do for 10 seconds. Which is hit people with my SS attacks. I hate the damage crash. I have always hated the damage crash. I will always hate the damage crash. It's one of the very few things in the game I do actively hate.

Taunting is not a workaround. It's one of your powers.
Healing is not a workaround, it's usually one of your primary powers.

And NO. You are NOT "locked out". That assumes that you can't continue attacking. Note, your Tier 1 attack still generates the debuff even if only doing a point of damage at a time.

And yeah, you hate the crash. Nobody LIKES having their big, beefy damage numbers mitigated. But it's 10 seconds. Learn to cope.



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Posted

Well...it's just me, but I don't even notice a rage crash when it happens with my t-4 cardiac.

I can understand playing and wanting a little less of this, or a little more of that.

But, I've taken pains to get cardiac instead of agility because I want to be sure I keep my endurance with 3/4 end. (or pretty close to it)

So, if there is a change to it, I want more than a free respec, I want to be able to change my cardiac to agility for a token fee or number of shards/astrals/emps.

But, wouldn't it be better to just not use rage, if the crash is problematic?


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