Any ETA on alternate ways to get Hybrid xp?
On route? yes.
ETA for it? No.
I would guess Issue 24 will have something, but until the announcement goes up and/or beta starts, that's purely a guess.
According to Major T (from the Protector forum)
Typically, the Magisterium trial is run most week nights at least twice out of DA. It is often the last trial run in the progression of trials with typical recruiting for a that trial will often occur between 9 to 9:30pm Eastern (6 to 6:30 Pacific).
Most leagues start off with Lambda, BAF, Keyes, and TPN, before finishing the evening/night with one or two Magisterium trials. The trials are most often led by either Talbien or Huron, and occasionally I have lead them as well. On occasion (to shake up the monotony) an Underground, Mom, or DD will be run instead. |
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...and exactly why would you assume the Magi trial will be the only way ever to earn Advanced Psychic XP?
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Also...
[citation needed, please]
I really should do something about this signature.
There might have been a more direct statement of "yes, there will be more ways to get Hybrid" post somewhere, but this was the one I happened to remember.
Also, the whole Hybrid thing is nearly identical to what happened with the last batch of Incarnate slots. It's surprising and kind of stupid that they did the same thing again after it drew so much ire the first time, but it shouldn't exactly require citations that it will proceed similarly now that they've done it.
I believe the more direct comment about it was in one of the coffee talks, which is why I'm not bothering to dig it up, too much video to search through.
http://boards.cityofheroes.com/showt...id#post4187448
There might have been a more direct statement of "yes, there will be more ways to get Hybrid" post somewhere, but this was the one I happened to remember. Also, the whole Hybrid thing is nearly identical to what happened with the last batch of Incarnate slots. It's surprising and kind of stupid that they did the same thing again after it drew so much ire the first time, but it shouldn't exactly require citations that it will proceed similarly now that they've done it. |
You add a new top-tier of content, and a new top-tier of rewards. You need to do it that way or no one will play the new content and the devs are wasting their time making it. When you add the next level of top-tier content you can open up the old top tier of rewards to be earned in different ways. Hopefully people have learned the last lot of new content by now, so the will continue to play it, as it is no longer perceived to be difficult.
So, every time a new Incarnate slot is added to the game, you will have to do the new content to earn it. This state will last until the next new incarnate slot is added.
I really should do something about this signature.
I'm not questioning the addition of new content with new rewards. It's the "oh, you guys wanted a non-trial path? *shock, surprise*" only a single issue after they finally added a halfway-viable non-trial path for the previous content because of exactly the same player reaction.
We're getting a non-trial path for Hybrid eventually. Presumably, it will be new content. There is no game design principle that says it has to come after the league content.
Edit: Hell, at least last time you could work on things slowly with shards. It was horrible compared to trials, but it technically existed.
This was mentioned before, but I'll just emphasize that they did specifically say that they were adding more Incarnate content in I24, so we'll just have to wait and see whether that includes more sources of Advanced iExp.
There is no game design principle that says it has to come after the league content. |
The first one is:
It's a multiplayer game, therefore the multiplayer path must be faster. There reason this exists is that teaming takes effort. Therefore if a solo path exists it becomes the path of least resistance. Before you know it teams disappear and you have an online single player game. People who like the group path can't find teams and leave.
The second is difficulty. Group content is inevitably more difficult to learn and requires greater co-ordination and tactics. People won't do it unless you make them. Once they have done it a few times, they learn it, and it ceases to be considered difficult. But people won't learn it if there is an alternative option.
I really should do something about this signature.
Yes there is. Two actually.
The first one is: It's a multiplayer game, therefore the multiplayer path must be faster. There reason this exists is that teaming takes effort. Therefore if a solo path exists it becomes the path of least resistance. Before you know it teams disappear and you have an online single player game. People who like the group path can't find teams and leave. The second is difficulty. Group content is inevitably more difficult to learn and requires greater co-ordination and tactics. People won't do it unless you make them. Once they have done it a few times, they learn it, and it ceases to be considered difficult. But people won't learn it if there is an alternative option. |
Also, "less than a dozen people" =/= "solo".
Lastly, "people won't group unless you make them" is quite clearly not borne out by reality.
Neither of these were borne out by the first, what, seven years of the game's existence.
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And currently, the non-trial path isn't slower. The non-trial method of getting Hybrid doesn't exist. |
Also, "less than a dozen people" =/= "solo". |
The only thing wrong with Hybrid is it isn't really good enough to go to the trouble of unlocking anyway.
I really should do something about this signature.
For anyone wondering, I edited my post above several times; PRAF68 did not misquote me, he just hit the quote button before I was satisfied with my wording.
Not yet available means you get it later. Which is exactly the same as slower.
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Also, it isn't a completely one-or-the-other thing. I don't mind the Magisterium trial. I've run Magisterium. Quite a lot. I have Hybrid unlocked on 6 characters. I am approaching the point where fighting IDF on the roads of Nova Praetoria causes me to reflexively cry and/or vomit uncontrollably. I want a way to finish unlocking the slot when I'm at 99% and most of the league called it a night after the last run; or to make some progress when I happen to be online at an odd hour and there aren't enough players to run any trial at all, certainly not the one with the most stringent requirements; or when I'm just not feeling social. Even just a second trial that gives advanced iXP would be a huge improvement, really, to at least cut down on the repetitiveness.
If the content can be soloed, it is solo content. If it can't be soloed, it will be QQed amount just as much as a trial, and is, therefore, pointless.
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People will team if they want to team, and clearly many do. Offering incentives (like faster progress) to team up is great, too. Saying "people don't want to team up, so we should make them team up anyway" is missing the point in a way that makes players unhappy AND loses revenue.
Time is relative. A path that exists in the future still exists, and may well be quicker than a longer path that starts in the present.
And yes, teams still play content that can be soloed. But that doesn't stop it being solo content. Content designed for a group is different on a fundamental level.
I really should do something about this signature.
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I'm going to stop posting on this topic. Dwelling on it like this has made me far more unhappy about it than Hybrid itself ever has. Suffice it to say, I am not particularly happy with the current situation for Hybrid, and I'm clearly far from alone. Citing specious game design principles at me certainly doesn't make me any happier with it.
Well look, the bottom line is that it sucks but the devs have made up their minds. Trials get first dibs on goodies, solo'able stuff comes after.
The -hope- at least is that it'll come closer together than the inception of the incarnate system to Dark Astoria. Ideally it'll be like one issue after the other but I wouldn't exactly bank on it.
Frankly though, Hybrid as a new shiny really isn't worth the fuss.
On protector it's kinda scarce to get people to run the Mag's trial to unlock Hybrid now a days. And I have a bazillion 50s left to unlock it. So, any alternate ways to unlock Hybrid on route?
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