Willpower: Comparing the Heal Sets and Where to Put Them


Agent White

 

Posted

Hello!

After getting the whole Overwhelming Force set off the Summer Event, I noticed how improved my stats were, and went on a bit of a Set IO binge. It speeds up the game wonderfully when you can 1- or 2-shot anything that isn't yellow or higher. :P I've pretty much stopped doing anything but logging in once a day to play the Summer Event, get the OF, and flip it at WW's for Scrapper's Strike and recipes and salvage to make more enhancements to flip for more Scrapper's Strike. I've got 4 of 6 so far.

So, yeah, bit of a binge.

Which brings me to my present puzzle. I primarily play solo, and Dark Melee isn't a hugely flashy set, power wise. I'd like to maximize the regeneration benefit I'm getting from Willpower, but I'm a bit confused about which IO Sets offer the best healing/HP benefits, and what Willpower powers they should be slotted in for maximum effect.

Any advice would be greatly appreciated.

AT, Powersets: Level 24 Dark Melee/Willpower Scrapper
Scrapper's Strike: Slotted in Smite
Overwhelming Force: Slotted in Shadow Maul
Willpower Powers (So Far): High Pain Tolerance, Mind Over Body, Fast Healing, Indomitable Will, Rise to the Challenge, Quick Recovery

Right now, High Pain Tolerance has 3 slots and the rest have 1. I was waiting until I had a bit more information before I distributed more slots when I hit level 25.


 

Posted

I've got nine (?) willpower scrappers/brutes/tanks/stalkers in my stable of characters, and all the but the stalker are slotted with healing IO's thusly:

High Pain Tolerance: Numina's Heal, Numina's Heal/End (yes, HPT costs no endurance, but they're cheaper than Heal/Recharge), one generic Heal IO. 12% regen bonus, 111.3% (before ED) towards "more hit points." (And that leaves me 3 slots for resistance IO's.)

Fast Healing: Numina's Heal, Numina's Heal/End (see above), one generic Heal IO, one Regenerative Tissue proc. 12% regen bonus, 111.3% (before ED) towards "max healing" from that power, plus the +25% healing from the RT proc.

Rise to the Challenge: Numina's Heal, Numina's Heal/End (hey, this DOES use endurance! Might as well take advantage of it), one Heal IO. 12% regen bonus, 111.3% towards "I heal faster when surrounded."

Health: Numina's +Regen/+Recovery, Numina's Heal, Miracle +Recovery, Miracle Heal. Another 12% regen bonus, 2.5% recovery bonus, 79.9% towards "more healing."

These 14 slots let me cram in all three of the old (pre-Panacea) healing uniques, maximize the healing/extra hit points from all the powers except Healing (which is the weakest of the four) and use my extra slots in things like defense and attacks. It might not be the best use of slots, but it was the best my friends and I could come up with a few years ago -- I'm interested to see better ways to do it now, too!


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

For increasing regeneration, although it's somewhat counterintuitive, WP benefits from +hp set bonuses at least as much as +regen. Regeneration is proportional to your max health, and Willpower already has pretty high regen just from powers, so multiplying the regen you already have with +hp is often better than adding slightly to it with +regen.

In short: don't neglect the 3-piece Numina set bonus.


 

Posted

What Hopeling said. Three-slotting Numina in several locations adds a great deal to Willpower's strengths. Of course, that's one of the most expensive heal sets... but you'll notice the difference, I think. ^_^



my lil RWZ Challenge vid

 

Posted

Further to the above, if you replace the generic Heal IO with the Heal/Recharge from the Numina's set and use three enhancement boosters on the Numina's Heal enhancement then the Regeneration value is back into ED territory. If you boost the Heal enhancement five times then you're within 1% of where you were with the generic.




In Paragon City since June 2005.

 

Posted

Slightly offtopic, but WP generally gets more out of building for additional defense than extra regen. The reasoning being, stacking multiple layers of mitigation is good, and as you already have high regen to start with (especially as a Dark Melee with Siphon Life adding even more healing into the mix), you get a proportionally less amount of extra regen from any IOs, compared to someone who would start from nothing.

So, beyond enhancing your regen powers with healing sets, which tend to have regen and HP bonuses, it's often best to focus on defense bonuses with your other armors or attacks.

Quote:
In short: don't neglect the 3-piece Numina set bonus.
Thirding that. In any power but RttC, Numina Heal, Numina Heal/End, Numina Heal/Rech gets you more HP and hence effective regen than Numina Heal, Numina Heal/End and a generic heal IO, thanks to the HP bonus. In RttC, the two Numi + 1 heal IO slotting makes sense due to its much larger regen buff.


 

Posted

Mason, do you have a copy of Mids Hero Designer? It allows you to plan all your builds outside the game, so you can do things like slot the different healing sets and see what benefits they give the character without needing to waste inf or respecs.

Mids Hero Designer.


Also, if you'd like to get some tips for making inf faster, then the Market forum is a good place to look (and is full of lovely, helpful people). Organica has a thread there at the moment about getting a character from 0-50 and fully slotted with IOs in a month that has a lot of great info.


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

Quote:
Originally Posted by Sir Mason Stone View Post
Hello!

After getting the whole Overwhelming Force set off the Summer Event, I noticed how improved my stats were, and went on a bit of a Set IO binge. It speeds up the game wonderfully when you can 1- or 2-shot anything that isn't yellow or higher. :P I've pretty much stopped doing anything but logging in once a day to play the Summer Event, get the OF, and flip it at WW's for Scrapper's Strike and recipes and salvage to make more enhancements to flip for more Scrapper's Strike. I've got 4 of 6 so far.

So, yeah, bit of a binge.

Which brings me to my present puzzle. I primarily play solo, and Dark Melee isn't a hugely flashy set, power wise. I'd like to maximize the regeneration benefit I'm getting from Willpower, but I'm a bit confused about which IO Sets offer the best healing/HP benefits, and what Willpower powers they should be slotted in for maximum effect.

Any advice would be greatly appreciated.

AT, Powersets: Level 24 Dark Melee/Willpower Scrapper
Scrapper's Strike: Slotted in Smite
Overwhelming Force: Slotted in Shadow Maul
Willpower Powers (So Far): High Pain Tolerance, Mind Over Body, Fast Healing, Indomitable Will, Rise to the Challenge, Quick Recovery

Right now, High Pain Tolerance has 3 slots and the rest have 1. I was waiting until I had a bit more information before I distributed more slots when I hit level 25.
Here is a trick I use that helps me a lot. I open up mids, and level up the character, 6 slotting every major power I can, or at least 4 slotting it. Then i put regular level 50 I/O into everything. THen i look at each power and see what that kind of love gets me out of the power and which ones I really need hitting ED. Then I start looking for I/O sets that reach that do that, but also have the set bonuses I want. Hope that helps, GL.


 

Posted

As I mentioned, I was looking forward to new and better ways of doing things, too! Old dog, new tricks, and all that.

Quote:
Originally Posted by Hopeling View Post
In short: don't neglect the 3-piece Numina set bonus.
Quote:
Originally Posted by Organica View Post
What Hopeling said. Three-slotting Numina in several locations adds a great deal to Willpower's strengths. Of course, that's one of the most expensive heal sets... but you'll notice the difference, I think. ^_^
Quote:
Originally Posted by Feefa J View Post
Further to the above, if you replace the generic Heal IO with the Heal/Recharge from the Numina's set and use three enhancement boosters on the Numina's Heal enhancement then the Regeneration value is back into ED territory. If you boost the Heal enhancement five times then you're within 1% of where you were with the generic.
Quote:
Originally Posted by Nihilii View Post
Thirding that. In any power but RttC, Numina Heal, Numina Heal/End, Numina Heal/Rech gets you more HP and hence effective regen than Numina Heal, Numina Heal/End and a generic heal IO, thanks to the HP bonus. In RttC, the two Numi + 1 heal IO slotting makes sense due to its much larger regen buff.
More hit points = more healing! Oh yeah!

Er...wait a second. So I swapped out my 2-Numina's/1 Generic in HPT and in Fast Healing, went with 3-Numina's [Heal, Heal/End, Heal/Rech] and this is what I got (with RttC turned completely off for number crunching*):

Old setup: 482% regen, 2.01% health/second, 39.54 hp/sec, total hit points 1967, 49.74 seconds from 0 HP to "full."

New setup: 479% regen (but of more hit points!), 1.99% health/second, 40.11 hp/sec, total hit points 2010, 50.13 seconds from 0 HP to "full."

Builds below if anybody cares to check my math, but I personally don't find a paltry 43 hit points and less than half a hit point per second anything close to the "earth-shatteringly better" that I was kind of hoping for. (Actually, somebody PLEASE check my math -- I'd love to be wrong on this one and have done something stupid on the new build!)

Yes, I'll probably do it for my "main" but I'm not sure I want to throw 25 or 50 million (recipes today, crafted IO today) per slot out there for that sort of performance -- I think this is definitely into "diminishing returns" territory, which if there's any sort of budget involved, might be skippable.

Edit: I'm wondering if this boost from triple Numina's might not be more noticeable on, say, WP brutes or tanks, since they've got more hit points?

Also, this:
Quote:
Originally Posted by Nihilii View Post
Slightly offtopic, but WP generally gets more out of building for additional defense than extra regen. The reasoning being, stacking multiple layers of mitigation is good, and as you already have high regen to start with (especially as a Dark Melee with Siphon Life adding even more healing into the mix), you get a proportionally less amount of extra regen from any IOs, compared to someone who would start from nothing.

So, beyond enhancing your regen powers with healing sets, which tend to have regen and HP bonuses, it's often best to focus on defense bonuses with your other armors or attacks.
When I first IO'd my scrapper above, I focused on what I thought were the basics, like improving inherent things such as the already high regen, and wound up getting some decent defense bonuses along the way -- and my survivability went up a couple notches. Then I started reading these forums, started trying to focus on defense first, regen second, and my survivability went up SEVERAL more notches!

WP's base resistances plus regen make it a pretty good set just with SO's -- start adding that third layer of defense and they can get VERY strong indeed!


Old setup:
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New improved setup:

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(*There's no "standard" for posting WP builds, and I'm constantly looking at someone else's builds and gasping at how awesome (or miserable) their regen rate is compared to mine -- until I realize they've got RttC turned off, or set to "max." I like to leave all mine at "1 enemy" but seem to be in the minority.)


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

Quote:
Originally Posted by Hopeling View Post
For increasing regeneration, although it's somewhat counterintuitive, WP benefits from +hp set bonuses at least as much as +regen. Regeneration is proportional to your max health, and Willpower already has pretty high regen just from powers, so multiplying the regen you already have with +hp is often better than adding slightly to it with +regen.
I'll second this (or third or fourth, at this point).

On most toons, I slot for +recovery and on tanks I like +regen. However, WP starts with so much regen and you get Quick Recovery. So, on my WP tank, I focused on +HP and defense (mostly smashing/lethal since that's what my favorite IO sets have).


Paragon City Search And Rescue
The Mentor Project

 

Posted

Thanks for all the responses. I'm really going to have to study these more before I make a decision.

Is there a reason no-one's mentioned the Panacea set? Aside from the fact it's horribly expensive?

Also, Mids appears to be Windows only, and the web-based one on that page says it's only current through Issue 16. Is it still usable? (I'm on a Mac.)


 

Posted

My guess would be that the 3 slot bonus from Miracle (+HP) is considered better than the 3 slot bonus for Panacea (Regen).

A good, generic melee set is Crushing Impact, it ranges from 30-50. Good enhancement value, not too rare or expensive, decent set bonuses. Many people prefer to use some of the other sets and try to stack defense. That can be pretty powerful, but it is kind of expensive.


 

Posted

Does no one six-slot any of the Heal enhancement sets?


 

Posted

Numina's isn't bad for the Ranged defense. For the most part though, a lot of the sets don't have super 6th bonuses. At best I usually 5 slot like Doctored Wounds or Regenerative Tissue for the Recharge bonus


 

Posted

Quote:
Originally Posted by Sir Mason Stone View Post
Is there a reason no-one's mentioned the Panacea set? Aside from the fact it's horribly expensive?

Also, Mids appears to be Windows only, and the web-based one on that page says it's only current through Issue 16. Is it still usable? (I'm on a Mac.)
Nobody's probably mentioned the Panacea set because it's a) expensive and b) the bonuses aren't that great. (More on that in a minute.)

If SuckerPunch's online planner is still there, it should be useable but somewhat dated. It will be missing some power sets, the new ATO's and such, but should give you a place to start. (As of this writing, though, the site's "under maintenance.")

I know very little about Macs, but check out this thread from the COH Mac User's Forum: http://boards.cityofheroes.com/showthread.php?t=283371 -- it looks like someone cobbled together a SOMETHING for Mid's that works on Macs! (It's got some display glitches, but seems to at least works.) (Bolded so it doesn't get lost in this long-winded reply. )

Quote:
Originally Posted by Young_Tutor View Post
My guess would be that the 3 slot bonus from Miracle (+HP) is considered better than the 3 slot bonus for Panacea (Regen).

A good, generic melee set is Crushing Impact, it ranges from 30-50. Good enhancement value, not too rare or expensive, decent set bonuses. Many people prefer to use some of the other sets and try to stack defense. That can be pretty powerful, but it is kind of expensive.
The TWO slot bonus from NUMINA'S is better than the 3 slot bonus from Panacea -- 12% regen versus 10%. (The 3 slot bonus from Miracle is for more HP's, as is the 4 slot bonus from Panacea.)

Building for defense on a Willpower scrapper is relatively easy, somewhat expensive (but downright cheap compared to recharge-intensive builds with lots of "purples") and can make your character VERY powerful as far as becoming "almost unstoppable" since you're now layering defense on top of the set's innate resistances AND regeneration. Defense means "getting hit less" which means your resistances and regen don't have to work as hard, and a WP scrapper with 25% defense is going to be a lot more survivable than a WP scrapper with no defense and maxed-out regen.

And if scrappers are all about "flipping out and killing stuff" and doing lots of DPS, I always maintain that I'm doing more DPS by NOT being faceplanted or in the hospital! "Purples" are shiny and coveted and expensive, and give LOTS of damage and recharge, but they provide almost NO defense to speak of. I'd rather be in the 95th percentile damagewise but still upright and swinging.

Quote:
Originally Posted by Sir Mason Stone View Post
Does no one six-slot any of the Heal enhancement sets?
As a scrapper at heart myself (see sig) I'm usually more worried about six-slotting my attacks for damage and defenses; I don't usually have enough extra slots for six-slotting defenses or heals....

Quote:
Originally Posted by Agent White View Post
Numina's isn't bad for the Ranged defense. For the most part though, a lot of the sets don't have super 6th bonuses. At best I usually 5 slot like Doctored Wounds or Regenerative Tissue for the Recharge bonus
...and the problem is that Miracle, Numina's, and Panacea all give "positional" defense when six slotted: ranged, AOE, and melee defense. That's great for secondaries that start off with positional defense, but willpower characters benefit most by adding to their (small but important) TYPED defenses, like smashing/lethal, energy/negative, and so on. (There's a lot more detailed discussions of why typed defense is better for WP scrappers than positionals over on the Scrapper Forums, and I know I didn't see the light myself at first when I started with IO builds, but once I had MY "eureka!" moment I embraced "typed" defense and never looked back! )

Late edit, but nobody's replied, either: The only other reason I can see why people might want to 6-slot heals is to max out regen (which can be effectively maxed with just 3 slots, thanks to ED) or in the case of Doctored Wounds, maxing out regen and recharge -- which might be handy for a "click" power like Regen's Reconstruction or an Empath power, but the OP was asking about a Dark/WP scrapper above. And as mentioned, I'm rather scrapper- and melee-centric in my thinking.


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

Quote:
Originally Posted by Eldorado View Post
...and the problem is that Miracle, Numina's, and Panacea all give "positional" defense when six slotted: ranged, AOE, and melee defense. That's great for secondaries that start off with positional defense, but willpower characters benefit most by adding to their (small but important) TYPED defenses, like smashing/lethal, energy/negative, and so on. (There's a lot more detailed discussions of why typed defense is better for WP scrappers than positionals over on the Scrapper Forums, and I know I didn't see the light myself at first when I started with IO builds, but once I had MY "eureka!" moment I embraced "typed" defense and never looked back! )

Late edit, but nobody's replied, either: The only other reason I can see why people might want to 6-slot heals is to max out regen (which can be effectively maxed with just 3 slots, thanks to ED) or in the case of Doctored Wounds, maxing out regen and recharge -- which might be handy for a "click" power like Regen's Reconstruction or an Empath power, but the OP was asking about a Dark/WP scrapper above. And as mentioned, I'm rather scrapper- and melee-centric in my thinking.
You've all given me a lot to think about. Now I'm wondering: what sets are good for typed defense, and how should I slot them? I'm sure there's some good posts about this on the Scrapper forum. Could you recommend any?

I'll admit I've so far focused on slotting my attacks since I like to solo, and my regen and HP are already good enough that as long as I can do enough damage quick enough I can hang in a fight against any number of whites, up to 3 yellows, 1 or 2 oranges (depending on if I catch them off guard) and 1 red. Purples still give me a bit of a problem.* Slotting 6 Overwhelming Force into Shadow Maul makes me feel substantially more powerful. I'm not sure how much benefit the +5 END from the Atlas Medallion is giving me, but I haven't had an endurance problem in a long time (of course, I've also got Quick Recovery). I've only got 4 slots on Smite and they've all got a piece of Scrapper's Strike in them. I've got a 5th ready to go and am trying to get the 6th without bankrupting myself. Otherwise I've been sticking to SOs.

Starting out with 2 attuned sets has spoiled me a bit; I'm not used to thinking about what level IO I should invest in and when. I'm not even sure it's worth it, after having read a lot of posts, to bother with set IOs while I'm still in the mid 20s.

* No idea why the Independence Port contacts insist on sending a level 24 into Terra Volta for street sweeping, where EVERYTHING is purple...


 

Posted

My top tip for boosting survivability for /WP and /Inv scrappers is to run 2 trios of the scrapper ATIOs, catalyzed to purples, which gives +10% vs. smash/lethal. That, combined with a couple 4-piece Kinetic Combats, the Steadfast Protection unique and the (with judicious shopping at WW and converting) the PvP +3def IO can send your toughness in most situations through the roof.

Edit: Just noticed you were in your mid-20s. I wouldn't start worrying about final build slotting until you hit 50. Getting powers like tough and weave and frankenslotting Siphon Life for max heal and damage will be big difference makers. Ultimately, building for smash/lethal def bonuses will probably yield much more than targeting health and regen.


 

Posted

Quote:
Originally Posted by Sir Mason Stone View Post
You've all given me a lot to think about. Now I'm wondering: what sets are good for typed defense
For that sort of question, bookmark this page and also this one.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Chazzmatazz View Post
My top tip for boosting survivability for /WP and /Inv scrappers is to run 2 trios of the scrapper ATIOs, catalyzed to purples, which gives +10% vs. smash/lethal. That, combined with a couple 4-piece Kinetic Combats, the Steadfast Protection unique and the (with judicious shopping at WW and converting) the PvP +3def IO can send your toughness in most situations through the roof.

Edit: Just noticed you were in your mid-20s. I wouldn't start worrying about final build slotting until you hit 50. Getting powers like tough and weave and frankenslotting Siphon Life for max heal and damage will be big difference makers. Ultimately, building for smash/lethal def bonuses will probably yield much more than targeting health and regen.
I completely agree, and the only thing I could add is that if you put a trio of the scrapper ATO's into an attack power along with a trio of Eradications, you'll get 5% s/l AND 3.13 energy/negative defense per power -- s/l seems to be the more important of the two, but energy/negative can be important, too. (I tend to let cold/fire and psionic pick up whatever bonuses they get along the way, and I don't worry so much about those, especially with WP's psionic resists.)

And yes, it often pays to wait to slot level 50 IO's unless you're planning on doing A LOT of exemping to lower levels. The recipes are generally a lot cheaper, partly because there are a lot more for sale. Even though you lose set bonuses when ex'ing down, level 50 IO's still hold a lot of their enhancement value at low levels, so you're usually still a lot better off at, say, level 25 than an actual level 25 character equipped with SO's.

Quote:
Originally Posted by Sir Mason Stone View Post
You've all given me a lot to think about. Now I'm wondering: what sets are good for typed defense, and how should I slot them? I'm sure there's some good posts about this on the Scrapper forum. Could you recommend any?
It's some lazy searching on my part, but here's a recent thread asking for DW/WP and spines/WP builds -- http://boards.cityofheroes.com/showthread.php?t=292643 -- with a short recap of what (I thought) were three common chunks of advice regarding WP builds.

Also within the above link are four more links to other recent-ish DB/WP threads, including a lot of builds to glance at and find common 'good stuff.' (Admittedly, your character's dark/WP, but the "buy and slot Kinetic Combats" and "frankenslot a fifth IO in those attacks" and other advice within will apply to any primary! I just sort of keep track of DB/WP threads 'cause those are my 'main's' powersets. )

Here are those other four links for the truly lazy readers :

http://boards.cityofheroes.com/showthread.php?t=289600
http://boards.cityofheroes.com/showthread.php?t=288035
http://boards.cityofheroes.com/showthread.php?t=285308
http://boards.cityofheroes.com/showthread.php?t=250737


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

My two cents, having leveled a Willpower/Fire tank and spent about 4 billion on IO sets:

Put in standard IO's while leveling. Level 30's will last you all the way to 50.

Once you hit 50, go to the scrapper forums. Find a build that has all typed defense soft capped and respec your character to match the build. Build a set of generic level 50 IO's and slot them up. Add the Set IO's that are specified by the build you selected as you can afford them while playing.

Play the character as much as you can to build influence along with selling everything that drops. Do the alignment missions, task forces and the WTF to get merits to trade for the more expensive IO's.

It takes time to build a great character, but Willpower is a wonderful power to base it off from. I wish my scrapper had been able to start off as Willpower. I would enjoy him a lot more than I currently do.


Tech Support Rule #1 - They will lie to you. Usually intentionally.

 

Posted

I emphasize E/N over S/L myself.

Reasons:

-WP has decent S/L resistance already, but very little in the way of E/N resistance. If you focus on S/L first, you're going to find that pure Energy or Negative Damage is going to tear you up.

-WP has no End Drain resistance, and the majority of pure Energy attacks come with End Drain as a secondary component.

-Heightened Senses gives you a good amount of E/N defense to start with, and very little S/L defense. It is easier to build up E/N defense early and work on S/L defense later.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.