Adjusting Super Strength.
Because I am stupid and apparently can't math to save my life, how much recharge does it take to perma double stack rage?
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As somebody who's given up on playing SS because I think the crash is too annoying, I'd personally love to see the crash go away (or be less severe), but I'm not sure how many players agree.
I think adjusting Rage to give a smaller buff to non-Smashing damage would be worth considering, so that the set doesn't get SO much advantage from Gloom/Burn/damage auras/etc. SS by itself is not incredible as a set, it's the way Rage boosts out-of-set attacks that gets really broken, so that's the prime target for any potential fix. IMO.
Honestly? I tend to think, given the proliferation of IOs (and yes, I'm speaking from a "I push SOs!" perspective as well, here) that the -def is no longer really "unfair" just to one set. (I'd argue about it being "unfair" overall - you have something that pushes you that far, you pay for it and learn to manage it.)
If the devs felt it was overpowered, I think something would have been done in the last eight years If people don't like the crash, etc. then... well, fine. Put in a second power where you *have* to pick - Rage or (essentially) build up. But... No cost = less benefit. |
Just cause the devs leave something unchanged, NOW, does not mean I cant think and say that something is OP. And again, is NOT a reason to discount balancing it.
Back to the Crash. It is totally unfair to defence based sets. How can it not be? Discounting the super duper IOd toon (which as the devs say..the game is not balanced on...if its not, then we cant claim a power is out cause IOs can mitigate it) it is impossible to say an SR brute wont feel it more than a Fire armour.
To Agge...my SS/shield brute with about 60% rech and Rage slotted for..55? recharge, I can stack it I use Ageless. So..I assume you could do it even easier if the power was rech maxed out.
Also, I dont stack it on my brute..I did not even try building to that. And I STILL think Rage is too good, with just one hit. Oh, and that the Crash is much worse being a defence set!
As somebody who's given up on playing SS because I think the crash is too annoying, I'd personally love to see the crash go away (or be less severe), but I'm not sure how many players agree.
I think adjusting Rage to give a smaller buff to non-Smashing damage would be worth considering, so that the set doesn't get SO much advantage from Gloom/Burn/damage auras/etc. SS by itself is not incredible as a set, it's the way Rage boosts out-of-set attacks that gets really broken, so that's the prime target for any potential fix. IMO. |
I like your idea of a lower buff vs other damage types Hope.
I hate the crash in Rage. I hate anything that forces me to stop playing the game for 10 seconds and sit there twiddling my thumbs. Any change they made that removed the damage crash I would be in favour of.
However, it turned out that Smith was not a time-travelling Terminator
If you have +300% recharge in Rage, it will be doubled all the time.
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/carry on!
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I find myself rarely using rage, even on my SS/Fire farmer, due to the crash.
If they would increase the recharge time to prevent double stacking, and remove the crash - I would be fine with that change.
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Not to be snarky Bill but...please, where does that comment come into it given Drain Psy and Seeds of Confusion? There is NO way in hell those powers are balanced, given the amount of info I have seen people give on them, and yet..years later..here they are, still the same. !
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Seeds, unlike (say) mass confusion, causes aggro when it wears off. *shrug* Seems like a decent tradeoff for getting it earlier.
Back to the Crash. It is totally unfair to defence based sets. How can it not be? |
Hand Clap
Foot Stomp
Mitigation for the majority of that crash... even without something like Shield Charge, Oppressive Gloom, Chilling Embrace, Spring Attack (do it in place!) or the like.
And really, I've got to say it again... you need to pay attention to what it's doing. It doesn't just suddenly crash, it does give you warning. And that's part of what I like about it.
I hate the crash in Rage. I hate anything that forces me to stop playing the game for 10 seconds and sit there twiddling my thumbs. Any change they made that removed the damage crash I would be in favour of.
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- You can taunt.
- You can use vet attacks. These are unaffected.
- You can use Incarnate attacks. These are unaffected last I checked.
- You can use temp powers.
- You can heal up if need be.
- etc
- etc
I hate the crash in Rage. I hate anything that forces me to stop playing the game for 10 seconds and sit there twiddling my thumbs. Any change they made that removed the damage crash I would be in favour of.
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http://www.youtube.com/watch?v=-tpqT...6&feature=plcp from 25:52
If the devs felt it was overpowered, I think something would have been done in the last eight years
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If people don't like the crash, etc. then... well, fine. Put in a second power where you *have* to pick - Rage or (essentially) build up. But... No cost = less benefit. Yes, you can use them... however, you're missing one thing. You can't enhance them to increase your odds of hitting. If you're sitting there whiffing at -9999% damage, Sands isn't doing much good. (And I always seem to find myself using Nem or BW against Rikti drones. I might use it earlier, but the miss with those is *really* noticable at that point, since I'm usually taking energy blasts to the face!) |
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
Mess with YOUR super strength. Yours huh? Not the games, or the devs? Or ours? Just yours?
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Minemineminemineminemine!
Because it's all about ME man!
They need to rename this game to MEQuest!
Yeah...that's the ticket...
I'd prefer Rage to be made utterly unstackable. How do you fly into a Rage (when your already FURIOUS, in a brutes case) then get...even more angry? |
Any questions?
In order to balance SS with every other melee sets I believe that Rage should work as hasten:
1- No more stack casting again replace last cast so perma 80% damage buff
2- No more crash to compensate the no more stacking buff
Then set is more balance and need no more set up.
Hope that change for next episod. Its not because we love that broken lign that it means it shouldn't be fix !
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They already tweaked the set so that brutes could keep aggro during the crash they obviuously don't feel the set needs balancing.
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Them saying that does not stop forum nerf herders from trolling the topic up again from time to time.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
They're going to do that aren't they sigh.
That does not matter around here. Some people have been actively trying to get SS nerfed for the entire six years I have been here. Based on the fact that the set has been review more than a few times by the devs and their comments about SS, they are not changing it anytime in the foreseeable future.
Them saying that does not stop forum nerf herders from trolling the topic up again from time to time. |
I don't care if people are arguing that SS does not need a fix/adjustment, whatever. That is there opinion. Like Bill, he makes some good points about it. But when people offer decent suggestion on ways to balance something, and you just cry Nerf Herding..Just say you don't think it needs balancing. Is that so hard?
However, it turned out that Smith was not a time-travelling Terminator
Speaking as an SS newbie, how does double stacking Rage work? I assumed that would give you a perma damage boost at the cost of a small def debuff.
Is it so bad that it cripples you if it drops in mid-battle? Wow...and I was told SS is godly on brutes.
Speaking as an SS newbie, how does double stacking Rage work? I assumed that would give you a perma damage boost at the cost of a small def debuff.
Is it so bad that it cripples you if it drops in mid-battle? Wow...and I was told SS is godly on brutes. |
The defense debuff is pretty nasty (-20%, unresistable), but that part of the crash just plain doesn't happen if you can get Rage to overlap at all, even if only by a few seconds. That means getting Rage's recharge under 120 seconds, which isn't terribly difficult even on SOs (via Hasten, Quickness, etc).
The endurance crash is more problematic, because it isn't prevented by stacking. But losing 25 endurance every minute or two is manageable.
The part that's annoying is the -9990% damage crash, which is also not prevented by stacking. It floors your damage for 10 seconds every 1-2 minutes, which is a significant fraction of your time. Throwing a KO Blow for 15 damage is, IMO, frustrating.
To be honest, I wouldn't mind SS getting looked at. As it stands now, I'm seriously thinking about dropping a few of the first-tier punch attacks for the Fighting pool, just because they're AT LEAST about the same, if not a little better once Rage boosts them.
Also, I never notice the end crash, but... my brute is SS/Elec, so...
Work arounds. That assume I have enough Vet rewards to have attacks. Or am level 50. Or VIP. None of which negate the fact that I am effectively locked out of doing what I want to do for 10 seconds. Which is hit people with my SS attacks. I hate the damage crash. I have always hated the damage crash. I will always hate the damage crash. It's one of the very few things in the game I do actively hate.
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Taunting is not a workaround. It's one of your powers.
Healing is not a workaround, it's usually one of your primary powers.
And NO. You are NOT "locked out". That assumes that you can't continue attacking. Note, your Tier 1 attack still generates the debuff even if only doing a point of damage at a time.
And yeah, you hate the crash. Nobody LIKES having their big, beefy damage numbers mitigated. But it's 10 seconds. Learn to cope.
Well...it's just me, but I don't even notice a rage crash when it happens with my t-4 cardiac.
I can understand playing and wanting a little less of this, or a little more of that.
But, I've taken pains to get cardiac instead of agility because I want to be sure I keep my endurance with 3/4 end. (or pretty close to it)
So, if there is a change to it, I want more than a free respec, I want to be able to change my cardiac to agility for a token fee or number of shards/astrals/emps.
But, wouldn't it be better to just not use rage, if the crash is problematic?
"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese
@Ukase
If the devs felt it was overpowered, I think something would have been done in the last eight years If people don't like the crash, etc. then... well, fine. Put in a second power where you *have* to pick - Rage or (essentially) build up. But... No cost = less benefit.
Oh: